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Final update: This build will never be updated. Sorry I’m leaving it in such a fucked state but here we are. Thanks for liking it for some reason.
Updated as of 3/25/2022: Holy macaroni it's been a minute! Hope ya'll have been enjoying your year so far. This update is mostly just to add 2 more characters, some stages, and a more polished build in general compared to the last version. I really do appreciate you guys downloading my silly build and hopefully having a fun time with it. Be sure to read the credits and give credit where credit is due to all the peeps who's work I added and loved playing with. Bababooie.
Updated as of 12/23/2021: Happy Holidays, bois! Have a surprise Version 2.5 update! Cloud and Silver have been added to the already extensive roster and I hope y'all have fun with them! Also included is a Mario Party stage slot along with a Sonic Unleashed stage slot and a multi-Capcom related stage slot as well. Last but not least, there is a Swimming Overhaul included which allows you to fight in the water on several water based stages (Keep in mind that some characters don't have swimming animations and as a result, will just bug out in the water). See ya next year! Bababooie.
Updated as of 11/28/2021: PussPuss Build version 2 is finally here! New characters like Isaac, Sans Undertale, Blaziken, and more await you. In addition, stages based on Paper Mario, Dr. Mario, Banjo and Kazooie, Under Night in Birth, Persona, as well the updated stage list from P+ 2.29 and stages made by MarioDox join the already substantial lineup! Also, code menu implementation for everyone in the roster and new special modes! Try out Random Angle Mode (who knows where your knockback will send you?!) and Balloon Stocks (Pop a balloon to gain a stock... or lose it?).
Original description: https://imgur.com/a/BeTix8x This is my Project+ EX Dolphin Build which is built off of HotWingFTW's EX build (which is linked in the full credits list if you want a more "base" version of this build to work off of). This features several character inclusions from LXP (RIP), Remix, CL, and solo releases like Dante, Nu, and Black Shadow. This can be used on Wii as well but you will see some downgraded textures as it was done to get the game to load in the first place so please do so as your own risk. Thank you so much for checking it or even just looking through the pictures. I hope you guys like it and I hope I've credited everyone appropriately. Proper credits and links to all the custom content will be in the download. Bababooie.
Updated as of 3/25/2022: Holy macaroni it's been a minute! Hope ya'll have been enjoying your year so far. This update is mostly just to add 2 more characters, some stages, and a more polished build in general compared to the last version. I really do appreciate you guys downloading my silly build and hopefully having a fun time with it. Be sure to read the credits and give credit where credit is due to all the peeps who's work I added and loved playing with. Bababooie.
Updated as of 12/23/2021: Happy Holidays, bois! Have a surprise Version 2.5 update! Cloud and Silver have been added to the already extensive roster and I hope y'all have fun with them! Also included is a Mario Party stage slot along with a Sonic Unleashed stage slot and a multi-Capcom related stage slot as well. Last but not least, there is a Swimming Overhaul included which allows you to fight in the water on several water based stages (Keep in mind that some characters don't have swimming animations and as a result, will just bug out in the water). See ya next year! Bababooie.
Updated as of 11/28/2021: PussPuss Build version 2 is finally here! New characters like Isaac, Sans Undertale, Blaziken, and more await you. In addition, stages based on Paper Mario, Dr. Mario, Banjo and Kazooie, Under Night in Birth, Persona, as well the updated stage list from P+ 2.29 and stages made by MarioDox join the already substantial lineup! Also, code menu implementation for everyone in the roster and new special modes! Try out Random Angle Mode (who knows where your knockback will send you?!) and Balloon Stocks (Pop a balloon to gain a stock... or lose it?).
Original description: https://imgur.com/a/BeTix8x This is my Project+ EX Dolphin Build which is built off of HotWingFTW's EX build (which is linked in the full credits list if you want a more "base" version of this build to work off of). This features several character inclusions from LXP (RIP), Remix, CL, and solo releases like Dante, Nu, and Black Shadow. This can be used on Wii as well but you will see some downgraded textures as it was done to get the game to load in the first place so please do so as your own risk. Thank you so much for checking it or even just looking through the pictures. I hope you guys like it and I hope I've credited everyone appropriately. Proper credits and links to all the custom content will be in the download. Bababooie.



Update 2 (01 January 2016) :
Lots of modification from previous version.
On top of having kept all the optimization from October update, here's everything new in the update :
1) Modified the skinning on all the hairs
2) Added an alternate loose hair haircut to all the costumes
3) Properly re-imported the Blue shorts costume to make it exactly like the wii U version (previously it was an orange short costume recolored to blue. Now it's a totally different model)
4) Added 2 new alternate colors (a White Shorts recolor from the orange short model and a Black Shorts recolor from the blue Shorts model)
5) Added a custom made Justin Bailey costume (comes in 2 version, one with an arm canon replacing the gun and one without the canon)
6) Added a Red recolor with brown hair to my Justin Bailey costume (both version, canon + no canon)
7) Added a full kit of CSP, BP, SI and CI for all 24 costumes (included HD version and regular version)(HD version are to be used with dolphin with HD retexture project)
8) Added HD textures for all 24 costumes (to be used with the dolphin HD retexture project)
----------------------------------------------------------
Update 1 (18 October 2015) :
Made a lot of modifications to the mod. ZSS was the first high poly mod I made before getting to fire emblem stuff so I made a lot of mistake in optimization that I learned how to fix later.
This new version shouldn't have any major visual change but is much much more optimized than before and should run much better and cause much less lag than before.
Even if you shouldn't see any visual difference, I suggest you all upgrade to this new version!
Here's a detail explanation of what changed :
1) remade all facial expression with the same method I used on my other mods allowing me then to save about 1000 polygons which should improve performance.
2) optimized a lot the rigging on all costumes. The optimization had the positive impact of improving her in-game performance and causing less lag.
3) downscaled some textures that had minimal visual impact but lowered filesize
4) fix small hair transparency bugs I discovered while working on her.
----------------------------------------------------------
Here is Smash 4 ZSS over Brawl ZSS.
After Captain Toad and Megaman, I wanted to experiment on something a bit harder to see what were the limits of Brawl materials, shaders and polygons and what was possible to do.
The result is this mod. Unfortunately, since I was aiming at the maximum quality possible, this model is very very heavy
Do not expect it to work at all on Wii. Until I decide to do a new optimized version, this is a dolphin pc master race mod only. Even on pc, I still get slowdown if I use 4 of them at the same time.
It was basically an experiment but it ended up looking so nice that I decided to share it anyway.
I wanted to focus on quality as much as possible so she has special material to reproduce as close as possible her look on Wii U (Shiny Costume, Metallic boots, Hair and eyelashes transparency, etc). The only thing I decided not to do is her shiny hairs and that's because nobody in Brawl has shiny hair. For consistency reasons, I choose not to do this material.
I completely re-textured all textures so they look good in game and blend well with the rest of the characters. She has everything that is expected from a full complete model : moving eye, facial expressions,yellow final smash eyes, metalbox metallic look. I've even replace Brawl's gun with her new one from Wii U and it's rigged similarly to the old model.
I've design this mod to completely replace Brawl's ZSS, so all her costumes are included as well.
Have Fun!
Lots of modification from previous version.
On top of having kept all the optimization from October update, here's everything new in the update :
1) Modified the skinning on all the hairs
2) Added an alternate loose hair haircut to all the costumes
3) Properly re-imported the Blue shorts costume to make it exactly like the wii U version (previously it was an orange short costume recolored to blue. Now it's a totally different model)
4) Added 2 new alternate colors (a White Shorts recolor from the orange short model and a Black Shorts recolor from the blue Shorts model)
5) Added a custom made Justin Bailey costume (comes in 2 version, one with an arm canon replacing the gun and one without the canon)
6) Added a Red recolor with brown hair to my Justin Bailey costume (both version, canon + no canon)
7) Added a full kit of CSP, BP, SI and CI for all 24 costumes (included HD version and regular version)(HD version are to be used with dolphin with HD retexture project)
8) Added HD textures for all 24 costumes (to be used with the dolphin HD retexture project)
----------------------------------------------------------
Update 1 (18 October 2015) :
Made a lot of modifications to the mod. ZSS was the first high poly mod I made before getting to fire emblem stuff so I made a lot of mistake in optimization that I learned how to fix later.
This new version shouldn't have any major visual change but is much much more optimized than before and should run much better and cause much less lag than before.
Even if you shouldn't see any visual difference, I suggest you all upgrade to this new version!
Here's a detail explanation of what changed :
1) remade all facial expression with the same method I used on my other mods allowing me then to save about 1000 polygons which should improve performance.
2) optimized a lot the rigging on all costumes. The optimization had the positive impact of improving her in-game performance and causing less lag.
3) downscaled some textures that had minimal visual impact but lowered filesize
4) fix small hair transparency bugs I discovered while working on her.
----------------------------------------------------------
Here is Smash 4 ZSS over Brawl ZSS.
After Captain Toad and Megaman, I wanted to experiment on something a bit harder to see what were the limits of Brawl materials, shaders and polygons and what was possible to do.
The result is this mod. Unfortunately, since I was aiming at the maximum quality possible, this model is very very heavy
Do not expect it to work at all on Wii. Until I decide to do a new optimized version, this is a dolphin pc master race mod only. Even on pc, I still get slowdown if I use 4 of them at the same time.
It was basically an experiment but it ended up looking so nice that I decided to share it anyway.
I wanted to focus on quality as much as possible so she has special material to reproduce as close as possible her look on Wii U (Shiny Costume, Metallic boots, Hair and eyelashes transparency, etc). The only thing I decided not to do is her shiny hairs and that's because nobody in Brawl has shiny hair. For consistency reasons, I choose not to do this material.
I completely re-textured all textures so they look good in game and blend well with the rest of the characters. She has everything that is expected from a full complete model : moving eye, facial expressions,yellow final smash eyes, metalbox metallic look. I've even replace Brawl's gun with her new one from Wii U and it's rigged similarly to the old model.
I've design this mod to completely replace Brawl's ZSS, so all her costumes are included as well.
Have Fun!







Update 1 (07-02-2016)
1) Added CSP, BP, CI and stock Icons
2) Added HD textures to use with Dolphin HD texture project
3) Added 2 new costumes for all 4 variants (a white one and a black one). They can be seen in the new gallery on screenshot 2
----------------------------------------------------------------------------
Finally I've finished Smash Wii U's Lucina Model import to Brawl/project M. It took me a long time because I've included 4 variations that has all 8 Wii U recolors
1) Regular Wii U model (long hair, no Mask)
2) Short Hair Lucina
3) Long Hair Lucina with Mask
4) Short Hair Lucina With Mask
Those variations are inspired from the figma figurine. You can see all of them in the huge image gallery on the 3rd screenshot. I've made the short hair modeling myself.
Like my older mods, she has tweaked texture to work in brawl, yellow eyes, facial expression, moving eyes, metal box shader, etc.
I've tested her on project M dolphin but she should be functionnal on Wii as well (with maybe a bit of lag). For a smash Wii U main playable character she is actually quite low poly but still higher poly that Brawl Marth.
Also, if you have already downloaded my Chrom mod, you might want to go back and redownload it because I've made improvement to it (tweaks are noted in his description)
Have fun!
Edit : Some people mentionned to me that Lucina Long hair with mask was crashing (seems to be specific to Vbrawl Users. It works fine for me on Project M)
I updated the rar file to include a "low res" version of that variation. It's the exact same as the normal one except that Lucina's body texture is reduced by half to reduce filesize
Use the low res one if you are experimenting crash with this variation
1) Added CSP, BP, CI and stock Icons
2) Added HD textures to use with Dolphin HD texture project
3) Added 2 new costumes for all 4 variants (a white one and a black one). They can be seen in the new gallery on screenshot 2
----------------------------------------------------------------------------
Finally I've finished Smash Wii U's Lucina Model import to Brawl/project M. It took me a long time because I've included 4 variations that has all 8 Wii U recolors
1) Regular Wii U model (long hair, no Mask)
2) Short Hair Lucina
3) Long Hair Lucina with Mask
4) Short Hair Lucina With Mask
Those variations are inspired from the figma figurine. You can see all of them in the huge image gallery on the 3rd screenshot. I've made the short hair modeling myself.
Like my older mods, she has tweaked texture to work in brawl, yellow eyes, facial expression, moving eyes, metal box shader, etc.
I've tested her on project M dolphin but she should be functionnal on Wii as well (with maybe a bit of lag). For a smash Wii U main playable character she is actually quite low poly but still higher poly that Brawl Marth.
Also, if you have already downloaded my Chrom mod, you might want to go back and redownload it because I've made improvement to it (tweaks are noted in his description)
Have fun!
Edit : Some people mentionned to me that Lucina Long hair with mask was crashing (seems to be specific to Vbrawl Users. It works fine for me on Project M)
I updated the rar file to include a "low res" version of that variation. It's the exact same as the normal one except that Lucina's body texture is reduced by half to reduce filesize
Use the low res one if you are experimenting crash with this variation



Update 1 (2016-03-02)
1) Added CSP, BP, CI and stock Icons
2) Added HD textures to use with Dolphin HD texture project (they look very good! see new album in screenshot 2)
3) added a new white and gold recolor costume (see new album in screenshot 2)
4) tweaked the old "dolphin version" to now have lower res texture but have full facial expression (the idea is to use it with HD texture now)
5) added One Slot Size mod to all costumes
Since some of the HD textures are shared with the Project M Costume for Wii U Roy, the download include all of them for both costume.
There a lot of stuff in the zip file, make sure to check out the read me file!
Let me know if you have any issues with it
Have fun!
------------------------------------------------------------------------
Smash Wii U's Roy is here!
Video (Thanks to Psycho Hedgie)
As usual, he is not just a direct import from wii U data, I remade all his textures to make him look good in Brawl.
This one was a real challenge mainly because of how ridiculously small the filesize limit is on Roy Project M.
In order to make it work, I decided to create 2 different versions
1) One is the high quality one that has higher res textures and full facial expression that goes over Marth (for vBrawl Users)
2) The other is a much more optimized version for Roy Project M
The 2 big differences between both version is that the Project M Roy version have lower res texture for every textures and he has partial facial expression (his mouth will change when he talks or get damage) but his eyes will never change (no blinking or halfblinking and no eye closing when taking damage)
The project M Roy version is actually so damn close to the filesize limit that I think 2 more byte of filesize would make him crash.
The Marth version has full facial expressions, eyes and mouth.
Both version have all 8 smash wii U recolors, metal shader and yellow final smash eyes.
Both version are quite high poly unfortunately, close in polycount to my Wii U Zero Suit Samus mod, even if I did optimized him a bit. He work perfectly on a high end pc with dolphin but I think he is very likely to lag on Wii console, sorry.
Do not try using the Marth version over Project M Roy. You will crash. The Project M Roy version over Marth probably work but I don't know why you would want to do that..
I scrapped his long bandana since there were no bone to rig it to so it looked not very good. I made him a small one instead which work fine I think
If you have any problems with him, feel free to PM me.
Have fun!
Edit : I fixed it!!! Please redownload! All versions have been modified to fix problems.
There is now 3 versions, I explained the details in the included readme file. Make sure to use the right one
I tested him in dolphin PM 3.6 this time. They were all working fine.
I hope it will work fine for all of you now!
1) Added CSP, BP, CI and stock Icons
2) Added HD textures to use with Dolphin HD texture project (they look very good! see new album in screenshot 2)
3) added a new white and gold recolor costume (see new album in screenshot 2)
4) tweaked the old "dolphin version" to now have lower res texture but have full facial expression (the idea is to use it with HD texture now)
5) added One Slot Size mod to all costumes
Since some of the HD textures are shared with the Project M Costume for Wii U Roy, the download include all of them for both costume.
There a lot of stuff in the zip file, make sure to check out the read me file!
Let me know if you have any issues with it
Have fun!
------------------------------------------------------------------------
Smash Wii U's Roy is here!
Video (Thanks to Psycho Hedgie)
As usual, he is not just a direct import from wii U data, I remade all his textures to make him look good in Brawl.
This one was a real challenge mainly because of how ridiculously small the filesize limit is on Roy Project M.
In order to make it work, I decided to create 2 different versions
1) One is the high quality one that has higher res textures and full facial expression that goes over Marth (for vBrawl Users)
2) The other is a much more optimized version for Roy Project M
The 2 big differences between both version is that the Project M Roy version have lower res texture for every textures and he has partial facial expression (his mouth will change when he talks or get damage) but his eyes will never change (no blinking or halfblinking and no eye closing when taking damage)
The project M Roy version is actually so damn close to the filesize limit that I think 2 more byte of filesize would make him crash.
The Marth version has full facial expressions, eyes and mouth.
Both version have all 8 smash wii U recolors, metal shader and yellow final smash eyes.
Both version are quite high poly unfortunately, close in polycount to my Wii U Zero Suit Samus mod, even if I did optimized him a bit. He work perfectly on a high end pc with dolphin but I think he is very likely to lag on Wii console, sorry.
Do not try using the Marth version over Project M Roy. You will crash. The Project M Roy version over Marth probably work but I don't know why you would want to do that..
I scrapped his long bandana since there were no bone to rig it to so it looked not very good. I made him a small one instead which work fine I think
If you have any problems with him, feel free to PM me.
Have fun!
Edit : I fixed it!!! Please redownload! All versions have been modified to fix problems.
There is now 3 versions, I explained the details in the included readme file. Make sure to use the right one
I tested him in dolphin PM 3.6 this time. They were all working fine.
I hope it will work fine for all of you now!



Update4: Updated char lighting thanks to Jaystring
Update3: Collision fixed in Omega. Versions optimized for Brawl!
Update2: Camera and death boundaries changed on regular version!
Update: Lighting and specs updated!!
Regular version by me, and Omega version by Edwguard Flows with fixes and changes by me.
The omega version goes in STGFINAL.pac (Wifi Safe)
Comes with BRSTM, SSS icons, .rel files, and of course, stage files!
Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
Update3: Collision fixed in Omega. Versions optimized for Brawl!
Update2: Camera and death boundaries changed on regular version!
Update: Lighting and specs updated!!
Regular version by me, and Omega version by Edwguard Flows with fixes and changes by me.
The omega version goes in STGFINAL.pac (Wifi Safe)
Comes with BRSTM, SSS icons, .rel files, and of course, stage files!
Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy



With KTH's permission, I uploaded an updated version of his Tails mod. His Tails mod was very great but I had some issues with it that I decided to fix myself. Basically, I re-exported his mod back to 3dsmax and did the following :
1) Re-rigged it back to default Brawl Sonic squeleton
2) Optimised the skinning quite a lot to fix crash issues I had when I tried to add new stuff in the pac file of the original model
3) repainted some details on Tails' textures
4) brought back Sonic's materials and Shaders on Tails. His Fur now has a small glow like Brawl Sonic's fur, his eyes are reflextive as well like Sonic and the red part of his shoes shine like Sonic.
Like all my other mods, Tails has moving eyes, metal box shader and facial expressions.
Also, Thanks to Kuro who was kind enough to make renders of the mod, I've included 2 sets of CSP! The first one I made myself and the second set is Kuro's set of CSP!
Let me know if you find any issues!
Enjoy!
KTH's original Tails mod is Here :
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205925
1) Re-rigged it back to default Brawl Sonic squeleton
2) Optimised the skinning quite a lot to fix crash issues I had when I tried to add new stuff in the pac file of the original model
3) repainted some details on Tails' textures
4) brought back Sonic's materials and Shaders on Tails. His Fur now has a small glow like Brawl Sonic's fur, his eyes are reflextive as well like Sonic and the red part of his shoes shine like Sonic.
Like all my other mods, Tails has moving eyes, metal box shader and facial expressions.
Also, Thanks to Kuro who was kind enough to make renders of the mod, I've included 2 sets of CSP! The first one I made myself and the second set is Kuro's set of CSP!
Let me know if you find any issues!
Enjoy!
KTH's original Tails mod is Here :
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205925



Finally, After thousands and thousands of requests for him, here he is!
Hyrule Warriors Ganondorf!
It took a totally crazy amount of time to optimize him enough to make him work in Brawl/project M
I hope you enjoy it!!
There's a lot of content in the download link:
- 35 costumes/recolors in total (HW costume, OOT costume, TP costume etc). you can see all of them in the image gallery
- 2 full sets of Cosmetics to choose (thanks to Kuro for the 2nd set)
-HD texture in PNG or DDS for about all texture and icons.
- The PM 3.6 moveset edited to have either Hyrule Warrior Sword or Hyrule Warrior Trident instead of the Twilight Princess sword.
The default HW costumes and recolors comes with 2 variants, a Wii version and a dolphin version. check the readme file to get the details of which one you should use.
All models come with everything you should expect from one of my release (facial expressions, moving eyes, metal shaders, custom edited "Braw-i-fied" textures, etc.)
Thanks to Kuro for helping me out with the mod.
He did his own set of Cosmetics that you can choose, he did 4 recolors for Ganondorf :
- HW 10 (Pink): Hot 80’s Pink style
- HW 11 (Yellow/Gilgamesh): Blond, Royalty Gold, Red Skirt
- HW 12 (Purple Galaxy): A purple style, with a twist.
- HW 13 (Hyrule Warrior Legends Phantom Ganon recolor): Straight from the game.
He also helped me polish the metal materials on all the costumes and he took care of the image gallery upload and Brawlvault Banner!
His Cosmetics feature the sword, so it might be wise to set up the FitGanon so that TP and HW Ganondorf has the HW Sword. This is a Hyrule Warriors Modset anyways.
If you find any issues with the mod, please let me know and I'll try to get those fixed!
Credits goes to the project M team for the OOT body, to Project Ganondorf's PSA models for the Adult OOT cape and to HowDoISpaceJam for the Young OOT costume tiny cape (taken from the Phantom ganon mod)
Enjoy!
~~~~ Edit :
Shaders for metals been fixed. It now does the proper flishy flashy stuff. I accidentally used the wrong colours in the shaders, that messed up the flishy flashy stuff.
------- Mirrors -----------------------------------------------
Dropbox :
https://www.dropbox.com/s/umjax4vlzcplr8q/HW%20Ganondorf%20by%20Jaystring%2CKuro.rar?dl=0
Mediafire :
http://www.mediafire.com/file/64bczpej844575e/HW_Ganondorf_by_Jaystring%2CKuro.rar
Hyrule Warriors Ganondorf!
It took a totally crazy amount of time to optimize him enough to make him work in Brawl/project M
I hope you enjoy it!!
There's a lot of content in the download link:
- 35 costumes/recolors in total (HW costume, OOT costume, TP costume etc). you can see all of them in the image gallery
- 2 full sets of Cosmetics to choose (thanks to Kuro for the 2nd set)
-HD texture in PNG or DDS for about all texture and icons.
- The PM 3.6 moveset edited to have either Hyrule Warrior Sword or Hyrule Warrior Trident instead of the Twilight Princess sword.
The default HW costumes and recolors comes with 2 variants, a Wii version and a dolphin version. check the readme file to get the details of which one you should use.
All models come with everything you should expect from one of my release (facial expressions, moving eyes, metal shaders, custom edited "Braw-i-fied" textures, etc.)
Thanks to Kuro for helping me out with the mod.
He did his own set of Cosmetics that you can choose, he did 4 recolors for Ganondorf :
- HW 10 (Pink): Hot 80’s Pink style
- HW 11 (Yellow/Gilgamesh): Blond, Royalty Gold, Red Skirt
- HW 12 (Purple Galaxy): A purple style, with a twist.
- HW 13 (Hyrule Warrior Legends Phantom Ganon recolor): Straight from the game.
He also helped me polish the metal materials on all the costumes and he took care of the image gallery upload and Brawlvault Banner!
His Cosmetics feature the sword, so it might be wise to set up the FitGanon so that TP and HW Ganondorf has the HW Sword. This is a Hyrule Warriors Modset anyways.
If you find any issues with the mod, please let me know and I'll try to get those fixed!
Credits goes to the project M team for the OOT body, to Project Ganondorf's PSA models for the Adult OOT cape and to HowDoISpaceJam for the Young OOT costume tiny cape (taken from the Phantom ganon mod)
Enjoy!
~~~~ Edit :
Shaders for metals been fixed. It now does the proper flishy flashy stuff. I accidentally used the wrong colours in the shaders, that messed up the flishy flashy stuff.
------- Mirrors -----------------------------------------------
Dropbox :
https://www.dropbox.com/s/umjax4vlzcplr8q/HW%20Ganondorf%20by%20Jaystring%2CKuro.rar?dl=0
Mediafire :
http://www.mediafire.com/file/64bczpej844575e/HW_Ganondorf_by_Jaystring%2CKuro.rar




Update 4 (2016-03-14)
1) Added CSP, BP, CI and stock Icons
2) Added HD textures to use with Dolphin HD texture project
3) Added a new white recolor (screenshot 2 to see new gallery)
Since some of the HD textures are shared with the Brawl Costume for Wii U Marth, the download include all of them for both costume.
Let me know if you have any issues with it
Have fun!
------------------------------------------------------------
Update 3 : Created a more optimized version of the mod to fix crashing in long matches and cause less lag.
I made a very interesting discovery about the importance of the "NumNodes" value in brawlbox that has limitation that I didn't know about before.
If you want to know more about this, I made a detailed explication inside the read me file of the mod.
-------------------------
Update 2 : Made some modifications in order to fix random crash on Wii with final smash. Please re-download if you had crash problems with him.
-------------------------
Update 1 : All reported bugs have been fix!
1) fix sword having weird texture in aether, great aether and final smash animation
2) fixed sword position in Wii U Ike's hand to be exactly over Brawl Ike Sword position to allow properly placed spawning of Slash FX
3) tweaked skinning of right arm to deform better in slashing animation
-------------------------------------------
It's now Wii U Ike's turn to get ported to Brawl/project M!!
Just like my other mods, I worked hard on redoing all his textures to look good in Brawl and he comes with all his Wii U recolors and has moving eyes, facial expression, yellow eyes, metal shaders, etc
He's about as much high poly as my Wii U Roy so expect the same kind of performance with him on Wii as Wii U Roy.
I fully tested him on dolphin with project M 3.6b. He was working perfectly fine but don't hesitate to send me a PM if you have any issues with him!
Have fun!
1) Added CSP, BP, CI and stock Icons
2) Added HD textures to use with Dolphin HD texture project
3) Added a new white recolor (screenshot 2 to see new gallery)
Since some of the HD textures are shared with the Brawl Costume for Wii U Marth, the download include all of them for both costume.
Let me know if you have any issues with it
Have fun!
------------------------------------------------------------
Update 3 : Created a more optimized version of the mod to fix crashing in long matches and cause less lag.
I made a very interesting discovery about the importance of the "NumNodes" value in brawlbox that has limitation that I didn't know about before.
If you want to know more about this, I made a detailed explication inside the read me file of the mod.
-------------------------
Update 2 : Made some modifications in order to fix random crash on Wii with final smash. Please re-download if you had crash problems with him.
-------------------------
Update 1 : All reported bugs have been fix!
1) fix sword having weird texture in aether, great aether and final smash animation
2) fixed sword position in Wii U Ike's hand to be exactly over Brawl Ike Sword position to allow properly placed spawning of Slash FX
3) tweaked skinning of right arm to deform better in slashing animation
-------------------------------------------
It's now Wii U Ike's turn to get ported to Brawl/project M!!
Just like my other mods, I worked hard on redoing all his textures to look good in Brawl and he comes with all his Wii U recolors and has moving eyes, facial expression, yellow eyes, metal shaders, etc
He's about as much high poly as my Wii U Roy so expect the same kind of performance with him on Wii as Wii U Roy.
I fully tested him on dolphin with project M 3.6b. He was working perfectly fine but don't hesitate to send me a PM if you have any issues with him!
Have fun!




Update 4 (09-01-2016) :
1) added CSP, BP and Stock Icons
2) added HD textures to use with Dolphin HD texture project
3) added a OneslotSizeMod of the Roy Version to make Chrom the same size as his Marth Version
Since Roy in PM is supposed to be a teenager, he's less tall that Marth which made Chrom look really small with my mod. The Oneslotsizemod version fix this issue by making Chrom the same size as Marth but also comes with the negative of using a sizemod :
1) There's a slight visual bug with Chrom when grabing ledges (his hands are misplaced).
2) Chrom looses his yellow eyes when getting the final smash ball
3) There's indeed a tiny gameplay difference by scaling him because his attack reach and jump height are extended a small bit. For competitive stuff, stick with the not scaled.
----------------------------------------------------------------
Update 3 : made some updates to my Chrom mod :
1) optimized the rigging (improve performance and fix crashing in really long matches)
2) downscale slightly the texture to have a lower filesize and fix crashing in long matches
3) remove the "low res" version, it became obsolete because of optimization I made to the normal version to fix crashing
4) Made an update to the main body textures to have him colored more faithful to his original color (made the blue part of his costume more dark)
Here's a new gallery picture :
http://imgur.com/a/lOfFD
----------------------------------------------------------------
Edit 2 : added a new version to be used on Project M Roy. See Read me for details
----------------------------------------------------------------
Soo, I'm starting Smash Wii U Fire Emblem character import with a particular character that was unfortunately not playable in Smash 4.
Chrom will now be playable in Brawl/project M as a Marth Skin!
The same way I did with my other mods, He has completely redone textures to look good in brawl, has facial expression, moving eyes, yellow eyes, metal box shader, his own sword, etc
He is intended to be a one-slot Marth Costume so I did no recolors.
Good news for Wii users this time, I think he should work not bad on wii console since he is not that much more high poly than Default Brawl Marth.
I tested him only on dolphin project M when I made him but I think he will work on console and/or Brawl as well
I think he should work on Project M Roy as well. to be tested.
Have fun!
----------------------------------------------------------------
EDIT : I made some improvement and bug fix on Chrom. Re-download if you want them
1) Since Lucina has the same sword and the version I made on Lucina looked better, I improved Chrom's sword to look like Lucina's metallic shader.
2) I made a mistake on what I thought was the filesize limit on Marth which uselessly force me to downgrade some textures. I fix it and upped the texture quality on some part (hairs and shoulder pads)
3) I reskin the left metal shoulder pad to be more accurate like they are supposed to be. (they are supposed to follow Chrom's arm and not stay in the air like on my first version)
4) I fix some minor skinning bug that I found
5) I improved the inside of the mouth texture to make it darker.
1) added CSP, BP and Stock Icons
2) added HD textures to use with Dolphin HD texture project
3) added a OneslotSizeMod of the Roy Version to make Chrom the same size as his Marth Version
Since Roy in PM is supposed to be a teenager, he's less tall that Marth which made Chrom look really small with my mod. The Oneslotsizemod version fix this issue by making Chrom the same size as Marth but also comes with the negative of using a sizemod :
1) There's a slight visual bug with Chrom when grabing ledges (his hands are misplaced).
2) Chrom looses his yellow eyes when getting the final smash ball
3) There's indeed a tiny gameplay difference by scaling him because his attack reach and jump height are extended a small bit. For competitive stuff, stick with the not scaled.
----------------------------------------------------------------
Update 3 : made some updates to my Chrom mod :
1) optimized the rigging (improve performance and fix crashing in really long matches)
2) downscale slightly the texture to have a lower filesize and fix crashing in long matches
3) remove the "low res" version, it became obsolete because of optimization I made to the normal version to fix crashing
4) Made an update to the main body textures to have him colored more faithful to his original color (made the blue part of his costume more dark)
Here's a new gallery picture :
http://imgur.com/a/lOfFD
----------------------------------------------------------------
Edit 2 : added a new version to be used on Project M Roy. See Read me for details
----------------------------------------------------------------
Soo, I'm starting Smash Wii U Fire Emblem character import with a particular character that was unfortunately not playable in Smash 4.
Chrom will now be playable in Brawl/project M as a Marth Skin!
The same way I did with my other mods, He has completely redone textures to look good in brawl, has facial expression, moving eyes, yellow eyes, metal box shader, his own sword, etc
He is intended to be a one-slot Marth Costume so I did no recolors.
Good news for Wii users this time, I think he should work not bad on wii console since he is not that much more high poly than Default Brawl Marth.
I tested him only on dolphin project M when I made him but I think he will work on console and/or Brawl as well
I think he should work on Project M Roy as well. to be tested.
Have fun!
----------------------------------------------------------------
EDIT : I made some improvement and bug fix on Chrom. Re-download if you want them
1) Since Lucina has the same sword and the version I made on Lucina looked better, I improved Chrom's sword to look like Lucina's metallic shader.
2) I made a mistake on what I thought was the filesize limit on Marth which uselessly force me to downgrade some textures. I fix it and upped the texture quality on some part (hairs and shoulder pads)
3) I reskin the left metal shoulder pad to be more accurate like they are supposed to be. (they are supposed to follow Chrom's arm and not stay in the air like on my first version)
4) I fix some minor skinning bug that I found
5) I improved the inside of the mouth texture to make it darker.




------ Update (2016-07-31)-------
Added Kuro's CSPs and HD CSPs to the pack
------Update 2 ( 23 Jul 2016)---------------
- fix all blue eyes glow when grabbing for all costumes
- optimized all models for better filesize
- updated all CSPs (that was to have them fit with the Pokken shadow Mewtwo's mod CSPs that has a seperate release on Brawlvault).
- Added HD textures to all models (included the pokken shadow Mewtwo textures that you can find on Brawlvault)
- fix the model based on Theytah's Shadow Mewtwo skin for project M Mewtwo. ajusted the eyes to look similar to his export
------Update 1 ( 22 Nov 2015)---------------
added 1 new recolor inspired from PM shadow mewtwo from Theytah
added CSP, BP, icons, stock icons etc. included the regular version and the HD version to use with the HD retexture project.
------------------------------------------------------------
Here is Wii U Mewtwo ported to project M!!
He's designed to go over PM Mewtwo.
As usual, I worked hard on redoing all his textures to look good in Brawl and he comes with all his Wii U recolors, his project M recolors and armor versions (they are a bit tweaked to fit the new model) and has moving eyes, facial expression, yellow eyes, metal shaders, etc
I've even included some original versions like armor versions without helmet and a dark Mewtwo skin (black texture with a heavy rim light + blue glowing eyes). You can see all of them in the image gallery (3rd screenshot in the link)
I've took the liberty also to use the dark purple mewtwo with his red and black project M armor version. I liked the way he looked that way. If you want it exactly like in project M, you can take the texture of the other model and import it back on his black and red armor .pac.
My original dark mewtwo version (C09) purposely doesn't have any facial expression and yellow eyes. He's super evil and never blinks!
I fully tested him on dolphin with project M 3.6. He was working perfectly fine but don't hesitate to send me a PM if you have any issues with him!
Seeing as he isn't super high poly and pretty comparable to Project M's original model, I think he is safe to use with Wii and should not cause lag!
Have fun!
Credits to project M team for the armor model and textures, the materials and shaders of Project M Mewtwo.
Added Kuro's CSPs and HD CSPs to the pack
------Update 2 ( 23 Jul 2016)---------------
- fix all blue eyes glow when grabbing for all costumes
- optimized all models for better filesize
- updated all CSPs (that was to have them fit with the Pokken shadow Mewtwo's mod CSPs that has a seperate release on Brawlvault).
- Added HD textures to all models (included the pokken shadow Mewtwo textures that you can find on Brawlvault)
- fix the model based on Theytah's Shadow Mewtwo skin for project M Mewtwo. ajusted the eyes to look similar to his export
------Update 1 ( 22 Nov 2015)---------------
added 1 new recolor inspired from PM shadow mewtwo from Theytah
added CSP, BP, icons, stock icons etc. included the regular version and the HD version to use with the HD retexture project.
------------------------------------------------------------
Here is Wii U Mewtwo ported to project M!!
He's designed to go over PM Mewtwo.
As usual, I worked hard on redoing all his textures to look good in Brawl and he comes with all his Wii U recolors, his project M recolors and armor versions (they are a bit tweaked to fit the new model) and has moving eyes, facial expression, yellow eyes, metal shaders, etc
I've even included some original versions like armor versions without helmet and a dark Mewtwo skin (black texture with a heavy rim light + blue glowing eyes). You can see all of them in the image gallery (3rd screenshot in the link)
I've took the liberty also to use the dark purple mewtwo with his red and black project M armor version. I liked the way he looked that way. If you want it exactly like in project M, you can take the texture of the other model and import it back on his black and red armor .pac.
My original dark mewtwo version (C09) purposely doesn't have any facial expression and yellow eyes. He's super evil and never blinks!
I fully tested him on dolphin with project M 3.6. He was working perfectly fine but don't hesitate to send me a PM if you have any issues with him!
Seeing as he isn't super high poly and pretty comparable to Project M's original model, I think he is safe to use with Wii and should not cause lag!
Have fun!
Credits to project M team for the armor model and textures, the materials and shaders of Project M Mewtwo.







Update: Char lighting updated thanks to Jaystring.
May cause lag in 4p matches with high poly imported characters!! USE WITH CAUTION!
Comes with SSS icons, 2 brstm's, 2 .rel files, and 3 different stage layouts.
-Regular Version
-Omega Version
-Platform Version
Please enjoy Suzaku Castle!
Follow me on facebook!
facebook.com/DMNSLYRX8
May cause lag in 4p matches with high poly imported characters!! USE WITH CAUTION!
Comes with SSS icons, 2 brstm's, 2 .rel files, and 3 different stage layouts.
-Regular Version
-Omega Version
-Platform Version
Please enjoy Suzaku Castle!
Follow me on facebook!
facebook.com/DMNSLYRX8




Update 1 (2016-03-01)
1) Added CSP, BP, CI and stock Icons
2) Added HD textures to use with Dolphin HD texture project
3) tweaked the white recolor to look better (screenshot 2)
Since some of the HD textures are shared with the Brawl Costume for Wii U Marth, the download include all of them for both costume.
Let me know if you have any issues with it
Have fun!
------------------------------------------------------------
Finally Wii U Marth gets ported to Brawl/project M!!
As usual, I worked hard on redoing all his textures to look good in Brawl and he comes with all his Wii U recolors and has moving eyes, facial expression, yellow eyes, metal shaders, etc
He's on the high side poly wise so expect the same kind of performance with him on Wii as Wii U Ike.
I fully tested him on dolphin with project M 3.6. He was working perfectly fine but don't hesitate to send me a PM if you have any issues with him!
He should work for vBrawl as well.
Have fun!
1) Added CSP, BP, CI and stock Icons
2) Added HD textures to use with Dolphin HD texture project
3) tweaked the white recolor to look better (screenshot 2)
Since some of the HD textures are shared with the Brawl Costume for Wii U Marth, the download include all of them for both costume.
Let me know if you have any issues with it
Have fun!
------------------------------------------------------------
Finally Wii U Marth gets ported to Brawl/project M!!
As usual, I worked hard on redoing all his textures to look good in Brawl and he comes with all his Wii U recolors and has moving eyes, facial expression, yellow eyes, metal shaders, etc
He's on the high side poly wise so expect the same kind of performance with him on Wii as Wii U Ike.
I fully tested him on dolphin with project M 3.6. He was working perfectly fine but don't hesitate to send me a PM if you have any issues with him!
He should work for vBrawl as well.
Have fun!



Update 1 (07-02-2016)
1) Added CSP, BP, CI and stock Icons
2) Added HD textures to use with Dolphin HD texture project
------------------------------------------------------------
Here's Megaman X from Wii U Megaman's final smash
As usual, I worked hard on redoing all his textures to look good in Brawl and he comes with 8 recolors that correspond to each of his Megaman X 1 power ups.
Because of Brawl Samus's limitation, He couldn't have facial expression and moving eyes.
His yellow eyes doesn't work as well because he has a one-slot size mod applied to him to make him the right size.
I fully tested him on dolphin with project M 3.6. He was working perfectly fine but don't hesitate to send me a PM if you have any issues with him!
He's not that high res which should make him pretty safe for Wii use and not cause lag.
Have fun!
1) Added CSP, BP, CI and stock Icons
2) Added HD textures to use with Dolphin HD texture project
------------------------------------------------------------
Here's Megaman X from Wii U Megaman's final smash
As usual, I worked hard on redoing all his textures to look good in Brawl and he comes with 8 recolors that correspond to each of his Megaman X 1 power ups.
Because of Brawl Samus's limitation, He couldn't have facial expression and moving eyes.
His yellow eyes doesn't work as well because he has a one-slot size mod applied to him to make him the right size.
I fully tested him on dolphin with project M 3.6. He was working perfectly fine but don't hesitate to send me a PM if you have any issues with him!
He's not that high res which should make him pretty safe for Wii use and not cause lag.
Have fun!



Update 3 (1 Nov 2016) : The mod was crashing on Dolphin 5.0 so I gave both Captains a Big optimization pass
- Remove a tons of polygons on both model and their pikmin
- Remade a new material for Cap Toadette's diamond. The old one was causing issues on dolphin 5.0
- Reduce texture size a bit to lower filesize
- Added HD textures to compensate for texture lost on dolphin
Essentially this is a big improved version over my old version.
If you were using it before, I strongly recommend upgrading to this version.
--------------------------------------------------------
Update 2 (22 Nov 2015) : added icons and included a modified "FitPikmin.pac" to remove glow antenna (for PM 3.6). The modified FitPikmin.pac will remove the glow for all costumes
more info in the readme.txt in "Remove_Glow" folder
--------------------------------------------------------
Update 1 : reduce some textures size on Cap Toad and Cap Toadette which were uselessly big to reduce filesize in an attempt to fix crashing on project M on Wii U
--------------------------------------------------------
Soo, I decided it was time to share some of the mods I have been doing for Brawl/Project M
I'll start with Captain Toad and Captain Toadette for Olimar! They both come from their Wii U model that I retextured myself because Wii U model that has normal maps and advanced shaders don't work very well in brawl without texture work.
Toad has colored radishes as Pikmin and Toadette has colored diamonds.
They both have One-Slot size mod that doesn't need any change to the fitmotion file (I found a way to scale model that doesn't have EyeyellowM bone using a renamed YRotN bone.) it seem to work fine, I haven't encountered any bugs except the edge grab that is not at the right position (the same bug happen too with the EyeyellowM resize method).
Please used them on costume 07 to 09 (with Cbliss) to make Olimar's glow dissapear. I did not modified the antenna glow bone because it would break the entry animation with the spaceship and I never found another way to fix it.
I don't test my mod on Wii, I use only dolphin so I have no Idea if they work on Wii, sorry.
Have fun!
- Remove a tons of polygons on both model and their pikmin
- Remade a new material for Cap Toadette's diamond. The old one was causing issues on dolphin 5.0
- Reduce texture size a bit to lower filesize
- Added HD textures to compensate for texture lost on dolphin
Essentially this is a big improved version over my old version.
If you were using it before, I strongly recommend upgrading to this version.
--------------------------------------------------------
Update 2 (22 Nov 2015) : added icons and included a modified "FitPikmin.pac" to remove glow antenna (for PM 3.6). The modified FitPikmin.pac will remove the glow for all costumes
more info in the readme.txt in "Remove_Glow" folder
--------------------------------------------------------
Update 1 : reduce some textures size on Cap Toad and Cap Toadette which were uselessly big to reduce filesize in an attempt to fix crashing on project M on Wii U
--------------------------------------------------------
Soo, I decided it was time to share some of the mods I have been doing for Brawl/Project M
I'll start with Captain Toad and Captain Toadette for Olimar! They both come from their Wii U model that I retextured myself because Wii U model that has normal maps and advanced shaders don't work very well in brawl without texture work.
Toad has colored radishes as Pikmin and Toadette has colored diamonds.
They both have One-Slot size mod that doesn't need any change to the fitmotion file (I found a way to scale model that doesn't have EyeyellowM bone using a renamed YRotN bone.) it seem to work fine, I haven't encountered any bugs except the edge grab that is not at the right position (the same bug happen too with the EyeyellowM resize method).
Please used them on costume 07 to 09 (with Cbliss) to make Olimar's glow dissapear. I did not modified the antenna glow bone because it would break the entry animation with the spaceship and I never found another way to fix it.
I don't test my mod on Wii, I use only dolphin so I have no Idea if they work on Wii, sorry.
Have fun!






Update #6 Attempt At Balance, Plus Voice
Changes listed in the .txt file
Video: https://youtu.be/f5b13dkVGJI
A reimagining of the Lucina PSA, this version is P:M only
Brawl version coming soon
Complete with new animations, cleaned up animations, new physics, new mechanics etc. Most everything listed in the .txt files.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note: This pack uses Kuro's Curvy Edition Lucina. I believe therefore if you dislike Lucina having A-cups, then you can easily use the non-curvy set of cosmetics Kuro has Jaystrings costumes. Just pay attention on how the costume layout is to begin with, so they match.
Changes listed in the .txt file
Video: https://youtu.be/f5b13dkVGJI
A reimagining of the Lucina PSA, this version is P:M only
Brawl version coming soon
Complete with new animations, cleaned up animations, new physics, new mechanics etc. Most everything listed in the .txt files.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note: This pack uses Kuro's Curvy Edition Lucina. I believe therefore if you dislike Lucina having A-cups, then you can easily use the non-curvy set of cosmetics Kuro has Jaystrings costumes. Just pay attention on how the costume layout is to begin with, so they match.



Update 1 (2015-12-12)
A lot of new stuff so I suggest to redownload it if you liked the first version.
- Added a readme file
- Added all Wii U recolors + Captain N recolor and Gold Amiibo Recolor
- Added a completely new and fully rigged Protoman Costume
- Rigged all costume's jaw so now Megaman has a moving mouth
- fixed skinning a bit on megaman
- Added CSPs and icons.
- Added a file that remove the blue glow effect of Lucario's hands without completely removing the feedback when your energy balls are full. for project M 3.6. more details in the readme file.
------------------------------------------------------------------------
So here is Megaman's Smash Wii U model on Lucario!
Again, I re-textured it completely myself because normal maps and smash Wii U's shaders don't work in Brawl. I tried to make him blend in as much as possible with Brawl's character.
He use a OneSlot Size mod so doesn't need any modification to his fitmotion.pac.
I applied a modified version of samus's metal material to his metallic parts so they shine a little bit. I think they look good in game.
His feet are not exactly perfect you will see and that is because of Lucario's animation. It's pretty minor, I don't think it's noticable during gameplay
There is also a minor bug with Item not exactly being in his hands. This is because of how I choose to rig the character. I know it's not perfect but I think in-game it's not really noticeable and I don't think it can be fixed without modifying the animation skeleton.
I didn't wanted to shrink his arms to lucario's skeleton, it would have looked weird.
I didn't do any of the recolors. feel free to do them if you want.
I don't test my mod on Wii, I use only dolphin so I have no idea if they work on Wii, sorry.
I also only tested him in project M.
Have fun!
A lot of new stuff so I suggest to redownload it if you liked the first version.
- Added a readme file
- Added all Wii U recolors + Captain N recolor and Gold Amiibo Recolor
- Added a completely new and fully rigged Protoman Costume
- Rigged all costume's jaw so now Megaman has a moving mouth
- fixed skinning a bit on megaman
- Added CSPs and icons.
- Added a file that remove the blue glow effect of Lucario's hands without completely removing the feedback when your energy balls are full. for project M 3.6. more details in the readme file.
------------------------------------------------------------------------
So here is Megaman's Smash Wii U model on Lucario!
Again, I re-textured it completely myself because normal maps and smash Wii U's shaders don't work in Brawl. I tried to make him blend in as much as possible with Brawl's character.
He use a OneSlot Size mod so doesn't need any modification to his fitmotion.pac.
I applied a modified version of samus's metal material to his metallic parts so they shine a little bit. I think they look good in game.
His feet are not exactly perfect you will see and that is because of Lucario's animation. It's pretty minor, I don't think it's noticable during gameplay
There is also a minor bug with Item not exactly being in his hands. This is because of how I choose to rig the character. I know it's not perfect but I think in-game it's not really noticeable and I don't think it can be fixed without modifying the animation skeleton.
I didn't wanted to shrink his arms to lucario's skeleton, it would have looked weird.
I didn't do any of the recolors. feel free to do them if you want.
I don't test my mod on Wii, I use only dolphin so I have no idea if they work on Wii, sorry.
I also only tested him in project M.
Have fun!



It's Snake's secret tuxedo costume from Metal Gear Solid! This includes two versions - one based on Solid Snake and another based on Big Boss.
http://smashboards.com/threads/the-smash-3c-project.383581/
http://smashboards.com/threads/the-smash-3c-project.383581/



Dolphin version: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209137
Album: http://imgur.com/a/mlE14
This is Jaystring's Smash U Roy import, optimized for use on the Wii. Lowered his tricount to 12k, upped the texture resolution, and modified the specs slightly on his armor and sword. Tourney safe and lag-free with 4 on-screen.
Album: http://imgur.com/a/mlE14
This is Jaystring's Smash U Roy import, optimized for use on the Wii. Lowered his tricount to 12k, upped the texture resolution, and modified the specs slightly on his armor and sword. Tourney safe and lag-free with 4 on-screen.



--------- Update 1 (2016-07-25) ------------------------------------
Added Regular and HD CSP, BP, SI and CI
Screenshots : http://imgur.com/a/9sjcK
---------------------------------------------------------------------------
Dante from DMC3!
He comes with 4 costumes
1) his DMC 1 costume (with Force Edge)
2) his DMC 3 costume (with awakened Rebellion)
3) his DMC1 costume without coat (with Force Edge)
4) his DMC 3 shirtless costume (with unawakened Rebellion)
He has moving eyes, facial expression and has a one-slot size mod to have him scale correctly compare to the rest of the characters. I've also included the not scaled version for people who want it.
His yellow eyes only works when not using the sizemod version.
They are all quite low poly, They should be perfectly fine for wii Users.
I fully tested them on dolphin with project M 3.6. They were working perfectly fine but don't hesitate to send me a PM if you have any issues with them!
Have Fun!
Added Regular and HD CSP, BP, SI and CI
Screenshots : http://imgur.com/a/9sjcK
---------------------------------------------------------------------------
Dante from DMC3!
He comes with 4 costumes
1) his DMC 1 costume (with Force Edge)
2) his DMC 3 costume (with awakened Rebellion)
3) his DMC1 costume without coat (with Force Edge)
4) his DMC 3 shirtless costume (with unawakened Rebellion)
He has moving eyes, facial expression and has a one-slot size mod to have him scale correctly compare to the rest of the characters. I've also included the not scaled version for people who want it.
His yellow eyes only works when not using the sizemod version.
They are all quite low poly, They should be perfectly fine for wii Users.
I fully tested them on dolphin with project M 3.6. They were working perfectly fine but don't hesitate to send me a PM if you have any issues with them!
Have Fun!






Update 1 (07-02-2016)
1) Added CSP, BP, CI and stock Icons
2) Added HD textures to use with Dolphin HD texture project
------------------------------------------------------------
Here's Megaman X in his Full X1 Armor.
This model is based on Wii U Megaman X that I heavily modified. His hole armor is an entirely custom model I've modeled and textured myself.
Just like my regular Wii U Megaman X Mod, Full Armor X comes with 8 recolors of all his X1 power ups.
Because of Brawl Samus's limitation, He couldn't have facial expression and moving eyes.
His yellow eyes doesn't work as well because he has a one-slot size mod applied to him to make him the right size.
I fully tested him on dolphin with project M 3.6. He was working perfectly fine but don't hesitate to send me a PM if you have any issues with him!
He's not that high res which should make him pretty safe for Wii use and not cause lag.
Have fun!
1) Added CSP, BP, CI and stock Icons
2) Added HD textures to use with Dolphin HD texture project
------------------------------------------------------------
Here's Megaman X in his Full X1 Armor.
This model is based on Wii U Megaman X that I heavily modified. His hole armor is an entirely custom model I've modeled and textured myself.
Just like my regular Wii U Megaman X Mod, Full Armor X comes with 8 recolors of all his X1 power ups.
Because of Brawl Samus's limitation, He couldn't have facial expression and moving eyes.
His yellow eyes doesn't work as well because he has a one-slot size mod applied to him to make him the right size.
I fully tested him on dolphin with project M 3.6. He was working perfectly fine but don't hesitate to send me a PM if you have any issues with him!
He's not that high res which should make him pretty safe for Wii use and not cause lag.
Have fun!
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010