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http://code.google.com/p/brawltools2/
I appreciate any donations: http://bit.ly/Zuhq8R
This version was never supposed to happen. Merry christmas.
I appreciate any donations: http://bit.ly/Zuhq8R
This version was never supposed to happen. Merry christmas.






Huge thanks to mawootad for a portion of the code that allows RSAR sound archives to be rebuilt from scratch.
Changelog:
http://github.com/libertyernie/brawltools/blob/e0fdd5c83cfa151657f9f3ddc905b1fc5a4eba1c/BrawlBox/Changelog.txt
Changelog:
http://github.com/libertyernie/brawltools/blob/e0fdd5c83cfa151657f9f3ddc905b1fc5a4eba1c/BrawlBox/Changelog.txt



I think you guys will like this version. A lot. :)
See changelist in Brawlbox.txt.
http://forums.kc-mm.com/index.php?topic=17547.0
Source:
http://code.google.com/p/brawltools2/
See changelist in Brawlbox.txt.
http://forums.kc-mm.com/index.php?topic=17547.0
Source:
http://code.google.com/p/brawltools2/



http://github.com/libertyernie/brawltools
http://forums.kc-mm.com/index.php?topic=67847.0
There's the preview image at least one person always needs
http://forums.kc-mm.com/index.php?topic=67847.0
There's the preview image at least one person always needs




-LegendarySMASHteam-
More pictures: http://imgur.com/a/mAp6B
They can jiggle: http://i.imgur.com/cLq19do.gif
They can change size: http://i.imgur.com/1ysj1lw.gif
They can be textured: http://i.imgur.com/dGzfYEq.png
They can shine: http://i.imgur.com/F7Xsw5B.png
Notes:
- Compatible with Vanilla Brawl and Project M (as of v3.6)!
- The breasts are rigged but there's no automatic physics for them so if you want them to bounce, you'll have to animate them yourself. I've included a few animations in the motionetc if you want to see what I mean. That also means that the motionetc is not required for the mod to work.
- I've included a transparent 1024x1024 UV map for the breast overlay texture in case you want to texture them yourself, located in the "Stuff For Modders" folder.
- By default, the download comes with smaller and larger pre-made sizes that don't need to be animated to stay the same size, but the breasts can be animated larger by scaling the BreastN, BreastL1, and BreastR1 bones, and smaller by using an SHP0 animation. SHP0 morphing requires a special model located under the "Stuff For Modders" folder.
- There are no side effects to the added breast bones, don't worry about it. It's even still compatible with online play. IT'S BASICALLY MAGIC.
Why all of this? Because boobs.
I'm sure Link would love to smash those jugs.
Please add me in a collab if you upload an edit to the BrawlVault.
Enjoy,
BlackJax
More pictures: http://imgur.com/a/mAp6B
They can jiggle: http://i.imgur.com/cLq19do.gif
They can change size: http://i.imgur.com/1ysj1lw.gif
They can be textured: http://i.imgur.com/dGzfYEq.png
They can shine: http://i.imgur.com/F7Xsw5B.png
Notes:
- Compatible with Vanilla Brawl and Project M (as of v3.6)!
- The breasts are rigged but there's no automatic physics for them so if you want them to bounce, you'll have to animate them yourself. I've included a few animations in the motionetc if you want to see what I mean. That also means that the motionetc is not required for the mod to work.
- I've included a transparent 1024x1024 UV map for the breast overlay texture in case you want to texture them yourself, located in the "Stuff For Modders" folder.
- By default, the download comes with smaller and larger pre-made sizes that don't need to be animated to stay the same size, but the breasts can be animated larger by scaling the BreastN, BreastL1, and BreastR1 bones, and smaller by using an SHP0 animation. SHP0 morphing requires a special model located under the "Stuff For Modders" folder.
- There are no side effects to the added breast bones, don't worry about it. It's even still compatible with online play. IT'S BASICALLY MAGIC.
Why all of this? Because boobs.
I'm sure Link would love to smash those jugs.
Please add me in a collab if you upload an edit to the BrawlVault.
Enjoy,
BlackJax



Update 6/27/2013: Fixed a few more bugs; the changelog has been updated.
Donate if you're awesome: http://bit.ly/Zuhq8R
http://code.google.com/p/brawltools2/
http://forums.kc-mm.com/index.php?topic=17547
Donate if you're awesome: http://bit.ly/Zuhq8R
http://code.google.com/p/brawltools2/
http://forums.kc-mm.com/index.php?topic=17547



-LegendarySMASHteam-
http://www.LSTeam.net
http://youtu.be/C5hLZPDUAw4
One of Japan's most famous pop singers joins the Brawl!
Update 12/9/12: Fixed parts of the rig and some normals.
She's got everything you want:
- A leek! (no leek version included too)
- Moving Eyes
- Changing faces
- Metal materials
- Final Smash eyes
- Hair & Body highlights
- Wind-affected hair
- Correct normals
The hair and clothes use a custom shader (Shader2) I put together myself; feel free to use it if you want. It removes black and adds the difference in color on top of the previous texture. You can also add a little brightness by changing the KonstantColorSelection in stage #1.
If you upload an edit or recolor of this mod, please add me in a collab.
Full credit goes to Mamama for the original MMD model.
Enjoy, I always put a lot of work into my imports!
- BlackJax96
http://www.LSTeam.net
http://youtu.be/C5hLZPDUAw4
One of Japan's most famous pop singers joins the Brawl!
Update 12/9/12: Fixed parts of the rig and some normals.
She's got everything you want:
- A leek! (no leek version included too)
- Moving Eyes
- Changing faces
- Metal materials
- Final Smash eyes
- Hair & Body highlights
- Wind-affected hair
- Correct normals
The hair and clothes use a custom shader (Shader2) I put together myself; feel free to use it if you want. It removes black and adds the difference in color on top of the previous texture. You can also add a little brightness by changing the KonstantColorSelection in stage #1.
If you upload an edit or recolor of this mod, please add me in a collab.
Full credit goes to Mamama for the original MMD model.
Enjoy, I always put a lot of work into my imports!
- BlackJax96



Mama Mia! Now with 2 smaller sizes & 4 larger sizes! See here: http://imgur.com/a/bGorI#0
Comes with all default recolors for the smallest size. If you want a recolor with a larger bust size, just swap the models with Brawlbox.
How anybody could run, jump and fight with dem knockers is beyond me.
Please collab me if you make any edits and upload them to the Brawlvault.
Note: the only thing that has been imported is polygon1 (the torso object). Everything else still uses the original primitives, so there will be no lag.
Visit mah thread: http://forums.kc-mm.com/index.php?topic=36243.0
Comes with all default recolors for the smallest size. If you want a recolor with a larger bust size, just swap the models with Brawlbox.
How anybody could run, jump and fight with dem knockers is beyond me.
Please collab me if you make any edits and upload them to the Brawlvault.
Note: the only thing that has been imported is polygon1 (the torso object). Everything else still uses the original primitives, so there will be no lag.
Visit mah thread: http://forums.kc-mm.com/index.php?topic=36243.0






-LegendarySMASHteam-
Update 2/13/14: Tristripped model (less lag, if any)
Update 12/9/12: Rigged the ponytail
Row Row, FIGHT DA POWA!
Yoko joins the Brawl from the anime Tengen Toppa Gurren Lagann. Feel free to make recolors/edits, but please add me in a collab.
Has everything a model import should have:
- Moving eyes
- Final Smash eyes
- Changing faces
- Well-lit materials & shaders
- Properly oriented normals
- Metal materials
- Well-rigged: no vertices that unnaturally protrude
- Rigged ponytail that is affected by physics
Enjoy, I put a LOT of work into this.
- BlackJax96
Update 2/13/14: Tristripped model (less lag, if any)
Update 12/9/12: Rigged the ponytail
Row Row, FIGHT DA POWA!
Yoko joins the Brawl from the anime Tengen Toppa Gurren Lagann. Feel free to make recolors/edits, but please add me in a collab.
Has everything a model import should have:
- Moving eyes
- Final Smash eyes
- Changing faces
- Well-lit materials & shaders
- Properly oriented normals
- Metal materials
- Well-rigged: no vertices that unnaturally protrude
- Rigged ponytail that is affected by physics
Enjoy, I put a LOT of work into this.
- BlackJax96



See here if you're unable to start BrawlBox:
http://forums.kc-mm.com/index.php?topic=67847.msg1340960#msg1340960
http://github.com/libertyernie/brawltools
http://forums.kc-mm.com/index.php?topic=67847.0
http://forums.kc-mm.com/index.php?topic=67847.msg1340960#msg1340960
http://github.com/libertyernie/brawltools
http://forums.kc-mm.com/index.php?topic=67847.0



- Update 11/11: Fixed DrawOpa/DrawXLU "Enable Blend" bug
- Update 11/9: Minor update, no major bugfixes or anything.
- Update 11/8: Fixed a bunch of bugs created in the last update. :P Also added source code.
- Update 11/7: Many crucial bugfixes. I highly recommend that you re-download.
New features:
1. Model importer
2. Model rebuilder (edit ANYTHING)
3. Model previewer light editor and new menu
4. Shader editing
5. Ability to save v5 CHR0s
6. Lots of other bugfixes
Special thanks to:
- Kryal, for starting the model importer
- RTB and Pikazz, for being awesome beta testers and helping me make MANY bugfixes
Knock yourself out and make some awesome stuff
- Update 11/9: Minor update, no major bugfixes or anything.
- Update 11/8: Fixed a bunch of bugs created in the last update. :P Also added source code.
- Update 11/7: Many crucial bugfixes. I highly recommend that you re-download.
New features:
1. Model importer
2. Model rebuilder (edit ANYTHING)
3. Model previewer light editor and new menu
4. Shader editing
5. Ability to save v5 CHR0s
6. Lots of other bugfixes
Special thanks to:
- Kryal, for starting the model importer
- RTB and Pikazz, for being awesome beta testers and helping me make MANY bugfixes
Knock yourself out and make some awesome stuff



http://infinitesmashteam.com/
Chibi Goddess of Wisdom
Model by Pik
Rigged by Nanobuds
Moving Eyes by BlackJax
Not my best rig due to awkward proportions and low poly amounts.
Chibi Goddess of Wisdom
Model by Pik
Rigged by Nanobuds
Moving Eyes by BlackJax
Not my best rig due to awkward proportions and low poly amounts.



Update 5/6/2013: Fixed some bugs I missed.
Changelog is in BrawlLib.txt.
Donators are awesome: http://bit.ly/Zuhq8R
Source: http://code.google.com/p/brawltools2/
Thread: http://forums.kc-mm.com/index.php?topic=17547.msg305663#msg305663
Changelog is in BrawlLib.txt.
Donators are awesome: http://bit.ly/Zuhq8R
Source: http://code.google.com/p/brawltools2/
Thread: http://forums.kc-mm.com/index.php?topic=17547.msg305663#msg305663



http://code.google.com/p/brawltools2/
I appreciate any donations: http://bit.ly/Zuhq8R
http://forums.kc-mm.com/index.php?topic=17547.0
Uploading what I have done. IIRC the only thing I changed was the module rebuilder. It didn't write properly before, aaaaand now it does. Also included the REL ID List this time, which will name modules by their ID.
I appreciate any donations: http://bit.ly/Zuhq8R
http://forums.kc-mm.com/index.php?topic=17547.0
Uploading what I have done. IIRC the only thing I changed was the module rebuilder. It didn't write properly before, aaaaand now it does. Also included the REL ID List this time, which will name modules by their ID.



http://infinitesmashteam.com/
"Wake me... when you need me. "
Textures by ShadowSnake
Shaders by BlackJax96
Rig and model edits by Nanobuds
2 versions:
-Clean boots
-Dirty boots
Also alternate textures with "117" on his chest from the Halo 4 video series "Forward Unto Dawn"
"Wake me... when you need me. "
Textures by ShadowSnake
Shaders by BlackJax96
Rig and model edits by Nanobuds
2 versions:
-Clean boots
-Dirty boots
Also alternate textures with "117" on his chest from the Halo 4 video series "Forward Unto Dawn"



https://code.google.com/p/brawltools2/
http://forums.kc-mm.com/index.php?topic=17547.0
Want to donate? http://bit.ly/Zuhq8R
http://forums.kc-mm.com/index.php?topic=17547.0
Want to donate? http://bit.ly/Zuhq8R



Update 7/9: Bugfixes.
Released on 7/7!
Kirby's moveset is not supported, so don't try editing it yet.
New features:
- Moveset Editor/Rebuilder!
- SCN0 Rebuilder
- Many bug fixes
Enjoy and report any bugs to me here:
http://forums.kc-mm.com/index.php?topic=17547
Source Code: http://code.google.com/p/brawltools2/
Released on 7/7!
Kirby's moveset is not supported, so don't try editing it yet.
New features:
- Moveset Editor/Rebuilder!
- SCN0 Rebuilder
- Many bug fixes
Enjoy and report any bugs to me here:
http://forums.kc-mm.com/index.php?topic=17547
Source Code: http://code.google.com/p/brawltools2/



This is not the final version, it still has some glitches and is not fully animated.
http://forums.kc-mm.com/index.php?topic=16236
- All freezes fixed
- Works on both Riivo and Gecko
- Final Smash is Nel's released form
All that's left now is finishing the animations and creating two PSAs for both models :D
The next release will have SFX and (working) sword glow (Yes, Bowser has sword glow for some reason)!
I don't care if you make any edits to this as long as you credit me.
I'm all for a collab if you want to help me with the PSAs or animating :)
http://forums.kc-mm.com/index.php?topic=16236
- All freezes fixed
- Works on both Riivo and Gecko
- Final Smash is Nel's released form
All that's left now is finishing the animations and creating two PSAs for both models :D
The next release will have SFX and (working) sword glow (Yes, Bowser has sword glow for some reason)!
I don't care if you make any edits to this as long as you credit me.
I'm all for a collab if you want to help me with the PSAs or animating :)



Instead of a ZIP file, we're going to use a self-extracting archive in the form of an exe hosted on our github repository under releases. It's the same exe that BrawlBox's updater uses.
http://www.github.com/libertyernie/brawltools
http://forums.kc-mm.com/index.php?topic=67847.0
http://www.github.com/libertyernie/brawltools
http://forums.kc-mm.com/index.php?topic=67847.0



edit: Updated blackheart, now has metal! guess i forgot to add it.
Has extra faces, fixed normals and FS eyes now by BlackJax. The eyes might spaz out on Delfino cuz Delfino hates model imports
Black Heart returns with her new look from Hyperdimension Neptunia V!
Has:
-Metal (Fixed)
-Eye Movement
-FS Eyes
-Facials
-4 other recolors
Has extra faces, fixed normals and FS eyes now by BlackJax. The eyes might spaz out on Delfino cuz Delfino hates model imports
Black Heart returns with her new look from Hyperdimension Neptunia V!
Has:
-Metal (Fixed)
-Eye Movement
-FS Eyes
-Facials
-4 other recolors



Source: http://code.google.com/p/brawltools2/
Thread: http://forums.kc-mm.com/index.php?topic=17547.msg305663#msg305663
You should definitely consider donating to the cause: http://bit.ly/Zuhq8R
Thread: http://forums.kc-mm.com/index.php?topic=17547.msg305663#msg305663
You should definitely consider donating to the cause: http://bit.ly/Zuhq8R



http://www.LSTeam.net
Same thing as this but with a Brawl texture by Pik.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25080
Don't use with too many other model imports in the same match or it may slow down the FPS a bit or possibly freeze.
Same thing as this but with a Brawl texture by Pik.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25080
Don't use with too many other model imports in the same match or it may slow down the FPS a bit or possibly freeze.
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
Filter by:
If you're sure you want to delete this entry, click "Yes" below. Otherwise, click "No" or close this dialog.
Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010