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This hack modifies+adds the Triforce Model, and associated ModelData, TextureData, and SceneData from ReidenLightman's Project M 3.0 Triforce Destination in order to make it triforce themed. Goes over FD or BF.
Video Showcase:
https://i.imgur.com/fz2ICKu.mp4
Links to original Hacks
Smash 4 FD with battlefield and small battlefield layouts for PM/P+:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=219809
Project M 3.0 Triforce Destination:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30469
Video Showcase:
https://i.imgur.com/fz2ICKu.mp4
Links to original Hacks
Smash 4 FD with battlefield and small battlefield layouts for PM/P+:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=219809
Project M 3.0 Triforce Destination:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30469



This is an odd video to make so I had to show the original 2013 Great Bay bug first before I showed what the fix was. You only need to import the stage, no code required.
Basically, I edited the stage to be far away from a "Danger Zone" area bots hate. How far? The stage was moved 40 Y values up. And I made new shadow models to more accurately render character shadows. This stage is functionally and visually the same, so if you don't care about CPUs... no need to get this.
This was made using the very first Great Bay Import done by Ryan, Mewtwo2000 and DSX8 on 2013 as base.
Discoveries and research was made by The Brawl Stage Compendium's members Eon_TAS, Soopercool and MarioDox.
Basically, I edited the stage to be far away from a "Danger Zone" area bots hate. How far? The stage was moved 40 Y values up. And I made new shadow models to more accurately render character shadows. This stage is functionally and visually the same, so if you don't care about CPUs... no need to get this.
This was made using the very first Great Bay Import done by Ryan, Mewtwo2000 and DSX8 on 2013 as base.
Discoveries and research was made by The Brawl Stage Compendium's members Eon_TAS, Soopercool and MarioDox.



So here is my first Build !! Project 64 Brawl !!! What is new? It has: Hitstun of 64, no B-side, no grip down or up, no taunt to the side or down, everything that the great game of N64 has !!!! Samus and DK They are not finished in this Beta, if I need to add some credit, do not hesitate to let me know: D
Instructions: Choose the version that suits you best, download it and follow the steps !!!
If you chose the Wii / Dolphin Full version Do this: You need a USB or SD with a capacity of more than 4GB, Unzip the RAR File, In your USB / SD create a folder named wbfs, Now once Unzipped the folder with the Moc, Copy it to your SD / USB in the wbfs folder, Now you need to load the game with CFG Loader and Done !!! to enjoy
This would be the confi in cfg:
English language
video: System Def
IOS: Automatic
Block IOS recharge: Automatic
Fix Anti 002: Enabled
Ocarina and Hooks: Off
If you chose the Dolphin Lite version do this: You need a good PC, Virtual SD Card Maker, WinImage, Gecko, and the unzipped mod folder, make an SD with Virtual SD Card Maker (see a tutorial on how to do it and so on), Now open the Virtual SD and put the unzipped folder of the mod there, go to Dolphin and run gecko, you give load game and voila! To play
PS: If you have any questions, let me know :D
Instructions: Choose the version that suits you best, download it and follow the steps !!!
If you chose the Wii / Dolphin Full version Do this: You need a USB or SD with a capacity of more than 4GB, Unzip the RAR File, In your USB / SD create a folder named wbfs, Now once Unzipped the folder with the Moc, Copy it to your SD / USB in the wbfs folder, Now you need to load the game with CFG Loader and Done !!! to enjoy
This would be the confi in cfg:
English language
video: System Def
IOS: Automatic
Block IOS recharge: Automatic
Fix Anti 002: Enabled
Ocarina and Hooks: Off
If you chose the Dolphin Lite version do this: You need a good PC, Virtual SD Card Maker, WinImage, Gecko, and the unzipped mod folder, make an SD with Virtual SD Card Maker (see a tutorial on how to do it and so on), Now open the Virtual SD and put the unzipped folder of the mod there, go to Dolphin and run gecko, you give load game and voila! To play
PS: If you have any questions, let me know :D



What once started as a little experiment has turned into a full scale stage pack for most of the N64 Stages that have been ported into Brawl / Project M. The textures for these stages have been run through an AI upscaler called Waifu2x under its artwork Preset and some have gotten some additional touch ups to make them look even better.
Dream Land is a special case as I used Blender to correct the its UVs on the Tree Tops so that it looks symmetrical.
Mushroomy Kingdom's Hazard import from Mario Dox is also included in the stage pack. I did not put its textures through an upscaler, instead I used ripped textures from Smash 64 and made it pixel perfect while also recreating the vertex coloring from the original game.
The stages that you may recognize from PM use their vPM selves, however it is totally possible to port these stages to the variants by Mario Dox that have recreations of their stage hazards.
Battlefield and Final Destination are not included in the package at the moment, but I may work on them down the line in a future update.
Dream Land is a special case as I used Blender to correct the its UVs on the Tree Tops so that it looks symmetrical.
Mushroomy Kingdom's Hazard import from Mario Dox is also included in the stage pack. I did not put its textures through an upscaler, instead I used ripped textures from Smash 64 and made it pixel perfect while also recreating the vertex coloring from the original game.
The stages that you may recognize from PM use their vPM selves, however it is totally possible to port these stages to the variants by Mario Dox that have recreations of their stage hazards.
Battlefield and Final Destination are not included in the package at the moment, but I may work on them down the line in a future update.



Touched up Versions of Ryztiq's N64 Battlefield and Smash 2's Melee Battlefield. New Background work for the N64 variant (_Z) is inspired by the original release from Ryztiq with some additional flare inspired by Aldolies' background import.
Collisions, Cameras, Blastzones, and Spawns should match those used in TE's / PM 3.6's Battlefield; aka 1:1's of Battlefield.
Collisions, Cameras, Blastzones, and Spawns should match those used in TE's / PM 3.6's Battlefield; aka 1:1's of Battlefield.






Mute City in Brawl. DSX8 started this stage a few years ago, and he asked me for some help with collisions. After fixing them, I wanted to do more to the stage... So I ported it to Port Town in order to take advantage of some of its features, and... well, it took so long, I know.
The stage is not perfect, it's not the final version, either... But it's already good enough for my personal taste, so I'm finally releasing it.
A module (rel) is included with the stage, so the stage stops in all the spots and plays more like the original one. Without it, it will just go by some of them as shown in earlier videos. Props to DukeItOut for this awesome gift.
Not really much more to say, just test it, play it, use it in your custom builds if you want... In the past, I said I was going to make some alternate versions, like one with ledges, one with the Port Town ships, or even one without ships at all. Well, PM me if you want any of them to be included in the download folder, for the moment there's just the 'standard' one.
My apologizes to those who have been waiting for so long for a release. Have fun!
The stage is not perfect, it's not the final version, either... But it's already good enough for my personal taste, so I'm finally releasing it.
A module (rel) is included with the stage, so the stage stops in all the spots and plays more like the original one. Without it, it will just go by some of them as shown in earlier videos. Props to DukeItOut for this awesome gift.
Not really much more to say, just test it, play it, use it in your custom builds if you want... In the past, I said I was going to make some alternate versions, like one with ledges, one with the Port Town ships, or even one without ships at all. Well, PM me if you want any of them to be included in the download folder, for the moment there's just the 'standard' one.
My apologizes to those who have been waiting for so long for a release. Have fun!



This is just the official Project M Pokemon Stadium 2 with some visual fixes. Those fixes are related to the background screens and the character shadows.
More info here:
http://mewtwo2000.blogspot.com/2018/06/stage-fixes-for-project-m-builds.html
More info here:
http://mewtwo2000.blogspot.com/2018/06/stage-fixes-for-project-m-builds.html



Edit: It is I, Ama. I have edited this with the fixed version in my personal build and provided a preview of the stage from my thread and youtube channelz.
An update to Amazerommu's "Blue Volcanic Destination". To my knowledge, it hadn't been updated to 3.6 standards yet, and I really love the atmosphere of this edit, so here I am sharing it to the world. <3
An update to Amazerommu's "Blue Volcanic Destination". To my knowledge, it hadn't been updated to 3.6 standards yet, and I really love the atmosphere of this edit, so here I am sharing it to the world. <3



As stated this will be the last time I'll get to edit something I'm hoping to experiment on and try to mod this moveset. This is a small edit to the most recent:
Sacred Hero of Twilight (PM): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213915
This makes it so some of the animations have sm4sh style to them, for example: the dash attack will match Sm4sh's. For more info on most of the changes occurring in this mod check out
CaliburTek's Sm4sh Project M Link PSA:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213478
Sacred Hero of Twilight (PM): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213915
This makes it so some of the animations have sm4sh style to them, for example: the dash attack will match Sm4sh's. For more info on most of the changes occurring in this mod check out
CaliburTek's Sm4sh Project M Link PSA:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213478



Hey Guys, sorry it's been a long time...unfortunately this will be the last time i make a moveset before i get a new place, new computer, and new equipment for streaming, gaming, school, and other stuff. But for now I have something I would like to show as it's still in beta right. This is a modded version of Kienamaru's Sacred Hero of Twilight moveset for brawl minus that's partially ready for Project M.
Changes:
Neutral air is Helm Spliter
Down Special is bombs (still got some bugs that are needed to be ironed out)
Side Special is planned to be the Sword Beam attack (custom animation hopefully or FDL)
Up Special is Sm4sh but will function like Toon Link (meaning that it will move depending on how much is charged)
Shield Bash is now part of the jabs. It was originally intended to be a jab into Neutral Air combo but I might get rid of it)
Side Tilt is OOT Magic Link's
Final Smash is Colored Blue
Back Air is the same as forward air (purely due to the fact that instead of kicking i wanted him to slash towards his back
Jabs have two mechanics: Rapid Jabs/4 Hits (this is due to the fact that I wanted him to have the 4 Hit combo as well as the Melee Rapid Jabs)
Down Air has a spike (I will down grade this so it doesn't spike in the future IF i get the chance)
Up Special also resembles Sm4sh
Dash Attack is Sm4sh
Wait2, Run, and TurnRun animations match CaliburTek's Sm4sh Project M Link. As mentioned this moveset is in it's beta as i want this to be different from the Base movement to match Link's ultimate potential as Twilight Princess takes certain mechanics from Ocarina of Time 64 Prerelease. So if anyone wants to mod the moveset to make it better or change it all together than feel free. Happy 2017
Update:
I fixed the glitches with the model just i was able to finally test this on a friends wii a couple days ago. I can only this small edit as it takes a small amount of time and my family isn't monitoring my room at all today. This means I can release the Sacred Hero of Twilight (PM) in a moments notice, and will release a Sacred Hero of Twilight (Sm4sh) shortly afterwards.
Edit:
reuploaded the moveset to show off the new changes
Changes:
Neutral air is Helm Spliter
Down Special is bombs (still got some bugs that are needed to be ironed out)
Side Special is planned to be the Sword Beam attack (custom animation hopefully or FDL)
Up Special is Sm4sh but will function like Toon Link (meaning that it will move depending on how much is charged)
Shield Bash is now part of the jabs. It was originally intended to be a jab into Neutral Air combo but I might get rid of it)
Side Tilt is OOT Magic Link's
Final Smash is Colored Blue
Back Air is the same as forward air (purely due to the fact that instead of kicking i wanted him to slash towards his back
Jabs have two mechanics: Rapid Jabs/4 Hits (this is due to the fact that I wanted him to have the 4 Hit combo as well as the Melee Rapid Jabs)
Down Air has a spike (I will down grade this so it doesn't spike in the future IF i get the chance)
Up Special also resembles Sm4sh
Dash Attack is Sm4sh
Wait2, Run, and TurnRun animations match CaliburTek's Sm4sh Project M Link. As mentioned this moveset is in it's beta as i want this to be different from the Base movement to match Link's ultimate potential as Twilight Princess takes certain mechanics from Ocarina of Time 64 Prerelease. So if anyone wants to mod the moveset to make it better or change it all together than feel free. Happy 2017
Update:
I fixed the glitches with the model just i was able to finally test this on a friends wii a couple days ago. I can only this small edit as it takes a small amount of time and my family isn't monitoring my room at all today. This means I can release the Sacred Hero of Twilight (PM) in a moments notice, and will release a Sacred Hero of Twilight (Sm4sh) shortly afterwards.
Edit:
reuploaded the moveset to show off the new changes






A simple map I made based on Lapis' Tower from Steven Universe. Utilises the stage from Mewtwo 2000's Mewtwo Stadium.
Hope you all enjoy. Apologies on crudeness and simplicity. This was just a simple project I undertook for fun, and figured I'd share it with other people as well. Feel free to improve upon the stage as you see fit as well!
Hope you all enjoy. Apologies on crudeness and simplicity. This was just a simple project I undertook for fun, and figured I'd share it with other people as well. Feel free to improve upon the stage as you see fit as well!



The post 3.6 version of my saffron X, albeit with additional modifications. Essentially, a more legal saffron.
- Building slightly modified (size increased a bit) to accommodate the removal of the left and right buildings. Blastzones modified.
- Rearranged leftmost heli-platform to hover above the right side of the main building; a semi-static platform in other words.
- Elevator removed in favor of \"sloped\" layout main stage
- Menus and .rel included, as well as the old pre-3.6 version.
Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/
- Building slightly modified (size increased a bit) to accommodate the removal of the left and right buildings. Blastzones modified.
- Rearranged leftmost heli-platform to hover above the right side of the main building; a semi-static platform in other words.
- Elevator removed in favor of \"sloped\" layout main stage
- Menus and .rel included, as well as the old pre-3.6 version.
Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/









Where B stands for Brawl.
Decided to take it upon myself to restore the Brawl aesthetic onto Melee's destination, because nobody else is going to do it. It's based on some beta / unfinished FD mod someone scrapped a long time ago during early P:M development, as shown in the final gallery image.
- Includes 2 versions. One with additional window / arrows on the outer rim and one without it. The gallery pics show what I'm referring to.
- I don't think it needs to be said, but since it's an FD mod, it has all the proper camera junk.
- The stage lighting gets a little weird during the sunset phase, but I like it. Those triangles were also left there on purpose, it isn't a texture issue I assure you.
Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/
Decided to take it upon myself to restore the Brawl aesthetic onto Melee's destination, because nobody else is going to do it. It's based on some beta / unfinished FD mod someone scrapped a long time ago during early P:M development, as shown in the final gallery image.
- Includes 2 versions. One with additional window / arrows on the outer rim and one without it. The gallery pics show what I'm referring to.
- I don't think it needs to be said, but since it's an FD mod, it has all the proper camera junk.
- The stage lighting gets a little weird during the sunset phase, but I like it. Those triangles were also left there on purpose, it isn't a texture issue I assure you.
Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/



Bowser's Castle
Over 500 hours of pure modding glory packaged into 2.6 MB. We worked savagely on this stage to try to finally give Bowser the home court that he deserved. It uses a break the targets .rel and goes overtop the Mario Kart stage. Enjoy!
Credits:
Llama Juice: Modeling/Texturing/Importing
Jiang: Concept Art and art direction
Theytah: Texturing/Materials/Shaders/optimizing
Mewtwo2000, SOJ, Sandfall: General assistance
Nintendo: Koopa, Dry Bones, and Pirhana plant models/textures. Lava base texture.
The rest of the PMDT for polish tweaks and feedback. You guys rock.
Contact Info: llamajuice@gmail.com
Over 500 hours of pure modding glory packaged into 2.6 MB. We worked savagely on this stage to try to finally give Bowser the home court that he deserved. It uses a break the targets .rel and goes overtop the Mario Kart stage. Enjoy!
Credits:
Llama Juice: Modeling/Texturing/Importing
Jiang: Concept Art and art direction
Theytah: Texturing/Materials/Shaders/optimizing
Mewtwo2000, SOJ, Sandfall: General assistance
Nintendo: Koopa, Dry Bones, and Pirhana plant models/textures. Lava base texture.
The rest of the PMDT for polish tweaks and feedback. You guys rock.
Contact Info: llamajuice@gmail.com














*center image is a .gif*
A minor edit of P:M's Saffron City I threw together some time ago. Figured I'd put it up before the cool new one came out.
Features:
- Larger base platform / building. Elevator removed. Buildings not mashed together into a singular platform (not good architectural or stage design, people)
- Hovering platforms do their hovering thing at both ends of the stage. View center image to see.
- Boundary edits, menus, etc.
Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/
A minor edit of P:M's Saffron City I threw together some time ago. Figured I'd put it up before the cool new one came out.
Features:
- Larger base platform / building. Elevator removed. Buildings not mashed together into a singular platform (not good architectural or stage design, people)
- Hovering platforms do their hovering thing at both ends of the stage. View center image to see.
- Boundary edits, menus, etc.
Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/



Link with his Zora tunic From Twilight Princess is back with a new Smash3 Styled Look!. Be carefull, even if he has a Zora tunic he will still drown in water if he stays there too long! ;)
It comes with Rimlighting, Smash3 styled CSP/BP and with stocks.
http://smashboards.com/threads/the-smash-3c-project-pm-alternate-costumes-more.383581
It comes with Rimlighting, Smash3 styled CSP/BP and with stocks.
http://smashboards.com/threads/the-smash-3c-project-pm-alternate-costumes-more.383581



Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010