96 August 30th, 2020
Chef BF [P+ 2.15] by Electropolitan with credit to Skeleton, MarioDox, P+ Team, PMDT[Stage - Texture, Vertex, Import, 2D - Flat Zone 2]
117 September 24th, 2019
Scott Pilgrim's Toronto Tour by Electropolitan with credit to TEITO for the base stage[Stage - Texture, Import, 2D - Flat Zone 2]
I've been wanting to make this Scott Pilgrim stage for years, but it was so difficult I never got far. Recently, I was going through TEITO's massive modpack, and found this Ninja Warriors stage, it was the perfect stage to build on, and so I did. Many hours of compiling sprites and ta-da!
Has 3 songs, 3 layouts, FD base.
The lack of photo's stems from no Dolphin on my computer, and when I try to take a photo on my Wii, the game instantly freezes :c so Brawl Crate & my phone will have to do
Has 3 songs, 3 layouts, FD base.
The lack of photo's stems from no Dolphin on my computer, and when I try to take a photo on my Wii, the game instantly freezes :c so Brawl Crate & my phone will have to do
390 March 29th, 2018
Studiopolis by Electropolitan with credit to soopercool101, ThePwnzr[Stage - Texture, Import, 2D - Flat Zone 2]
61 November 25th, 2016
Generic Adventure Platform by Vice Versuh with credit to moleman915 for the stage[Stage - Texture, Vertex - Flat Zone 2]
70 July 26th, 2016
Subspace (Scott Pilgrim Vs The World) by powerserg456 with credit to Chuckdurnham, Ebola16[Stage - Texture, Vertex, Import, 2D - Flat Zone 2]
240 July 15th, 2016
EtikaWorldNetwork's Hair (UPDATE) by Ethan9882[Stage - Texture, Vertex, 2D - Flat Zone 2]
This is what happens when someone says that EtikaWorldNetwork's hair could be a tournament legal stage.
I uploaded this as soon as I got all the stage collision and spawn points working.
Background is Pac-Land.
I might update this with better spawn points and a better texture of Etika and maybe a better background.
Update 2:
- Better collision?
- Fighters can finally do their entering animations.
Todos:
- Maybe use the Project M Final Destination collision to make it more tournament legal.
I uploaded this as soon as I got all the stage collision and spawn points working.
Background is Pac-Land.
I might update this with better spawn points and a better texture of Etika and maybe a better background.
Update 2:
- Better collision?
- Fighters can finally do their entering animations.
Todos:
- Maybe use the Project M Final Destination collision to make it more tournament legal.
346 September 30th, 2015
Final Bowser Battle over Flat Zone 2 by Ebola16 with credit to Chuckdurnham and dolmonm[Stage - Texture, Vertex, Import, 2D - Flat Zone 2]
Rel-less port. The stage is largely 2D, so it seems appropriate to put it over Flat Zone 2. Original stage by Chuckdurnham and merged some things from dolmonm's Neutral Flat Zone 2. It has awesome animations.
(I tried repositioning CamLimit0N and CamLimit1N, but they won't change the camera. The stage is slightly off center.)
(I tried repositioning CamLimit0N and CamLimit1N, but they won't change the camera. The stage is slightly off center.)
390 July 7th, 2015
Brawl Vault Computer Stage by Nobdy101 with credit to Gamidame_K[Stage - Texture, Vertex, 2D - Flat Zone 2]
This is a texture edit of the stage posted before this one by Gamidame_K. I edited it so the computer screen you play on in a view of Brawl vault with a Project M logo platform. I removed any NSFW that was there before to make it a more appropriate stage. I made it for myself and I hope others will enjoy it as much as me.
1013 September 24th, 2014
[3.02] Lavender Town PM by chromewhip with credit to Super Smash Flash, libertyernie and brawl 3.5-[Stage - 2D - Flat Zone 2]
572 August 6th, 2014
Meta Mine: EX by Xerom, Ricky (Br3), Nezha B. Rose with credit to PMBR[Stage - Vertex, 2D - Flat Zone 2]
Possibly the only EX I'll ever upload unless I collab with Edel(Scout) again. Anywho...
Meta Mine, the supposedly most popular Gunbound arena, now in a more balanced state.
Features:
- Total reconstruction of the main platform.
- Platforms w/ movement added
- 3.0 cam, menus, boundary edits, etc.
- 2 versions, one of the original size a.k.a. large, and a smaller version.
Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/
oorrr here:
http://smashboards.com/threads/scouts-vault-op-under-construction-old-pm-stages-update.349961/
Meta Mine, the supposedly most popular Gunbound arena, now in a more balanced state.
Features:
- Total reconstruction of the main platform.
- Platforms w/ movement added
- 3.0 cam, menus, boundary edits, etc.
- 2 versions, one of the original size a.k.a. large, and a smaller version.
Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/
oorrr here:
http://smashboards.com/threads/scouts-vault-op-under-construction-old-pm-stages-update.349961/
863 June 2nd, 2014
Marble Hill Zone 2.5 (P:M 3.02) by LazyRed with credit to WraioMANX, ChaosZeroX, SuperGuzzi, konataCrap, KATaRAI and Mewtwo2000 for the stage, MANSTA8 for the textures.[Stage - Texture, Vertex, Import, 2D - Flat Zone 2]
602 July 5th, 2016
World of Goo Stage by ZerOcarina with credit to moleman915[Stage - Texture, Vertex, 2D - Flat Zone 2]
Original : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9630
World of Goo is one of my favorite games.
Green salad.
EDIT: Don't forget to add "_en" or "_fr" or whatever language your console is set on at the end of the file's name.
World of Goo is one of my favorite games.
Green salad.
EDIT: Don't forget to add "_en" or "_fr" or whatever language your console is set on at the end of the file's name.
1513 August 27th, 2013
PetalBurg [PMTTYD] by Wingedkoopa67[Stage - Texture, Vertex, Import - Flat Zone 2]
This stage took so damn long to make! It took about 2 weeks to make this stage... I'm never ripping another model from PMTTYD.. Well maybe. ;) But my point is, there's no ripper that can rip PMTTYD models without it being severely messed up. I spent days just fixing up the model rip. It was painful... But hey, I got it released... finally! Also, I did try to implement a shadow system, but do to the way Flatzone is hardcoded and shiz, shadows are glitchy, so I didn't include any shadows. I hope you enjoy it! Video will be coming out soon!
P.S. There's a few model rip glitches due to the ripper. Like, missing flowers or messed up texture colors. Though, I doubt you can spot them. ;P
P.S. There's a few model rip glitches due to the ripper. Like, missing flowers or messed up texture colors. Though, I doubt you can spot them. ;P
1336 April 1st, 2017
Casino Night Zone+ by Panzerhandschuh with credit to LegacyWolf[Stage - Texture, Vertex - Flat Zone 2]
This is a rebalanced version of LegacyWolf's Casino Night Zone: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27379
It replaces Flat Zone 2 but this can be changed to any stage using a .rel converter: http://www.lakora.us/rel/
This is my edit but NOT my stage so if the author wants me to remove it then I will do so immediately.
It replaces Flat Zone 2 but this can be changed to any stage using a .rel converter: http://www.lakora.us/rel/
This is my edit but NOT my stage so if the author wants me to remove it then I will do so immediately.
784 September 4th, 2014
Melee - Flatzone 1 Beta by DSX8 with credit to Sky_Grounder and mewtwo2000 for lighting enhancements[Stage - Vertex, Import - Flat Zone 2]
160 September 22nd, 2012
BBB - town areas/sunset by hiro[Stage - Texture, Vertex, 2D - Flat Zone 2]
1096 September 15th, 2016
Project M Yoshi's Island 64 by Hope4NeWDaY with credit to libertyernie, GameWatching KTH, Mewtwo2000[Stage - Texture, Vertex, Import - Flat Zone 2]
493 January 30th, 2013
Wii U Stage (for Flat Zone 2) by libertyernie[Stage - Texture, 2D - Flat Zone 2]
756 December 12th, 2013
Station Underpass (The World Ends with You) by ABloodyCanadian[Stage - 2D - Flat Zone 2]
A stage I made using sprites from The World Ends with You. And some of the character sprites are also animated. Made this to take a break from doing the Cinematic Final Smashes I've been doing.
Learn to make PAT0 Animations Here: http://forums.kc-mm.com/index.php?topic=45632.0
Learn to make PAT0 Animations Here: http://forums.kc-mm.com/index.php?topic=45632.0
45 August 8th, 2012
Oddfellows Local 151 (WITH 2 BRSTMS) by Rath[Stage - Texture - Flat Zone 2]
This is my first "texture," so don't be too hard on it folks.
"Oddfellows Local 151" is a song by rock band R.E.M., about this building behind a firehouse where Peewee sits upon its wall to preach. Really creepy-sounding song. For some reason I thought it would be a good song for this place, but the music was too dark & it didn't blend in well with the atmosphere of Flat Zone, so I decided to edit the level design myself since I couldn't find any hacks here that I thought would work better XP
All of the texture edits were made on MS Paint. I'm sorry, I just don't have a lot of artistic proficiency, especially when it comes to using a computer art software to redesign a level in a children's video game.
Nonetheless, I'm sorta proud of what I did.............. & the title mentions 2 songs, so I will describe them for you. There is no 3rd song, since these are the only 2 songs I could think of for the level so far.
Oddfellows Local 151 by R.E.M.- Replaces Flat Zone 2. Self-explanatory. The song that inspired this hack! I am a big music fan, I just want to let you guys know, & R.E.M. is undoubtedly one of my favorite bands.
Backwards Room by zyko- Replaces "Chill." If you haven't heard of zyko, he is a member of OCRemix which is a non-profit organization dedicated to making remixes of video game songs. This is a remix of "Run, Rambi, Run!" from Donkey Kong Country 2 apparently. It is very radically different from the original, as it is now a 6-minute long goth/prog/rock epic, with oodles of electronic noises & some actually fairly well-done singing & guitar playing. I don't particularly like the music on this site, but I like this song. I've heard a few others by this artist & I must say, he is good! I may need to keep an eye out for more of his songs.
(I know the size for these BRSTMS are kinda huge. That's because I used BSCM-GUI v1.5. If someone would please tell me an easy to get songs onto this game without oversizing them, I would be truly grateful.)
This shouldn't desync Wifi, since it is a very simple edit, but if it is, well, it's not really my problem since I don't use Wifi. & it should work too; the level as well as both BRSTMs. If a problem arises let me know & I will try to fix it.
Anyway, without further ado, enjoy!
I may eventually do a texture for Final Destination as well, because I have a fairly interesting idea for that level too. Stay tuned for updates! ;)
"Oddfellows Local 151" is a song by rock band R.E.M., about this building behind a firehouse where Peewee sits upon its wall to preach. Really creepy-sounding song. For some reason I thought it would be a good song for this place, but the music was too dark & it didn't blend in well with the atmosphere of Flat Zone, so I decided to edit the level design myself since I couldn't find any hacks here that I thought would work better XP
All of the texture edits were made on MS Paint. I'm sorry, I just don't have a lot of artistic proficiency, especially when it comes to using a computer art software to redesign a level in a children's video game.
Nonetheless, I'm sorta proud of what I did.............. & the title mentions 2 songs, so I will describe them for you. There is no 3rd song, since these are the only 2 songs I could think of for the level so far.
Oddfellows Local 151 by R.E.M.- Replaces Flat Zone 2. Self-explanatory. The song that inspired this hack! I am a big music fan, I just want to let you guys know, & R.E.M. is undoubtedly one of my favorite bands.
Backwards Room by zyko- Replaces "Chill." If you haven't heard of zyko, he is a member of OCRemix which is a non-profit organization dedicated to making remixes of video game songs. This is a remix of "Run, Rambi, Run!" from Donkey Kong Country 2 apparently. It is very radically different from the original, as it is now a 6-minute long goth/prog/rock epic, with oodles of electronic noises & some actually fairly well-done singing & guitar playing. I don't particularly like the music on this site, but I like this song. I've heard a few others by this artist & I must say, he is good! I may need to keep an eye out for more of his songs.
(I know the size for these BRSTMS are kinda huge. That's because I used BSCM-GUI v1.5. If someone would please tell me an easy to get songs onto this game without oversizing them, I would be truly grateful.)
This shouldn't desync Wifi, since it is a very simple edit, but if it is, well, it's not really my problem since I don't use Wifi. & it should work too; the level as well as both BRSTMs. If a problem arises let me know & I will try to fix it.
Anyway, without further ado, enjoy!
I may eventually do a texture for Final Destination as well, because I have a fairly interesting idea for that level too. Stay tuned for updates! ;)
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
Filter by:
If you're sure you want to delete this entry, click "Yes" below. Otherwise, click "No" or close this dialog.
Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010