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2659 February 2nd, 2016

[P:M 3.6b] Pillar CSS by Xerom with credit to Tryst, SJS (Select Icons), The Shadow (original request), Patt Anderson (Patch Pics 1&2), GoBulbasaur (Preview Pic 3)
[Misc - Menu]



7/7/2015: Updated for 3.6b
*Do note the first two pictures show the patt anderson build of the layout.

A quick CSS I threw together after The Shadow (smashboards) requested a pillar-like CSS for Project M. Icon positioning drew from Tryst's SeaSS design. The DL includes everything you need to implement it as well as a readme.
*Preview pictures courtesy of GoBulbasaur and Patt Anderson

1221 August 6th, 2014

Port Town: X by Xerom with credit to Mewtwo2000 (Mute City Cylinder)
[Stage - Texture, Vertex - Port Town Aero Dive]



"WATASHI WA SHINEN! SHINENZUUU!
FALCON PUUUNCH"

8-1-2014 Edit: As per user feedback, there's a small patch that contains some "fixes" at the bottom of this box. More information in the readme regarding what they fix.


Port Town is back, ready for balance, and it's sporting a friend.

Features:

- Larger base platform, ledges can be grabbed, can't pass through it from the underside.
- Tilting smaller platform above the base
- 2 "sliding" platforms that emerge from the base as the battle progresses. They run on a timer, so it isn't random.
- 5 versions. 1 with port town's bg, 1 that takes place in front of the ROB monument, and 3 where you fight on said ROB. There's a readme for more details.
- 3.0 cam, menus, etc.

Patch: http://www.mediafire.com/download/2voo6s82cx6xqmo/Port_Town_X_mini_patch.rar
Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/

1032 August 9th, 2015

P:M 3.6 | Final Destination: B by Xerom, Mewtwo2000
[Stage - Texture, Vertex, Import - Final Destination]



Where B stands for Brawl.

Decided to take it upon myself to restore the Brawl aesthetic onto Melee's destination, because nobody else is going to do it. It's based on some beta / unfinished FD mod someone scrapped a long time ago during early P:M development, as shown in the final gallery image.

- Includes 2 versions. One with additional window / arrows on the outer rim and one without it. The gallery pics show what I'm referring to.

- I don't think it needs to be said, but since it's an FD mod, it has all the proper camera junk.

- The stage lighting gets a little weird during the sunset phase, but I like it. Those triangles were also left there on purpose, it isn't a texture issue I assure you.

Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/

1011 August 6th, 2014

Mario Bros.: X by Xerom with credit to PAVGN, Mewtwo2000
[Stage - Texture, Vertex - Mario Bros.]



Next up: Mario Bros. with less Koopas and Krabs.

Features:
- No longer a walkoff. Blue block platforms no longer have a collision from the bottom; function as normal floors. Stage resized and boundaries modified.

- Koopa, Sidestepper, and Mario as background elements.

- Second version utilizing PAVGN's GBA textures, for those who dislike the everlasting abyss. File says 'SMB3.'

- Green/Yellow pipes positioned at the upper part of the screen make it look as though you respawn through them when you die.

- 3.0 Camera. Was gonna inlcude an original Mario Bros. cam, but I decided not to. Not like it's hard for you to do that yourselves anyway.

Couldn't take as many pictures as I wanted, since bin2jpg kept corrupting the files. Would love is someone would send some my way.

Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/

963 August 6th, 2014

Bridge of Eldin: X by Xerom with credit to LenSho, dingoberiz and Robzdablade
[Stage - Texture, Vertex - Bridge of Eldin]



Eldin finally has some form of justice worked over it. No more floating bridge-blocks or goblin warriors harassing you. No, no, now we have floating platforms for that.

Features:

- Walkoff removed, hazards removed. Now a standard stage platform layout.

- Menus, cameras and etc.

- The outer 2 twilight platforms elevate and lower for dynamic play.

- 2 versions: One with standard Eldin sunset and one with a hybrid twilight nighttime as I call it.

- 2 more versions later on where the bridge is fixed and the pig knight rides on. Collin too.

Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/

870 December 7th, 2015

Halberd: X (Complete) by Xerom with credit to mew2ds, Ike_Lawliet, Snoopy, Nah with credit to _Data_Drain_
[Stage - Vertex, Import - Halberd]



*Updated with airborne version and definitive docked version*

---Old Text Description---
"Most Halberd edits still include the walk-off starter bit. There hasn't really been one of just the deck itself, so here's one.

This particular version takes place while the ship is still docked. The atmosphere is a bit different than when airborne.​"
---Old Text Description---

Includes:
- .rel to port it over halberd, goes over Battlefield by default
- menu things
- Tweaked blastzones, 3.X cam, ect.
- Platform on deck slightly raised to BF platform height.
- Combo Cannon restored. Aesthetic only though. (Based off of P:M, not vBrawl)
- Waddle Dees. Waddle Dees everywhere.
- Metacrew spectating from above.

Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/

843 January 8th, 2015

Mario Circuit: X by Xerom with credit to Mewtwo2000, PMBR
[Stage - Texture, Vertex, Import - Mario Circuit]



Guess this one was a bit overdue. Anyway...

Mario Circuit is back and looking less walkoff-y than ever. Rev up those go-karts.

Features:
- Single, solid battlefield with platforms. Everyone loves those.

- 2 Versions, one with the main stage being sloped and one where it's flat. The sloped version gives the stage some form of identity in that it forces most projectile users away from the ledges if they want to actually hit someone.; also affects followups and junk. If that's too jank, then that's what the flat version is for.

- Shy Guys racing in the background. It isn't their original programming, but hey, it's something.

- 3.5 Camera, menus, and a rel to port it over Mario Circuit (Goes over Battlefield by default).

*Untested in vBrawl, so I'm sure Pokemon Trainer will probably spawn on the street while his pkmn battle up-top, along with a number of vbrawl related issues I'm sure.*

Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/

730 December 8th, 2015

New Pork City: X by Xerom
[Stage - Texture, Vertex, Import - New Pork City]



"Here, Master Porky has given you your freedom."

I guess I wanted to create a definitive New Pork that still encompasses the qualities that made the original version fun or unique, even if you guys are sick of seeing this stage already.

Features:

- 8 Versions, 4 of each type. 4 go over battlefield with a .rel and the other 4 go over NPC without one. The notepad inside will explain further.

- Destructible platform returns for interesting platform options. Notepad will explain what else is relevant for it.

- The stages over NPC will grow dark as if the chimera appears. It does not appear however and majority of the special effects that signal it's appearance are gone.

- Carnival ride present and rocking back and forth.

- Menus, names, and BRSTMs included.

Name guide: http://pastebin.com/BnZ8At6k

Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/

702 January 31st, 2016

Yoshi's Island (Melee): X (1.0) by Xerom
[Stage - Vertex - Yoshi's Island (Melee)]



-------New Version Available-------
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210767

*Or Click the download button*
-------New Version Available-------

Mediafire killed the upload thinking it was piracy. Give me a minute to rehost all my stuff to mega before they're killed off too.

The only Yoshi's Island fated to be a walkoff. But not anymore. Super Mario World's Island is back for some neutral action.

Features:
- 4 versions: 2 of each design. Design one is a flat platform akin to P:M GHZ with the flippy blocks scattered around in places that serve as platforms/floors. Can also trump recoveries if utilized correctly. Version 2 of design 1 simply has water collisions on the puddle onstage. Fun.
Design 2 features a sloped platform for differing movement option, with the flippy blocks in different positions to accommodate. V2 of D2 is simply larger. Doubles only, k. Oh and the flippy blocks flip/are solid. They're aren't static. Nice for temporary ceiling combos.
- 3.0 cams, menus, boundary edits, etc.
- Pipe.
- 4 more variations later on where the flippy blocks are flat platforms.

Issues: Design one's grass is darker than design 2. If some lighting wizard can fix that, I'd appreciate it.

Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/

572 August 6th, 2014

Meta Mine: EX by Xerom, Ricky (Br3), Nezha B. Rose with credit to PMBR
[Stage - Vertex, 2D - Flat Zone 2]



Possibly the only EX I'll ever upload unless I collab with Edel(Scout) again. Anywho...

Meta Mine, the supposedly most popular Gunbound arena, now in a more balanced state.

Features:
- Total reconstruction of the main platform.
- Platforms w/ movement added
- 3.0 cam, menus, boundary edits, etc.
- 2 versions, one of the original size a.k.a. large, and a smaller version.

Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/

oorrr here:
http://smashboards.com/threads/scouts-vault-op-under-construction-old-pm-stages-update.349961/

516 December 12th, 2015

Saffron City: X (Post-3.6) by Xerom, Mewtwo2000 with credit to The PMDT art department
[Stage - Texture, Vertex, Import - Pokemon Stadium 2]



The post 3.6 version of my saffron X, albeit with additional modifications. Essentially, a more legal saffron.

- Building slightly modified (size increased a bit) to accommodate the removal of the left and right buildings. Blastzones modified.

- Rearranged leftmost heli-platform to hover above the right side of the main building; a semi-static platform in other words.

- Elevator removed in favor of \"sloped\" layout main stage

- Menus and .rel included, as well as the old pre-3.6 version.

Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/

451 January 31st, 2016

Yoshi's Island Melee: X (2.0) by Xerom
[Stage - Texture, Vertex, Import - Yoshi's Island (Melee)]



Holy shit ignore the older version, this one is so much better.
Anyway, I decided to remake Yoshi's because honestly the older one was kinda bad and because the download was trashed by mediafire. So here's a cooler newer version that still encompasses the spirit of the original.

Features:

- 3 versions: one with full grass assets, one with less grass assets, and one with no grass assets. Cool, right? Reason being that a few blades of grass actively block the characters at a certain point on the stage, which is pretty alright and pretty obstructive at the same time, so that's what the other variations are for. They're located in the folder named "YI2.0."

- Flip blocks still in place. Blue SMW blocks added as static, passable platforms.

- Keeps the original base stage of Melee Yoshi's, meaning there's a small dip in the stage to give it a non-flat layout.

- Menus and junk

- Older versions included as well.

Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/

450 August 6th, 2014

Emerald Cavern by Xerom with credit to Mewtwo2000, rihuganon, PMBR
[Stage - Texture, Vertex - Skyworld]



*Has no relation to Sonic whatsoever*

Here's something different. A neutral stage with no relation to any present smash stage whatsoever.

Features:
- platforms that aren't arranged like battlefield. Holy shit.
- alternate version where the two small platforms are gone (labeled 'neutered'). Another alternate version where the platforms are spaced farther from the ground level, in case you'd find reason to complain (labeled 'spaced').
- shiny rocks.
- menus and such

Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/

432 August 6th, 2014

Isle Delfino: X by Xerom with credit to Nαno, StarWaffle, Boygos, E-scope12
[Stage - Texture, Vertex, Import - Skyworld]



*Image leads to more images*

Delfino the way I like it: not moving all over the place. The counterpick of your dreams.

Includes:
- 5 'phases' of platform movement. Going from no platforms, 2 slanted platforms, a reverse battlefield layout, 4 platform in a delfino layout, to a single platform in the middle.

- 2 versions, one with a 'dreamland' size death boundary as I call it (i.e. massive ceiling and short side blastzones) and a version with a shortened ceiling and slightly extended blastzones. Though in both versions you'll die as soon as you touch the ocean floor of either side. Happy spiking.

- Menu things included, 3.0 cam, .rels, etc.
- Uses E-Scope12's Pina Statue and Park Canon for aesthetic camera purposes. Bowser Jr. also runs in the BG. Don't look into his eyes, you'll die.

Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/

429 December 9th, 2014

First Destination (Final BattleDestinationField: Melee) by Xerom
[Stage - Texture, Vertex, Import - Battlefield]



The circle of stupidity is finally complete. 20XX confirmed.


*uses P:M's Battlefield boundaries. Will desync due to collision modifications*
Will include later versions utilizing the other destination forms as well as versions with full size stages.

400 August 25th, 2015

Balloon Fight: Crusade by Xerom with credit to The respective member(s) of the PMDT who modeled Balloon Fighter
[Stage - Texture, Vertex, Import - Battlefield]



Something I threw together after viewing crusade's \"direct\" video. Honestly I liked the idea of a non-2d Balloon Fight that didn't take place against a solid black background, and their design was pretty. In essence, the stage is quite simplistic, but Balloon Fight is pretty simplistic to begin with, so I think it's pretty cool having something like this.

Features:

- 4 variations. Details in the notepad inside.

- Ice Climber shoutout, similar to how Brawl tossed Balloon Fighter a bone in the Summit stage.

- Menus and etc.

Might update it later on with balloons and flippers if I'm feeling up for it.

Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/

345 April 9th, 2015

Heavenly Host Elementary (Corpse Party: Blood Covered Repeated Fear) by Xerom with credit to Anarchy Panty (Br3), The PMDT
[Stage - Texture, Vertex, Import - Battlefield]



"Admit it. You hate all your friends. Eventually, you'll kill each other."

It appears the fighters have screwed up the Sachiko Ever After charm and have now found their way to Heavenly Host. Even without Darkening, they still planned on killing one another. Oh well.

Stage features:
- Neutral Layout
- Tile textures straight from the game
- Sprites and spirits and things
- Sachiko
- Ao Oni

Stage goes over Battlefield by default. Included is a .rel to port over custom stages, otherwise convert a BF .rel. As the stage is created from P:M battlefield, it already has the 3.5 camera. BRSTMs are also included because music is the most important aspect. 3.5 menu assets are thrown in there as well.

90% of the inspiration / design is drawn from the last image in the gallery.

Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/

314 June 20th, 2014

Mushroomy Underground + by Xerom with credit to lehoangvu639 (NSMBU Textures), Mewtwo2000 (texture assistance)
[Stage - Texture, Vertex - Yoshi's Island (Melee)]



With inspiration drawn from Super Smash Land's 'Underground' stage. Ever wanted a neutral-ish World 1-2 mushroomy underground? Well here's one.

Features:
- Elevator on the right side of the stage
- Elevator platform in the center with slight movement
- Wider blastzones to accommodate for the ability to kill earlier with the hole on the left side.
- 4 Versions, 2 with the default Mushroomy Kingdom Textures and 2 with lehoangvu639's NSMBU textures. Both versions come with the default Mushroomy camera (for glorious NES perspective) and a P:M style camera. Though you'll be able to see certain areas/platforms you aren't supposed to touch with the P:M cam.

Should go over Yoshi's Island (Melee) by default, but just in case, I've included some .rels for expansion stages and yoshi's.

289 September 19th, 2015

Brinstar: X by Xerom with credit to Akiro
[Stage - Texture, Vertex - Final Destination]



6/29/14 Update: Final version (I guess). Animations restored, save for the chozo; A metroid version is included; now goes over norfair by default.

*click image for more photos*
Not Brinstar:M or + since these are my interpretations of a balanced/rebuilt stage.

I wasn't satisfied with Captain Obviously Obvious' attempt, the biggest offender being that the main platform is pretty much the rock from Castle Siege. Too many of those kinds of stages, so I went with a more Brinstar Brinstar edit.

Features:

- Single, solid platform (no recovering from the bottom)
- Organic material under platforms present, but unable to be damaged. Minus the floor material things of course. Those we're removed.
- 3.0 camera, death boundaries modified, the works.
-Aesthetic acid. Does not damage.
- Metroid version
-Rel files. Goes over P:M's Norfair by default. This means you'd need a FD rel to port to other stages, or else you'd get some funky camera errors.

Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/

267 June 8th, 2014

[P:M 3.02] Arc Rise Destination by Xerom with credit to Robzdablades (Yami Yugi), パンドラの心 with credit to Micaiah91 and Vish
[Stage - Texture, Import - Final Destination]



Personal texture; Final Destination with a bit of spice.
Shouldn't desync.

214 October 4th, 2017

Mario Bros.: X Overhaul by KingJigglypuff, Xerom with credit to SMFan, PAVGN, and Mewtwo2000.
[Stage - Texture, Import - Jungle Japes]



This submission is the result of about a few days worth of work on some personal edits to Xerom's Mario Bros.: X stage. It's a combination of their original stage, PAVGN's SMB3 version, and some additional edits.

Features:
-Stage ported over Jungle Japes. Includes a module to use over Mario Bros.
-Water can now be swam in, in addition to stretching the stage downward to prevent swimming exploits.
-Replaced the POW block with the one from SMFan's \"Mario Bros. proper\" submission (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209960), in addition to making it a background object, rather than a platform.
-Stretched the stage itself outward slightly, so the platforms hover over the stage, rather than hovering offstage.
-Replaced the Warp Pipe with the one from Mario's Entry file.
-Replaced the brick and pipe textures with the vanilla textures.
-Applied Fighter shadows to the platforms and floor.
-Darkened the overall stage lighting, alongside giving it a subtle blue hue.
-Removed unused models and textures, in addition to modifying redundant materials.
-Stage Selection Icon included.

You can check out Xerom's original entry here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205476

192 December 7th, 2015

Fabricated World / Cursed Gallery (Ib) by Xerom with credit to Kouri, McChipy, Shangri-la
[Stage - Texture, Vertex, Import - Battlefield]



\"Once you go in, there's no going back. All your time here will be lost. Will you still jump in?\"

A stage project based on the popular RPG-maker horror game \"Ib.\" It seems our fighters have been transported into the dimension of Guertena's art, the location depicting the linked spaces known as the Violet and Brown Areas.
As the stage was derived from Shangri-la's original design, it shares a few inconsistencies, notably that the Brown Area and Violet Area are in inverse locations. But it's not like we're going for a complete 1:1 representation, so oh well.

- 2 versions included as of now. One for casual style matches and another neutral variant.

- Has all the proper menus and junk to implement into 3.6 as well as a selection of classy music to fit the atmosphere.

- Ib related goodies sprinkled throughout the stage. If I wasn't cutting it so close on the filesize, there'd be much more.

- Will most likely update for more versions sometime in the future / other locations from the game.

Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/

192 November 10th, 2021

Apex 2015: This Is the Moment BRSTM Package by Xerom
[Pack - Audio]



Since BCM is going to be down for a bit, I thought I'd mirror this here.

All of the tracks are (flawlessly) looped.

189 April 22nd, 2015

Saffron City: X (Pre-3.6) by Xerom, Mewtwo2000 with credit to The PMDT
[Stage - Texture, Vertex, Import - Final Destination]



*center image is a .gif*

A minor edit of P:M's Saffron City I threw together some time ago. Figured I'd put it up before the cool new one came out.

Features:
- Larger base platform / building. Elevator removed. Buildings not mashed together into a singular platform (not good architectural or stage design, people)

- Hovering platforms do their hovering thing at both ends of the stage. View center image to see.

- Boundary edits, menus, etc.

Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/

158 August 18th, 2015

Project M (Super Smash Bros. Brawl) by Xerom
[Audio - Stage/Menu]



Apex 2014: A New Challenger
Super Smash Bros. Brawl - Main Theme

Best Name.

Calm your OCD, creeper. I get it, you like Briggs.

Fixed the link.
(Source: OC Remix/A New Challenger!!/Super Smash Bros. Brawl/Apex 2014/Benjamin Briggs)
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Redesign by Vyse, new graphics by SJS.

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