2193 June 2nd, 2014
cBliss: 10 Character Slots + Melee/64 Expansion Pack by MrUnusual, ASF1nk, FroznHobo, Mewtwo2000, libertyernie, MonkUnit, GameWatching, tigertenaka, Oshtoby, Allav866 with credit to Allav866, choronzon, Mewtwo2000, libertyernie, KTH, MonkUnit, GameWatching, tigertenaka, Oshtoby and ASF1nk[Pack - Misc]
A lot of people were having trouble gettin cBliss working and had even more trouble getting it to work with the Melee/64 Expansion pack, so I did the honors of making it easier on everyone by doing all the work on combining them together :P lol it's fairly easy to setup, if anyone needs help hit me up, note: This is for DOLPHIN only and I am not sure if this works for Project M nor Riivolution. Icicle Mountain and Mute City do not work, please don't report, the fact that they don't work is an issue to be resolved by the makers of the Melee/64 Expansion pack. I have also added Mario & Sonic outfits, so enjoy! :D
3058 July 14th, 2013
Melee/64 Expansion V2! by Allav866, FroznHobo, Mewtwo2000, libertyernie, KTH, MonkUnit, GameWatching, tigertenaka, Oshtoby with credit to all users whose hacks went into this, and Special Thanks to Mewtwo2000 for his Stage Roster Expansion Tool[Misc - Texture - Menu]
Edit: With DSX8 and Mewtwo2000 working on Icicle Mountain, Mute City, Brinstar Depths, and PokéFloats, I want to let people know where they should put them.
Icicle Mountain=STGCUSTOM06.pac
Mute City=STGCUSTOM09.pac
Brinstar Depths=STGCUSTOM0C.pac
PokéFloats=STGCUSTOM0E.pac
Make sure to add .rel files, too.
This doesn't work with Dolphin, because this uses the Stage Expansion code, which doesn't work on the emulator. Also, this is incompatible with the Character Roster Expansion, so no Giga-Bowser, Warioman, or Alloys, etc.
DO NOT ADD CODES TO THE GCT IN THE "codes" FOLDER!
That gct is to allow the gct in the "pf" folder to have over 8000 lines of code. I used the double GCT method when I uploaded this, which was before I found out about the gameconfig.txt method. If you use that, then be sure to move the GCT in the "pf" folder over to the "codes" folder.
This is an expansion pack for the Melee page so that all Melee stages can have a slot AS THEY ARE UPLOADED, so until then Icicle Mountain, Brinstar Depths, PokéFloats and Mute City will not work. All the stages (even those not on there) have their music set up, so once a stage is uploaded, you need only to place them into the right STGCUSTOM slot. To my knowledge, the hacks included are up to date.
Here is what has changed:
-Melee's and Brawl's Battlefields are switched, so STGBATTLEFIELD=STGCUSTOM0B, and vice versa.
-Multi-Man Brawl is now Multi-Man Melee, and the Alloys have been replaced with Wireframes.
-Certain Music code edits to accomodate Multi-Man Melee.
-Battlefield (Brawl) only plays Brawl Battlefield music.
-Pack includes original Melee Battlefield brstm, but Brawl's will still play sometimes. It is listed as "Battlefield (Brawl)"
-Added secret in another Stadium Mode, but music doesn't fit as well...
If you have any stage hacks for Battlefield, they go over STGCUSTOM0B. You'll also have to replace the rel. Other than that, only STGCUSTOM slots and Battlefield have been replaced. For other stages, you can just place them over an existing stage. Most of the music that plays in Brawl stages is still unchanged, so you can replace it as you please, but don't try to mess with My Music, unless you want your Wii to freeze. You can use any character hacks you may have already with this, but adding CSP's to the common5.pac may result in a WiiFreeze.
The codes DO work! I test the stuff I release before I release it, without using any other hacks, so stop telling me it doesn't work when it does! If it isn't working for you on Gecko, then download the older version. All V2 does is add Multi-Man Melee, and unless you really need it, then get V1. But I know this thing works, because My Wii is turned on right now with the hacks turned on and it works perfectly, Multi-Man Melee and all.
btw, that secret I mentioned earlier, try going to Boss Battles and fight Master Hand.
Icicle Mountain=STGCUSTOM06.pac
Mute City=STGCUSTOM09.pac
Brinstar Depths=STGCUSTOM0C.pac
PokéFloats=STGCUSTOM0E.pac
Make sure to add .rel files, too.
This doesn't work with Dolphin, because this uses the Stage Expansion code, which doesn't work on the emulator. Also, this is incompatible with the Character Roster Expansion, so no Giga-Bowser, Warioman, or Alloys, etc.
DO NOT ADD CODES TO THE GCT IN THE "codes" FOLDER!
That gct is to allow the gct in the "pf" folder to have over 8000 lines of code. I used the double GCT method when I uploaded this, which was before I found out about the gameconfig.txt method. If you use that, then be sure to move the GCT in the "pf" folder over to the "codes" folder.
This is an expansion pack for the Melee page so that all Melee stages can have a slot AS THEY ARE UPLOADED, so until then Icicle Mountain, Brinstar Depths, PokéFloats and Mute City will not work. All the stages (even those not on there) have their music set up, so once a stage is uploaded, you need only to place them into the right STGCUSTOM slot. To my knowledge, the hacks included are up to date.
Here is what has changed:
-Melee's and Brawl's Battlefields are switched, so STGBATTLEFIELD=STGCUSTOM0B, and vice versa.
-Multi-Man Brawl is now Multi-Man Melee, and the Alloys have been replaced with Wireframes.
-Certain Music code edits to accomodate Multi-Man Melee.
-Battlefield (Brawl) only plays Brawl Battlefield music.
-Pack includes original Melee Battlefield brstm, but Brawl's will still play sometimes. It is listed as "Battlefield (Brawl)"
-Added secret in another Stadium Mode, but music doesn't fit as well...
If you have any stage hacks for Battlefield, they go over STGCUSTOM0B. You'll also have to replace the rel. Other than that, only STGCUSTOM slots and Battlefield have been replaced. For other stages, you can just place them over an existing stage. Most of the music that plays in Brawl stages is still unchanged, so you can replace it as you please, but don't try to mess with My Music, unless you want your Wii to freeze. You can use any character hacks you may have already with this, but adding CSP's to the common5.pac may result in a WiiFreeze.
The codes DO work! I test the stuff I release before I release it, without using any other hacks, so stop telling me it doesn't work when it does! If it isn't working for you on Gecko, then download the older version. All V2 does is add Multi-Man Melee, and unless you really need it, then get V1. But I know this thing works, because My Wii is turned on right now with the hacks turned on and it works perfectly, Multi-Man Melee and all.
btw, that secret I mentioned earlier, try going to Boss Battles and fight Master Hand.
1426 July 6th, 2013
Melee/64 Expansion by Allav866, FroznHobo, Mewtwo2000, libertyernie, KTH, MonkUnit, GameWatching, tigertenaka, Oshtoby with credit to all users whose hacks went into this, and Special Thanks to Mewtwo2000 for his Stage Roster Expansion Tool[Misc - Texture - Menu]
New Version is up!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24747
Allav866 Edit: With DSX8 and Mewtwo2000 working on Icicle Mountain, Mute City, Brinstar Depths, and PokéFloats, I want to let people know where they should put them.
Icicle Mountain=STGCUSTOM06.pac
Mute City=STGCUSTOM09.pac
Brinstar Depths=STGCUSTOM0C.pac
PokéFloats=STGCUSTOM0E.pac
Make sure to add .rel files, too.
Mewtwo2000 edit: Added a code.gct file to be used with GCT Fusionizer so you can add the codes related to the expanded roster, and not to be obligated to replace your RSBE01.gct file with the included one. Also included both RSBE01.gct and code.gct files without the currenty empty slots. Also changed some of the icons to fit the real stages in them (my N64 ones only).
This is an expansion pack for the Melee page so that all Melee stages can have a slot AS THEY ARE UPLOADED, so until then Icicle Mountain, Brinstar Depths, PokéFloats and Mute City will not work. All the stages (even those not on there) have their music set up, so once a stage is uploaded, you need only to place them into the right STGCUSTOM slot. Fortunately, I've included a guide for placing new stages, as well as updating old ones. To my knowledge, the hacks included are up to date.
This doesn't work with Riivolution.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24747
Allav866 Edit: With DSX8 and Mewtwo2000 working on Icicle Mountain, Mute City, Brinstar Depths, and PokéFloats, I want to let people know where they should put them.
Icicle Mountain=STGCUSTOM06.pac
Mute City=STGCUSTOM09.pac
Brinstar Depths=STGCUSTOM0C.pac
PokéFloats=STGCUSTOM0E.pac
Make sure to add .rel files, too.
Mewtwo2000 edit: Added a code.gct file to be used with GCT Fusionizer so you can add the codes related to the expanded roster, and not to be obligated to replace your RSBE01.gct file with the included one. Also included both RSBE01.gct and code.gct files without the currenty empty slots. Also changed some of the icons to fit the real stages in them (my N64 ones only).
This is an expansion pack for the Melee page so that all Melee stages can have a slot AS THEY ARE UPLOADED, so until then Icicle Mountain, Brinstar Depths, PokéFloats and Mute City will not work. All the stages (even those not on there) have their music set up, so once a stage is uploaded, you need only to place them into the right STGCUSTOM slot. Fortunately, I've included a guide for placing new stages, as well as updating old ones. To my knowledge, the hacks included are up to date.
This doesn't work with Riivolution.
134 October 3rd, 2011
Ice Climbers Texture Pack v1 by FroznHobo with credit to CornDog[Character - Texture, Other (Effects, Animations, Final Smash, etc.) - Ice Climbers]
Ice Climber Texture Pack v1
This pack is the cumulation of much work and effort
in order to accumulate my own personal collection
of Ice Climber textures that are not only tourney-
friendly but also aesthetically pleasing.
I should note that the Black texture, while not
made specifically by my myself, was created using
my design and was actually planned very early on in
my hacking carreer. Credit for the actual construction
goes to CornDog for doing the work to create this
awesome texture. For more of his work check here:
http://www.smashboards.com/showthread.php?t=235913
for more of my work, please check here:
http://forums.kc-mm.com/index.php?topic=7653.0
Contense:
Textures
Character Select Screen Portraits
Should be added to Common5 via BrawlBox
Extras
Grey Condor
Intro Edit
Black Ice Blocks
Victory Theme
Credits
FrozenHobo
CornDog (Black IC Texture)
This pack is the cumulation of much work and effort
in order to accumulate my own personal collection
of Ice Climber textures that are not only tourney-
friendly but also aesthetically pleasing.
I should note that the Black texture, while not
made specifically by my myself, was created using
my design and was actually planned very early on in
my hacking carreer. Credit for the actual construction
goes to CornDog for doing the work to create this
awesome texture. For more of his work check here:
http://www.smashboards.com/showthread.php?t=235913
for more of my work, please check here:
http://forums.kc-mm.com/index.php?topic=7653.0
Contense:
Textures
Character Select Screen Portraits
Should be added to Common5 via BrawlBox
Extras
Grey Condor
Intro Edit
Black Ice Blocks
Victory Theme
Credits
FrozenHobo
CornDog (Black IC Texture)
162 September 20th, 2012
Black ice Blocks by FroznHobo[Character - Texture, Other (Effects, Animations, Final Smash, etc.) - Ice Climbers]
68 September 20th, 2012
Grey Condor by FroznHobo[Character - Texture, Other (Effects, Animations, Final Smash, etc.) - Ice Climbers]
421 May 27th, 2011
Gold and Silver ICs by FroznHobo[Character - Texture - Ice Climbers]
Was watching a tourney match and confused animal parka ICs with Gold/Silver colored ones. I went to check and couldn't find any gold/silver textures for these guys, so I took it upon myself to make them one (and I think I did a pretty good job). Thats Popo in the Silver and Nana in the Gold. I may do a future release with the Heart Gold/Soul Silver emblems on their hammers :P
1131 October 7th, 2011
Metal Mario stage Perfect Dead Zone by KTH, FroznHobo, Mewtwo2000, GameWatching[Stage - Texture, Vertex - Final Destination]
Mewtwo2000 edit: Modified the models to be easily resizable. Included 2 new bigger sizes for those who want a bigger stage.
Original text: Now the final version of Metal Mario stage.
The dead zone are fixed, some like SSB64.
The font are changed too, it's a large background some like a real cave.
This stage is on the project of libyertinie.
Original link: http://www.mediafire.com/?u51ybtmjg68jz5g
Original text: Now the final version of Metal Mario stage.
The dead zone are fixed, some like SSB64.
The font are changed too, it's a large background some like a real cave.
This stage is on the project of libyertinie.
Original link: http://www.mediafire.com/?u51ybtmjg68jz5g
976 December 13th, 2013
Dreamland 64 (Beta by FroznHobo[Stage - Texture, Vertex, Import - Green Greens]
This is the beta version of my Dreamland 64 stage. I'm releasing it now due to the facts that A) its taken way too long, and B) i'm not going to be able to work on it for a while. This is NOT the final version, but a working version for P:M. Hopefully a fully completed version will be released in the future.
Loads over FD normally and GGs with included rel.
Loads over FD normally and GGs with included rel.
991 September 20th, 2012
Red Aura by FroznHobo[Character - Texture, Other (Effects, Animations, Final Smash, etc.) - Lucario]
132 August 16th, 2010
Red and Sky Climbers by FroznHobo[Character - Texture - Ice Climbers]
Newest red texture. Thanks to standardtoaster for talking me through color ideas. I'm really happy with how this looks (especially moreso than the last one), more refined. Reminds me a bit of the old orange texture from melee, but with a more fitting red color. Easy on the eyes as well as being able to differentiate between the two climber makes this a nice texture, as well as being team friendly.
5483 December 29th, 2012
Metal Mario Stage by FroznHobo with credit to Gamewatching[Stage - Texture, Vertex - Port Town Aero Dive]
Would like to congratulate Gamewatching on his original version of this stage (i actually used it as a starting point). The original release by GW was... well it was not of the quality i was expecting (really don't want to make you feel bad, but it wasn't that great...). Because of that i took it upon myself to fix up his stage and give it the quality that a stage like this deserves.
On top of new textures, i have remodeled the entire stage to reflect the original more accurately. New collisions, new layout, pretty much new everything. This stage plays as close to the 64 version as i can manage with brawl's physics.
I'm not done with this stage yet, however, gameplay-wise it won't change in future updates so i decided to release it now.
Note that this WILL de-sync over wifi with Gamewatching's version. Stage goes over FD/Onett, but the included files put it over PTAD (music is perfect).
On top of new textures, i have remodeled the entire stage to reflect the original more accurately. New collisions, new layout, pretty much new everything. This stage plays as close to the 64 version as i can manage with brawl's physics.
I'm not done with this stage yet, however, gameplay-wise it won't change in future updates so i decided to release it now.
Note that this WILL de-sync over wifi with Gamewatching's version. Stage goes over FD/Onett, but the included files put it over PTAD (music is perfect).
1084 August 19th, 2010
SSB64 Intro by FroznHobo with credit to Mewtwo_2000[Stage - Texture, Vertex, Import - Final Destination]
433 April 23rd, 2010
Bomberman Land by FroznHobo with credit to ds22 (model import)[Stage - Texture, Vertex - Wi-fi Room]
293 June 3rd, 2010
PictoPlus by FroznHobo with credit to FrozenHobo[Stage - Vertex - PictoChat]
This is not a texture hack. This is a full stage hack to be used casually/with brawl+. In this pac, I have removed fireballs, bombs/missiles, man-eating plant, the hitbox on skateboard,
the clock (not intentional, but ultimately necessary), spikes (on and off stage), ladders (just a floating platform now). Additionally, the block "stack" is now walkthrough once inside. all ground can be fallen through (outside walls still prevent movement in), the eye line (the long diagonal line with the eyes) now functions like a fall through platform, the top of the whale can be dropped through, and the ferris wheel no longer spins (not sure why since i didn't do anything to it...). This stage uses the default Pictochat texture, but you can replace this through brawlbpx.
the clock (not intentional, but ultimately necessary), spikes (on and off stage), ladders (just a floating platform now). Additionally, the block "stack" is now walkthrough once inside. all ground can be fallen through (outside walls still prevent movement in), the eye line (the long diagonal line with the eyes) now functions like a fall through platform, the top of the whale can be dropped through, and the ferris wheel no longer spins (not sure why since i didn't do anything to it...). This stage uses the default Pictochat texture, but you can replace this through brawlbpx.
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010