Home Gallery Resources The Team Rules chat Login Register


Mario Luigi Yoshi Donkey Kong Link Samus Fox Kirby Captain Falcon Ness Pikachu Jigglypuff Marth Mr. Game & Watch Red Alloy Blue Alloy Peach Bowser Wario Diddy Kong Zelda Zero Suit Samus Falco Meta Knight Pit Lucas Pokemon Trainer Charizard Ike R.O.B. Yellow Alloy Green Alloy View All Giga Bowser Wario Man Toon Link Sheik Ganondorf Wolf King Dedede Olimar Ice Climbers Squirtle Ivysaur Lucario Snake Sonic New Characters

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z View All Numbers Symbols A B C D E F G H I J K L M N O P Q R S T U V W X Y Z View All Numbers Symbols
Mario Luigi Yoshi Donkey Kong Link Samus Fox Kirby Captain Falcon Ness Pikachu Jigglypuff Marth Mr. Game & Watch Menu Subspace Enemies Peach Bowser Wario Diddy Kong Zelda Zero Suit Samus Falco Meta Knight Pit Lucas Pokemon Trainer Charizard Ike R.O.B. Announcer Stages View All Giga Bowser Wario Man Toon Link Sheik Ganondorf Wolf King Dedede Olimar Ice Climbers Squirtle Ivysaur Lucario Snake Sonic Custom Characters
Smash Ball Assist Trophy Poke Ball Capsule Barrel Crate Blast Box Party Ball Sandbag Food Maxim Tomato Heart Container Team Healer Dragoon Super Mushroom Poison Mushroom Starman Metal Box Bunny Hood Warp Star Superspicy Curry Timer Lightning Beam Sword Home Run Bat Fan Lip's Stick Star Rod Hammer Golden Hammer Super Scope Ray Gun Cracker Launcher Fire Flower Bob-omb Motion Sensor Bomb Gooey Bomb Smart Bomb Deku Nut Freezie Smoke Ball Pitfall View All Hothead Mr. Saturn Shell Banana Peel Bumper Spring Unira Soccer Ball Franklin Badge Screw Attack CD Sticker Coins and Bills
View All Results Screen Menus and More Trophies Strap Screen Sticker Images Coin Launcher Subspace Enemies Videos Other
View All Audio SFX Characters Items Stages Portraits Other
1 2 3

from:

448 March 28th, 2010

Aile (Human) by Stoney with credit to Mega Man ZX Advent
[Character - Texture - Zero Suit Samus]



Mega Man ZX gets no love. I really enjoyed the series and felt I should honor it in some way, so I made a few texture hacks focused around the first game's female protagonist, Aile. Zero Suit Samus wound up being an excellent template for the character, since she and Aile share many similarities.

In Human form, Aile was able to crawl around and avoid enemies. ZSS can do that too. Aile was also able to "MegaMerge" into a few different forms using the power of Biometals, and with the help of a Smash Ball, ZSS can also do that.

I've created an accompanying texture for Samus's armored form as well.

Aile (Model X): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2819&Moderated=All

271 March 28th, 2010

Aile (Model OX) by Stoney with credit to Mega Man ZX and Mega Man Zero
[Character - Texture - Zero Suit Samus]



Mega Man ZX gets no love. I really enjoyed the series and felt I should honor it in some way, so I made a few texture hacks focused around the first game's female protagonist, Aile.

Model OX was a special Biometal that could only be obtained by defeating a secret boss in a hidden area of the first Mega Man ZX game. It makes Aile look identical to Zero, the protagonist of the Mega Man Zero series.

I've created an accompanying texture for Samus's armored form as well.

Aile (Model X): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2819&Moderated=All

246 March 28th, 2010

Aile (Model X) by Stoney with credit to Mega Man ZX
[Character - Texture - Samus]



Mega Man ZX gets no love. I really enjoyed the series and felt I should honor it in some way, so I made a few texture hacks focused around the first game's female protagonist, Aile.

Model X was the first form Aile could MegaMerge into during Mega Man ZX. Its arms could change into plasma-shooting Mega Buster guns and it was capable of wall-jumping repeatedly. In Brawl, Samus's armored form can do both of these things.

I've created accompanying textures for Zero Suit Samus as well.

Aile (Human): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2810&Moderated=All

Aile (Model ZX): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2820&Moderated=All

Aile (Model OX): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2821&Moderated=All

432 March 28th, 2010

Aile (Model ZX) by Stoney with credit to Mega Man ZX
[Character - Texture - Zero Suit Samus]



Mega Man ZX gets no love. I really enjoyed the series and felt I should honor it in some way, so I made a few texture hacks focused around the first game's female protagonist, Aile.

Model ZX was the second form Aile could MegaMerge into during Mega Man ZX. In addition to having a pistol that could fire plasma bullets, Model ZX had a plasma sword that could be used for melee combat. Zero Suit Samus's Paralyzer has both a pistol form and a whip form that could be passed off as a very elastic sword in a pinch.

Note: these pictures use an outdated version of the texture. The arms have since been fixed to look more like those of Model ZX.

I've created an accompanying texture for Samus's armored form as well.

Aile (Model X): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2819&Moderated=All

1524 September 15th, 2016

Angel Island Zone by Stoney with credit to Sonic 3, Sonic & Knuckles, Sonic 2
[Stage - Texture - Rumble Falls]



Download the Stage Select Screen Pack here:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5640&Moderated=All

I always thought Brawl's rock remix of the Angel Island Zone BGM deserved its own stage, so I made this texture hack for Rumble Falls. The level was surprisingly accommodating, already containing a biplane, a waterfall, and ancient ruins that I could play around with and Sonic-ify. Plus the level is perfect for Sonic: his Up+B gives him ridiculous height and he can encourage everyone else to Step It Up (and not be Too Slow) during the fast-scrolling sections.

Most of the textures are from Angel Island Zone itself, but there are some exceptions that take their source material from elsewhere in the classic Sonic games. The platforms are from Marble Garden Zone and the wood textures are from Wood Zone, a cut level from Sonic 2. Once the level reaches the biplane (now re-textured to look like the Tornado's Sonic 3 sprite) you might also be able to spot the Hidden Palace mural, the Mushroom Hill vines, the Ice Cap mountains, some broken pieces of the Death Egg, and more Marble Garden ruins in the background.

543 July 14th, 2010

Angel Island Zone: Stage Select Screen Pack by Stoney
[Misc - Menu]



5/16/10: DOWNLOAD HAS BEEN FIXED.

This pack contains all of the files needed to change the Stage Select Screen while using the Angel Island Zone stage hack over Rumble Falls. All of the textures go in the MiscData[80] section inside the "sc_selmap.pac" file. Several icons and preview images are included. Choose your favorites.

If you don't feel like inserting the custom textures yourself, I've included a finished "sc_selmap.pac" file that is ready for putting on an SD card. EDIT 5/5/2010: The pack now contains both PAL and NTSC versions of the file.

Download the Angel Island Zone stage hack here:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2725&Moderated=All

769 October 11th, 2015

Angel Island+ by KTH, Stoney, SuperGuzzi
[Stage - Texture, Vertex - Rumble Falls]



Model by SuperGuzzi, texture by Stoney.

Sure, this need a .rel.

I have add some music founded :

B01 : Aquatic Ruin Remix
B05 : SMBZ Battle
B08 : Emerald Hill Remix

48 April 8th, 2010

Area X: "Sky High" Dual Mix by Stoney with credit to Mega Man ZX
[Audio - Stage/Menu]


I've forgotten most of the music from the first Mega Man ZX game by now, but the BGM for Area X always stood out in my mind as one of my favorites. When I discovered that an arranged version of the track had been composed for the game's OST, I decided to combine it with the original game BGM. This is the result.
Preview (Source: Mega Man ZX)
60 April 6th, 2010

AVGN: "Serenade of Anger" Remix by Stoney with credit to DoctorNox.com
[Audio - Stage/Menu]



Here's the intro and first verse of the Serenade of Anger, a wonderful remix of the Angry Video Game Nerd's theme song. (I couldn't loop the entire song, unfortunately, due to a lack of good loop points.) Lyrics are NSFW, which you should expect if you know the AVGN.
(Source: Angry Video Game Nerd)
559 July 14th, 2010

Ayla (Ver. 2.0) by Stoney with credit to LenSho and Chrono Trigger
[Character - Texture, Vertex - Peach]



About a year ago I created a large batch of character textures that were inspired by the SNES/DS game Chrono Trigger. Unfortunately, some of the textures were rushed and had flaws. Now I'm finally getting around to fixing them while taking advantage of the vertex hacks now available.

Meet Ayla 2.0, now with 50% less clothing and 100% less white lines.

The pack contains 6 costumes (default, red, green, blue, Lucca, Marle) and a complete set of portraits, including victory screen portraits, in-battle portraits, and everything needed to modify the CSS.

I put some completed files in the CSS section with all the CSS portraits and other stuff (such as Ayla's name) already installed. These files were taken from a PAL copy of Brawl; if you're playing NTSC Brawl, I recommend that you not use them in your game, and manually insert the included PNGs into a separate copy of the files taken from your NTSC version. You can open up the PAL files with BrawlBox and use them as a guide to see where the PNGs go.

Alternatively, you can ignore me and use the PAL files in your NTSC copy - just make sure to back up the files you're replacing first.

All credit for the vertex hack goes to LenSho and his Cycler Outfit Rosalina. Thanks dude!

80 April 20th, 2010

Back 2 Back (Sonic Version) by Stoney with credit to DiMPS
[Audio - Stage/Menu]



There was a version of this song over at Smashboards, but it had a noticeable seam in the looping, so I've created a seamless version.

Original BGM ripped straight from the game's OST. Back 2 back, it's spinnin' on its back.
(Source: Sonic Rush)
127 April 20th, 2010

Boss Medley: "The Genius of Dr. Robotnik" by Stoney with credit to The Red Wings
[Audio - Stage/Menu]



If you've ever felt that there just wasn't enough Robotnik in your life, this is the song for you. It combines the boss themes from Sonic 1, Sonic 2, and Sonic 3 & Knuckles into one singular electric-guitar remix that kicks all sorts of blue hedgehog butt. Try replacing Porky's Theme with it and then fighting him in the Subspace Emissary!
(Source: Sonic 1, Sonic 2, Sonic 3 & Knuckles)
31 April 18th, 2010

Carol of the Bells: Rock Version by Stoney with credit to the Trans-Siberia Orchestra
[Audio - Stage/Menu]



Who knew Christmas could rock so much?

The Trans-Siberian Orchestra is well-known for combining orchestra elements with modern rock instruments such as drums, bass and electric guitar, and this song is no exception. It is wonderful background music for fast-paced battles and I'd recommend it for any Christmas-themed stage hacks you may have. If you don't have any, try putting it on Smashville; that stage has festive lights strung up all over the place.
(Source: Trans-Siberian Orchestra)
48 April 17th, 2010

Chrono Trigger Theme: Rock Remix by Stoney with credit to The Red Wings
[Audio - Stage/Menu]



The Red Wings are a video game music cover band comprised of three punk rockers from Birmingham, England. Ever since 2006, they've been re-arranging their favorite video game tunes for the rock genre using a combination of keyboard synths, bass, drums, and of course electric guitar.

This particular song is a remake of an earlier track they performed which had audio problems. It was released on January 9th, 2010 to widespread acclaim.

The original track also contained the "Premonition" BGM from Chrono Trigger's title screen; I removed it for the sake of pacing.
(Source: Chrono Trigger)
143 March 26th, 2010

Ciel by Stoney with credit to Mega Man Zero
[Character - Texture - Zero Suit Samus]



Ciel was one of my favorite characters in the Mega Man Zero series. Luckily, after I finished creating my Aile textures, I was able to build upon the work I'd done to create this texture with a minimum of effort.

20 March 29th, 2010

Collision Chaos Present (JP/EU) by Stoney with credit to Sonic CD
[Audio - Stage/Menu]



Once upon a time there was a man named Spencer Nilsen. He composed ambient and atmospheric music for a SEGA game called Ecco the Dolphin. SEGA liked his stuff, and asked him to create a special soundtrack for the North American release of a game called "Sonic CD".

Some people liked the result. Others preferred the game's original Japanese soundtrack, which was also included in the game's European release. To this day, people who have played the game will debate over which soundtrack is better.

Amusingly, only the music for the Present, Good Future, and Bad Future versions of the zones were changed; the tracks for the Past versions of the zones remained the same in both the North American and Japanese/European soundtracks due to hardware limitations. When I played the North American version of Sonic CD, I took quite a liking to the Past melody for Collision Chaos, and later discovered the rest of the variations on its theme in the Japanese/European soundtrack. The Present version is especially rambunctious and playful, which suits the pinball-esque level quite well.
(Source: Sonic CD, Japan/Europe)
21 April 5th, 2010

Collision Chaos Present, Bad Future, Good Future (NA) by Stoney with credit to Spencer Nilsen
[Audio - Stage/Menu]



NOTE: I fixed the download link. Apologies to the two people who downloaded it beforehand.

Once upon a time there was a man named Spencer Nilsen. He composed ambient and atmospheric music for a SEGA game called Ecco the Dolphin. SEGA liked his stuff, and asked him to create a special soundtrack for the North American release of a game called "Sonic CD".

Some people liked the result. Others preferred the game's original Japanese soundtrack, which was also included in the game's European release. To this day, people who have played the game will debate over which soundtrack is better.

In 1993, SEGA rewarded people who pre-ordered their Sonic 3 game by giving them an album that contained extended mixes of Sonic CD's NA soundtrack. The album was titled "Sonic Boom", after the NA soundtrack's main theme. Despite the album's extremely limited release, you can listen to its contents online today thanks to so many people ripping its MP3s to their computers and uploading them to the internet.

The Collision Chaos track on the album contains an extended mix for the zone's Present and Bad Future. I wasn't satisfied with this, so I added the Good Future to the mix as well before looping it into a BRSTM. The resulting track is five-and-a-half minutes of electric guitar goodness.

Here's a preview of the Good Future track I added:
http://www.youtube.com/watch?v=GTz3uxoyirc&feature=PlayList&p=6801E22979A012B3&index=15
(Source: Sonic CD, North America)
1083 July 14th, 2010

Complete Stage Select Screen Font by Stoney with credit to BeyondYou
[Misc - Menu]



The mediafire download is the full-size version.

The original Brawl SSS Alphabet only had capital letters and numbers. I added lowercase letters, symbols, and punctuation marks to it. Now you can give your stages names like "@#*%" or "?!?!?".

16 April 2nd, 2010

Credits: "Dreams Come True" Remix by Stoney with credit to Star Salzman and OverClocked Remix
[Audio - Stage/Menu]



Here's an awesome song based on the credits theme of Mega Man X1. Featuring piano, vocals, electric guitar, synths, and lyrics I could only classify as "inspirational", this song was one of the primary reasons I became interested in OverClocked Remix years ago.
(Source: Mega Man X)
51 April 19th, 2010

Dire Dire Docks: "Sunken Suite" Remix by Stoney with credit to DJ Pretzel and OverClocked ReMix
[Audio - Stage/Menu]



DJ Pretzel is the owner and founder of OverClocked Remix. Surprise surprise, he himself is a remixer, and a darn good one at that. He displays his skills with piano and orchestra elements in this majestic rendition of my favorite stage BGM from Super Mario 64. Warning: although it is quiet at first, the song will suddenly get loud at its climax. I did my best to regulate the volume of the BRSTM so the volume increase isn't quite so abrupt, making the song less of a distraction in battle.
(Source: Super Mario 64)
52 March 31st, 2010

Forest Temple: "Prayer" Remix by Stoney with credit to Pixietricks and OverClocked ReMix
[Audio - Stage/Menu]



Pixietricks (a.k.a. Jillian Goldin) is one of the greatest female vocalists in the video-game music remixing community. She composed and sang this remix of the Forest Temple BGM for OC ReMix way back in 2005, and it remains the best (and only) remix of that song I have heard to date. Featuring Japanese vocals, environmental rain sounds, and a relaxed pace, this song is perfect for Distant Planet or Hyrule Temple.

No Intro Version: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3848&Moderated=All
(Source: Legend of Zelda: Ocarina of Time)
72 March 31st, 2010

Forest Temple: "Prayer" Remix (No Intro) by Stoney with credit to Pixietricks and OverClocked ReMix
[Audio - Stage/Menu]



As lovely as this song is, it isn't paced very well for massive battles. That's why I also offer this version which removes the lengthy intro and begins with the main melody, which occurs at a minute and twelve seconds into the original song.

Original Version: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3847&Moderated=All
(Source: Legend of Zelda: Ocarina of Time)
44 July 14th, 2010

Frog by Stoney with credit to Chrono Trigger
[Character - Texture - Toon Link]



I have also made a Glenn texture for Marth: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3252&Moderated=All

I threw the Guardia Dragon and the Hero's Medal all over these guys. The former was custom made by me in Adobe Illustrator and is based off of the shield sprites you see in 600 AD's Guardia Castle. The latter is on Frog's belt and both of their sheathes.

Toon Link doesn't really have a cape to speak of, so I did the best I could. His shield is the result of an aborted attempt to turn adult Link into Glenn, before I realized Marth would work much better.

Both of their swords contain Masa and Mune's sprites. Frog even has Melchior's name etched into the Masamune.

145 July 14th, 2010

Glenn by Stoney with credit to Chrono Trigger
[Character - Texture - Marth]



I have also made a Frog texture for Toon Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3251&Moderated=All

I threw the Guardia Dragon and the Hero's Medal all over these guys. The former was custom made by me in Adobe Illustrator and is based off of the shield sprites you see in 600 AD's Guardia Castle. The latter is on Glenn's sash and both of their sheathes. Both of their swords also contain Masa and Mune's sprites.

74 April 22nd, 2010

Good Egg Galaxy: "Egg Planet" Remix by Stoney with credit to Germonte
[Audio - Stage/Menu]


Who here likes acoustic guitar? I do, and so does this song. Enjoy this folksy remix of the first level from Super Mario Galaxy.
Preview (Source: Super Mario Galaxy)
1 2 3

from:

Some things to remember before reporting:
  • Please read the rules regarding Brawl Vault and reporting.
  • The following are examples of things that should be reported:
    • Broken downloads
    • Broken previews
    • Credit issues (e.g. using someone else's work without credit)
    • Usability issues (e.g. doesn't work).
  • Censored nudity does not need to be reported.
  • Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
  • Please do not report an already reported issue. The list of current reports on this hack is below.
Please enter your report here.

Past Reports:





Enter the image creator's name.
Find Members Find Members
Filter by:

If you're sure you want to delete this entry, click "Yes" below. Otherwise, click "No" or close this dialog.



Enter the deletion reason here.


Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

KittyCorp: MeowMix © 2010