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BloodyRayne2 (C) Terminal Reality
The BR2 model is extremely lowpoly, but uses a normal map to makeup for it.
Because of that I thought I would test out that shader I found for emboss mapping. With that shader I was able to apply the normal map as an emboss map.
The material effect is quite pleasing, however on some stages the material gets very dark.. Donno why?
Anyway have fun playing the first brawl character using emboss mapping :D
-mariokart64n
The BR2 model is extremely lowpoly, but uses a normal map to makeup for it.
Because of that I thought I would test out that shader I found for emboss mapping. With that shader I was able to apply the normal map as an emboss map.
The material effect is quite pleasing, however on some stages the material gets very dark.. Donno why?
Anyway have fun playing the first brawl character using emboss mapping :D
-mariokart64n
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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