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185 March 4th, 2013

Ancient Island by Link990 with credit to Sky Grounder
[Stage - Texture, Vertex, Import - Wi-fi Room]



###UPDATE###
Link has been fixed.

When you download the file, there'll be 2 files. If you want the fixed stage (lights) pick _v2. Otherwise, if you want it over brighted, pick STGANCIENTISLAND.PAC instead.

Yet, another SSE stage, where C. Falcon & Olimar are first used. The BG with that crater makes this stage a good spot for fights, so i personally like this one.
Enjoy it! =)

97 March 4th, 2013

Ancient Island Cave by Link990 with credit to Sky Grounder
[Stage - Vertex - Wi-fi Room]



###UPDATE###
Zipped the files together, so you won't have problems downloading the file.

There are 2 files in the rar - one without the _v2 and one with the _v2. The one WITH the _v2 is for the fixed lights.

My 2nd stage, also a death-match one. This place is when you enter a trophy room and have to grab it before it falls into that small hole. Here, you can use that as a ko way. The roof is not the only way to ko now. Feel free to report my stage if you find any glitches. I'll try look into it. Enjoy =)

11 September 18th, 2012

Big Bob-Omb's Mad! by Link990
[Audio - Stage/Menu]



Another Mario Party 9 song which i'm thinking of making a mix of two songs: This one with Battle with Big Bob-Omb. For now, here's this one. =)
(Source: Mario Party 9)
7 July 12th, 2019

Brimstone & Fire 2nd by Link990
[Audio - Stage/Menu]



Winning round theme for Brimstone & Fire in Tekken 7.
(Source: TEKKEN 7)
6 June 29th, 2012

Chicago at Night by Link990
[Audio - Stage/Menu]



Yo, PSX fans! I bring to you Chicago's Song (at Night) from Driver 2! Loops perfectly.
(Source: Driver 2)
81 August 28th, 2017

Competitive Battlefield Fortress by Link990
[Stage - Texture, Vertex, Import - Final Destination]



Most of the subspace emissary models are very easy to manipulate and all you need is to be creative to create a new stage background. This is basically a \"Battlefield\" version of Battlefield Fortress.

Stage still doesn't have shadows, but I may add them up later.
Has PM3.6's camera.

222 March 23rd, 2014

Custom Mia voice pack over Marth by Link990 with credit to NAMCO
[SFX - Marth]



UPDATE
(23/03) Everything has been finally fixed. Changed back to .sawnd file.

I was sick of having Marth's voice over Mia's hack, so I've decided to do something about this. Voice clips been ripped of Soul Calibur III (Custom Character Girl 2 voice) and I really think the voice suits her! Enjoy!
(Source: Soul Calibur III)
72 February 13th, 2013

Dire Dire Docks (Metal Cover) by Link990 with credit to Matt O'Rourke
[Audio - Stage/Menu]



Just surfin' around youtube and i find Mario Kart 64 Rainbow Road Cover (made by the same artist, Matt O'Rourke) and sure it was amazing. Then, i find the cover for Dire Dire Docks. Another good cover! So i decided to upload the metal cover for Dire Dire Docks here. Perfect Loop!
(Source: Super Mario 64 (Matt O'Rourke))
397 January 29th, 2014

Eyerock's Boss Room (Super Mario 64) by Link990 with credit to Mewtwo2000 & alec pike
[Stage - Texture, Vertex, Import - Final Destination]



I've made this hack a while ago, but now it's updated.
For the first time, this is a hack I've put serious effort in.
Has the star's eye transparency fixed, custom lighting and shadows. Since I still don't know very well how to animate a few objects, Eyerock will only be blinking.
But still... I'm really satisfied with this!
Credit to Mewtwo2000 for the shadow system I borrowed from one of his hacks.

150 April 23rd, 2013

Fortress Dungeon by Link990 with credit to Sky Grounder
[Stage - Texture, Vertex, Import - Wi-fi Room]



###UPDATE###
It seems that the glitch i mentioned was actually by a bad positioning of the Player3N location. Redownload for the fixed problem.

This one is in The Battlefield Fortress, just before Ike joins you. It looks rather cool, since the fog and background make a decent dungeon, and the train rails might make the fight, let's say better. Well, enjoy it!

---Goes over Wi-Fi Room

42 July 22nd, 2012

History Unfolds by Link990 with credit to pichu04 for the song
[Audio - Stage/Menu]



I know there are some History Unfolds songs here, but this one is looped. credit to pichu04 for the file i used to loop the song =)
(Source: Soul Calibur II)
23 August 5th, 2012

If There Were Any Other Way (Destined Battle 1) by Link990
[Audio - Stage/Menu]



It seems that another download got the song removed. I decided to upload this in case the file doesn't comes back in time. Loops perfectly.
(Source: Soul Calibur II)
19 July 12th, 2019

Infinite Azure - Moonsiders 1st by Link990
[Audio - Stage/Menu]



Regular round theme for Infinite Azure in Tekken 7.
Best training stage.
(Source: TEKKEN 7)
10 February 8th, 2013

It Makes Me Higher (Lee Chaolan's Theme) by Link990
[Audio - Stage/Menu]



I remember playing Tekken 2 in a friend's house. However we never unlocked this guy. But his song is badass. Kinda fits for flying stages or mechanical stages or somethin like that.
(Source: Tekken 2)
374 March 4th, 2013

Jolly Roger Bay by Link990, Mewtwo2000 with credit to Legacy, davey & alec pike
[Stage - Texture, Vertex, Import - Final Destination]



Stage fixed by Mewtwo2000

My first stage import as a .obj file AND from one of my favourite games from all time, I bring you Jolly Roger Bay!
I really wanted to see more N64 stages around, and I'm literally dying to see more. I decided to make this stage since it wasn't around.
Goes over Wi-Fi & Final Destination, but you may use a .rel to use it over other stages.

Enjoy!

211 December 16th, 2013

Jungle (Waterfall's top) by Link990 with credit to Sky Grounder
[Stage - Texture, Vertex, Import - Wi-fi Room]



Link changed to FD & Wifi Version.

Just right when you're finishing the level in SSE. You go dodgin' all explosive balls until you fight a goomba troop.

---Goes over Wi-Fi Room & Final Destination

10 July 12th, 2019

Jungle Outpost - Equator Line 1st by Link990
[Audio - Stage/Menu]



I think we are missing some Tekken songs in Smash Custom Music, so I just decided to upload a few. Starting off with Equator Line 1st!
(Source: TEKKEN 7)
14 June 29th, 2012

Liu Kang's Tomb by Link990
[Audio - Stage/Menu]



"I'm still bummed that Liu Kang was killed on the last game". If you loved Liu Kang so much, consider this a tribute to him, lol. Loops perfectly
(Source: Mortal Kombat - Deception)
254 May 31st, 2013

Magma Laboratory by Link990
[Stage - Texture, Vertex, Import - Norfair]



A remade version of my SSE Research Facility. Probably one of my best stage mixs I ever made. Goes over Norfair without .rel files.
The only bug here is that the CPU players keep jumping between those two platforms in the majority of the match. Other than that, stage works great.
Enjoy!

5 June 28th, 2012

Main Menu by Link990
[Audio - Stage/Menu]



Song ends, loops back to start. For soccer fans specially! =)
(Source: Winning Eleven 2000 (J-League))
145 January 23rd, 2014

Maxi over Falco by Link990 with credit to NAMCO
[SFX - Falco]



Another Soul Calibur 3 char makes his entry into Brawl.
Now, it's Maxi!
(Source: Soul Calibur III)
320 December 6th, 2013

Nightmare over Ganondorf by Link990 with credit to NAMCO
[SFX - Ganondorf]



Since I've promised this, here it is at last!
Nightmare over Ganondorf to go with Beyond's Nightmare hack. There's an Soul Edge PSA as well, you can see on the video.

To use this voice pack, insert the .sawnd with Super Sawndz! Enjoy the greatest nightmare!
(Source: Soul Calibur III)
16 September 18th, 2012

Now You've Done It! by Link990
[Audio - Stage/Menu]



I'm planning on doing a mix of this song with "Tough Enemy", since they play in the same mini-games. This is just when the boss gets mad. Hope you like it =)
(Source: Mario Party 9)
9 July 3rd, 2012

Pilotwings 64 - Character Select by Link990
[Audio - Stage/Menu]



I can't belive i didn't see this song around here. From one of the Nintendo 64's first releases, here's pilotwings menu song!
(Source: Pilotwings 64)
170 December 31st, 2014

Pirates' Alcove by Link990
[Stage - Texture, Vertex, Import - Final Destination]



Completely based on Soul Calibur 2's Pirates' Alcove stage. I may update this in the future with a more realistic pirate ship instead of the one currently used. Soul Calibur 2 textures were ripped by the VG-resource community, so credit to them.

The stage has untouchable water, if you know how to make it swimmable and wish to modify it, PM me.

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    • Broken downloads
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