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14 December 13th, 2019

Comrades by libertyernie
[Audio - Stage/Menu]



(Source: Fire Emblem: The Sacred Stones)
33948 March 11th, 2017

BrawlBox v0.78 by libertyernie, BlackJax96, Sammi Husky, Mawootad with credit to PeterHatch
[Misc - Other (stuff we forgot)]



Changelog: https://github.com/libertyernie/brawltools/blob/e1e969cadf7e2031fe8a85dcfb4c01c2db19a6a4/BrawlBox/Changelog.txt

47 November 20th, 2016

Vision of Ghazzaland by libertyernie
[Stage - 2D - Final Destination]



An update of a 2D stage I made about 4 years ago. I extended the foreground, put the background on a new model, and removed the border around the stage.
See smashcustomusic.com for music.

42 June 12th, 2016

Lylat Cruise over Final Destination by libertyernie
[Stage - Import - Final Destination]



Contains two versions of Lylat Cruise (space and asteroid) that use st_final.rel. The ship does not rock back and forth.

13775 June 10th, 2016

BrawlBox v0.77 by BlackJax96, libertyernie, Sammi Husky, Mawootad with credit to PeterHatch
[Misc - Other (stuff we forgot)]



Huge thanks to mawootad for a portion of the code that allows RSAR sound archives to be rebuilt from scratch.

Changelog:
http://github.com/libertyernie/brawltools/blob/e0fdd5c83cfa151657f9f3ddc905b1fc5a4eba1c/BrawlBox/Changelog.txt

66 May 30th, 2016

WarioWare, Inc. Omega (SSB4) by libertyernie
[Stage - Vertex - Final Destination]



Note: this is not a model import from SSB 3DS - it's a modification of the Brawl version to match the SSB 3DS omega stage.
Goes over st_final.rel.

299 March 15th, 2016

(Smash 4) Windy Hill Zone Omega by CaliburZx, DSX8, libertyernie
[Stage - Import - Skyworld]



First 2016 upload!

This has been done for a while now, but I never got around to uploading it. I fixed up the rest of the problems from the original. Still no dancing flowers thanks to Sm4sh's wierd bone rigging compared to Brawl's.

This is the Last time I'll work on this stage.

PM or Report any Problems.
Enjoy!

1831 August 20th, 2015

cBliss & ASL for Project M 3.6 Kit by RAWRzilla, ASF1nk, libertyernie with credit to The PMDT, Libertyernie, Ondo & ASF1nk
[Misc - Menu]



Many thanks go out to libertyernie for providing the template I built this off of.

SOMEONE FINALLY DID IT! It took me quite a bit of time and effort but in the process of my own build, I threw together a kit that adds both cBliss and the Alternate Stage Loader to Project M 3.6

Simply follow the instructions in the zip (if you disregard the instructions you will absolutely screw up your custom build).

Any questions, comments or bugs, please report here: http://smashboards.com/threads/cbliss-asl-for-project-m-3-6-kit.414933/

9118 August 29th, 2015

BrawlBox v0.76b by BlackJax96, libertyernie, Sammi Husky
[Misc - Other (stuff we forgot)]



http://github.com/libertyernie/brawltools
http://forums.kc-mm.com/index.php?topic=67847.0
There's the preview image at least one person always needs

253 August 2nd, 2015

Windy Hill Zone Omega (Ω) - Hybrid Version by libertyernie, DSX8, CaliburZx
[Stage - Import - Skyworld]



CaliburZx's stage (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208067) with the background from DSX8's version (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208063) and over Skyworld.

Updated 2015-8-2: CaliburZx sent me an updated version of this stage with a newer stage model. I've posted it here along with two sets of SSPs (included in the .zip file.)

293 January 23rd, 2015

Brinstar Depths Gamma by libertyernie, Mewtwo2000, DSX8, AGFanProduction, LegacyWolf
[Stage - Vertex - Final Destination]



Three versions of Brinstar Depths, all based off DSX8 et al's Brinstar Depths Beta. There are three versions - their original rotation (not pictured), 90 degrees, and 260 degrees. There's still no actual rotation while you're playing :(
Other changes:
* Collisions fixed (model set to exactly 0 rotation and collisions untied from bone)
* Project M camera values for Value17 and Value19

2356 January 7th, 2015

BrawlBox v0.74b by BlackJax96, libertyernie, Sammi Husky
[Misc - Other (stuff we forgot)]



Instead of a ZIP file, we're going to use a self-extracting archive in the form of an exe hosted on our github repository under releases. It's the same exe that BrawlBox's updater uses.

http://www.github.com/libertyernie/brawltools
http://forums.kc-mm.com/index.php?topic=67847.0

763 December 25th, 2014

BrawlBox v0.74 by BlackJax96, libertyernie, Sammi Husky with credit to uyjulian
[Misc - Other (stuff we forgot)]



Merry Christmas!
Changelog: https://github.com/libertyernie/brawltools/blob/4206ea0177f53d81fd3bfa33f6e4c6a81bdc324d/BrawlBox/Changelog.txt

View the source code here:
https://github.com/libertyernie/brawltools (You can compile the master branch at any time for an UNSTABLE build - DO NOT report issues if you do this, because there WILL be issues)

You can report issues or request features/changes here:
https://github.com/libertyernie/brawltools/issues (you will need an account)

1426 May 15th, 2016

BrawlBox 0.73b by libertyernie, Sammi Husky, uyjulian
[Misc - Other (stuff we forgot)]



Changes in v0.73b (from the Changelog.txt):
. Model previewer now has the abiility to render the stage boundries as well as respawn and spawn areas
. Spawn areas turn red when they're too far away from the floor
. Added a "Zoom Extents" Button to the model previewer which will zoom the camera to the selected bone.
. BLOC archives are now rebuildable
.GSND files are now fully editable
. Collisions are now color coded by type.
. Floors = cyan
. Ceilings = red
. Walls = green
. No type = white
. Fallthrough platforms are rendered yellow.
. Ledge grab collisions have their appropriate link rendered purple.
. Update OpenTK library to latest stable release for optimizations
. Module names internalized (rather then pulled from external text file) and shown in properties as ModuleName
. BrawlBox icon replaced with 256x256 version

Known bugs:
. On my laptop (Windows 8.1) with its high-DPI display, viewing any model - whether in the model previewer or the bottom-right panel of the main window - causes the program window to shrink to 1:1 pixel size. This can be avoided by disabling DPI scaling in Properties > Compatibility for BrawlBox.exe.

73 July 29th, 2014

Dragon Valley by libertyernie
[Stage - 2D - Final Destination]



Very quick, simple 2D stage loosely based on Dragon Valley from Freedom Planet, in that it uses sprites from the game, but unlike the game it's just floating platforms (no ground.)

BRSTMs at: http://brawlcustommusic.com/game/2472

197 February 19th, 2014

Castle Siege individual stages by libertyernie
[Stage - Vertex - Final Destination]



The three different stages of Castle Siege, each separated out to its own, FD-compatible .pac file. Using the same collisions, bounds, and camera as in Brawl.

The statues on #2 will not break (because it's not using st_emblem.rel).

629 December 13th, 2013

Eight SSE Stage Pack by libertyernie, Mewtwo2000 with credit to Eternal Yoshi, Amazing Ampharos, hotdogturtle, Phantom Wings
[Stage - Import - Final Destination]



These are the eight SSE stages I've included in the Classic Expansion Pack for a while. All are over Final Destination. You can import each stage with Brawl Stage Manager (drag-and-drop its folder.)
* Research Facility
* Smash Skiff (Mewtwo2000 ver.)
* The Lake Shore
* The Forest
* The Jungle (Project M Demo 2.6 ver.)
* The Glacial Peak
* The Canyon (Mewtwo200 ver., with camera edit)
* Midair Stadium

Glacial Peak has been edited to fix the Pokemon Trainer spawn points.

19 August 20th, 2013

Red/Brown toon Link by libertyernie
[Character - Texture - Toon Link]



Just the Toon Link texture, originally from here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13098
Red clothes & shield; brown hair & sword.

115 July 5th, 2013

Planet Flora (SSBC) by libertyernie with credit to the Project Crusade team(s)
[Stage - Vertex, Import - Final Destination]



A remake of the stage from Super Smash Bros. Crusade, based on the first level of Ristar (Round 1-1).
Music: http://brawlcustommusic.com/game/608

48 July 2nd, 2013

The Curious Factory by libertyernie
[Stage - Import, 2D - Final Destination]



This stage has a working conveyor belt :D
From Wario Land 4.
Music: http://brawlcustommusic.com/8451

2193 June 2nd, 2014

cBliss: 10 Character Slots + Melee/64 Expansion Pack by MrUnusual, ASF1nk, FroznHobo, Mewtwo2000, libertyernie, MonkUnit, GameWatching, tigertenaka, Oshtoby, Allav866 with credit to Allav866, choronzon, Mewtwo2000, libertyernie, KTH, MonkUnit, GameWatching, tigertenaka, Oshtoby and ASF1nk
[Pack - Misc]



A lot of people were having trouble gettin cBliss working and had even more trouble getting it to work with the Melee/64 Expansion pack, so I did the honors of making it easier on everyone by doing all the work on combining them together :P lol it's fairly easy to setup, if anyone needs help hit me up, note: This is for DOLPHIN only and I am not sure if this works for Project M nor Riivolution. Icicle Mountain and Mute City do not work, please don't report, the fact that they don't work is an issue to be resolved by the makers of the Melee/64 Expansion pack. I have also added Mario & Sonic outfits, so enjoy! :D

27 June 1st, 2013

NES Link by libertyernie
[Character - Texture - Link]



Same colors as FitToonLink05.

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  • Please read the rules regarding Brawl Vault and reporting.
  • The following are examples of things that should be reported:
    • Broken downloads
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