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432 August 6th, 2014

Isle Delfino: X by Xerom with credit to Nαno, StarWaffle, Boygos, E-scope12
[Stage - Texture, Vertex, Import - Skyworld]



*Image leads to more images*

Delfino the way I like it: not moving all over the place. The counterpick of your dreams.

Includes:
- 5 'phases' of platform movement. Going from no platforms, 2 slanted platforms, a reverse battlefield layout, 4 platform in a delfino layout, to a single platform in the middle.

- 2 versions, one with a 'dreamland' size death boundary as I call it (i.e. massive ceiling and short side blastzones) and a version with a shortened ceiling and slightly extended blastzones. Though in both versions you'll die as soon as you touch the ocean floor of either side. Happy spiking.

- Menu things included, 3.0 cam, .rels, etc.
- Uses E-Scope12's Pina Statue and Park Canon for aesthetic camera purposes. Bowser Jr. also runs in the BG. Don't look into his eyes, you'll die.

Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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