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An update to the previous release of Marisa with a bit more stuff and things.
Marisa's face, eyes, and skin now have more detailed textures.
Fixed a few of Marisa's animations so her legs don't clip through her dress anymore.
DAO_Ibuki's original model import of Marisa is now included in the download.
An overpowered version of Marisa's PSA has been added.
Voice pack, announcer call, and wav files now all included.
Lots of CSP's, names, and Icons added for her.
Marisa's face, eyes, and skin now have more detailed textures.
Fixed a few of Marisa's animations so her legs don't clip through her dress anymore.
DAO_Ibuki's original model import of Marisa is now included in the download.
An overpowered version of Marisa's PSA has been added.
Voice pack, announcer call, and wav files now all included.
Lots of CSP's, names, and Icons added for her.
























Video courtesy of Noel Kreiss
We don't do port req., especially me; I'm NEW to it..
In-game Pics won't really help me here... Video possibly soon...? The .rel is NTSC-U so it most likely won't work for PAL. Scroll down for PAL codes
This would seem to be a fully successful port of Peach to Wario, everything I tried seems to work flawlessly.
I haven't tested to see if PeachR1.bress works over WarioR1.bress, so if you don't want to take a chance and have it freeze on you then don't add it to your files!
•WarioMan won't work; only way to be him now is through special means, but he will freeze your game!
•May freeze once in a while (usually on Result Screen, no clue why)
Wario has Peach's IC-Constant PAL Region (untested)
C2853D88 00000003
2C040015 40820008
3880000C 1C040038
60000000 00000000
No Entry Data PAL Region (Untested)
00AD8045 00000000
06AD3E50 00000030
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
1st line is the Individual Character No Entry Data
No Result Data PAL Region (Untested)
00AD807D 00000000
06AD3E88 00000030
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
1st line is the Individual Character No Result Data
Wario has no Crawl PAL Region (Untested)
04B0752C 00000000
Wario has Peach's Soundbank PAL Region (Untested)
4A000000 80AD4800
14000054 00000010
E0000000 80008000
Optional, will be mute and ONLY will have universal SFX if not used
We don't do port req., especially me; I'm NEW to it..
In-game Pics won't really help me here... Video possibly soon...? The .rel is NTSC-U so it most likely won't work for PAL. Scroll down for PAL codes
This would seem to be a fully successful port of Peach to Wario, everything I tried seems to work flawlessly.
I haven't tested to see if PeachR1.bress works over WarioR1.bress, so if you don't want to take a chance and have it freeze on you then don't add it to your files!
•WarioMan won't work; only way to be him now is through special means, but he will freeze your game!
•May freeze once in a while (usually on Result Screen, no clue why)
Wario has Peach's IC-Constant PAL Region (untested)
C2853D88 00000003
2C040015 40820008
3880000C 1C040038
60000000 00000000
No Entry Data PAL Region (Untested)
00AD8045 00000000
06AD3E50 00000030
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
1st line is the Individual Character No Entry Data
No Result Data PAL Region (Untested)
00AD807D 00000000
06AD3E88 00000030
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
1st line is the Individual Character No Result Data
Wario has no Crawl PAL Region (Untested)
04B0752C 00000000
Wario has Peach's Soundbank PAL Region (Untested)
4A000000 80AD4800
14000054 00000010
E0000000 80008000
Optional, will be mute and ONLY will have universal SFX if not used



• Most of her hit boxes [b]finally[/b] work
• More Attributes have been edited
• Up B now works as recovery and no longer has sleep effect
• New Air Down A
• Metal properties
• New Smash Side A
Video courtesy of Dao Ibuki (of outdated version)
AA = Slash Combo (you can chain this to almost any ground move)
Up A = Backflip Kick
Side A = Kick
Down A = Mid Slash
Up Smash = Sword launch
Side Smash = Slash
Down Smash = Downward Sword swing
B = Charge
Up B = Flip
Side B = Sideway Slash (Doesn't have 2 hits)
Down B = Sleep
Air A = Kick
Air Up A = Upward Sword Poke (Unfinished)
Air Forward A = Sideway Slash
Air Back A = Back Elbo
Air Down A = Downward Sword swing (Doesn't spike)
Costume 04 freezes in-game because of Jiggly, there's nothing wrong with the costume otherwise
I don't recommend trying to use any items (broken animations)
Hit boxes are still not fixed
• More Attributes have been edited
• Up B now works as recovery and no longer has sleep effect
• New Air Down A
• Metal properties
• New Smash Side A
Video courtesy of Dao Ibuki (of outdated version)
AA = Slash Combo (you can chain this to almost any ground move)
Up A = Backflip Kick
Side A = Kick
Down A = Mid Slash
Up Smash = Sword launch
Side Smash = Slash
Down Smash = Downward Sword swing
B = Charge
Up B = Flip
Side B = Sideway Slash (Doesn't have 2 hits)
Down B = Sleep
Air A = Kick
Air Up A = Upward Sword Poke (Unfinished)
Air Forward A = Sideway Slash
Air Back A = Back Elbo
Air Down A = Downward Sword swing (Doesn't spike)
Costume 04 freezes in-game because of Jiggly, there's nothing wrong with the costume otherwise
I don't recommend trying to use any items (broken animations)
Hit boxes are still not fixed



(Source: Super Smash Bros Brawl )




Its DAO Ibuki's PSA and Moveset, but the texture belongs to the guy that made the Ninja Model over Mario. The moveset looks great with this costume. I had to change a couple things for it to work perfectly.
1) the N-B move had no fire ball so i replaced it with a dark aura Attack.
2) The Up-B in the air, he jumped TOO high so i changed that and gave him the fire punch replica.
3) I took the smart bombs out his Final Smash but it still packs a big percentage to the opponent.
4) Just Changed his taunts to his victory moves.
Oh yea, when using the down B move, the hammer doesn't show. i think its cause the character. but idk. try using DAO Ibuki's Original model of Mario and see if that works.
well i hope this works for you guys. Big Big BIG thumbs up to DAO Ibuki tho. if it wasn't for him, this wouldn't be here right now.
BTW: i only take the credit for the N-B move. nothing else.
1) the N-B move had no fire ball so i replaced it with a dark aura Attack.
2) The Up-B in the air, he jumped TOO high so i changed that and gave him the fire punch replica.
3) I took the smart bombs out his Final Smash but it still packs a big percentage to the opponent.
4) Just Changed his taunts to his victory moves.
Oh yea, when using the down B move, the hammer doesn't show. i think its cause the character. but idk. try using DAO Ibuki's Original model of Mario and see if that works.
well i hope this works for you guys. Big Big BIG thumbs up to DAO Ibuki tho. if it wasn't for him, this wouldn't be here right now.
BTW: i only take the credit for the N-B move. nothing else.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010