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Mega Man ZX gets no love. I really enjoyed the series and felt I should honor it in some way, so I made a few texture hacks focused around the first game's female protagonist, Aile. Zero Suit Samus wound up being an excellent template for the character, since she and Aile share many similarities.
In Human form, Aile was able to crawl around and avoid enemies. ZSS can do that too. Aile was also able to "MegaMerge" into a few different forms using the power of Biometals, and with the help of a Smash Ball, ZSS can also do that.
I've created an accompanying texture for Samus's armored form as well.
Aile (Model X): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2819&Moderated=All
In Human form, Aile was able to crawl around and avoid enemies. ZSS can do that too. Aile was also able to "MegaMerge" into a few different forms using the power of Biometals, and with the help of a Smash Ball, ZSS can also do that.
I've created an accompanying texture for Samus's armored form as well.
Aile (Model X): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2819&Moderated=All



Mega Man ZX gets no love. I really enjoyed the series and felt I should honor it in some way, so I made a few texture hacks focused around the first game's female protagonist, Aile.
Model OX was a special Biometal that could only be obtained by defeating a secret boss in a hidden area of the first Mega Man ZX game. It makes Aile look identical to Zero, the protagonist of the Mega Man Zero series.
I've created an accompanying texture for Samus's armored form as well.
Aile (Model X): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2819&Moderated=All
Model OX was a special Biometal that could only be obtained by defeating a secret boss in a hidden area of the first Mega Man ZX game. It makes Aile look identical to Zero, the protagonist of the Mega Man Zero series.
I've created an accompanying texture for Samus's armored form as well.
Aile (Model X): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2819&Moderated=All



Mega Man ZX gets no love. I really enjoyed the series and felt I should honor it in some way, so I made a few texture hacks focused around the first game's female protagonist, Aile.
Model X was the first form Aile could MegaMerge into during Mega Man ZX. Its arms could change into plasma-shooting Mega Buster guns and it was capable of wall-jumping repeatedly. In Brawl, Samus's armored form can do both of these things.
I've created accompanying textures for Zero Suit Samus as well.
Aile (Human): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2810&Moderated=All
Aile (Model ZX): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2820&Moderated=All
Aile (Model OX): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2821&Moderated=All
Model X was the first form Aile could MegaMerge into during Mega Man ZX. Its arms could change into plasma-shooting Mega Buster guns and it was capable of wall-jumping repeatedly. In Brawl, Samus's armored form can do both of these things.
I've created accompanying textures for Zero Suit Samus as well.
Aile (Human): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2810&Moderated=All
Aile (Model ZX): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2820&Moderated=All
Aile (Model OX): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2821&Moderated=All



Mega Man ZX gets no love. I really enjoyed the series and felt I should honor it in some way, so I made a few texture hacks focused around the first game's female protagonist, Aile.
Model ZX was the second form Aile could MegaMerge into during Mega Man ZX. In addition to having a pistol that could fire plasma bullets, Model ZX had a plasma sword that could be used for melee combat. Zero Suit Samus's Paralyzer has both a pistol form and a whip form that could be passed off as a very elastic sword in a pinch.
Note: these pictures use an outdated version of the texture. The arms have since been fixed to look more like those of Model ZX.
I've created an accompanying texture for Samus's armored form as well.
Aile (Model X): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2819&Moderated=All
Model ZX was the second form Aile could MegaMerge into during Mega Man ZX. In addition to having a pistol that could fire plasma bullets, Model ZX had a plasma sword that could be used for melee combat. Zero Suit Samus's Paralyzer has both a pistol form and a whip form that could be passed off as a very elastic sword in a pinch.
Note: these pictures use an outdated version of the texture. The arms have since been fixed to look more like those of Model ZX.
I've created an accompanying texture for Samus's armored form as well.
Aile (Model X): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2819&Moderated=All



Download the Stage Select Screen Pack here:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5640&Moderated=All
I always thought Brawl's rock remix of the Angel Island Zone BGM deserved its own stage, so I made this texture hack for Rumble Falls. The level was surprisingly accommodating, already containing a biplane, a waterfall, and ancient ruins that I could play around with and Sonic-ify. Plus the level is perfect for Sonic: his Up+B gives him ridiculous height and he can encourage everyone else to Step It Up (and not be Too Slow) during the fast-scrolling sections.
Most of the textures are from Angel Island Zone itself, but there are some exceptions that take their source material from elsewhere in the classic Sonic games. The platforms are from Marble Garden Zone and the wood textures are from Wood Zone, a cut level from Sonic 2. Once the level reaches the biplane (now re-textured to look like the Tornado's Sonic 3 sprite) you might also be able to spot the Hidden Palace mural, the Mushroom Hill vines, the Ice Cap mountains, some broken pieces of the Death Egg, and more Marble Garden ruins in the background.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5640&Moderated=All
I always thought Brawl's rock remix of the Angel Island Zone BGM deserved its own stage, so I made this texture hack for Rumble Falls. The level was surprisingly accommodating, already containing a biplane, a waterfall, and ancient ruins that I could play around with and Sonic-ify. Plus the level is perfect for Sonic: his Up+B gives him ridiculous height and he can encourage everyone else to Step It Up (and not be Too Slow) during the fast-scrolling sections.
Most of the textures are from Angel Island Zone itself, but there are some exceptions that take their source material from elsewhere in the classic Sonic games. The platforms are from Marble Garden Zone and the wood textures are from Wood Zone, a cut level from Sonic 2. Once the level reaches the biplane (now re-textured to look like the Tornado's Sonic 3 sprite) you might also be able to spot the Hidden Palace mural, the Mushroom Hill vines, the Ice Cap mountains, some broken pieces of the Death Egg, and more Marble Garden ruins in the background.



5/16/10: DOWNLOAD HAS BEEN FIXED.
This pack contains all of the files needed to change the Stage Select Screen while using the Angel Island Zone stage hack over Rumble Falls. All of the textures go in the MiscData[80] section inside the "sc_selmap.pac" file. Several icons and preview images are included. Choose your favorites.
If you don't feel like inserting the custom textures yourself, I've included a finished "sc_selmap.pac" file that is ready for putting on an SD card. EDIT 5/5/2010: The pack now contains both PAL and NTSC versions of the file.
Download the Angel Island Zone stage hack here:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2725&Moderated=All
This pack contains all of the files needed to change the Stage Select Screen while using the Angel Island Zone stage hack over Rumble Falls. All of the textures go in the MiscData[80] section inside the "sc_selmap.pac" file. Several icons and preview images are included. Choose your favorites.
If you don't feel like inserting the custom textures yourself, I've included a finished "sc_selmap.pac" file that is ready for putting on an SD card. EDIT 5/5/2010: The pack now contains both PAL and NTSC versions of the file.
Download the Angel Island Zone stage hack here:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2725&Moderated=All






I've forgotten most of the music from the first Mega Man ZX game by now, but the BGM for Area X always stood out in my mind as one of my favorites. When I discovered that an arranged version of the track had been composed for the game's OST, I decided to combine it with the original game BGM. This is the result.
Preview (Source: Mega Man ZX)



Here's the intro and first verse of the Serenade of Anger, a wonderful remix of the Angry Video Game Nerd's theme song. (I couldn't loop the entire song, unfortunately, due to a lack of good loop points.) Lyrics are NSFW, which you should expect if you know the AVGN.
(Source: Angry Video Game Nerd)



About a year ago I created a large batch of character textures that were inspired by the SNES/DS game Chrono Trigger. Unfortunately, some of the textures were rushed and had flaws. Now I'm finally getting around to fixing them while taking advantage of the vertex hacks now available.
Meet Ayla 2.0, now with 50% less clothing and 100% less white lines.
The pack contains 6 costumes (default, red, green, blue, Lucca, Marle) and a complete set of portraits, including victory screen portraits, in-battle portraits, and everything needed to modify the CSS.
I put some completed files in the CSS section with all the CSS portraits and other stuff (such as Ayla's name) already installed. These files were taken from a PAL copy of Brawl; if you're playing NTSC Brawl, I recommend that you not use them in your game, and manually insert the included PNGs into a separate copy of the files taken from your NTSC version. You can open up the PAL files with BrawlBox and use them as a guide to see where the PNGs go.
Alternatively, you can ignore me and use the PAL files in your NTSC copy - just make sure to back up the files you're replacing first.
All credit for the vertex hack goes to LenSho and his Cycler Outfit Rosalina. Thanks dude!
Meet Ayla 2.0, now with 50% less clothing and 100% less white lines.
The pack contains 6 costumes (default, red, green, blue, Lucca, Marle) and a complete set of portraits, including victory screen portraits, in-battle portraits, and everything needed to modify the CSS.
I put some completed files in the CSS section with all the CSS portraits and other stuff (such as Ayla's name) already installed. These files were taken from a PAL copy of Brawl; if you're playing NTSC Brawl, I recommend that you not use them in your game, and manually insert the included PNGs into a separate copy of the files taken from your NTSC version. You can open up the PAL files with BrawlBox and use them as a guide to see where the PNGs go.
Alternatively, you can ignore me and use the PAL files in your NTSC copy - just make sure to back up the files you're replacing first.
All credit for the vertex hack goes to LenSho and his Cycler Outfit Rosalina. Thanks dude!



There was a version of this song over at Smashboards, but it had a noticeable seam in the looping, so I've created a seamless version.
Original BGM ripped straight from the game's OST. Back 2 back, it's spinnin' on its back.
(Source: Sonic Rush)Original BGM ripped straight from the game's OST. Back 2 back, it's spinnin' on its back.




If you've ever felt that there just wasn't enough Robotnik in your life, this is the song for you. It combines the boss themes from Sonic 1, Sonic 2, and Sonic 3 & Knuckles into one singular electric-guitar remix that kicks all sorts of blue hedgehog butt. Try replacing Porky's Theme with it and then fighting him in the Subspace Emissary!
(Source: Sonic 1, Sonic 2, Sonic 3 & Knuckles)



Who knew Christmas could rock so much?
The Trans-Siberian Orchestra is well-known for combining orchestra elements with modern rock instruments such as drums, bass and electric guitar, and this song is no exception. It is wonderful background music for fast-paced battles and I'd recommend it for any Christmas-themed stage hacks you may have. If you don't have any, try putting it on Smashville; that stage has festive lights strung up all over the place.
(Source: Trans-Siberian Orchestra)The Trans-Siberian Orchestra is well-known for combining orchestra elements with modern rock instruments such as drums, bass and electric guitar, and this song is no exception. It is wonderful background music for fast-paced battles and I'd recommend it for any Christmas-themed stage hacks you may have. If you don't have any, try putting it on Smashville; that stage has festive lights strung up all over the place.




The Red Wings are a video game music cover band comprised of three punk rockers from Birmingham, England. Ever since 2006, they've been re-arranging their favorite video game tunes for the rock genre using a combination of keyboard synths, bass, drums, and of course electric guitar.
This particular song is a remake of an earlier track they performed which had audio problems. It was released on January 9th, 2010 to widespread acclaim.
The original track also contained the "Premonition" BGM from Chrono Trigger's title screen; I removed it for the sake of pacing.
(Source: Chrono Trigger)This particular song is a remake of an earlier track they performed which had audio problems. It was released on January 9th, 2010 to widespread acclaim.
The original track also contained the "Premonition" BGM from Chrono Trigger's title screen; I removed it for the sake of pacing.







Once upon a time there was a man named Spencer Nilsen. He composed ambient and atmospheric music for a SEGA game called Ecco the Dolphin. SEGA liked his stuff, and asked him to create a special soundtrack for the North American release of a game called "Sonic CD".
Some people liked the result. Others preferred the game's original Japanese soundtrack, which was also included in the game's European release. To this day, people who have played the game will debate over which soundtrack is better.
Amusingly, only the music for the Present, Good Future, and Bad Future versions of the zones were changed; the tracks for the Past versions of the zones remained the same in both the North American and Japanese/European soundtracks due to hardware limitations. When I played the North American version of Sonic CD, I took quite a liking to the Past melody for Collision Chaos, and later discovered the rest of the variations on its theme in the Japanese/European soundtrack. The Present version is especially rambunctious and playful, which suits the pinball-esque level quite well.
(Source: Sonic CD, Japan/Europe)Some people liked the result. Others preferred the game's original Japanese soundtrack, which was also included in the game's European release. To this day, people who have played the game will debate over which soundtrack is better.
Amusingly, only the music for the Present, Good Future, and Bad Future versions of the zones were changed; the tracks for the Past versions of the zones remained the same in both the North American and Japanese/European soundtracks due to hardware limitations. When I played the North American version of Sonic CD, I took quite a liking to the Past melody for Collision Chaos, and later discovered the rest of the variations on its theme in the Japanese/European soundtrack. The Present version is especially rambunctious and playful, which suits the pinball-esque level quite well.




NOTE: I fixed the download link. Apologies to the two people who downloaded it beforehand.
Once upon a time there was a man named Spencer Nilsen. He composed ambient and atmospheric music for a SEGA game called Ecco the Dolphin. SEGA liked his stuff, and asked him to create a special soundtrack for the North American release of a game called "Sonic CD".
Some people liked the result. Others preferred the game's original Japanese soundtrack, which was also included in the game's European release. To this day, people who have played the game will debate over which soundtrack is better.
In 1993, SEGA rewarded people who pre-ordered their Sonic 3 game by giving them an album that contained extended mixes of Sonic CD's NA soundtrack. The album was titled "Sonic Boom", after the NA soundtrack's main theme. Despite the album's extremely limited release, you can listen to its contents online today thanks to so many people ripping its MP3s to their computers and uploading them to the internet.
The Collision Chaos track on the album contains an extended mix for the zone's Present and Bad Future. I wasn't satisfied with this, so I added the Good Future to the mix as well before looping it into a BRSTM. The resulting track is five-and-a-half minutes of electric guitar goodness.
Here's a preview of the Good Future track I added:
http://www.youtube.com/watch?v=GTz3uxoyirc&feature=PlayList&p=6801E22979A012B3&index=15
(Source: Sonic CD, North America)Once upon a time there was a man named Spencer Nilsen. He composed ambient and atmospheric music for a SEGA game called Ecco the Dolphin. SEGA liked his stuff, and asked him to create a special soundtrack for the North American release of a game called "Sonic CD".
Some people liked the result. Others preferred the game's original Japanese soundtrack, which was also included in the game's European release. To this day, people who have played the game will debate over which soundtrack is better.
In 1993, SEGA rewarded people who pre-ordered their Sonic 3 game by giving them an album that contained extended mixes of Sonic CD's NA soundtrack. The album was titled "Sonic Boom", after the NA soundtrack's main theme. Despite the album's extremely limited release, you can listen to its contents online today thanks to so many people ripping its MP3s to their computers and uploading them to the internet.
The Collision Chaos track on the album contains an extended mix for the zone's Present and Bad Future. I wasn't satisfied with this, so I added the Good Future to the mix as well before looping it into a BRSTM. The resulting track is five-and-a-half minutes of electric guitar goodness.
Here's a preview of the Good Future track I added:
http://www.youtube.com/watch?v=GTz3uxoyirc&feature=PlayList&p=6801E22979A012B3&index=15







Here's an awesome song based on the credits theme of Mega Man X1. Featuring piano, vocals, electric guitar, synths, and lyrics I could only classify as "inspirational", this song was one of the primary reasons I became interested in OverClocked Remix years ago.
(Source: Mega Man X)



DJ Pretzel is the owner and founder of OverClocked Remix. Surprise surprise, he himself is a remixer, and a darn good one at that. He displays his skills with piano and orchestra elements in this majestic rendition of my favorite stage BGM from Super Mario 64. Warning: although it is quiet at first, the song will suddenly get loud at its climax. I did my best to regulate the volume of the BRSTM so the volume increase isn't quite so abrupt, making the song less of a distraction in battle.
(Source: Super Mario 64)



Pixietricks (a.k.a. Jillian Goldin) is one of the greatest female vocalists in the video-game music remixing community. She composed and sang this remix of the Forest Temple BGM for OC ReMix way back in 2005, and it remains the best (and only) remix of that song I have heard to date. Featuring Japanese vocals, environmental rain sounds, and a relaxed pace, this song is perfect for Distant Planet or Hyrule Temple.
No Intro Version: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3848&Moderated=All
(Source: Legend of Zelda: Ocarina of Time)No Intro Version: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3848&Moderated=All




As lovely as this song is, it isn't paced very well for massive battles. That's why I also offer this version which removes the lengthy intro and begins with the main melody, which occurs at a minute and twelve seconds into the original song.
Original Version: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3847&Moderated=All
(Source: Legend of Zelda: Ocarina of Time)Original Version: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3847&Moderated=All




I have also made a Glenn texture for Marth: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3252&Moderated=All
I threw the Guardia Dragon and the Hero's Medal all over these guys. The former was custom made by me in Adobe Illustrator and is based off of the shield sprites you see in 600 AD's Guardia Castle. The latter is on Frog's belt and both of their sheathes.
Toon Link doesn't really have a cape to speak of, so I did the best I could. His shield is the result of an aborted attempt to turn adult Link into Glenn, before I realized Marth would work much better.
Both of their swords contain Masa and Mune's sprites. Frog even has Melchior's name etched into the Masamune.
I threw the Guardia Dragon and the Hero's Medal all over these guys. The former was custom made by me in Adobe Illustrator and is based off of the shield sprites you see in 600 AD's Guardia Castle. The latter is on Frog's belt and both of their sheathes.
Toon Link doesn't really have a cape to speak of, so I did the best I could. His shield is the result of an aborted attempt to turn adult Link into Glenn, before I realized Marth would work much better.
Both of their swords contain Masa and Mune's sprites. Frog even has Melchior's name etched into the Masamune.



I have also made a Frog texture for Toon Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3251&Moderated=All
I threw the Guardia Dragon and the Hero's Medal all over these guys. The former was custom made by me in Adobe Illustrator and is based off of the shield sprites you see in 600 AD's Guardia Castle. The latter is on Glenn's sash and both of their sheathes. Both of their swords also contain Masa and Mune's sprites.
I threw the Guardia Dragon and the Hero's Medal all over these guys. The former was custom made by me in Adobe Illustrator and is based off of the shield sprites you see in 600 AD's Guardia Castle. The latter is on Glenn's sash and both of their sheathes. Both of their swords also contain Masa and Mune's sprites.



Who here likes acoustic guitar? I do, and so does this song. Enjoy this folksy remix of the first level from Super Mario Galaxy.
Preview (Source: Super Mario Galaxy)
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010