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158 June 29th, 2019

Dolphin Memory Engine PM/Brawl Labbing/TASing address file by eon_tas with credit to Fracture, Codes, KingJigglypuff and Chasemcdizzle for helping me work out how the pointer paths/giving me resources to work of to make this
[Misc - Other (stuff we forgot)]



This uses Dolphin Memory Engine, an external program from dolphin, to view dolphin ram in a much nicer way

Link to Dolphin Memory Engine : https://github.com/aldelaro5/Dolphin-memory-engine/releases

An address file for Dolphin Memory Engine that contains many memory addresses for every character in every port e.g. Position, velocity, damage, knockback, current action ID, tech window, any aerial resource, charge of any character specific resource, basic Pikmin data etc.

All values that can also apply to nana are also available for every port.

These values also cover the current rules setting, current settings in debug mode and/or LTEs Code Menu, current Music and Sound settings, Current Stage ID.

A lot of these values depend on what characters are on screen at the time, and so for these pointer paths were used to make sure everything is accessible.

This file gives the ability to view all these values as well as change/lock them to a given value you want to use for testing purposes.

Changing these values in netplay will just desync the game unless its something that won't effect the outcome of a game/rng. This means you can use the music setting in here to locally disable music without changing the opponents setting and have 0 negative effect on it.

This was built for easier labbing, analysis and TASing resources, but can also be used for easy infinite charge shot etc for messing about

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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