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http://www.youtube.com/watch?v=aidp180Ll9g
I always wanted a Deoxys stage, so I decided to make it myself. My favorite legendary, hands down.
Deoxys is animated, and so are the asteroids in the background.
Goes over Battlefield. Also goes over Delfino Plaza with a rel included.
It also has a cool effect when the asteroids in the back change color, due to Final Destination's lightning.
Thanks to Fairknight for Meteor Herd, which I used as a base.
Thanks to Rydia for making Deoxys' animation loop correctly, which I imported.
Thanks to LenSho for letting me use his SSE orb.
Thanks to MarioKing64DS for teaching me how to do collisions and boundaries properly.
Thanks to Micaiah for helping me find a modeldata, lol.
Thanks to Robz for the Castlevania pillars which I imported.
Deoxys Theme brstm perfectly looped by DataDrain, can be found here:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15046
I always wanted a Deoxys stage, so I decided to make it myself. My favorite legendary, hands down.
Deoxys is animated, and so are the asteroids in the background.
Goes over Battlefield. Also goes over Delfino Plaza with a rel included.
It also has a cool effect when the asteroids in the back change color, due to Final Destination's lightning.
Thanks to Fairknight for Meteor Herd, which I used as a base.
Thanks to Rydia for making Deoxys' animation loop correctly, which I imported.
Thanks to LenSho for letting me use his SSE orb.
Thanks to MarioKing64DS for teaching me how to do collisions and boundaries properly.
Thanks to Micaiah for helping me find a modeldata, lol.
Thanks to Robz for the Castlevania pillars which I imported.
Deoxys Theme brstm perfectly looped by DataDrain, can be found here:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15046
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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