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Update 27.04.2018: Fixed the water transparency issue of Crystal Cavern and MH3 Flooded Forest - Waterfall where the water would not transparently overlap the characters.
This time around the majority of stages as well as the theme were determined through requests from the smash machinima community. The second pack includes 15 stages (adding up to a total 30 stages between both packs!) from Brawl's Subspace Emissary (SSE), Monster Hunter Tri, Tales of Symphonia and Castlevania Judgement.
The SSE stages are the core of this pack and aim to fulfill the request for more stages suited for travel scenes. In order to allow for more flexible camera angles I've replaced the 2D backgrounds of the Subspace Emissary stages with full skyboxes and added a few foreground elements (no more black void of nothingness, yay!) The remainder of the pack provides the requested Monster Hunter Tri arena (along with its preparation room), another snow themed stage and a few personal picks such as a reimported and now properly animated Crystal Cavern from Castlevania Judgement or the waterfall area from Monster Hunter Tri's Flooded Forest.
I hope that these stages help other Brawl machinimators in visualizing their ideas in ways that aren't shackled by the base game's limited stage roster!
If you use any of these stages it would be nice if you could give me a shoutout in your video description or credits sequence.
This time around the majority of stages as well as the theme were determined through requests from the smash machinima community. The second pack includes 15 stages (adding up to a total 30 stages between both packs!) from Brawl's Subspace Emissary (SSE), Monster Hunter Tri, Tales of Symphonia and Castlevania Judgement.
The SSE stages are the core of this pack and aim to fulfill the request for more stages suited for travel scenes. In order to allow for more flexible camera angles I've replaced the 2D backgrounds of the Subspace Emissary stages with full skyboxes and added a few foreground elements (no more black void of nothingness, yay!) The remainder of the pack provides the requested Monster Hunter Tri arena (along with its preparation room), another snow themed stage and a few personal picks such as a reimported and now properly animated Crystal Cavern from Castlevania Judgement or the waterfall area from Monster Hunter Tri's Flooded Forest.
I hope that these stages help other Brawl machinimators in visualizing their ideas in ways that aren't shackled by the base game's limited stage roster!
If you use any of these stages it would be nice if you could give me a shoutout in your video description or credits sequence.



Update 27.04.2018: Fixed the water transparency issue of ToS Izoold, MH3 Deserted Island - Basin1, Basin2 and Waterfall Cave where the water would not transparently overlap the characters.
Over the last few years I've focused on making stages that are better suited for machinima than the average stage (base or mod). This means two things: providing sceneries/areas that aren't covered by the base game as well as creating big open areas to use for filming as opposed to the small and compact stages designed for gameplay.
This first pack includes 15 stages from Tales of Symphonia, Monster Hunter Tri, Spectrobes Origins and Castlevania. It's got a beach, a forest, 2 fields, a fishing port, a castle courtyard, a dungeon and other sceneries! Some of these stages have been or are still available on Brawl Vault in some form (especially the ToS ones) but a lot of them are old and have broken animations. The ToS stages in this pack are re-imported from scratch and now have their animations working properly.
I hope that these stages help other Brawl machinimators in visualizing their ideas in ways that aren't shackled by the base game's limited stage roster.
If you use any of these stages it would be nice if you could give me a shoutout in your video description or credits sequence.
Over the last few years I've focused on making stages that are better suited for machinima than the average stage (base or mod). This means two things: providing sceneries/areas that aren't covered by the base game as well as creating big open areas to use for filming as opposed to the small and compact stages designed for gameplay.
This first pack includes 15 stages from Tales of Symphonia, Monster Hunter Tri, Spectrobes Origins and Castlevania. It's got a beach, a forest, 2 fields, a fishing port, a castle courtyard, a dungeon and other sceneries! Some of these stages have been or are still available on Brawl Vault in some form (especially the ToS ones) but a lot of them are old and have broken animations. The ToS stages in this pack are re-imported from scratch and now have their animations working properly.
I hope that these stages help other Brawl machinimators in visualizing their ideas in ways that aren't shackled by the base game's limited stage roster.
If you use any of these stages it would be nice if you could give me a shoutout in your video description or credits sequence.



A custom skin for the Venom, the Captain Falcon player who is #3 on SoCal's PR! This costume is based off of the comic book character Anti-Venom.
Includes:
-CSP
-BP
-Stock Icon
Credit to dRage for 99% of the texture: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=163
Includes:
-CSP
-BP
-Stock Icon
Credit to dRage for 99% of the texture: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=163



In Demonslayerx8 words:
Well, Here is my FIRST Monster Hungter Tri stage!! Great Desert (Night) is almost like dRage version, but more stuff added due to my creativity! I have also remade dRage original Great Desert (Day) stage with the additional flags, and sails! Comes with SSS Icons, 3 brstm files, 3 stage versions, a remade dRage stage, and 2 versions of the night version, which 1 of them you fight on the other side of the ship just like in dRage's stage. Comes with a .rel file for dRage Revamp stage to play over Pictochat!
well thats all for now!! Have fun playing and watching Jhen Moran!
Well, Here is my FIRST Monster Hungter Tri stage!! Great Desert (Night) is almost like dRage version, but more stuff added due to my creativity! I have also remade dRage original Great Desert (Day) stage with the additional flags, and sails! Comes with SSS Icons, 3 brstm files, 3 stage versions, a remade dRage stage, and 2 versions of the night version, which 1 of them you fight on the other side of the ship just like in dRage's stage. Comes with a .rel file for dRage Revamp stage to play over Pictochat!
well thats all for now!! Have fun playing and watching Jhen Moran!






- LegendarySMASHteam -
This planet is tidally locked to the star group.
http://www.youtube.com/watch?v=FNB92nvqa7Y
http://www.LSTeam.net
DemonSlayerX8's Website:
http://darque-saviors.webs.com/apps/blog/
Planet Namek from the Dragon Ball series!
New revamped models by LegacyWolf. Props to him, great design and idea of the stage.
All textures revamped by yours truly.
Also added Lighting system, the three suns, Shadow system by DSX8, and much more.
KTH is sexy for making the original textures.
Water is swimmable.
Enjoy!
This planet is tidally locked to the star group.
http://www.youtube.com/watch?v=FNB92nvqa7Y
http://www.LSTeam.net
DemonSlayerX8's Website:
http://darque-saviors.webs.com/apps/blog/
Planet Namek from the Dragon Ball series!
New revamped models by LegacyWolf. Props to him, great design and idea of the stage.
All textures revamped by yours truly.
Also added Lighting system, the three suns, Shadow system by DSX8, and much more.
KTH is sexy for making the original textures.
Water is swimmable.
Enjoy!



The Great Desert, imported directly from Monster Hunter Tri. The sand and Jhen Moran are animated while you're fighting on the platform in front of the ship. Yep, it's a simple stage layout-wise but I prefer those and the stage is more about the visuals.
It works as Final Destination (rename it to STGFINAL) or you can use the included pictchat.rel (place it in pf/module) to make it work over Pictochat.
I also included nicely looped brstm's of Jhen Moran's first phase and second phase.
It works as Final Destination (rename it to STGFINAL) or you can use the included pictchat.rel (place it in pf/module) to make it work over Pictochat.
I also included nicely looped brstm's of Jhen Moran's first phase and second phase.









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Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
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- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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