851 November 30th, 2024
Project M Godzilla (BrawlInstaller) by AnothenBlue, KingJigglypuff, MarioDox, NickirixXT/GoldenXP, Peperoncino with credit to Peperoncino (original creator), AnothenBlue (animations), Burrotis man/SoN1c2001 (renders, soundbank edits), YahtzehNotchy (franchise icon, victory theme), GoldenNickXT (additional animations, franchise icon), MarioDox (soundbank edits, various coding fixes and general help), KingJigglypuff (various coding fixes and general help), [Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]
After years of waiting, the King of the Monsters is ready to Smash!
To this day, Peperoncino - the original creator of the mod - remains missing and nobody knows why. I figured that her legacy shouldn't gather virtual dust on my PC and, with assistance of several folks, got him into a good enough state to release.
Discord server: https://discord.gg/dBPzF9xRhV
Note that I have no idea how BrawlInstaller works because I'm a fossil.
To this day, Peperoncino - the original creator of the mod - remains missing and nobody knows why. I figured that her legacy shouldn't gather virtual dust on my PC and, with assistance of several folks, got him into a good enough state to release.
Discord server: https://discord.gg/dBPzF9xRhV
Note that I have no idea how BrawlInstaller works because I'm a fossil.
75 November 10th, 2024
Sceptile by KingJigglypuff with credit to Everyone mentioned in the Sceptile credits document.[Character - Texture, Import, Moveset (PSA), Kirby Hat, Other (Effects, Animations, Final Smash, etc.) - Custom Character]
With almost 2 years since my last upload to BrawlVault comes my next main character project! The Forest Pokémon, Sceptile, joins the fray!
Full Credits: https://docs.google.com/document/d/1YK_gjA9iwin7wm3id73UZFfC294i-anPDKL77J8yCiw/edit?usp=sharing
If you're installing Sceptile onto a non-P+Ex-based build, then you'll need to do some additional work. See this pastebin for details: https://pastebin.com/hXStRuFt
If you want to view detailed information about Sceptile's moveset, you can checkout my Github webpage: https://kingjigglypuff.github.io/
If you just want to play straight away, you can install and play P+Ex: https://github.com/KingJigglypuff/project-plus-ex/releases
Full Credits: https://docs.google.com/document/d/1YK_gjA9iwin7wm3id73UZFfC294i-anPDKL77J8yCiw/edit?usp=sharing
If you're installing Sceptile onto a non-P+Ex-based build, then you'll need to do some additional work. See this pastebin for details: https://pastebin.com/hXStRuFt
If you want to view detailed information about Sceptile's moveset, you can checkout my Github webpage: https://kingjigglypuff.github.io/
If you just want to play straight away, you can install and play P+Ex: https://github.com/KingJigglypuff/project-plus-ex/releases
164 December 3rd, 2023
Legacy MX V0.1 by Daes, KingJigglypuff, SJS, Mortimer, BraveDragonWolf, jaystring, Sandfall, Ale64, Edwguard Flows, Sylv, Shy, MarioDox, nnebf, tyleto, Moe, SoN1c2001, Pokemaster Ely, NickirixXT/GoldenXP, VirtualBeef, Tatsuya with credit to The REMIX Team And MonteRicard
For The Brawlfied Textures[Pack - Misc]
10 August 8th, 2023
Noise Arena (Lethal League) by Nezha B. Rose, KingJigglypuff, SirGimmick, SoN1c2001, fudgepop01, eon_tas, Sad_Potato with credit to Lanky, Steff, Joe_Bill, fudgepop01[Stage - Texture, Import - Wi-fi Room]
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
KingJigglypuff: SFX Setup
Steff: Music Conversions and Logo Textures
Potato: Noise Posing
SirGimmick: Glass Textures
Son1c2001: Footage
Team Reptile: Team Reptile
Joe-Bill: Noise Model https://www.models-resource.com/custom_edited/pizzatowercustoms/model/35260/
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
KingJigglypuff: SFX Setup
Steff: Music Conversions and Logo Textures
Potato: Noise Posing
SirGimmick: Glass Textures
Son1c2001: Footage
Team Reptile: Team Reptile
Joe-Bill: Noise Model https://www.models-resource.com/custom_edited/pizzatowercustoms/model/35260/
42 December 7th, 2022
Cursed Jigglypuff by KingJigglypuff[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Jigglypuff]
105 June 25th, 2022
Uprising Sm4sh Pit PSA by FGUG2030, KingJigglypuff, Lillith, Roadhog360 with credit to Lilith/VelvetKitsune for the Side Special/FS from her Uprising Pit PSA.
PMDT for the creation of ProjectM Pit.
P+ Team for their version of Pit.
PMEX Team for the BrawlEX files needed for it to work in PMEX.
Roadhog360 for giving me permission to test it in Brawl Refined.
KingJigglypuff for his Project M Pit for vBrawl PSA.[Character - Texture, Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Pit]
Update:
Changed the ty_seal_data.dat to have more changes and more powerful stickers, as well as updated graphics for vBrawl Edition.
The main gist of this hack is that I took Project M 3.6mf's Pit, Brawl Refined BBrawl Pit, Lillith/VelvetKitsune's Uprising Pit PSA from Kitsu BrawlEX v4.19 and added Dark Pit's Side Special (Electroshock Arm), as well as Uprising Pit's Final Smash which replicates Sm4sh Pit's 3 Sacred Treasures Final Smash. As a small bonus i made some of the attacks more magical and included ty_seal_data.dat files to allow you to apply Magic stickers to Link/Pit.
I also made a vBrawl variant that uses KingJigglypuff's Project M Pit for vBrawl PSA as base in order for it to be compatible with vBrawl/BrawlEX builds like Brawl Refined.
For Footage of Kitsu's OG Uprising Pit PSA go to 2:53 in the linked video of Kitsu BrawlEX v4.19.
Kitsu BrawlEX v4.19:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216939
KingJigglypuff's Project M Pit for vBrawl:
http://www.forums.kc-mm.com/Gallery/BrawlView.php?Number=204061
Roadhog360's Brawl Refined:
http://gamebanana.com/mods/49312
Roadhog360's Brawl Refined Showcase:
http://www.youtube.com/watch?v=kIy8Khg-CGo
Changed the ty_seal_data.dat to have more changes and more powerful stickers, as well as updated graphics for vBrawl Edition.
The main gist of this hack is that I took Project M 3.6mf's Pit, Brawl Refined BBrawl Pit, Lillith/VelvetKitsune's Uprising Pit PSA from Kitsu BrawlEX v4.19 and added Dark Pit's Side Special (Electroshock Arm), as well as Uprising Pit's Final Smash which replicates Sm4sh Pit's 3 Sacred Treasures Final Smash. As a small bonus i made some of the attacks more magical and included ty_seal_data.dat files to allow you to apply Magic stickers to Link/Pit.
I also made a vBrawl variant that uses KingJigglypuff's Project M Pit for vBrawl PSA as base in order for it to be compatible with vBrawl/BrawlEX builds like Brawl Refined.
For Footage of Kitsu's OG Uprising Pit PSA go to 2:53 in the linked video of Kitsu BrawlEX v4.19.
Kitsu BrawlEX v4.19:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216939
KingJigglypuff's Project M Pit for vBrawl:
http://www.forums.kc-mm.com/Gallery/BrawlView.php?Number=204061
Roadhog360's Brawl Refined:
http://gamebanana.com/mods/49312
Roadhog360's Brawl Refined Showcase:
http://www.youtube.com/watch?v=kIy8Khg-CGo
161 December 17th, 2021
Hinata Hyuga PSA by Calypso, DAO_Ibuki, KingJigglypuff, Kyouma[Character - Import, Moveset (PSA) - Samus]
4937 September 7th, 2023
PussPuss Beta (DISCONTINUED PLEASE USE NEWER VERSION) by PussPuss, MKHT, KTH, -BigSharkZ-, KingJigglypuff, King Draco, Mansta8, Ambipom, Giantfirering28, Yorch2296, waluis, StupidMarioFan1, russmarrs2, chimpchar775, angelsoftheabyss, Moblin, iwantgames, Firelis, Nezha B. Rose, jaystring, szion, TʘCK, windhunter7, Kapedani, Hyperlink, KorytheMaril, PyotrLuzhin, RedipsTheCooler, Xaturati0n, malistaticy, LnktheWolf, Sylv, Shy, MarioDox, JokerPTOH, BustedSoda, nnebf, JFyst, tyleto, Puzzled, PyroPM, SirGimmick, Chucklez, iammostwanted, Neroven, Moe, King Bob Gaming, Shranux, Kuusotare, bringobrongo, TEITO, Xenthos, eon_tas, Survivian, Pokemaster Ely, Electropolitan, NickirixXT/GoldenXP, VirtualBeef, Ubergruvin, Mosaico, KnockerKrazy, MyDudeman222, CallMeKaaze, AnothenBlue, radzo73, GRAND AZEL, Peperoncino, Atma, FWCrash, Adamsims, ZeroDepth, metanite64 with credit to Project + Development Team, Legacy XP, Remix, Cobalt Legacy, SJS, KingJigglyPuff for P+EX, Kapedani for his help with the Code Menu and the addition of Random Angle Mode and Balloon Stocks mode, and PyotrLuzhin for PMEX for without him, none of this would be possible. Special thanks to SSK for CSS Icon help and for disabling Kirby’s copy ability for me <3[Pack - Character, Stage, Audio, SFX, Misc, Portrait]
Final update: This build will never be updated. Sorry I’m leaving it in such a fucked state but here we are. Thanks for liking it for some reason.
Updated as of 3/25/2022: Holy macaroni it's been a minute! Hope ya'll have been enjoying your year so far. This update is mostly just to add 2 more characters, some stages, and a more polished build in general compared to the last version. I really do appreciate you guys downloading my silly build and hopefully having a fun time with it. Be sure to read the credits and give credit where credit is due to all the peeps who's work I added and loved playing with. Bababooie.
Updated as of 12/23/2021: Happy Holidays, bois! Have a surprise Version 2.5 update! Cloud and Silver have been added to the already extensive roster and I hope y'all have fun with them! Also included is a Mario Party stage slot along with a Sonic Unleashed stage slot and a multi-Capcom related stage slot as well. Last but not least, there is a Swimming Overhaul included which allows you to fight in the water on several water based stages (Keep in mind that some characters don't have swimming animations and as a result, will just bug out in the water). See ya next year! Bababooie.
Updated as of 11/28/2021: PussPuss Build version 2 is finally here! New characters like Isaac, Sans Undertale, Blaziken, and more await you. In addition, stages based on Paper Mario, Dr. Mario, Banjo and Kazooie, Under Night in Birth, Persona, as well the updated stage list from P+ 2.29 and stages made by MarioDox join the already substantial lineup! Also, code menu implementation for everyone in the roster and new special modes! Try out Random Angle Mode (who knows where your knockback will send you?!) and Balloon Stocks (Pop a balloon to gain a stock... or lose it?).
Original description: https://imgur.com/a/BeTix8x This is my Project+ EX Dolphin Build which is built off of HotWingFTW's EX build (which is linked in the full credits list if you want a more "base" version of this build to work off of). This features several character inclusions from LXP (RIP), Remix, CL, and solo releases like Dante, Nu, and Black Shadow. This can be used on Wii as well but you will see some downgraded textures as it was done to get the game to load in the first place so please do so as your own risk. Thank you so much for checking it or even just looking through the pictures. I hope you guys like it and I hope I've credited everyone appropriately. Proper credits and links to all the custom content will be in the download. Bababooie.
Updated as of 3/25/2022: Holy macaroni it's been a minute! Hope ya'll have been enjoying your year so far. This update is mostly just to add 2 more characters, some stages, and a more polished build in general compared to the last version. I really do appreciate you guys downloading my silly build and hopefully having a fun time with it. Be sure to read the credits and give credit where credit is due to all the peeps who's work I added and loved playing with. Bababooie.
Updated as of 12/23/2021: Happy Holidays, bois! Have a surprise Version 2.5 update! Cloud and Silver have been added to the already extensive roster and I hope y'all have fun with them! Also included is a Mario Party stage slot along with a Sonic Unleashed stage slot and a multi-Capcom related stage slot as well. Last but not least, there is a Swimming Overhaul included which allows you to fight in the water on several water based stages (Keep in mind that some characters don't have swimming animations and as a result, will just bug out in the water). See ya next year! Bababooie.
Updated as of 11/28/2021: PussPuss Build version 2 is finally here! New characters like Isaac, Sans Undertale, Blaziken, and more await you. In addition, stages based on Paper Mario, Dr. Mario, Banjo and Kazooie, Under Night in Birth, Persona, as well the updated stage list from P+ 2.29 and stages made by MarioDox join the already substantial lineup! Also, code menu implementation for everyone in the roster and new special modes! Try out Random Angle Mode (who knows where your knockback will send you?!) and Balloon Stocks (Pop a balloon to gain a stock... or lose it?).
Original description: https://imgur.com/a/BeTix8x This is my Project+ EX Dolphin Build which is built off of HotWingFTW's EX build (which is linked in the full credits list if you want a more "base" version of this build to work off of). This features several character inclusions from LXP (RIP), Remix, CL, and solo releases like Dante, Nu, and Black Shadow. This can be used on Wii as well but you will see some downgraded textures as it was done to get the game to load in the first place so please do so as your own risk. Thank you so much for checking it or even just looking through the pictures. I hope you guys like it and I hope I've credited everyone appropriately. Proper credits and links to all the custom content will be in the download. Bababooie.
83 September 30th, 2021
Dante+Sound Effects by ilikepizza107, KingJigglypuff with credit to Jaystring for the original model, iammostwanted for the sound effects, and KingJigglypuff for helping me with the PSA edit for the sound effects[Pack - Character, Audio, SFX, Portrait]
This mod works in default Project+ and adds 4 Dante costumes to Ike, and comes with PSA edits so Dante sound effects only play when his costume is selected. Additionally, Dante comes with his own sword trails and has red fire instead of blue. If a Ike Costume is selected, Ike sound effects and graphic effects will play as normal. Dante is just a reskin and will not affect tournament play
48 September 22nd, 2021
Lucina+Sound Effects by ilikepizza107, KingJigglypuff with credit to Jaystring for the original model, tyle for the fixes, Moe for some of the recolors, and KingJigglypuff for helping me with the PSA edit for the sound effects. Link to original costume pack: https://gamebanana.com/mods/316490[Pack - Character, Audio, SFX, Portrait]
35 September 9th, 2021
Final There is a Lego on the Floor Destination by Nezha B. Rose, KingJigglypuff with credit to TawaHoda, PanicClinic, Ujico*/Snail's House, PMBR, Mewtwo2000
[Stage - Import - Target Smash]
504 October 29th, 2021
Wii Fit Trainer for P+EX by RedipsTheCooler, KingJigglypuff, angelsoftheabyss, King Bob Gaming, Pokemaster Ely with credit to Afshin, Happymilla[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.), Kirby Hat - Custom Character]
Wii Fit Trainer has been updated to fit within P+EX! Includes the following:
-11 default costumes and 5 alternate costumes, with 3 alt sets for team battles
-Kirby Hat
-PSA tweaks
-updated cosmetics
-miscellaneous bugfixes
IMPORTANT:
Please use the included module. This PSA has expanded subactions, meaning that the module had to be edited to account for this.
-11 default costumes and 5 alternate costumes, with 3 alt sets for team battles
-Kirby Hat
-PSA tweaks
-updated cosmetics
-miscellaneous bugfixes
IMPORTANT:
Please use the included module. This PSA has expanded subactions, meaning that the module had to be edited to account for this.
53 April 8th, 2021
Stormship by Nezha B. Rose, KingJigglypuff, fudgepop01, eon_tas with credit to Team Reptile[Stage - Texture, Import - Wi-fi Room]
Includes two BRSTM
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
KingJigglypuff: SFX Setup
Team Reptile: Team Reptile
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
KingJigglypuff: SFX Setup
Team Reptile: Team Reptile
108 April 4th, 2021
Hammer Express (BETA Lethal League Mode) by Nezha B. Rose, KingJigglypuff, Ryztiq, Kirbeast, fudgepop01, eon_tas, Survivian, Electropolitan with credit to Team Reptile[Stage - Import - Wi-fi Room]
BUG FIX
Ball now spawn on the center instead of the right. Side effect: Player on slot 4 will spawn on the ball spawn location. To avoid this, dont use a player on slot 4.
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Menu Assets .pac: Project+\\pf\\menu2 (move the .pac files, images not needed to be moved unless youre editing another .pac)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
Survivian: Source Previews
Rytzq: Model help
Electropolitan: Music
KingJigglypuff: SFX Setup
Kirbeast: Footage
Team Reptile: Team Reptile
Ball now spawn on the center instead of the right. Side effect: Player on slot 4 will spawn on the ball spawn location. To avoid this, dont use a player on slot 4.
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Menu Assets .pac: Project+\\pf\\menu2 (move the .pac files, images not needed to be moved unless youre editing another .pac)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
Survivian: Source Previews
Rytzq: Model help
Electropolitan: Music
KingJigglypuff: SFX Setup
Kirbeast: Footage
Team Reptile: Team Reptile
2 April 4th, 2021
Hammer Express (BETA Lethal League Mode) by Nezha B. Rose, KingJigglypuff, Kirbeast, eon_tas, Survivian, Electropolitan with credit to Fudgepop01, Team Reptile[Stage - Import - Wi-fi Room]
BUG FIX
Ball now spawn on the center instead of the right. Side effect: Player on slot 4 will spawn on the ball spawn location. To avoid this, dont use a player on slot 4.
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Menu Assets .pac: Project+\\pf\\menu2 (move the .pac files, images not needed to be moved unless youre editing another .pac)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
Survivian: Source Previews
Rytzq: Model help
Electropolitan: Music
KingJigglypuff: SFX Setup
Kirbeast: Footage
Team Reptile: Team Reptile
Ball now spawn on the center instead of the right. Side effect: Player on slot 4 will spawn on the ball spawn location. To avoid this, dont use a player on slot 4.
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Menu Assets .pac: Project+\\pf\\menu2 (move the .pac files, images not needed to be moved unless youre editing another .pac)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
Survivian: Source Previews
Rytzq: Model help
Electropolitan: Music
KingJigglypuff: SFX Setup
Kirbeast: Footage
Team Reptile: Team Reptile
3 April 4th, 2021
Hammer Express (BETA Lethal League Mode) by Nezha B. Rose, KingJigglypuff, Kirbeast, fudgepop01, eon_tas, Survivian, Electropolitan with credit to Team Reptile[Stage - Import - Wi-fi Room]
BUG FIX
Ball now spawn on the center instead of the right. Side effect: Player on slot 4 will spawn on the ball spawn location. To avoid this, dont use a player on slot 4.
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Menu Assets .pac: Project+\\pf\\menu2 (move the .pac files, images not needed to be moved unless youre editing another .pac)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
Survivian: Source Previews
Rytzq: Model help
Electropolitan: Music
KingJigglypuff: SFX Setup
Kirbeast: Footage
Team Reptile: Team Reptile
Ball now spawn on the center instead of the right. Side effect: Player on slot 4 will spawn on the ball spawn location. To avoid this, dont use a player on slot 4.
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Menu Assets .pac: Project+\\pf\\menu2 (move the .pac files, images not needed to be moved unless youre editing another .pac)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
Survivian: Source Previews
Rytzq: Model help
Electropolitan: Music
KingJigglypuff: SFX Setup
Kirbeast: Footage
Team Reptile: Team Reptile
755 November 24th, 2020
Too Enhanced ZSS v4.0 by KingJigglypuff, spongeman131, Program with credit to Cahalan + Spigel (modified the CSProject Blender scene using the vBrawl ZSS scene as a base)[Character - Texture, Import, Other (Effects, Animations, Final Smash, etc.) - Zero Suit Samus]
\"Science isn't about WHY. It's about WHY NOT. Why is so much of our science dangerous? Why not marry safe science if you love it so much. In fact, why not invent a special safety door that won't hit you on the butt on the way out, because you are fired.\" -Cave Johnson, Aperture Science, 1958
Here's something completely out of the blue from me. Due to the latest Brawl modding advancements, I've decided to bring spongeman131's \"Too Enhanced ZSS\" mod up to speed (since I've helped him in the past). From his v3.0.1 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207437), I've updated, modified, and added the following:
-Adjusted breast bones to no longer require moveset edits to work, making these bouncy fun bags safe to use with any ZSS-based mod.
-Applied Program's custom Specular and Glow materials (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209005) for that extra flair.
-Applied metal materials, as the previous version lacked them.
-Overhauled cosmetics, using Spigel and Cahalan's vBrawl ZSS Restoral (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218759) CSProject Blender scene as a base (full-sized renders included).
-Added an alternate Project M/P+ MotionEtc for those who want to give her an extra bounce in her step (edited animations to animate her breasts). The vBrawl version remains unchanged from the last version.
-Added a custom Clear Mode model, so you'll be able to guess who's there when you feel something soft.
I've got nothing else to say here, so get out there and have some fun with this busty vixen! ( ͡° ͜ʖ ͡°)
Here's something completely out of the blue from me. Due to the latest Brawl modding advancements, I've decided to bring spongeman131's \"Too Enhanced ZSS\" mod up to speed (since I've helped him in the past). From his v3.0.1 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207437), I've updated, modified, and added the following:
-Adjusted breast bones to no longer require moveset edits to work, making these bouncy fun bags safe to use with any ZSS-based mod.
-Applied Program's custom Specular and Glow materials (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209005) for that extra flair.
-Applied metal materials, as the previous version lacked them.
-Overhauled cosmetics, using Spigel and Cahalan's vBrawl ZSS Restoral (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218759) CSProject Blender scene as a base (full-sized renders included).
-Added an alternate Project M/P+ MotionEtc for those who want to give her an extra bounce in her step (edited animations to animate her breasts). The vBrawl version remains unchanged from the last version.
-Added a custom Clear Mode model, so you'll be able to guess who's there when you feel something soft.
I've got nothing else to say here, so get out there and have some fun with this busty vixen! ( ͡° ͜ʖ ͡°)
447 January 20th, 2021
Dark Bowser v2.5 {Bowser's Inside Story} by StupidMarioFan1, KingJigglypuff with credit to PMDT, P+DT, Zekrom101, CSProject Backroom[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Bowser]
EDIT: 1-20-2021:
Added P+ v2.2 versions.
ORIGINAL: 12-25-2020:
Not as big of an update as v2, but Dark Bowser is now compatible with Project+ v2.15 along with a few improvements.
Dark Bowser has the following things:
Fully working Model Import
Metals
Final Smash Eyes
Giga Version
8 Recolors + 1 Alternate Model (Incomplete Form)
Costume-Specific GFX to replicate the Aura effect from the original DS game.
Icons remade with CSProject 2.5 + Bowser TE Pose for P+
Version of the mod to go with Bowser Running Normally:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218433
The Z-Alt for P+ has been replaced with Fake Bowser from Subspace with a new Giga model made by me.
PSA Coding redone to make it easier to assign the GFX to new costumes.
PSA Explanation Here: https://www.twitter.com/StupidMarioFan1/status/1324115634960146435
The HD Icons for Dolphin as well as the actual pictures themselves are in the CSProject Downloads/Folders if you download the "Everything" zip.
My Model Import Thread:
http://forums.kc-mm.com/index.php?topic=43076.0
Added P+ v2.2 versions.
ORIGINAL: 12-25-2020:
Not as big of an update as v2, but Dark Bowser is now compatible with Project+ v2.15 along with a few improvements.
Dark Bowser has the following things:
Fully working Model Import
Metals
Final Smash Eyes
Giga Version
8 Recolors + 1 Alternate Model (Incomplete Form)
Costume-Specific GFX to replicate the Aura effect from the original DS game.
Icons remade with CSProject 2.5 + Bowser TE Pose for P+
Version of the mod to go with Bowser Running Normally:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218433
The Z-Alt for P+ has been replaced with Fake Bowser from Subspace with a new Giga model made by me.
PSA Coding redone to make it easier to assign the GFX to new costumes.
PSA Explanation Here: https://www.twitter.com/StupidMarioFan1/status/1324115634960146435
The HD Icons for Dolphin as well as the actual pictures themselves are in the CSProject Downloads/Folders if you download the "Everything" zip.
My Model Import Thread:
http://forums.kc-mm.com/index.php?topic=43076.0
2760 April 22nd, 2020
Cobalt XR by szion, KingJigglypuff, Ambipom, nanobuds, Lillith, Sirkura, Firelis, PyotrLuzhin, Kuusotare, Atma, FWCrash with credit to PMDT, Legacy, PMEX Remix, Smash CE, Project +[Pack - Character, Stage, Audio, SFX, Misc, Portrait]
This pack, otherwise known as Cobalt Legacy, seeks to combine, and improve where necessary, through balance or overhaul, characters and assets related to them on the vault or in other builds, and potentially make more competitive versions of them for a tournament environment. Most notably, Remix, Legacy, CE and P+ content is mostly available here, and may have undergone some minor changes. If you like fire emblem, you might like us just a little bit. There are dolphin and wii builds available, and a discord to help you get set up. https://discord.gg/3zR4nYp We also host community events including netplay tournaments with prizing. I hope to see you there.
282 May 4th, 2020
Brawl Zero Suit Restoration by Cahalan, jiang, Pik, StarWaffle, Albafika, KingJigglypuff, nanobuds, Spex130, Spigel, Xenozoa425, Mach 7, TʘCK, TheDarkMysteryMan, Ryztiq, Sandfall, Program, tyleto, Ca$ino Wolf, Moe, radzo73 with credit to SJS[Character - Texture, Import, Moveset (PSA) - Zero Suit Samus]
Program's Zero Suit edits have been given the Chozo Armory Treatment! Same ideas for the costumes, but on a model that's much more consistent with Subspace cutscenes and lagless in most cases (except when using the SJS alts, they cause slight lag in 4 players iirc).
This is an option for those using the Chozo Armory in their builds, so the Varia Suits ARE NOT included. The blender setup for the vBrawl Zero Suit Samus by Spigel (with edits to make the lights work by me) is included however.
This is an option for those using the Chozo Armory in their builds, so the Varia Suits ARE NOT included. The blender setup for the vBrawl Zero Suit Samus by Spigel (with edits to make the lights work by me) is included however.
439 October 31st, 2020
Dark Bowser v2 {Bowser's Inside Story} by StupidMarioFan1, KingJigglypuff with credit to Zekrom101 for making recolors for Version 1[Character - Texture, Vertex, Import, Other (Effects, Animations, Final Smash, etc.) - Bowser]
Outdated, Newest Version:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=219839
Last Edit: Nov 28 2019
Several years ago I (and several others) made mods to make Bowser look like Dark Bowser in Super Smash Bros Brawl. I had started on a Version 2 way back in 2015 and had gotten pretty far with even a Preview Video being uploaded onto this channel. That update was going to utilize BrawlEx to give Dark Bowser his own slot so he could have different colored fire. I had trouble getting Giga Bowser to work (in hindsight it was an easy fix) so I had shelfed the project at the time.
A few years later KingJigglypuff teased a mod where the Dry Bowser costume in Project M had Blue Fire while Bowser still had his regular fire color. That mod finally released earlier this year and was the base of this new mod. After studying the changes made to the FitKoopa.pac I figured out how to add a 3rd fire color so with permission from KJP, this mod includes that entire mod with the new GFX for Dark Bowser. So you are able to have Bowser, Dry Bowser AND Dark Bowser in the same Character Slot with their respective fire colors.
The model itself was also completely redone to be way more accurate to the original sprites including a desaturated version of the color pallet. It also helps being way more experienced with editing & creating models. Not only is the main costume better, but there are 9 recolors included for use with the 50 Costume Code version of BrawlEx & Project M Ex.
Most are based off Zekrom101's recolors made for my original Dark Bowser mod but 2 are based off Dark Star X from both versions of Bowser's Inside Story and then there is one based off the "Incomplete" version of Dark Bowser.
All of them have Giga versions to use in Project M, who also has the new GFX.
The models have the usual features:
Final Smash Eyes
Expressions
Metals
Perfect Rigging
In addition to have PSAs made for Brawl, Project M and the Ex versions, I've also edited the FitKoopa.pac from my recently released "Bowser Running Normally" mod but you will still have to download the actual mod to get the animations:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218433
My Model Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=219839
Last Edit: Nov 28 2019
Several years ago I (and several others) made mods to make Bowser look like Dark Bowser in Super Smash Bros Brawl. I had started on a Version 2 way back in 2015 and had gotten pretty far with even a Preview Video being uploaded onto this channel. That update was going to utilize BrawlEx to give Dark Bowser his own slot so he could have different colored fire. I had trouble getting Giga Bowser to work (in hindsight it was an easy fix) so I had shelfed the project at the time.
A few years later KingJigglypuff teased a mod where the Dry Bowser costume in Project M had Blue Fire while Bowser still had his regular fire color. That mod finally released earlier this year and was the base of this new mod. After studying the changes made to the FitKoopa.pac I figured out how to add a 3rd fire color so with permission from KJP, this mod includes that entire mod with the new GFX for Dark Bowser. So you are able to have Bowser, Dry Bowser AND Dark Bowser in the same Character Slot with their respective fire colors.
The model itself was also completely redone to be way more accurate to the original sprites including a desaturated version of the color pallet. It also helps being way more experienced with editing & creating models. Not only is the main costume better, but there are 9 recolors included for use with the 50 Costume Code version of BrawlEx & Project M Ex.
Most are based off Zekrom101's recolors made for my original Dark Bowser mod but 2 are based off Dark Star X from both versions of Bowser's Inside Story and then there is one based off the "Incomplete" version of Dark Bowser.
All of them have Giga versions to use in Project M, who also has the new GFX.
The models have the usual features:
Final Smash Eyes
Expressions
Metals
Perfect Rigging
In addition to have PSAs made for Brawl, Project M and the Ex versions, I've also edited the FitKoopa.pac from my recently released "Bowser Running Normally" mod but you will still have to download the actual mod to get the animations:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218433
My Model Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0
266 May 4th, 2020
Chozo Armory by Cahalan, jiang, Pik, StarWaffle, Albafika, KingJigglypuff, nanobuds, Spex130, Xenozoa425, Mach 7, TʘCK, TheDarkMysteryMan, Ryztiq, Sandfall, tyleto, Ca$ino Wolf, Moe, radzo73 with credit to SJS, CSP Project, DavidvKimball, tryptech for the poses used for Rendering & Mariodox for some additional feedback on colors.[Character - Texture, Import, Moveset (PSA) - Samus]
Update 5: How long did I mistakenly not include the right costumes for Fusion Blue and Black!?!? No matter, it's fixed... finally. My B.
Update 4: The tourney friendly version of the FitFake files I posted on my modding workshop are now included in the pack.
If downloaded before 1/27/2020, you can download the file again to get them, or edit the FitFake files to not include the overlay.
Update 3: One last color edit to the Dark Samus themed ZSS recolor. If downloaded before 9/20/2019 please update. Hopefully this will be the last update for a while...
Update 2: Mario Dox's Bury Animation Fix has now been integrated into Samus' PSA.
Update: CSP Project 2.5 Color Smashed Stocks are now included. There are also some new notes about the features of the pack and TE 2.5 friendly files to take advantage of the new Team Costume Code (that also applies to the CSSConfigs) along with fixes for the Hotpants costumes' bellybutton introduced in TE 2.5 and a minor color update to the Black Fusion ZSS costume.
Introducing a pre-packaged collection of over 30 Costumes for both Samus and Zero Suit Samus!
This has edits to older costumes like the Prime 2 Multiplayer Costumes by Xenozoa425 and Moe's recreation of the Melee Black alt, along with new original recolors for both the Power Suit and Zero Suit that are meant to be paired with one another.
This package also includes edits to my previous Phazon Suit release to better match how the lights are recolored for vBrawl costumes and a brand new take on vPM's Dark Samus inspired recolor on the SJS Phazon Suit model.
Update 4: The tourney friendly version of the FitFake files I posted on my modding workshop are now included in the pack.
If downloaded before 1/27/2020, you can download the file again to get them, or edit the FitFake files to not include the overlay.
Update 3: One last color edit to the Dark Samus themed ZSS recolor. If downloaded before 9/20/2019 please update. Hopefully this will be the last update for a while...
Update 2: Mario Dox's Bury Animation Fix has now been integrated into Samus' PSA.
Update: CSP Project 2.5 Color Smashed Stocks are now included. There are also some new notes about the features of the pack and TE 2.5 friendly files to take advantage of the new Team Costume Code (that also applies to the CSSConfigs) along with fixes for the Hotpants costumes' bellybutton introduced in TE 2.5 and a minor color update to the Black Fusion ZSS costume.
Introducing a pre-packaged collection of over 30 Costumes for both Samus and Zero Suit Samus!
This has edits to older costumes like the Prime 2 Multiplayer Costumes by Xenozoa425 and Moe's recreation of the Melee Black alt, along with new original recolors for both the Power Suit and Zero Suit that are meant to be paired with one another.
This package also includes edits to my previous Phazon Suit release to better match how the lights are recolored for vBrawl costumes and a brand new take on vPM's Dark Samus inspired recolor on the SJS Phazon Suit model.
282 June 19th, 2019
Dry Bowser Alt Costume Effects by KingJigglypuff[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Bowser]
I can't believe this was teased over a year ago. For those looking forward to release, wait no more, as the one thing holding me back for over a year has been overcome. I hope this will be worth the wait.
What this mod does is change all red fiery effects to blue if using the Dry Bowser alternate costumes in Project M. Compatible with Project M and Legacy TE.
What this mod does is change all red fiery effects to blue if using the Dry Bowser alternate costumes in Project M. Compatible with Project M and Legacy TE.
167 May 5th, 2019
Iron Tail Pikachu Update by KingJigglypuff, DukeItOut with credit to Choice Scarf[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Pikachu]
For those who downloaded the Iron Tail Pikachu update before May 4th, 2019, please re-download, as I fixed a crashing issue with the Pikachu Libre alt (09 for LXP and AltZ for LTE).
Now that P+'s beta is out in the wild, I've decided to release the Iron Tail update I teased a few months back.
This mod is an update to my mod of the same name back in 2016 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212553).
It includes the following:
-Updated model and material references for lower file size.
-Updated the moveset file to utilize JOJI's Hitbox SFX Change system, which is complemented with custom-made metallic hit SFX made by DukeItOut.
-Versions for vBrawl, Project M v3.6, Legacy TE v2.11, and Legacy XP.
Now that P+'s beta is out in the wild, I've decided to release the Iron Tail update I teased a few months back.
This mod is an update to my mod of the same name back in 2016 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212553).
It includes the following:
-Updated model and material references for lower file size.
-Updated the moveset file to utilize JOJI's Hitbox SFX Change system, which is complemented with custom-made metallic hit SFX made by DukeItOut.
-Versions for vBrawl, Project M v3.6, Legacy TE v2.11, and Legacy XP.
192 April 7th, 2019
Costume Slot Specific Ganondorf Swords by KingJigglypuff with credit to ds22, Tock, Corshmell, and DukeItOut[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ganondorf]
While this technically already exists, I've decided to re-implement slot specific swords utilizing DukeItOut's slot specific Etc system to use Ganondorf's sword Article rather than rely on adding GFX models to his moveset file.
Once again, this is a Project M only mod, meaning there's two versions: Project M and Legacy TE. This also includes ds22's Memory Leak Fix.
Once again, this is a Project M only mod, meaning there's two versions: Project M and Legacy TE. This also includes ds22's Memory Leak Fix.
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010