![]() |













Update 27.04.2018: Fixed the water transparency issue of ToS Izoold, MH3 Deserted Island - Basin1, Basin2 and Waterfall Cave where the water would not transparently overlap the characters.
Over the last few years I've focused on making stages that are better suited for machinima than the average stage (base or mod). This means two things: providing sceneries/areas that aren't covered by the base game as well as creating big open areas to use for filming as opposed to the small and compact stages designed for gameplay.
This first pack includes 15 stages from Tales of Symphonia, Monster Hunter Tri, Spectrobes Origins and Castlevania. It's got a beach, a forest, 2 fields, a fishing port, a castle courtyard, a dungeon and other sceneries! Some of these stages have been or are still available on Brawl Vault in some form (especially the ToS ones) but a lot of them are old and have broken animations. The ToS stages in this pack are re-imported from scratch and now have their animations working properly.
I hope that these stages help other Brawl machinimators in visualizing their ideas in ways that aren't shackled by the base game's limited stage roster.
If you use any of these stages it would be nice if you could give me a shoutout in your video description or credits sequence.
Over the last few years I've focused on making stages that are better suited for machinima than the average stage (base or mod). This means two things: providing sceneries/areas that aren't covered by the base game as well as creating big open areas to use for filming as opposed to the small and compact stages designed for gameplay.
This first pack includes 15 stages from Tales of Symphonia, Monster Hunter Tri, Spectrobes Origins and Castlevania. It's got a beach, a forest, 2 fields, a fishing port, a castle courtyard, a dungeon and other sceneries! Some of these stages have been or are still available on Brawl Vault in some form (especially the ToS ones) but a lot of them are old and have broken animations. The ToS stages in this pack are re-imported from scratch and now have their animations working properly.
I hope that these stages help other Brawl machinimators in visualizing their ideas in ways that aren't shackled by the base game's limited stage roster.
If you use any of these stages it would be nice if you could give me a shoutout in your video description or credits sequence.
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
Filter by:
If you're sure you want to delete this entry, click "Yes" below. Otherwise, click "No" or close this dialog.
Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010