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1254 June 21st, 2013

Black Knight (PoR & RD) by Jocky with credit to ramonM64, Nanobuds, Aafyre, HAGURE, and Eldiran
[Character - Texture, Vertex, Import - Ganondorf]



-UPDATE 6/21/13-
-Fixed Lighting issues, original lighting-

-Old Download- http://www.mediafire.com/download/4pkgzzx9s9h3nz7/Fire_Emblem_Black_Knight_Final_%28Path_of_Radiance_%26_Radiant_Dawn_with_Alondite_Motion_PAC%29.rar

-UPDATE 6/16/2013-
-Slightly altered Cape rigging
-New Head Polygon
-Everything has been consolidated into one .pcs file (Character-wise).
-I mean that I have some textures and materials named differently or culled completely, so if you want to switch between PoR and RD Black Knight, go into the materials and polygons make the changes.

-Old Download- http://www.mediafire.com/?ywr43tq9s54d80r

If you've already downloaded before 3:00 PM 2/18/2012 re-download for a quick graphical fix (I put two of the scratches onto the proper waist plate, the bottom left as seen from front).
-------------------------------------------------------------

I swear, the collaboration feature must not like me.

After much tears and self-nagging, the Black Knight of the continent of Tellius is ready for Brawl.

No bones were renamed or edited in the making of this so it -shouldn't- desync.

The import straight from the games didn't fit, so I had to stretch and move around some vertices to make it fit (like the Arms). I even added Mask textures to work just like Ganon's.

Comes in two Flavors, Path of Radiance and Radiant Dawn. There may be a few graphical goofs around, like the upper legs towards the waist during some animations, but nothing that should catch the eye during game-play.

Thanks to ramonM64 and Nanobuds for pointing me in the right direction about the Cull Modes.

The models have F Smash Eyes, which I borrowed from Aafyre's vertex (texture too, actually, I got the idea to rig the tunic much like his vertex, you can probably see the semblance), metal textures (it doesn't look like that in the preview for the RD model scratches but it's there), and shaders straight from Ganon. The Radiant Dawn model obviously has the scratches to the Armor as well as the proper black cape with red underside.

This also comes with a motion .pac with changes only to Ganon's sword, Ike's Ragnell recolored to look like Alondite, courtesy of HAGURE and Eldiran texture wise. I manually resized the sword via vertex before importing it.

I know I'm being long-winded right around now but I have to mention the following.

Oddly enough, the Black Knight trophy from brawl seems to have a better -Head- polygon than the one I used from PoR. If somebody wants to address that then feel free to use this BK to make a better one, just mention everyone I did in the credits.

Recolors, I don't think you can really effectively recolor "The Black Knight", it just seems odd. But if you do, like I said, just credit the right people.

The last issue, I'm a bit unsatisfied with the Ragnell recolor, and there doesn't seem to be good custom Alondite models/textures floating around, if somebody's feeling up to it, please do make it!

Now that I'm finished, Enjoy Folks~

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

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