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something of a custom DK using his new kong carry animations from Ultimate but modified to have less frames like Project M. I've included two separate folders, one with the whole motion pac based off Project M (so no aerial Down B from Project+), and another with the separate animations to insert yourself if you so choose to do so with brawlbox/brawlcrate. All changes should be shown in the video I provided but just as a comprehensive these are the changes I made compared to a vanilla Project M DK
-walkslow, walkmiddle, walkfast, walkbrake
-jab 2 uses ultimate's animation (not shown in video)
-dash attack and the dash attack air variant are based off of Ultimate's roll animation (not shown in video)
-neutral air has a slightly different animation (not shown in video)
-forward air has an altered ending animation
-forward air landing lag animation is changed
-down air is changed to resemble smash ultimate (I've also included a smash ultimate down air in the animations folder as well)
-down air landing animation is changed
-back air is changed to be more expressive and look less stiff
-all kong carry throws and related animations have been changed
I won't include a pac but it is necessary to alter it for foot step sounds from the movement animations to make sense. I may include one in the future.
-walkslow, walkmiddle, walkfast, walkbrake
-jab 2 uses ultimate's animation (not shown in video)
-dash attack and the dash attack air variant are based off of Ultimate's roll animation (not shown in video)
-neutral air has a slightly different animation (not shown in video)
-forward air has an altered ending animation
-forward air landing lag animation is changed
-down air is changed to resemble smash ultimate (I've also included a smash ultimate down air in the animations folder as well)
-down air landing animation is changed
-back air is changed to be more expressive and look less stiff
-all kong carry throws and related animations have been changed
I won't include a pac but it is necessary to alter it for foot step sounds from the movement animations to make sense. I may include one in the future.
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