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Basically I felt like G&W needed to shoot bubbles so whenever he uses his fan or bell he shoots out bubbles(only when connecting with the air fan). Replace the fitgameandwatch.pac in the pf/fighter/gameandwatch folder with the one in the download!
Bubble Moves:
Upair
Jab
Grab Pummel
Up/Side Taunt
cliff getup attack
Project M only! have fun!
Bubbles do no dmg and have no effect other then looking cute.
Bubble Moves:
Upair
Jab
Grab Pummel
Up/Side Taunt
cliff getup attack
Project M only! have fun!
Bubbles do no dmg and have no effect other then looking cute.



Basically I replaced all of roys fire effects with ice effects, making him icey cold! Unfortunately I don't know how to apply effects to a singular costume, so it will have to completely replace the fitroy.pac in the pf/fighter/roy folder.
Icey moves:
Nair
dancing blade
Side B
up B
down B
neutral B
Project M only! Enjoy :)
Icey moves:
Nair
dancing blade
Side B
up B
down B
neutral B
Project M only! Enjoy :)






This Bowser literally has unlimited money considering how many times he's taken over the mushroom kingdom. I also gave all of his shell moves the proper green/red shell noise(version without the change in his SFX included)
Moves you get coins from:
up B
Down Smash
Up Smash
N-air
Dair
Bair
up Throw
Grab Pummel
Moves that make the "Shell noise"
All of the above, minus the grab pummel|
5 Versions Included: Check the readme in the download or check out below
5 Versions Included:
FitKoopa ALLTHECOINS: You collect coins on
every single shell attack with bowser, including
his up b, fortress hog and up throw
FitkoopaPUMMEL: you only get coins for the grab
Pummel attack
fitKoopaSHELL ALL THE COINS: you collect coins on every single
shell attack with bowser and also your shell makes the same noise
as the red and green shell items
FitkoopaSHELL Coin Pummel only: Your shell mimiks the red/green shell
item noise and you also get coins for using the grab pummel attack.
FitkoopaSHELL: you don't get any coins, but you're shell attacks
mimik the noise of the green/red shell items.
to install: Replace fitkoopa.pac in the PF/Fighter/Koopa folder with the choice of one of the .pac's from above.
Moves you get coins from:
up B
Down Smash
Up Smash
N-air
Dair
Bair
up Throw
Grab Pummel
Moves that make the "Shell noise"
All of the above, minus the grab pummel|
5 Versions Included: Check the readme in the download or check out below
5 Versions Included:
FitKoopa ALLTHECOINS: You collect coins on
every single shell attack with bowser, including
his up b, fortress hog and up throw
FitkoopaPUMMEL: you only get coins for the grab
Pummel attack
fitKoopaSHELL ALL THE COINS: you collect coins on every single
shell attack with bowser and also your shell makes the same noise
as the red and green shell items
FitkoopaSHELL Coin Pummel only: Your shell mimiks the red/green shell
item noise and you also get coins for using the grab pummel attack.
FitkoopaSHELL: you don't get any coins, but you're shell attacks
mimik the noise of the green/red shell items.
to install: Replace fitkoopa.pac in the PF/Fighter/Koopa folder with the choice of one of the .pac's from above.



Luigi needed some coins too, heck im considering giving peach and bowser some as well.
2 Versions: FitLuigi Pummel: Just the grab pummel gets you coins
FitLuigi All The coins: You get coins from
Grab Pummel
up tilt/smash/air
Nair
fair
down b
Dash attack
To install: Replace the Fitluigi.pac in your PF/Fighter
2 Versions: FitLuigi Pummel: Just the grab pummel gets you coins
FitLuigi All The coins: You get coins from
Grab Pummel
up tilt/smash/air
Nair
fair
down b
Dash attack
To install: Replace the Fitluigi.pac in your PF/Fighter



As an Avid believer in getting coins, I decided yoshi could use some. Only attack that makes the coin sound effect is the grab pummel, due to the fact that coin noises all over would be way too over the top.
Attached are 2 versions:
FitYoshi Pummel: Only gets coins from grabbing then pressing A to pummel
FitYoshi AllTheCoins: Gets coins from the following moves:
Up Air
Up Smash
Up Tilt
Grab Pummel
Down Air
To Install: Put Fityoshi.pac in the place of the placeholder in the folder PF/Fighter/Yoshi
Attached are 2 versions:
FitYoshi Pummel: Only gets coins from grabbing then pressing A to pummel
FitYoshi AllTheCoins: Gets coins from the following moves:
Up Air
Up Smash
Up Tilt
Grab Pummel
Down Air
To Install: Put Fityoshi.pac in the place of the placeholder in the folder PF/Fighter/Yoshi



Learning the up-air SHFFL sweetspot was a little difficult for me without visual indicators of hitting the sweet spots, so I created a PSA for Roy that makes it easier. There are 3 different elements attatched to his Upair now
- If you connect with the best point for comboing characters at low % you get a coin
- If you connect at a good point for comboing, but not the best point, it has a flame effect
- If you connect with the worst point of the Up Air, it has no effect. This point is the best point for stringing up airs at 100%+++ so it is still notable to understand where it hits and when to situationally use it.
I also added one other sweet spot, which I haven't quite been able to utilze in training, but could be useful for those wanting to perfect the spike and get a visual indicator of where it hits.
Upsmash Spike has a coin animation
2 Versions: One with all 4 animations and one with only the perfect sweet spot for comboing up airs as fire.
Note: this is not competetively viable in tournaments i'd imagine, but it is good for learning where the sweet spots on roys sword are and how they work. Hopefully well enough so you can string U-Airs as well as Sethlon :)
TO INSTALL: replace the fitroy.pac in the PF/Fighter/Roy Folder with whichever you want from the pack included
- If you connect with the best point for comboing characters at low % you get a coin
- If you connect at a good point for comboing, but not the best point, it has a flame effect
- If you connect with the worst point of the Up Air, it has no effect. This point is the best point for stringing up airs at 100%+++ so it is still notable to understand where it hits and when to situationally use it.
I also added one other sweet spot, which I haven't quite been able to utilze in training, but could be useful for those wanting to perfect the spike and get a visual indicator of where it hits.
Upsmash Spike has a coin animation
2 Versions: One with all 4 animations and one with only the perfect sweet spot for comboing up airs as fire.
Note: this is not competetively viable in tournaments i'd imagine, but it is good for learning where the sweet spots on roys sword are and how they work. Hopefully well enough so you can string U-Airs as well as Sethlon :)
TO INSTALL: replace the fitroy.pac in the PF/Fighter/Roy Folder with whichever you want from the pack included



I felt mario didn't get nearly enough coins, so i gave him some. check the youtubes for the description
2 Versions:
FOOT STOOL AND JAB PUMMEL ONLY FitMario:
Pretty self explanatory
ALL THE COINS FitMario:
Up-smash/tilt/air and footstool/jabpummel all gets coins for mario
TO INSTALL: put desired fitmario.pac in place of the one in your pf/fighter folder. As you can tell by the video, this mod works with all mario skins.
2 Versions:
FOOT STOOL AND JAB PUMMEL ONLY FitMario:
Pretty self explanatory
ALL THE COINS FitMario:
Up-smash/tilt/air and footstool/jabpummel all gets coins for mario
TO INSTALL: put desired fitmario.pac in place of the one in your pf/fighter folder. As you can tell by the video, this mod works with all mario skins.



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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
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