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Update 4 (09-01-2016) :
1) added CSP, BP and Stock Icons
2) added HD textures to use with Dolphin HD texture project
3) added a OneslotSizeMod of the Roy Version to make Chrom the same size as his Marth Version
Since Roy in PM is supposed to be a teenager, he's less tall that Marth which made Chrom look really small with my mod. The Oneslotsizemod version fix this issue by making Chrom the same size as Marth but also comes with the negative of using a sizemod :
1) There's a slight visual bug with Chrom when grabing ledges (his hands are misplaced).
2) Chrom looses his yellow eyes when getting the final smash ball
3) There's indeed a tiny gameplay difference by scaling him because his attack reach and jump height are extended a small bit. For competitive stuff, stick with the not scaled.
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Update 3 : made some updates to my Chrom mod :
1) optimized the rigging (improve performance and fix crashing in really long matches)
2) downscale slightly the texture to have a lower filesize and fix crashing in long matches
3) remove the "low res" version, it became obsolete because of optimization I made to the normal version to fix crashing
4) Made an update to the main body textures to have him colored more faithful to his original color (made the blue part of his costume more dark)
Here's a new gallery picture :
http://imgur.com/a/lOfFD
----------------------------------------------------------------
Edit 2 : added a new version to be used on Project M Roy. See Read me for details
----------------------------------------------------------------
Soo, I'm starting Smash Wii U Fire Emblem character import with a particular character that was unfortunately not playable in Smash 4.
Chrom will now be playable in Brawl/project M as a Marth Skin!
The same way I did with my other mods, He has completely redone textures to look good in brawl, has facial expression, moving eyes, yellow eyes, metal box shader, his own sword, etc
He is intended to be a one-slot Marth Costume so I did no recolors.
Good news for Wii users this time, I think he should work not bad on wii console since he is not that much more high poly than Default Brawl Marth.
I tested him only on dolphin project M when I made him but I think he will work on console and/or Brawl as well
I think he should work on Project M Roy as well. to be tested.
Have fun!
----------------------------------------------------------------
EDIT : I made some improvement and bug fix on Chrom. Re-download if you want them
1) Since Lucina has the same sword and the version I made on Lucina looked better, I improved Chrom's sword to look like Lucina's metallic shader.
2) I made a mistake on what I thought was the filesize limit on Marth which uselessly force me to downgrade some textures. I fix it and upped the texture quality on some part (hairs and shoulder pads)
3) I reskin the left metal shoulder pad to be more accurate like they are supposed to be. (they are supposed to follow Chrom's arm and not stay in the air like on my first version)
4) I fix some minor skinning bug that I found
5) I improved the inside of the mouth texture to make it darker.
1) added CSP, BP and Stock Icons
2) added HD textures to use with Dolphin HD texture project
3) added a OneslotSizeMod of the Roy Version to make Chrom the same size as his Marth Version
Since Roy in PM is supposed to be a teenager, he's less tall that Marth which made Chrom look really small with my mod. The Oneslotsizemod version fix this issue by making Chrom the same size as Marth but also comes with the negative of using a sizemod :
1) There's a slight visual bug with Chrom when grabing ledges (his hands are misplaced).
2) Chrom looses his yellow eyes when getting the final smash ball
3) There's indeed a tiny gameplay difference by scaling him because his attack reach and jump height are extended a small bit. For competitive stuff, stick with the not scaled.
----------------------------------------------------------------
Update 3 : made some updates to my Chrom mod :
1) optimized the rigging (improve performance and fix crashing in really long matches)
2) downscale slightly the texture to have a lower filesize and fix crashing in long matches
3) remove the "low res" version, it became obsolete because of optimization I made to the normal version to fix crashing
4) Made an update to the main body textures to have him colored more faithful to his original color (made the blue part of his costume more dark)
Here's a new gallery picture :
http://imgur.com/a/lOfFD
----------------------------------------------------------------
Edit 2 : added a new version to be used on Project M Roy. See Read me for details
----------------------------------------------------------------
Soo, I'm starting Smash Wii U Fire Emblem character import with a particular character that was unfortunately not playable in Smash 4.
Chrom will now be playable in Brawl/project M as a Marth Skin!
The same way I did with my other mods, He has completely redone textures to look good in brawl, has facial expression, moving eyes, yellow eyes, metal box shader, his own sword, etc
He is intended to be a one-slot Marth Costume so I did no recolors.
Good news for Wii users this time, I think he should work not bad on wii console since he is not that much more high poly than Default Brawl Marth.
I tested him only on dolphin project M when I made him but I think he will work on console and/or Brawl as well
I think he should work on Project M Roy as well. to be tested.
Have fun!
----------------------------------------------------------------
EDIT : I made some improvement and bug fix on Chrom. Re-download if you want them
1) Since Lucina has the same sword and the version I made on Lucina looked better, I improved Chrom's sword to look like Lucina's metallic shader.
2) I made a mistake on what I thought was the filesize limit on Marth which uselessly force me to downgrade some textures. I fix it and upped the texture quality on some part (hairs and shoulder pads)
3) I reskin the left metal shoulder pad to be more accurate like they are supposed to be. (they are supposed to follow Chrom's arm and not stay in the air like on my first version)
4) I fix some minor skinning bug that I found
5) I improved the inside of the mouth texture to make it darker.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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