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289 September 19th, 2015

Brinstar: X by Xerom with credit to Akiro
[Stage - Texture, Vertex - Final Destination]



6/29/14 Update: Final version (I guess). Animations restored, save for the chozo; A metroid version is included; now goes over norfair by default.

*click image for more photos*
Not Brinstar:M or + since these are my interpretations of a balanced/rebuilt stage.

I wasn't satisfied with Captain Obviously Obvious' attempt, the biggest offender being that the main platform is pretty much the rock from Castle Siege. Too many of those kinds of stages, so I went with a more Brinstar Brinstar edit.

Features:

- Single, solid platform (no recovering from the bottom)
- Organic material under platforms present, but unable to be damaged. Minus the floor material things of course. Those we're removed.
- 3.0 camera, death boundaries modified, the works.
-Aesthetic acid. Does not damage.
- Metroid version
-Rel files. Goes over P:M's Norfair by default. This means you'd need a FD rel to port to other stages, or else you'd get some funky camera errors.

Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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