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2193 June 2nd, 2014

cBliss: 10 Character Slots + Melee/64 Expansion Pack by MrUnusual, ASF1nk, FroznHobo, Mewtwo2000, libertyernie, MonkUnit, GameWatching, tigertenaka, Oshtoby, Allav866 with credit to Allav866, choronzon, Mewtwo2000, libertyernie, KTH, MonkUnit, GameWatching, tigertenaka, Oshtoby and ASF1nk
[Pack - Misc]



A lot of people were having trouble gettin cBliss working and had even more trouble getting it to work with the Melee/64 Expansion pack, so I did the honors of making it easier on everyone by doing all the work on combining them together :P lol it's fairly easy to setup, if anyone needs help hit me up, note: This is for DOLPHIN only and I am not sure if this works for Project M nor Riivolution. Icicle Mountain and Mute City do not work, please don't report, the fact that they don't work is an issue to be resolved by the makers of the Melee/64 Expansion pack. I have also added Mario & Sonic outfits, so enjoy! :D

3058 July 14th, 2013

Melee/64 Expansion V2! by Allav866, FroznHobo, Mewtwo2000, libertyernie, KTH, MonkUnit, GameWatching, tigertenaka, Oshtoby with credit to all users whose hacks went into this, and Special Thanks to Mewtwo2000 for his Stage Roster Expansion Tool
[Misc - Texture - Menu]



Edit: With DSX8 and Mewtwo2000 working on Icicle Mountain, Mute City, Brinstar Depths, and PokéFloats, I want to let people know where they should put them.
Icicle Mountain=STGCUSTOM06.pac
Mute City=STGCUSTOM09.pac
Brinstar Depths=STGCUSTOM0C.pac
PokéFloats=STGCUSTOM0E.pac
Make sure to add .rel files, too.

This doesn't work with Dolphin, because this uses the Stage Expansion code, which doesn't work on the emulator. Also, this is incompatible with the Character Roster Expansion, so no Giga-Bowser, Warioman, or Alloys, etc.
DO NOT ADD CODES TO THE GCT IN THE "codes" FOLDER!
That gct is to allow the gct in the "pf" folder to have over 8000 lines of code. I used the double GCT method when I uploaded this, which was before I found out about the gameconfig.txt method. If you use that, then be sure to move the GCT in the "pf" folder over to the "codes" folder.


This is an expansion pack for the Melee page so that all Melee stages can have a slot AS THEY ARE UPLOADED, so until then Icicle Mountain, Brinstar Depths, PokéFloats and Mute City will not work. All the stages (even those not on there) have their music set up, so once a stage is uploaded, you need only to place them into the right STGCUSTOM slot. To my knowledge, the hacks included are up to date.

Here is what has changed:
-Melee's and Brawl's Battlefields are switched, so STGBATTLEFIELD=STGCUSTOM0B, and vice versa.
-Multi-Man Brawl is now Multi-Man Melee, and the Alloys have been replaced with Wireframes.
-Certain Music code edits to accomodate Multi-Man Melee.
-Battlefield (Brawl) only plays Brawl Battlefield music.
-Pack includes original Melee Battlefield brstm, but Brawl's will still play sometimes. It is listed as "Battlefield (Brawl)"
-Added secret in another Stadium Mode, but music doesn't fit as well...

If you have any stage hacks for Battlefield, they go over STGCUSTOM0B. You'll also have to replace the rel. Other than that, only STGCUSTOM slots and Battlefield have been replaced. For other stages, you can just place them over an existing stage. Most of the music that plays in Brawl stages is still unchanged, so you can replace it as you please, but don't try to mess with My Music, unless you want your Wii to freeze. You can use any character hacks you may have already with this, but adding CSP's to the common5.pac may result in a WiiFreeze.
The codes DO work! I test the stuff I release before I release it, without using any other hacks, so stop telling me it doesn't work when it does! If it isn't working for you on Gecko, then download the older version. All V2 does is add Multi-Man Melee, and unless you really need it, then get V1. But I know this thing works, because My Wii is turned on right now with the hacks turned on and it works perfectly, Multi-Man Melee and all.


btw, that secret I mentioned earlier, try going to Boss Battles and fight Master Hand.

1426 July 6th, 2013

Melee/64 Expansion by Allav866, FroznHobo, Mewtwo2000, libertyernie, KTH, MonkUnit, GameWatching, tigertenaka, Oshtoby with credit to all users whose hacks went into this, and Special Thanks to Mewtwo2000 for his Stage Roster Expansion Tool
[Misc - Texture - Menu]



New Version is up!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24747

Allav866 Edit: With DSX8 and Mewtwo2000 working on Icicle Mountain, Mute City, Brinstar Depths, and PokéFloats, I want to let people know where they should put them.
Icicle Mountain=STGCUSTOM06.pac
Mute City=STGCUSTOM09.pac
Brinstar Depths=STGCUSTOM0C.pac
PokéFloats=STGCUSTOM0E.pac
Make sure to add .rel files, too.

Mewtwo2000 edit: Added a code.gct file to be used with GCT Fusionizer so you can add the codes related to the expanded roster, and not to be obligated to replace your RSBE01.gct file with the included one. Also included both RSBE01.gct and code.gct files without the currenty empty slots. Also changed some of the icons to fit the real stages in them (my N64 ones only).

This is an expansion pack for the Melee page so that all Melee stages can have a slot AS THEY ARE UPLOADED, so until then Icicle Mountain, Brinstar Depths, PokéFloats and Mute City will not work. All the stages (even those not on there) have their music set up, so once a stage is uploaded, you need only to place them into the right STGCUSTOM slot. Fortunately, I've included a guide for placing new stages, as well as updating old ones. To my knowledge, the hacks included are up to date.
This doesn't work with Riivolution.

3552 May 28th, 2012

Melee Final Destination by GameWatching, Mewtwo2000, KTH, MonkUnit with credit to BlazingKatakiri, Magus, FrozenHobo and StrongBad
[Stage - Texture, Vertex - Final Destination]



The third video (KTH's one) is the current and final version !

Melee Final Destination is done :D
i wasn't able to finish this stage without Mewtwo2000's help o.O !

this stage is part of Project M.
that's why many BRoomers helped me :)
(FrozenHobo, Magus (data), StrongBad)

Monk also did a great job :D
(resizing, boundaries and stuff)

KTH made the stage textures,
specially the Floor :D

BlazingKatakiri made the BG !

and Mewtwo made the animations, BG insertion, effects, resizing too.

331 October 30th, 2010

No hazard Bridge of Eldin by MonkUnit
[Stage - Vertex - Bridge of Eldin]



I do not have an image made by me because there is no necessary image.

Changes to the stage:
No beast
No King Bulbin
No Bulbin
No Bomb

NOTE: The "oinking" noise will go on forever after the horn blows.

276 September 12th, 2010

LavaVille by MonkUnit
[Stage - Texture, Vertex - Norfair]



UPDATE! I removed the PT platform in the back! Please DL the new version!

146 December 21st, 2010

Red Melee Marth by MonkUnit with credit to Steelia
[Character - Texture - Marth]



Credit to Steelia from smash world forums for dumping melee textures.

254 December 21st, 2010

"Fixed" Big Blue by MonkUnit
[Stage - Vertex - Big Blue]



The "fixes" to the stage are all cars have ledges that you can grab and the top death boundary/blast zone has been lowered.

NOTE: If you are going to use this stage on wifi, all players must have this stage so that it won't desync.

49 September 20th, 2012

Greenhillville no rings by MonkUnit with credit to SuperGuzzi
[Stage - Texture, Vertex - Smashville]



Exact same stage as SuperGuzzi but with no raining rings.

256 May 26th, 2010

Mega Man 2 Stage select Coin Shooter by MonkUnit
[Misc - Texture - Coin Shooter]



17 May 12th, 2010

Megadeth - Dialectic Chaos by MonkUnit
[Audio - Stage/Menu]



(Source: Megadeth)
11 May 12th, 2010

Last Rites Loved to Death by MonkUnit
[Audio - Stage/Menu]



(Source: Megadeth)
14 May 12th, 2010

This Day We Fight! by MonkUnit
[Audio - Stage/Menu]



(Source: Megadeth)
10 May 12th, 2010

The Skull Beneath the Skin by MonkUnit
[Audio - Stage/Menu]



(Source: Megadeth)
12 May 12th, 2010

1,320 by MonkUnit
[Audio - Stage/Menu]



(Source: Megadeth)
13 May 12th, 2010

Rattlehead by MonkUnit
[Audio - Stage/Menu]



(Source: Megadeth)
11 May 12th, 2010

Bite the Hand by MonkUnit
[Audio - Stage/Menu]



(Source: Megadeth)
10 May 12th, 2010

Endgame by MonkUnit
[Audio - Stage/Menu]



(Source: Megadeth)
12 May 12th, 2010

Mechanix by MonkUnit
[Audio - Stage/Menu]



(Source: Megadeth)
19 May 12th, 2010

Head Crusher by MonkUnit
[Audio - Stage/Menu]



(Source: Megadeth)
28 April 20th, 2010

Armless Metaknight by MonkUnit
[Character - Vertex - Meta Knight]



AFAIK there are no errors when playing with other vertice edited or polygon deleted characters besides playing with shoeless MK.

Playing with shoeless MK may cause extreme lag during gameplay and on the result screen

87 August 15th, 2011

Maskless Metaknight by MonkUnit
[Character - Vertex - Meta Knight]



This isn't a texture. I hexed off his mask.

46 April 20th, 2010

Bodyless Metaknight by MonkUnit
[Character - Vertex - Meta Knight]



94 April 20th, 2010

Capeless Metaknight by MonkUnit
[Character - Vertex - Meta Knight]



22 April 20th, 2010

Jeweless sword Metaknight by MonkUnit
[Character - Vertex - Meta Knight]



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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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