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Update 27.04.2018: Fixed the water transparency issue of Crystal Cavern and MH3 Flooded Forest - Waterfall where the water would not transparently overlap the characters.
This time around the majority of stages as well as the theme were determined through requests from the smash machinima community. The second pack includes 15 stages (adding up to a total 30 stages between both packs!) from Brawl's Subspace Emissary (SSE), Monster Hunter Tri, Tales of Symphonia and Castlevania Judgement.
The SSE stages are the core of this pack and aim to fulfill the request for more stages suited for travel scenes. In order to allow for more flexible camera angles I've replaced the 2D backgrounds of the Subspace Emissary stages with full skyboxes and added a few foreground elements (no more black void of nothingness, yay!) The remainder of the pack provides the requested Monster Hunter Tri arena (along with its preparation room), another snow themed stage and a few personal picks such as a reimported and now properly animated Crystal Cavern from Castlevania Judgement or the waterfall area from Monster Hunter Tri's Flooded Forest.
I hope that these stages help other Brawl machinimators in visualizing their ideas in ways that aren't shackled by the base game's limited stage roster!
If you use any of these stages it would be nice if you could give me a shoutout in your video description or credits sequence.
This time around the majority of stages as well as the theme were determined through requests from the smash machinima community. The second pack includes 15 stages (adding up to a total 30 stages between both packs!) from Brawl's Subspace Emissary (SSE), Monster Hunter Tri, Tales of Symphonia and Castlevania Judgement.
The SSE stages are the core of this pack and aim to fulfill the request for more stages suited for travel scenes. In order to allow for more flexible camera angles I've replaced the 2D backgrounds of the Subspace Emissary stages with full skyboxes and added a few foreground elements (no more black void of nothingness, yay!) The remainder of the pack provides the requested Monster Hunter Tri arena (along with its preparation room), another snow themed stage and a few personal picks such as a reimported and now properly animated Crystal Cavern from Castlevania Judgement or the waterfall area from Monster Hunter Tri's Flooded Forest.
I hope that these stages help other Brawl machinimators in visualizing their ideas in ways that aren't shackled by the base game's limited stage roster!
If you use any of these stages it would be nice if you could give me a shoutout in your video description or credits sequence.
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Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
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- Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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