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(Second image is vid)
This PSA is to make Deadpool a faster, more combo/melee/PM based
fighter. His overall speed has been increased, his combo potential has been drastically increased etc. I'll provide a moveset changelog in here for your favorite "super hero??"
_____________________________________________
Weight: 99 => 105
To make him more prone to combo's, but live overall longer.
Run Speed: 1.525 => 1.896
To make him match the faster gameplay.
Jumpsquat: 5 => 4
Most of these changes are to adapt to faster gameplay.
Fall Speed: 1.8
Fastfall Speed: 2.9
To enforce that he's a fastfaller/combo food.
Air Mobility: 0.90 => 1.24
To showcase his new combo potential.
Aerial Attacks:
Nair - Redesigned as a combo attack, much bigger hitbox, and no sweetspot.
(Frame 5) (Landing Lag 16/8) (Early: 8%) (Late: 4%)
Fair - Startup buffed, from frame 20 to frame 7. Move is completely changed to what resembles his ftilt. Now chains into itself.
(Frame 7) (Landing Lag 22/11) (8%)
Bair - Startup buffed, to frame 5 from 11. Move reworked to kill earlier.
(Frame 5) (Landing Lag 19/10) (15%)
Uair - Move reworked to be double hit, and kill earlier.
(Frame 8) (Landing Lag 15/8) (Hit 1: 3%) (Hit 2: 7%)
Dair - Move reworked to have meteor smashing hitboxes throughout the majority of it.
(Frame 8) (Landing Lag 22/11) (2% x 6) (5%)
Smash Attacks:
Fsmash - Simply changed to deal more damage and kill move reliably, it also has much more endlag.
(Frame 3) (Hit 1: 6%) (Hit 2: 13%)
Usmash - Changed to deal Ryu's Smash 4 True Shoryuken damage early, and late. No invincibilty carried over. He also jumps a bit higher.
(Frame 6) (Early: 18%) (Late: 8.4%)
Dsmash - Changed to a multihit attack, it spikes offstage opponents as its main use.
(Frame 6) (Hits 1-4: 2/3/3%) (Hit 5: 12%)
Tilts:
Dtilt - Changed to Ike's dtilt in SSB4. Very versitile for combo's.
(Frame 7) (8%)
Utilt - Changed to Cloud's utilt in SSB4, a good combo tool.
(Frame 8) (8%)
Ftilt - Knocks at a combo angle, ftilt, fair is a good combo at middle percents.
(Frame 7) (15%)
Specials:
UP B - Fixed to grab ledge, still recovers insanely high. It also has a new hitbox upon him spawning in the aerial version. Can be b reversed midair to grab ledge, as before it just killed you.
SIDE B - Can no longer be used to stall, as he goes helpless after it ends.
Throws:
Dthrow, made into a combo move.
(6%)
Bthrow throws at a 250 angle, meaning it can spike opponents near ledge.
(13%)
Fthrow can kill, though generally at higher percents for a kill throw like 140%.
(10%)
____________________________________________
If you worked on the previous 50 Deadpool PSA's are weren't credited just PM/DM me and I'll add you. :)
This PSA is to make Deadpool a faster, more combo/melee/PM based
fighter. His overall speed has been increased, his combo potential has been drastically increased etc. I'll provide a moveset changelog in here for your favorite "super hero??"
_____________________________________________
Weight: 99 => 105
To make him more prone to combo's, but live overall longer.
Run Speed: 1.525 => 1.896
To make him match the faster gameplay.
Jumpsquat: 5 => 4
Most of these changes are to adapt to faster gameplay.
Fall Speed: 1.8
Fastfall Speed: 2.9
To enforce that he's a fastfaller/combo food.
Air Mobility: 0.90 => 1.24
To showcase his new combo potential.
Aerial Attacks:
Nair - Redesigned as a combo attack, much bigger hitbox, and no sweetspot.
(Frame 5) (Landing Lag 16/8) (Early: 8%) (Late: 4%)
Fair - Startup buffed, from frame 20 to frame 7. Move is completely changed to what resembles his ftilt. Now chains into itself.
(Frame 7) (Landing Lag 22/11) (8%)
Bair - Startup buffed, to frame 5 from 11. Move reworked to kill earlier.
(Frame 5) (Landing Lag 19/10) (15%)
Uair - Move reworked to be double hit, and kill earlier.
(Frame 8) (Landing Lag 15/8) (Hit 1: 3%) (Hit 2: 7%)
Dair - Move reworked to have meteor smashing hitboxes throughout the majority of it.
(Frame 8) (Landing Lag 22/11) (2% x 6) (5%)
Smash Attacks:
Fsmash - Simply changed to deal more damage and kill move reliably, it also has much more endlag.
(Frame 3) (Hit 1: 6%) (Hit 2: 13%)
Usmash - Changed to deal Ryu's Smash 4 True Shoryuken damage early, and late. No invincibilty carried over. He also jumps a bit higher.
(Frame 6) (Early: 18%) (Late: 8.4%)
Dsmash - Changed to a multihit attack, it spikes offstage opponents as its main use.
(Frame 6) (Hits 1-4: 2/3/3%) (Hit 5: 12%)
Tilts:
Dtilt - Changed to Ike's dtilt in SSB4. Very versitile for combo's.
(Frame 7) (8%)
Utilt - Changed to Cloud's utilt in SSB4, a good combo tool.
(Frame 8) (8%)
Ftilt - Knocks at a combo angle, ftilt, fair is a good combo at middle percents.
(Frame 7) (15%)
Specials:
UP B - Fixed to grab ledge, still recovers insanely high. It also has a new hitbox upon him spawning in the aerial version. Can be b reversed midair to grab ledge, as before it just killed you.
SIDE B - Can no longer be used to stall, as he goes helpless after it ends.
Throws:
Dthrow, made into a combo move.
(6%)
Bthrow throws at a 250 angle, meaning it can spike opponents near ledge.
(13%)
Fthrow can kill, though generally at higher percents for a kill throw like 140%.
(10%)
____________________________________________
If you worked on the previous 50 Deadpool PSA's are weren't credited just PM/DM me and I'll add you. :)
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