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Satisfy your craving for the Smashwave aesthetic with Project Wave! Inspired by artists such as Justin Wharton, Yung Bae, & Saint Pepsi. Surf the vaporwave!
There is a thread for Project Wave on the Project+ Discord under #modding-discussion!
If you have any bugs or feedback you can report them here or you can ping/dm on Discord
Hope you enjoy Project Wave! Long live Project M!
- Kirbeast
There is a thread for Project Wave on the Project+ Discord under #modding-discussion!
If you have any bugs or feedback you can report them here or you can ping/dm on Discord
Hope you enjoy Project Wave! Long live Project M!
- Kirbeast



I was given the blessing from Anothen and KingJigglypuff to use their Dark Samus, this is still in development however, for more Dark Samus and other animation goodness follow Jiggs here: https://twitter.com/KingJigglypuff and Anothen here: https://twitter.com/BlueAnothen
Credits:
-Layell and Kirbeast for massive optimizations and testing
-Discord community for the fantastic feedback
Original Sky Sanctuary credits:
Noserus- https://smashboards.com/threads/noserus-original-custom-stages-sky-sanctuary-3-0-released-now-with-actual-lighting.412286/
Project Plus team for their modifications
Remixed Tracks Credits:
Chaos Angel Suite #1:
Originally named Chaos Angel Zone - Act 1
Made by: amphobius
https://soundcloud.com/swintonmusic/chaos-angel-zone-act-1
Chaos Angel Suite #2:
Originally named Sonic Advance 3 - Chaos Angel Suite [Remix]
Made by: Moonswirlies/ Over-Under The Moon
https://soundcloud.com/overunderthemoon/sonic-advance-3-chaos-angel-suite-remix
Non-Agression:
Originally named Sonic Advanced 3 Remixed - Galactic Aggression
Made by: MaxieDaManV2
BRSTM by: DukeitOut
https://www.youtube.com/watch?v=XhP4Ra8elGg
Rusty Ruin Zone Act 2 (Saturn Ver.):
Originally named Rusty Ruin Zone Act 2 (SEGA SATURN) -2020 REMIX-
Made by: Nicholas Taylor/Deliverance84
https://www.youtube.com/watch?v=XFQiUJEBsbo
Tidal Tempest (Past):
Originally named Sonic CD Remastered - Tidal Tempest Past
Made by: The Brickster with collaboration with Collision Chaos Radio
https://www.youtube.com/watch?v=tBeVGpNTgrQ
Original Tracks Sources:
-Back In Time (Sonic R)
-Rusty Ruin Zone Act 2 (Sonic 3D Blast Saturn Ver.)
-Tricky Maze (Sonic Adventure JP)
-The Last Way (Shadow the Hedgehog)
-Back to Soul (Sonic Fighterts)
-Endless (Old No Vocal)(FNF Vs. Sonic.EXE)
https://gamebanana.com/mods/316022
BRSTM by: Ale64
Credits:
-Layell and Kirbeast for massive optimizations and testing
-Discord community for the fantastic feedback
Original Sky Sanctuary credits:
Noserus- https://smashboards.com/threads/noserus-original-custom-stages-sky-sanctuary-3-0-released-now-with-actual-lighting.412286/
Project Plus team for their modifications
Remixed Tracks Credits:
Chaos Angel Suite #1:
Originally named Chaos Angel Zone - Act 1
Made by: amphobius
https://soundcloud.com/swintonmusic/chaos-angel-zone-act-1
Chaos Angel Suite #2:
Originally named Sonic Advance 3 - Chaos Angel Suite [Remix]
Made by: Moonswirlies/ Over-Under The Moon
https://soundcloud.com/overunderthemoon/sonic-advance-3-chaos-angel-suite-remix
Non-Agression:
Originally named Sonic Advanced 3 Remixed - Galactic Aggression
Made by: MaxieDaManV2
BRSTM by: DukeitOut
https://www.youtube.com/watch?v=XhP4Ra8elGg
Rusty Ruin Zone Act 2 (Saturn Ver.):
Originally named Rusty Ruin Zone Act 2 (SEGA SATURN) -2020 REMIX-
Made by: Nicholas Taylor/Deliverance84
https://www.youtube.com/watch?v=XFQiUJEBsbo
Tidal Tempest (Past):
Originally named Sonic CD Remastered - Tidal Tempest Past
Made by: The Brickster with collaboration with Collision Chaos Radio
https://www.youtube.com/watch?v=tBeVGpNTgrQ
Original Tracks Sources:
-Back In Time (Sonic R)
-Rusty Ruin Zone Act 2 (Sonic 3D Blast Saturn Ver.)
-Tricky Maze (Sonic Adventure JP)
-The Last Way (Shadow the Hedgehog)
-Back to Soul (Sonic Fighterts)
-Endless (Old No Vocal)(FNF Vs. Sonic.EXE)
https://gamebanana.com/mods/316022
BRSTM by: Ale64



Made by:
-Kirbeast: Model editing, ajustments, texture edits/remaking, lighting, optimization, various fixes.
-FireStarMarth: for wind and leaves
-Kenmak: for Halloween textures
-Neb: for Autumn textures
-PNGTree: for Christmas textures
-t_Místico_t, nikeru, Axloid: for original stage
Included Music:
-Sonic Riders Zero Gravity: Sealed Ground
-The Large Concert of the Starry Sky: - Supersonic Owl
-Soul Calibur ll: - Raise Thy Sword
-Mushihimesama Futari: - Sea of Frozen Crystals
-Sengoku Basara: Winter Siege
-Atelier Sophie: Spring Wind Skylark
I worked on this stage for a build I was working on before I joined Smash Bros. Legacy.
The plan for the build was to be a seasonal build with each season that could be switched on the fly.
That build was a bit too ambitions for me, and with joining Smash Bros. Legacy I didn't have much drive to work on it anymore.
This is the best content to come from working on that build.
I included one favorite song from each build season.
-Kirbeast: Model editing, ajustments, texture edits/remaking, lighting, optimization, various fixes.
-FireStarMarth: for wind and leaves
-Kenmak: for Halloween textures
-Neb: for Autumn textures
-PNGTree: for Christmas textures
-t_Místico_t, nikeru, Axloid: for original stage
Included Music:
-Sonic Riders Zero Gravity: Sealed Ground
-The Large Concert of the Starry Sky: - Supersonic Owl
-Soul Calibur ll: - Raise Thy Sword
-Mushihimesama Futari: - Sea of Frozen Crystals
-Sengoku Basara: Winter Siege
-Atelier Sophie: Spring Wind Skylark
I worked on this stage for a build I was working on before I joined Smash Bros. Legacy.
The plan for the build was to be a seasonal build with each season that could be switched on the fly.
That build was a bit too ambitions for me, and with joining Smash Bros. Legacy I didn't have much drive to work on it anymore.
This is the best content to come from working on that build.
I included one favorite song from each build season.



BUG FIX
Ball now spawn on the center instead of the right. Side effect: Player on slot 4 will spawn on the ball spawn location. To avoid this, dont use a player on slot 4.
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Menu Assets .pac: Project+\\pf\\menu2 (move the .pac files, images not needed to be moved unless youre editing another .pac)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
Survivian: Source Previews
Rytzq: Model help
Electropolitan: Music
KingJigglypuff: SFX Setup
Kirbeast: Footage
Team Reptile: Team Reptile
Ball now spawn on the center instead of the right. Side effect: Player on slot 4 will spawn on the ball spawn location. To avoid this, dont use a player on slot 4.
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Menu Assets .pac: Project+\\pf\\menu2 (move the .pac files, images not needed to be moved unless youre editing another .pac)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
Survivian: Source Previews
Rytzq: Model help
Electropolitan: Music
KingJigglypuff: SFX Setup
Kirbeast: Footage
Team Reptile: Team Reptile



BUG FIX
Ball now spawn on the center instead of the right. Side effect: Player on slot 4 will spawn on the ball spawn location. To avoid this, dont use a player on slot 4.
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Menu Assets .pac: Project+\\pf\\menu2 (move the .pac files, images not needed to be moved unless youre editing another .pac)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
Survivian: Source Previews
Rytzq: Model help
Electropolitan: Music
KingJigglypuff: SFX Setup
Kirbeast: Footage
Team Reptile: Team Reptile
Ball now spawn on the center instead of the right. Side effect: Player on slot 4 will spawn on the ball spawn location. To avoid this, dont use a player on slot 4.
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Menu Assets .pac: Project+\\pf\\menu2 (move the .pac files, images not needed to be moved unless youre editing another .pac)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
Survivian: Source Previews
Rytzq: Model help
Electropolitan: Music
KingJigglypuff: SFX Setup
Kirbeast: Footage
Team Reptile: Team Reptile



BUG FIX
Ball now spawn on the center instead of the right. Side effect: Player on slot 4 will spawn on the ball spawn location. To avoid this, dont use a player on slot 4.
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Menu Assets .pac: Project+\\pf\\menu2 (move the .pac files, images not needed to be moved unless youre editing another .pac)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
Survivian: Source Previews
Rytzq: Model help
Electropolitan: Music
KingJigglypuff: SFX Setup
Kirbeast: Footage
Team Reptile: Team Reptile
Ball now spawn on the center instead of the right. Side effect: Player on slot 4 will spawn on the ball spawn location. To avoid this, dont use a player on slot 4.
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Menu Assets .pac: Project+\\pf\\menu2 (move the .pac files, images not needed to be moved unless youre editing another .pac)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
Survivian: Source Previews
Rytzq: Model help
Electropolitan: Music
KingJigglypuff: SFX Setup
Kirbeast: Footage
Team Reptile: Team Reptile



EDIT: 5/12/20
Stage now has a Metroid Lab variant for P+, thanks so much to Kirbeast for solving a very annoying glitch.
EDIT: 4/21/20
Stage has now 8 variants including p+ alt and Omega forms
General stage fixes
Improved character lights
HD textures from Layell
EDIT 3/31/2020 Animated Sheegoth! Also more model optimizations and water animation fixes.
Works over Hazardless Norfair alts in Legacy and VPM.
P+ Ver is under development.
RIPs and Sheegoth Anim:
Coolguy! <3
Gameplay Vid:
Pyro!
BRSTMS:
Vanilla BRSTMS:
By: Moosehunter
https://www.smashcustommusic.net/song/278
https://www.smashcustommusic.net/song/276
Metroid Prime 2: Torvus - Bog(Vector U Remix)
By: Vector U
Soundcloud link: https://soundcloud.com/vector-u/metroid-prime-2-torvus-bogvector-u-remix
Moth Alien Winter
By: SynaMax BRSTM Conversion by: Umbravivens
https://synamax.bandcamp.com/track/moth-alien-winter
https://synamax.bandcamp.com/
Stage now has a Metroid Lab variant for P+, thanks so much to Kirbeast for solving a very annoying glitch.
EDIT: 4/21/20
Stage has now 8 variants including p+ alt and Omega forms
General stage fixes
Improved character lights
HD textures from Layell
EDIT 3/31/2020 Animated Sheegoth! Also more model optimizations and water animation fixes.
Works over Hazardless Norfair alts in Legacy and VPM.
P+ Ver is under development.
RIPs and Sheegoth Anim:
Coolguy! <3
Gameplay Vid:
Pyro!
BRSTMS:
Vanilla BRSTMS:
By: Moosehunter
https://www.smashcustommusic.net/song/278
https://www.smashcustommusic.net/song/276
Metroid Prime 2: Torvus - Bog(Vector U Remix)
By: Vector U
Soundcloud link: https://soundcloud.com/vector-u/metroid-prime-2-torvus-bogvector-u-remix
Moth Alien Winter
By: SynaMax BRSTM Conversion by: Umbravivens
https://synamax.bandcamp.com/track/moth-alien-winter
https://synamax.bandcamp.com/









Subspace Halberdland is a reskin of Halberdland from Legacy TE
Halberdland is a 1-for-1 reskin of Dreamland from Project M 3.6. Stage collisions, blast zones, spawn points, and camera are identical, making it tournament legal.
Wind effects from Whispy work, have the same timing, same sound effects, screen shake; the whole nine yards. Halberd also flies around in the background.
Credit:
- Mewtwo2000 for the original Dreamland 64 stage
- Theytah and the PMDT for the Project M 3.6 version
- jlclpepe for the BBrawl Halberd stage upon which this stage is based
Halberdland is a 1-for-1 reskin of Dreamland from Project M 3.6. Stage collisions, blast zones, spawn points, and camera are identical, making it tournament legal.
Wind effects from Whispy work, have the same timing, same sound effects, screen shake; the whole nine yards. Halberd also flies around in the background.
Credit:
- Mewtwo2000 for the original Dreamland 64 stage
- Theytah and the PMDT for the Project M 3.6 version
- jlclpepe for the BBrawl Halberd stage upon which this stage is based



Update 11/30/17 - Fixed Captain Falcons TE Replay Character Image. Thanks PopTheKirby
Since replays were fixed by fracture I wanted a replay menu that matched.
In 3.6 I noticed that some replay character image were already purple so the PMDT was thinking of doing this already.
Giga Wario and Giga Bowser character images aren't blank anymore.
Since replays were fixed by fracture I wanted a replay menu that matched.
In 3.6 I noticed that some replay character image were already purple so the PMDT was thinking of doing this already.
Giga Wario and Giga Bowser character images aren't blank anymore.












Update:4/25/2017 added Brawl styled CSPs and BPs
Update:Better Stock Icons
Jigglypuff with jiggle physics.
Can be placed over any slot EXCEPT GREEN sleepy hat (FitPurin02).
The headband uses havok data to flow with movement, gravity, wind, etc during gameplay.
Fix: Game no longer crashes when Diddy Kong uses his side-B grab on Jigglypuff with Havoc Physics
Update:Better Stock Icons
Jigglypuff with jiggle physics.
Can be placed over any slot EXCEPT GREEN sleepy hat (FitPurin02).
The headband uses havok data to flow with movement, gravity, wind, etc during gameplay.
Fix: Game no longer crashes when Diddy Kong uses his side-B grab on Jigglypuff with Havoc Physics
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010