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This is another touring stage I made based on a Mario Kart Wii track - the last one I did was Daisy Circuit, but this one is much, much more complex (and more interesting!) You have 7 stops in this stage, and 4 of those include a chance of having to deal with cars. I am very proud of this, even if it was extremely painful to do.
Full description in the video: https://www.youtube.com/watch?v=HYkJxAacQ58
Full description in the video: https://www.youtube.com/watch?v=HYkJxAacQ58












1:1 of P+ Metroid Lab. This is probably one of the best looking stages I've ever made. It's stunning. I redid the camera and animations. Has 2 versions, one with no color changing, and one with color changing! I also included 2 scrapped alts, Dolphin Only, gnarly scan lines will be there on Wii. Comes with 3 songs, BF base.






Video - http://www.youtube.com/watch?v=dzA6-NGBsbg
Oh man oh man, happy days. This uses the original main stage Xerom created, with some colors tweaked to match Mute City. Also includes a static version, where the platform does not move, but the stage still does. Comes with 4 songs, uses a BF rel, and sadly no UI.
Oh man oh man, happy days. This uses the original main stage Xerom created, with some colors tweaked to match Mute City. Also includes a static version, where the platform does not move, but the stage still does. Comes with 4 songs, uses a BF rel, and sadly no UI.






It's Melee Mute City, but with that poster that says \"Smash 2\" replaced with the logo for Smash 3C. Use it to add that extra Smash 3C flair.
Original entry here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217806
Original entry here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217806



Mute City in Brawl. DSX8 started this stage a few years ago, and he asked me for some help with collisions. After fixing them, I wanted to do more to the stage... So I ported it to Port Town in order to take advantage of some of its features, and... well, it took so long, I know.
The stage is not perfect, it's not the final version, either... But it's already good enough for my personal taste, so I'm finally releasing it.
A module (rel) is included with the stage, so the stage stops in all the spots and plays more like the original one. Without it, it will just go by some of them as shown in earlier videos. Props to DukeItOut for this awesome gift.
Not really much more to say, just test it, play it, use it in your custom builds if you want... In the past, I said I was going to make some alternate versions, like one with ledges, one with the Port Town ships, or even one without ships at all. Well, PM me if you want any of them to be included in the download folder, for the moment there's just the 'standard' one.
My apologizes to those who have been waiting for so long for a release. Have fun!
The stage is not perfect, it's not the final version, either... But it's already good enough for my personal taste, so I'm finally releasing it.
A module (rel) is included with the stage, so the stage stops in all the spots and plays more like the original one. Without it, it will just go by some of them as shown in earlier videos. Props to DukeItOut for this awesome gift.
Not really much more to say, just test it, play it, use it in your custom builds if you want... In the past, I said I was going to make some alternate versions, like one with ledges, one with the Port Town ships, or even one without ships at all. Well, PM me if you want any of them to be included in the download folder, for the moment there's just the 'standard' one.
My apologizes to those who have been waiting for so long for a release. Have fun!



Quick and loud, this beauty is a mashup between two mods. The high quality and modern model of the Smash 4 Omega beats the original stretched model of Port Town: X so I decided to merge the two!
It still has the same platform size of the old version so it's just the bottom that changed collision-wise.
It has my fixes and the bg fix from TE.
Just like the original, uses a battlefield module.
Enjoy.
It still has the same platform size of the old version so it's just the bottom that changed collision-wise.
It has my fixes and the bg fix from TE.
Just like the original, uses a battlefield module.
Enjoy.






Port Town: X by Xerom gets less annoying!
You no longer bump to the walls when running from the platforms to the sides and the cylinder in the center is no longer white! Also, it uses the fixed background from Legacy TE, so you no longer clip inside a giant thing!
In BrawlBox/BrawlCrate it also shows the entire stage length with both platforms extended aswell.
Original Stage by Xerom:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205270
Uses a battlefield module (like the original).
Enjoy.
You no longer bump to the walls when running from the platforms to the sides and the cylinder in the center is no longer white! Also, it uses the fixed background from Legacy TE, so you no longer clip inside a giant thing!
In BrawlBox/BrawlCrate it also shows the entire stage length with both platforms extended aswell.
Original Stage by Xerom:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205270
Uses a battlefield module (like the original).
Enjoy.



The most quick race track now has an omega!
But there's more: a competitive layout, using 3 platforms with a battlefield layout!
Imported from Smash U, uses same collisions, camera boundaries and spawn points from the same stage.
Background from Xerom's Port Town X (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205270).
Has PM Camera and cosmetics.
Enjoy.
But there's more: a competitive layout, using 3 platforms with a battlefield layout!
Imported from Smash U, uses same collisions, camera boundaries and spawn points from the same stage.
Background from Xerom's Port Town X (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205270).
Has PM Camera and cosmetics.
Enjoy.



One of the most brutal F-Zero courses, now in Smash! Battlefield base, works over Port Town. I used Sectonia's Gem main base, and Shadow Mewtwo Stadium's platforms + layout to create Phantom Road! Added another version with a less distracting background.
http://youtu.be/zMnrX7ta9UQ?t=5 To see what the stage is like in GX.
http://youtu.be/zMnrX7ta9UQ?t=5 To see what the stage is like in GX.



After about 7 months I've finally updated my first stage! Here are the changes:
- Added a version with the PM Norfair Layout.
- Fixed up the lava clipping texture in the back right.
- Added 2 more sections of the track.
- Adjusted the camera a bit to avoid clipping.
- Added 2 lighting options.
- Added 2 more songs
The first ever F-Zero import! Also my first ever Brawl mod!
Here's GX's Fire Field Cylinder Knot. One of the most hated courses from many, but man it looks sweet. I used Xerom's Port Town X as a base. I included 2 songs and UI.
⚠ Update ⚠ Thanks to ⚠WARNING⚠ the stage now looks way better, with cleaned up textures, a new base, and it touring the stage!
- Added a version with the PM Norfair Layout.
- Fixed up the lava clipping texture in the back right.
- Added 2 more sections of the track.
- Adjusted the camera a bit to avoid clipping.
- Added 2 lighting options.
- Added 2 more songs
The first ever F-Zero import! Also my first ever Brawl mod!
Here's GX's Fire Field Cylinder Knot. One of the most hated courses from many, but man it looks sweet. I used Xerom's Port Town X as a base. I included 2 songs and UI.
⚠ Update ⚠ Thanks to ⚠WARNING⚠ the stage now looks way better, with cleaned up textures, a new base, and it touring the stage!



EDIT May 19, 2018: Fixed a collision issue and background debris.
Why would you want a fighting arena in the middle of a race track? Perhaps settling it on the racetrack wasn't enough. This is a 1:1 version of PM 3.6 Pokemon Stadium 2, with testing done to make sure the background will not lag for 4 player matches on Wii. Finally a starter stage from the F-zero series!
This stage does not have a moving background, and uses a Final Destination based rel, included is one for the Port Town slot.
Why would you want a fighting arena in the middle of a race track? Perhaps settling it on the racetrack wasn't enough. This is a 1:1 version of PM 3.6 Pokemon Stadium 2, with testing done to make sure the background will not lag for 4 player matches on Wii. Finally a starter stage from the F-zero series!
This stage does not have a moving background, and uses a Final Destination based rel, included is one for the Port Town slot.






"WATASHI WA SHINEN! SHINENZUUU!
FALCON PUUUNCH"
8-1-2014 Edit: As per user feedback, there's a small patch that contains some "fixes" at the bottom of this box. More information in the readme regarding what they fix.
Port Town is back, ready for balance, and it's sporting a friend.
Features:
- Larger base platform, ledges can be grabbed, can't pass through it from the underside.
- Tilting smaller platform above the base
- 2 "sliding" platforms that emerge from the base as the battle progresses. They run on a timer, so it isn't random.
- 5 versions. 1 with port town's bg, 1 that takes place in front of the ROB monument, and 3 where you fight on said ROB. There's a readme for more details.
- 3.0 cam, menus, etc.
Patch: http://www.mediafire.com/download/2voo6s82cx6xqmo/Port_Town_X_mini_patch.rar
Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/
FALCON PUUUNCH"
8-1-2014 Edit: As per user feedback, there's a small patch that contains some "fixes" at the bottom of this box. More information in the readme regarding what they fix.
Port Town is back, ready for balance, and it's sporting a friend.
Features:
- Larger base platform, ledges can be grabbed, can't pass through it from the underside.
- Tilting smaller platform above the base
- 2 "sliding" platforms that emerge from the base as the battle progresses. They run on a timer, so it isn't random.
- 5 versions. 1 with port town's bg, 1 that takes place in front of the ROB monument, and 3 where you fight on said ROB. There's a readme for more details.
- 3.0 cam, menus, etc.
Patch: http://www.mediafire.com/download/2voo6s82cx6xqmo/Port_Town_X_mini_patch.rar
Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/



UPDATED! 2/3/14
An editied version of the "meta ridley fight stage" which removes ridley and improves on the camera/collisions of the stage.
The camera is now focused on the center of the ship and the boundaries are equal on each side so that the fight doesn't stay on one side of the stage.
Camera is also 3.0
Fixed the back collisions of the stage so that you cant get stuck on the back edge!
An editied version of the "meta ridley fight stage" which removes ridley and improves on the camera/collisions of the stage.
The camera is now focused on the center of the ship and the boundaries are equal on each side so that the fight doesn't stay on one side of the stage.
Camera is also 3.0
Fixed the back collisions of the stage so that you cant get stuck on the back edge!




Comes with a rel for Port Town and New Pork City
Video here:http://www.youtube.com/watch?v=XTiVSgrna1k&feature=youtu.be
& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543
Video here:http://www.youtube.com/watch?v=XTiVSgrna1k&feature=youtu.be
& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543












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