261 August 31st, 2012
75m '94 by Allav866 with credit to the qu and A.J. Nitro for the textures[Stage - Texture - 75m]
This is 75m, redone to look like the 1994 GameBoy game, "Donkey Kong" (more commonly referred to as Donkey Kong '94). The download comes with the stage and the music in the preview video.
Speaking of which, the video was taken before I changed the score sprites, and I have limited access to a capture card. The in-game pics show the stage in its completed state.
I really just did this because I wanted to. Plus, now I have a stage that fits with the brstm I included! ^_^
Speaking of which, the video was taken before I changed the score sprites, and I have limited access to a capture card. The in-game pics show the stage in its completed state.
I really just did this because I wanted to. Plus, now I have a stage that fits with the brstm I included! ^_^
104 June 10th, 2011
Allav866 joins the Brawl! by Allav866 with credit to br3compactor for the base texture, pinkprincess for the base model and the people she credited[Character - Texture, Vertex - Link]
I was just wondering what I should do with the Urban Link model, then I decided to base it on the most awesome guy around... me! I put a lot of detail into the shirt and the shoes, especially the shoes. I dunno, other people are putting themselves on Brawl Vault, I just wanted to give it a try. I might make a PSA that eliminates the use of Link's (now invisible) sword.
243 July 18th, 2011
Animated Trophy: SMBZ Mario *FIXED! READ DESCRIPTION* by Allav866 with credit to Alvin Earthworm (creator of SMBZ)[Misc - Texture - Trophy]
DOWNLOAD FIXED! I accidentally uploaded a normal Kyle Hyde Trophy. Click the picture to see how it will look when moving! *EDIT* It now moves at an accurate speed!
I found a gem of a trophy called Kyle Hyde. What sets him apart from other trophies is that he is a texture-based trophy with 3 frames of animation. I made 3 textures to replace the pre-existing ones while keeping the same image size, but instead of using IA8, I set the setting to RGB5A3, so that I could use color. The result is the trophy in the download. The gif shown here shows the three different frames of animation. Also, it's worth noting that the trophy is still slightly transparent.
I'm posting this here since nobody else seems to have found out about it, plus I'm interested in seeing other people's animations. You can port the trophy over others, so you can have multiple animations. Have fun animating!
I found a gem of a trophy called Kyle Hyde. What sets him apart from other trophies is that he is a texture-based trophy with 3 frames of animation. I made 3 textures to replace the pre-existing ones while keeping the same image size, but instead of using IA8, I set the setting to RGB5A3, so that I could use color. The result is the trophy in the download. The gif shown here shows the three different frames of animation. Also, it's worth noting that the trophy is still slightly transparent.
I'm posting this here since nobody else seems to have found out about it, plus I'm interested in seeing other people's animations. You can port the trophy over others, so you can have multiple animations. Have fun animating!
170 January 19th, 2012
Battlefield (Melee) by Allav866[Audio - Stage/Menu]
I hate Brawl's version of Melee's Battlefield theme, so I tried finding the original Melee brstm, but I couldn't find it. So I made it myself. Loops perfectly, and is loud enough, which isn't something I can say for a lot of my brstm's. :P
(Source: Super Smash Bros. Melee) 55 July 22nd, 2011
Bianco Hills - Brawl Version by Allav866[Audio - Stage/Menu]
This is a custom-made loop made from 2 different versions of the theme from Bianco Hills: the regular version and the Yoshi version. Basically, it's like the Delfino Plaza/Ricco Harbor brstm's in vBrawl. It plays the regular song and then plays it again with more percussion. Enjoy!
(Source: Super Mario Sunshine) 21 November 3rd, 2011
Caught Portrait Ghosts Overview by Allav866[Audio - Stage/Menu]
Meant as a looping victory theme specifically for Luigi. Use with BlazingFury's Custom Victory Theme code for best results. I think I'll be doing more of these for all default Brawl characters, but don't hold it against me if I don't.
(Source: Luigi's Mansion) 2193 June 2nd, 2014
cBliss: 10 Character Slots + Melee/64 Expansion Pack by MrUnusual, ASF1nk, FroznHobo, Mewtwo2000, libertyernie, MonkUnit, GameWatching, tigertenaka, Oshtoby, Allav866 with credit to Allav866, choronzon, Mewtwo2000, libertyernie, KTH, MonkUnit, GameWatching, tigertenaka, Oshtoby and ASF1nk[Pack - Misc]
A lot of people were having trouble gettin cBliss working and had even more trouble getting it to work with the Melee/64 Expansion pack, so I did the honors of making it easier on everyone by doing all the work on combining them together :P lol it's fairly easy to setup, if anyone needs help hit me up, note: This is for DOLPHIN only and I am not sure if this works for Project M nor Riivolution. Icicle Mountain and Mute City do not work, please don't report, the fact that they don't work is an issue to be resolved by the makers of the Melee/64 Expansion pack. I have also added Mario & Sonic outfits, so enjoy! :D
656 February 23rd, 2012
Demise Recolors (Legend of Zelda: Skyward Sword) by Allav866, DSX8 with credit to Pervy for making shadow for Demise.[Character - Texture, Import - Ganondorf]
633 January 12th, 2012
GaMetal - Super Smash Bros. Brawl Intro V2 by Allav866 with credit to Jonny Death. Go to jonnydeath.com for more GaMetal goodness![Misc - Import - THP (Video)]
This is one I've been meaning to update for a long time, but couldn't get my converter to do it right. It's the GaMetal Intro, now in perfect resolution AND better quality. I used the original THP, unlike last time where I used a YouTube video, and as you will see, the video is perfect-sized, now. It looks just like the normal opening video, but sounds more awesome. Try the old one and you'll see the difference.
Last time, I slowed down Jonny Death's song to synch it to the video, but it didn't come out perfect last time, but now the audio file is completely in synch with the audio of the original THP, and also the video.
The preview, believe it or not, is actually the THP, not the WMV preview of the previous version. YouTube accepts THP's. Who knew?
Last time, I slowed down Jonny Death's song to synch it to the video, but it didn't come out perfect last time, but now the audio file is completely in synch with the audio of the original THP, and also the video.
The preview, believe it or not, is actually the THP, not the WMV preview of the previous version. YouTube accepts THP's. Who knew?
62 July 22nd, 2011
Gelato Beach - Brawl Version by Allav866[Audio - Stage/Menu]
This is a custom-made loop made from 2 different versions of the theme from Gelato Beach: the regular version and the Yoshi version. Basically, it's like the Delfino Plaza/Ricco Harbor brstm's in vBrawl. It plays the regular song and then plays it again with more percussion. Enjoy!
(Source: Super Mario Sunshine) 303 April 20th, 2012
Green Block (SM64) by Allav866 with credit to DSX8[Item - Import - Metal Box]
This is the Green Block, from Super Mario 64. When Mario hit this block, a metal cap fell out, which could turn Mario's body completely metal. This is my second import, and I created the model from scratch, added the texture, then imported it. It even has a perfect metal texture!
...No, really, it does! the Fighter.pac replaces the one in your common3 to give characters a Super Mario 64 metal texture.
DSX8 helped a little, but only for teaching me how to apply the texture correctly, so I'm getting better at doing it on my own. Look forward to more N64 item imports.
...No, really, it does! the Fighter.pac replaces the one in your common3 to give characters a Super Mario 64 metal texture.
DSX8 helped a little, but only for teaching me how to apply the texture correctly, so I'm getting better at doing it on my own. Look forward to more N64 item imports.
228 April 10th, 2012
Kid Icarus: Uprising - Magnus's Theme by Allav866[Audio - Stage/Menu]
Recommended for Skyworld, Castle Siege, or the Menu.
Perfectly looped.
(Source: Kid Icarus: Uprising)Perfectly looped.
1426 July 6th, 2013
Melee/64 Expansion by Allav866, FroznHobo, Mewtwo2000, libertyernie, KTH, MonkUnit, GameWatching, tigertenaka, Oshtoby with credit to all users whose hacks went into this, and Special Thanks to Mewtwo2000 for his Stage Roster Expansion Tool[Misc - Texture - Menu]
New Version is up!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24747
Allav866 Edit: With DSX8 and Mewtwo2000 working on Icicle Mountain, Mute City, Brinstar Depths, and PokéFloats, I want to let people know where they should put them.
Icicle Mountain=STGCUSTOM06.pac
Mute City=STGCUSTOM09.pac
Brinstar Depths=STGCUSTOM0C.pac
PokéFloats=STGCUSTOM0E.pac
Make sure to add .rel files, too.
Mewtwo2000 edit: Added a code.gct file to be used with GCT Fusionizer so you can add the codes related to the expanded roster, and not to be obligated to replace your RSBE01.gct file with the included one. Also included both RSBE01.gct and code.gct files without the currenty empty slots. Also changed some of the icons to fit the real stages in them (my N64 ones only).
This is an expansion pack for the Melee page so that all Melee stages can have a slot AS THEY ARE UPLOADED, so until then Icicle Mountain, Brinstar Depths, PokéFloats and Mute City will not work. All the stages (even those not on there) have their music set up, so once a stage is uploaded, you need only to place them into the right STGCUSTOM slot. Fortunately, I've included a guide for placing new stages, as well as updating old ones. To my knowledge, the hacks included are up to date.
This doesn't work with Riivolution.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24747
Allav866 Edit: With DSX8 and Mewtwo2000 working on Icicle Mountain, Mute City, Brinstar Depths, and PokéFloats, I want to let people know where they should put them.
Icicle Mountain=STGCUSTOM06.pac
Mute City=STGCUSTOM09.pac
Brinstar Depths=STGCUSTOM0C.pac
PokéFloats=STGCUSTOM0E.pac
Make sure to add .rel files, too.
Mewtwo2000 edit: Added a code.gct file to be used with GCT Fusionizer so you can add the codes related to the expanded roster, and not to be obligated to replace your RSBE01.gct file with the included one. Also included both RSBE01.gct and code.gct files without the currenty empty slots. Also changed some of the icons to fit the real stages in them (my N64 ones only).
This is an expansion pack for the Melee page so that all Melee stages can have a slot AS THEY ARE UPLOADED, so until then Icicle Mountain, Brinstar Depths, PokéFloats and Mute City will not work. All the stages (even those not on there) have their music set up, so once a stage is uploaded, you need only to place them into the right STGCUSTOM slot. Fortunately, I've included a guide for placing new stages, as well as updating old ones. To my knowledge, the hacks included are up to date.
This doesn't work with Riivolution.
1201 May 13th, 2012
Melee/64 Expansion Common5 UPDATE by Allav866 with credit to SuperrSonic for helping me figure out how to edit this.[Misc - Texture, Vertex - Menu]
EDIT 2: This does work, and I have tested it. It is meant to be used with my Melee/64 Expansion, so if you don't use that, expect some weird results.
EDIT: You can't edit this with BrawlBox v0.65c. If you try to edit the CSS, all the pictures are gray. If you try to edit the SSS, all the pictures are of Battlefield. But, if you edit the common5 with Brawlbox v0.64d Modset 1, it can be edited just fine. (Thanks LCCoolJ95)
For people who use my Melee/64 Expansion Pack, but want their Stage Select Screen to look more like Melee's, this is for you. You don't have to delete anything off of your SD card, just replace the common5.pac with this (or just replace the MiscData[80]). This should work with M/64EP V1 and V2, and since I've been getting reports that V2 doesn't seem to work for everybody, yet nobody's said anything about V1, this is pretty good. Contact me if you want to edit this, because I need someone to make a background for this.
EDIT: You can't edit this with BrawlBox v0.65c. If you try to edit the CSS, all the pictures are gray. If you try to edit the SSS, all the pictures are of Battlefield. But, if you edit the common5 with Brawlbox v0.64d Modset 1, it can be edited just fine. (Thanks LCCoolJ95)
For people who use my Melee/64 Expansion Pack, but want their Stage Select Screen to look more like Melee's, this is for you. You don't have to delete anything off of your SD card, just replace the common5.pac with this (or just replace the MiscData[80]). This should work with M/64EP V1 and V2, and since I've been getting reports that V2 doesn't seem to work for everybody, yet nobody's said anything about V1, this is pretty good. Contact me if you want to edit this, because I need someone to make a background for this.
3058 July 14th, 2013
Melee/64 Expansion V2! by Allav866, FroznHobo, Mewtwo2000, libertyernie, KTH, MonkUnit, GameWatching, tigertenaka, Oshtoby with credit to all users whose hacks went into this, and Special Thanks to Mewtwo2000 for his Stage Roster Expansion Tool[Misc - Texture - Menu]
Edit: With DSX8 and Mewtwo2000 working on Icicle Mountain, Mute City, Brinstar Depths, and PokéFloats, I want to let people know where they should put them.
Icicle Mountain=STGCUSTOM06.pac
Mute City=STGCUSTOM09.pac
Brinstar Depths=STGCUSTOM0C.pac
PokéFloats=STGCUSTOM0E.pac
Make sure to add .rel files, too.
This doesn't work with Dolphin, because this uses the Stage Expansion code, which doesn't work on the emulator. Also, this is incompatible with the Character Roster Expansion, so no Giga-Bowser, Warioman, or Alloys, etc.
DO NOT ADD CODES TO THE GCT IN THE "codes" FOLDER!
That gct is to allow the gct in the "pf" folder to have over 8000 lines of code. I used the double GCT method when I uploaded this, which was before I found out about the gameconfig.txt method. If you use that, then be sure to move the GCT in the "pf" folder over to the "codes" folder.
This is an expansion pack for the Melee page so that all Melee stages can have a slot AS THEY ARE UPLOADED, so until then Icicle Mountain, Brinstar Depths, PokéFloats and Mute City will not work. All the stages (even those not on there) have their music set up, so once a stage is uploaded, you need only to place them into the right STGCUSTOM slot. To my knowledge, the hacks included are up to date.
Here is what has changed:
-Melee's and Brawl's Battlefields are switched, so STGBATTLEFIELD=STGCUSTOM0B, and vice versa.
-Multi-Man Brawl is now Multi-Man Melee, and the Alloys have been replaced with Wireframes.
-Certain Music code edits to accomodate Multi-Man Melee.
-Battlefield (Brawl) only plays Brawl Battlefield music.
-Pack includes original Melee Battlefield brstm, but Brawl's will still play sometimes. It is listed as "Battlefield (Brawl)"
-Added secret in another Stadium Mode, but music doesn't fit as well...
If you have any stage hacks for Battlefield, they go over STGCUSTOM0B. You'll also have to replace the rel. Other than that, only STGCUSTOM slots and Battlefield have been replaced. For other stages, you can just place them over an existing stage. Most of the music that plays in Brawl stages is still unchanged, so you can replace it as you please, but don't try to mess with My Music, unless you want your Wii to freeze. You can use any character hacks you may have already with this, but adding CSP's to the common5.pac may result in a WiiFreeze.
The codes DO work! I test the stuff I release before I release it, without using any other hacks, so stop telling me it doesn't work when it does! If it isn't working for you on Gecko, then download the older version. All V2 does is add Multi-Man Melee, and unless you really need it, then get V1. But I know this thing works, because My Wii is turned on right now with the hacks turned on and it works perfectly, Multi-Man Melee and all.
btw, that secret I mentioned earlier, try going to Boss Battles and fight Master Hand.
Icicle Mountain=STGCUSTOM06.pac
Mute City=STGCUSTOM09.pac
Brinstar Depths=STGCUSTOM0C.pac
PokéFloats=STGCUSTOM0E.pac
Make sure to add .rel files, too.
This doesn't work with Dolphin, because this uses the Stage Expansion code, which doesn't work on the emulator. Also, this is incompatible with the Character Roster Expansion, so no Giga-Bowser, Warioman, or Alloys, etc.
DO NOT ADD CODES TO THE GCT IN THE "codes" FOLDER!
That gct is to allow the gct in the "pf" folder to have over 8000 lines of code. I used the double GCT method when I uploaded this, which was before I found out about the gameconfig.txt method. If you use that, then be sure to move the GCT in the "pf" folder over to the "codes" folder.
This is an expansion pack for the Melee page so that all Melee stages can have a slot AS THEY ARE UPLOADED, so until then Icicle Mountain, Brinstar Depths, PokéFloats and Mute City will not work. All the stages (even those not on there) have their music set up, so once a stage is uploaded, you need only to place them into the right STGCUSTOM slot. To my knowledge, the hacks included are up to date.
Here is what has changed:
-Melee's and Brawl's Battlefields are switched, so STGBATTLEFIELD=STGCUSTOM0B, and vice versa.
-Multi-Man Brawl is now Multi-Man Melee, and the Alloys have been replaced with Wireframes.
-Certain Music code edits to accomodate Multi-Man Melee.
-Battlefield (Brawl) only plays Brawl Battlefield music.
-Pack includes original Melee Battlefield brstm, but Brawl's will still play sometimes. It is listed as "Battlefield (Brawl)"
-Added secret in another Stadium Mode, but music doesn't fit as well...
If you have any stage hacks for Battlefield, they go over STGCUSTOM0B. You'll also have to replace the rel. Other than that, only STGCUSTOM slots and Battlefield have been replaced. For other stages, you can just place them over an existing stage. Most of the music that plays in Brawl stages is still unchanged, so you can replace it as you please, but don't try to mess with My Music, unless you want your Wii to freeze. You can use any character hacks you may have already with this, but adding CSP's to the common5.pac may result in a WiiFreeze.
The codes DO work! I test the stuff I release before I release it, without using any other hacks, so stop telling me it doesn't work when it does! If it isn't working for you on Gecko, then download the older version. All V2 does is add Multi-Man Melee, and unless you really need it, then get V1. But I know this thing works, because My Wii is turned on right now with the hacks turned on and it works perfectly, Multi-Man Melee and all.
btw, that secret I mentioned earlier, try going to Boss Battles and fight Master Hand.
226 November 19th, 2011
N64 Navi by Allav866[Character - Texture - Link]
Hey! Listen! It's our favorite companion from The Legend of Zelda! I tried to edit those green-ish blue sparkles behind her, but it's not yet possible, so I'm uploading it anyway. It works perfectly, and I don't think it will desynch Wi-Fi. The best part is that she won't constantly try to give you pointless advice! :D
712 September 7th, 2016
Nana Hat Jigglypuff by Allav866, Mewtwo2000[Character - Texture, Vertex, Import - Jigglypuff]
Winter's getting a little too cold for our puffy PokéMon, so she borrowed Kirby's pink parka from my last hack (he didn't like it anyway.)
Thanks to Mewtwo2000 for helping me, making the Block Tool, and for the Falcon Helmet Jigglypuff model, which I used for the shortened ears.
NOTE: Works only for fitpurin02, the green one.
Thanks to Mewtwo2000 for helping me, making the Block Tool, and for the Falcon Helmet Jigglypuff model, which I used for the shortened ears.
NOTE: Works only for fitpurin02, the green one.
46 July 23rd, 2011
Pinna Park - Brawl Version by Allav866[Audio - Stage/Menu]
This is a custom-made loop made from 2 different versions of the theme from Pinna Park: the regular version and the Yoshi version. Basically, it's like the Delfino Plaza/Ricco Harbor brstm's in vBrawl. It plays the regular song and then plays it again with more percussion. Enjoy!
(Source: Super Mario Sunshine) 101 September 7th, 2011
PokéFloats: TV Series Version by Allav866[Audio - Stage/Menu]
I loved the PokéMon TV series as a kid, and was stunned at the abundance in the show's PokéMon voices, but lack of its music, so here's a modified version of the PokéFloats Theme using BGM from the show, mixed by yours truly.
*Update: Now 25% louder! This probably would go well with the PokéFloats 2 stage.
(Source: PokéMon TV Series)*Update: Now 25% louder! This probably would go well with the PokéFloats 2 stage.
43 September 7th, 2011
Pokey Means Business - The Adventures of Duane & Brand0 by Allav866 with credit to Duane Zuwala and Brandon Lackey[Audio - Stage/Menu]
Had to cut volume a bit; the original mp3 was LOUD!
(Source: EarthBound/Mother 2, The Adventures of Duane & Brand0) 41 September 7th, 2011
Pokey Means Business - The Adventures of Duane & Brand0 - Loud Version by Allav866 with credit to Duane Zuwala and Brandon Lackey[Audio - Stage/Menu]
Basically, the same as my last hack, but without me complaining about the volume like an old man. -_-;
(Source: EarthBound/Mother 2, The Adventures of Duane & Brand0) 544 March 19th, 2012
Power Star (SM64) by Allav866, DSX8 with credit to Alec Pike for the model.[Item - Import - Starman]
This is a Power Star, one of a total of 120 that Mario had to collect in order to free Princess Peach, and restore the power of the Stars to her castle. This is my first import, and I wouldn't have been able to do this without DSX8's tutoring, plus he added finishing touches to make it look better. Credit goes to Alec Pike from Models-Resource for the model.
The folder has 2 files:
ItmSuperStarBrres.pac, to put into your common3.pac if you have other item hacks.
common3.pac, for those who don't have any other item hacks.
Now if only I could make the SM64 Power-Up music play instead of the 8-bit music.
The folder has 2 files:
ItmSuperStarBrres.pac, to put into your common3.pac if you have other item hacks.
common3.pac, for those who don't have any other item hacks.
Now if only I could make the SM64 Power-Up music play instead of the 8-bit music.
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Past Reports:
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- The following are examples of things that should be reported:
- Broken downloads
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- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
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- Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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