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Golden Sun's main protagonist joins the brawl! Anyone who has played a Golden Sun game knows that one of the main gameplay features is psynergy: a mystical power that allows adepts to control the powers of the four elements. This is why I have decided to base this PSA on Isaac's psynergy.
The main idea about this PSA is that it uses a "psynergy points" mechanic which I developed. Isaac starts out with 500 psynergy points (PP), which are consumed when he executes any psynergy based attacks. All of Isaac's smash attacks and special (B) attacks consume psynergy points in varying quantities. This is balanced by making these attacks stronger, since you will have to put yourself in a vulnerable position to regain your PP. For more information on the mechanics and attacks of this moveset, check the ReadMe included in the download link.
Link to the Isaac model I used for these screenshots, and for development (I can not guarantee that any other models will work with this moveset, but they probably will) :
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25172
If you have any questions or comments about the moveset, please feel free to PM me.
The main idea about this PSA is that it uses a "psynergy points" mechanic which I developed. Isaac starts out with 500 psynergy points (PP), which are consumed when he executes any psynergy based attacks. All of Isaac's smash attacks and special (B) attacks consume psynergy points in varying quantities. This is balanced by making these attacks stronger, since you will have to put yourself in a vulnerable position to regain your PP. For more information on the mechanics and attacks of this moveset, check the ReadMe included in the download link.
Link to the Isaac model I used for these screenshots, and for development (I can not guarantee that any other models will work with this moveset, but they probably will) :
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25172
If you have any questions or comments about the moveset, please feel free to PM me.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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