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53 July 29th, 2020

[Illegal 1:1s] Brinstar Depths Brinstar by MarioDox with credit to AlGeorgeRomo, S2DT, PMDT
[Stage - Texture, Import - Brinstar]

Brinstar Depths reskinned as Brinstar, keeping all hazards as PM.

Part of the \"illegal reskins/1:1s\", a never-happening project of giving reskins to the stages that aren't good for competitive play in any possible meaning.

Uses a Brinstar (st_dxzebes.rel) module.


221 January 6th, 2020

Planet Zebes: Landing Site by MarioDox with credit to PMDT
[Stage - Vertex - Brinstar]

Landing on Planet Zebes...

Crateria gets a nice, calm stage, using a platform layout similiar to Brinstar in Melee. The main platform is similiar to the flying platforms in Crateria, containing nice touches like the lava present in some areas of the area and also it holds the resting ship. The background is separated by some nice looking rain, angled like the one present in Super Metroid. The rest of the backdrop is decorated by a grassy piece of land with a nice view of the Maridia Sea and some Chozo Structures in the background.

This isn't supposed to be a identical recreation or copy to the present in the Metroid series, but it's mostly based on stuff present in the same area.

Uses a Final Destination module.


33 October 13th, 2019

[MODULE ONLY] Hazardless Brinstar Module pack by MarioDox
[Stage - Vertex - Brinstar]

Have you ever thought that Brinstar was too hazardry?

Well, now you can remove the hazards that you hate the most, from the pillars, the cells and even the acid. Removal of cells and pillars only affect the hurtboxes (the models will still be there).
When removing acid, use the included pac file (vPM 3.6) that fixes the scn0 using the \"flooded by acid\" counter part.

Select the module you prefer and throw it in your build.


119 February 21st, 2019

Zebes 64 Omega + Balanced by MarioDox with credit to PMDT
[Stage - Vertex - Brinstar]

The battle is on!

Finally some alts for Zebes, the only smash 64 stage left behind (other than mushroom kingdom).
Omega is PM FD Sized and the balanced alt is smaller but with a big platform on top.

They use a FD module.


90 February 21st, 2019

[PM 3.6] Brinstar Siege by MarioDox with credit to PMDT
[Stage - Vertex - Brinstar]

Brinstar gets flooded!

Brinstar got a new 1:1 of Castle Siege, Brinstar Siege, same collisions, camera, boundaries, spawn points but on Final Destination.

The acid doesn't hurt you and there's no statue walking around.

Has PM Cosmetics.

192 August 6th, 2016

Flat Brinstar with Platforms by SlinkierZero with credit to turtleclub, Edwguard Flows
[Stage - Texture, Vertex, Import - Brinstar]

Got so tired of waiting for this that I learned to make it myself.
Brinstar has always been a casual map so the straight omega version was too simple for a fun map. There just was a flat stage with unique platforms for Brinstar till now.

I took the platforms from a \"Balanced\" Version of the stage and imported them to an omega version made by someone else. My third stage I have modified and now I can share it with people. It still is a casual competitive stage though. The very tall platforms suits this stage well with the strange space theme. Other versions that people called balanced had nasty deformed floors. So I hope people find this version enjoyable.

426 December 8th, 2015

Ultimate Brinstar C by Edwguard Flows
[Stage - Texture, Vertex - Brinstar]

Good news, here is the release of the C competitive version of the Ultimate Brinstar.

No transformations, no acid damage and with the original collision.

It includes new textures, shaders, materials, lights and shadows. Also there is new animations and of course with the Ki-Hunter models ^^

There are two versions:
One with acid movement (STGXZEBES) and the other with the static acid (STGNORFAIR and rel file)

My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011


646 November 1st, 2015

Omega Brinstar by Edwguard Flows
[Stage - Texture, Vertex - Brinstar]

The Brinstar Omega version is here!!

Update1: Lag removed , especially in 4-player games.

It inspired in the SSB for 3DS, for a competitive game.

I worked very hard to create this, because the original stage wasn't very "flat". It Include lights, fogs, shadows, all the original animations and new collisions.

There are two versions:
One with acid movement (STGXZEBES) and the other with the static acid (STGNORFAIR and rel file). Both of them come with Ki-Hunters.


My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011

612 September 12th, 2015

Ultimate Brinstar by Edwguard Flows
[Stage - 2D, 2D - Brinstar]

Update 3: It's compatible with Project M 3.6 (Wifi Safe)

Update 2: It have resolved the problems with the tower light animation, the shadows of the main platform are more visible.

A complety HD remastered version.

I have changed all the textures, fogs and colours. The transparencies problems are fixed. I have designed a new system of lights more realistic. The acid surface never looked so good!! it was hard to get this new effect with the acid falls.

Now, there are character shadows in mobiles and main platforms. In addition, the platforms have a metalic reflection. Of course, it Includes a version with and without animated Ki-Hunters. (thanks Ridley!)

It Includes both images for the SSS


My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011

192 July 13th, 2015

Retro Brinstar (P:M 3.5) by Martyr with credit to Pokemon Master CB for stage titles, ForOhFor Error for permission
[Stage - Vertex, Import - Brinstar]

I saw a unique stage on the vault in the form of ForOhFor Error's Minecraft Island stage. Then, I dug into files and figure out how to customize the Minecraft blocks. So, I took them, changed their appearance and their positions to make this creation.

It is a mix of WarioWare's main platform with an edited form of Battlefield's platforms that can lead into interesting combos. It works really well for Singles... I wouldn't recomend it for Doubles, but do what you want.

Includes PM Camera, music, stage select screen title, picture, and icon.


429 August 29th, 2015

Brinstar HD Remastered by Edwguard Flows with credit to LenSho
[Stage - Texture, Import - Brinstar]

Version 1

This is the old Brinstar stage from Melee with a new textures, it's more sharper and vibrant now. Thanks to LenSho for the Metroids ;)

The Css here https://www.dropbox.com/s/6gwusjrmv4h0svx/Bristar%20CSS.rar?dl=0

My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011


888 June 29th, 2014

Impact Crater (P:M 3.02) by LazyRed with credit to LenSho and Captain Obviously Obvious
[Stage - Texture, Vertex, Import, 2D - Brinstar]

Credit: LenSho and Captain Obviously Obvious

199 June 29th, 2014

Project M Brinstar v2 by Captain Obviously Obvious with credit to Mewtwo2000
[Stage - Vertex, Import, Texture - Brinstar]

Brinstar is a weird stage. It has weird curves and the infamous rising acid similar to it's 64 cousin, Zebes. It would be an interesting stage if it wasn't for that. This stage gets rid of the breakable organic parts and replaces the bottom with a castle siege bottom. The acid is there but doesn't do anything.
If you want the regular base back, Xerom's version has that. This is my first stage so it still has some issues with it.

v1: First Release
v2: Fixed hole in the side of the stage, added cosmetic acid

181 March 27th, 2016

Giygas's Lair: Reimagined by Biozilla
[Stage - Texture - Brinstar]

Giygas's Lair Reimagined

This stage is a recreation of the final area from the cult classic, EarthBound. Brinstar is already an organic-looking stage, so I decided it would be the best choice for this rather disturbing place.

2859 February 20th, 2014

Competitive Molgera's Room by Ryztiq with credit to Legend of Jesse\Mewtwo2000\Demonslayerx8\toonlink444\szadeck\davey\Darkfire\Super Smash Bros.\iwantgames\Rage83
[Stage - Import - Brinstar]

I made a few changes to a beautiful stage from the vault, Molgera's Room.

Death boundaries are now inside the walls.
3.0 Camera.
Sand is now non-physical, you fall through it.
Two platforms added on either side of the main stage.
Ceiling lowered so it's not ridiculous.

401 September 23rd, 2016

Sonic Advance 3: Chaos Angel Zone+ by POKE MASTER
[Stage - Texture, Vertex, Import, 2D - Brinstar]


Goes over Battlefield with no rel. The platforms are spaced the exact same way the once in battle field are and the stage is almost the exact same length (Its a few degrees off). You can fly under the stage but you cannot fly through it from the bottom.

& be sure to check out my thread! :)

371 July 31st, 2012

Talon IV: Magmoor Caverns by Hope4NeWDaY
[Stage - Texture - Brinstar]

Havent seen one like this yet, not much to say magma Brinstar, will be updated.

2008 May 25th, 2014

Mystic Mansion (Sonic Heroes) by CutterKirby64 with credit to SmashHackers and Snoopy
[Stage - Texture, Vertex, Import, 2D - Brinstar]

Video Avaiable Thanks to Jaklub!

Hey everyone, it's been a while since my last release eh? So today I'm uploading my latest stage from Sonic Heroes! Well this stage is really amazing so I've decided to recreate it here and I think it got really amazing.
I've included 2 fitting brstms, SSS stuff and 2 rel files: one to use over Brinstar and one to use over a Custom Stage Slot. Without those it goes over Final Destination. Hope you all enjoy it as much as I do!
If you like this stage please support my thread:

1906 August 14th, 2012

Divine Tower: Gateway to Subspace by Triforce Zelda (Deceased) with credit to Shining Ace
[Stage - Texture, Vertex - Brinstar]

It's always epic to fight on the top of an extremely tall tower and then look down to see the floor 10,000 yards down. It gets the blood rushing! Especially since the top of the tower is a secret entrance into Subspace!

739 November 20th, 2013

Brinstar w/ Metroids by Akiro with credit to lensho
[Stage - Texture, Vertex - Brinstar]

I saw LenSho's Brinstar stages and liked the idea of having Metroid's floating around the stage. So I decided to get the original Metroid texture and keep the original Brinstar texture. I think it looks pretty cool and it gives off the feeling that it's a natural stage. Download includes SSS portraits.

*If Lensho wants me to take this down I will...


249 January 25th, 2011

Reptiles Lair by zerowolf64xd
[Stage - Texture - Brinstar]

From Mortal Kombat

2010 October 18th, 2013

Central Highway by ItalianStallion
[Stage - Texture, Vertex, Import - Brinstar]


UPDATE: Shadow system added.

Central Highway from Megaman X!

I can't believe nobody has thought of this before.

Everything you see is 3D. Sky is animated, and also the searchlights.

Thanks to wifey for making the sky image for me.

Central Highway theme from Megaman Maverick Hunter X by DataDrain, perfectly looped can be found here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15253

163 November 15th, 2010

Brinstar Cave by dark sonic 19
[Stage - Texture, Vertex, Import - Brinstar]

Battle In The Caves Of Brinstar.

779 April 13th, 2010

Mayhem by FairKnight with credit to Blayd
[Stage - Vertex, Import - Brinstar]

Be sure to use the .rel file if you want to replace Halberd. Put it in pf/ module/

837 April 1st, 2010

Lava Reef Zone Act II by KodaichiZero with credit to www.themysticalforestzone.com
[Stage - Texture - Brinstar]

A flashy texture-only hack for Brinstar that contains many of the sprites used in Lava Reef Zone: Act II fron Sonic & Knuckles. Also includes custom music and basic instructions in a zip file. Enjoy, Sonic fans!

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