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APRIL 2018 EDIT: I made an alteration to Link's multi-thrust to make it a little less responsive like other neutral infinites. Now, you may be asking why in the world I would do something like that. Well, the way I had it made it so that Link could cheese one hit of his Attack100 and then go into the finisher hit, so it was in a weird in between of a standard neutral combo and a neutral infinite, and it just didn't seem right. So now, Link will go through a full cycle of fast stabs before executing his finisher. This also means that ending the move won't always happen as quick.
And yes, I'm going to upload altered versions of Daisy and Andrew too where their Attack100 moves act the same way as well.
EDIT 6-24-2017: Small update with 4 notable changes:
1) Reverted one of Link's wait animations back to the original one in its place, for it was a ported animation that looked twitchy when the game slowed down.
2) Tweaked the timing for Link's Multithrust. It actually may have indirectly nerfed it ever so slightly, but I had accidentally put the timers to someone else's Attack100 in instead of Link's. Now all the thrusts are timed right.
3) Arrows now deal 18% at full charge - but only deal 1% with no charge.
4) Boomerang now has considerably more range and stays out far longer - but that makes it so that Link has to wait a while before he can use it again if you let it go rogue and don't catch it.
- - - -
This title is misleading - this ought to be called like, "Multigenerational Link" or something.
Let me explain the unexplainable - there was this old Aura Knight Link hack back in the renaissance period that was brawl modding in the ancient world of...6 years ago. It's record has been lost in time and is nowhere to be found - but I decided to revive it with my rendition of it, and in doing so, I wanted to combine some of the incarnations of Link. Essentially, this is what resulted - a combination of Link, Melee Link, Skyward Sword Link, Smash 4 Link, Twilight Princess Link, Aura Knight Link, and some custom personal touch added in for seasoning.
I pretty much wanted to change a lot without changing the feel of Link too much. In summary, this is a freer smoother, slicker, "awakened" Link. Description doesn't do it justice enough.
This mini-pack includes the PSA and the Hyrule Warriors Link texture-vertex. It's not the actual HW model - rather, it's the Brawl-styled HW model that I melded together with Twilight Princess and Brawl styled textures.
Disclaimer: Not tested for Project M.
And yes, I'm going to upload altered versions of Daisy and Andrew too where their Attack100 moves act the same way as well.
EDIT 6-24-2017: Small update with 4 notable changes:
1) Reverted one of Link's wait animations back to the original one in its place, for it was a ported animation that looked twitchy when the game slowed down.
2) Tweaked the timing for Link's Multithrust. It actually may have indirectly nerfed it ever so slightly, but I had accidentally put the timers to someone else's Attack100 in instead of Link's. Now all the thrusts are timed right.
3) Arrows now deal 18% at full charge - but only deal 1% with no charge.
4) Boomerang now has considerably more range and stays out far longer - but that makes it so that Link has to wait a while before he can use it again if you let it go rogue and don't catch it.
- - - -
This title is misleading - this ought to be called like, "Multigenerational Link" or something.
Let me explain the unexplainable - there was this old Aura Knight Link hack back in the renaissance period that was brawl modding in the ancient world of...6 years ago. It's record has been lost in time and is nowhere to be found - but I decided to revive it with my rendition of it, and in doing so, I wanted to combine some of the incarnations of Link. Essentially, this is what resulted - a combination of Link, Melee Link, Skyward Sword Link, Smash 4 Link, Twilight Princess Link, Aura Knight Link, and some custom personal touch added in for seasoning.
I pretty much wanted to change a lot without changing the feel of Link too much. In summary, this is a freer smoother, slicker, "awakened" Link. Description doesn't do it justice enough.
This mini-pack includes the PSA and the Hyrule Warriors Link texture-vertex. It's not the actual HW model - rather, it's the Brawl-styled HW model that I melded together with Twilight Princess and Brawl styled textures.
Disclaimer: Not tested for Project M.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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