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Thought the alt stage in Bowser's Castle in PM was balanced? Well, if you did, you are right. Sort of. The main part of the stage had areas where the stage would stick out a bit, rendering the stage as not flat, until now! This fixes that, and also changes some aesthetics around too. What you are seeing in the previews is what the stage looks like without the bumps in the stage. I also centered the main stage so that the collisions on the Y-axis are 0. I also lowered the platforms slightly and optimized the model positions so they weren't off by a tiny bit. Comes with a Final Destination .rel over Mario Circuit, and, of course, the stage itself. Also comes with an SSS portrait with the alt stage as the default stage, and vice versa.



Didn't think you'd ever see the word \"Balanced\" with the words \"Big Blue\" did ya? This is a balanced Big Blue themed stage. The main platform is smaller than FD, but to make up for it, there is a platform on both sides, and you can also grab the ledges on them. Comes with SSS portraits, a Final Destination .rel over Big Blue, and, of course, the stage itself.



If you downloaded this before it displayed (UPDATE) in the title, download it again! I added shadows!
Sorry for not being active lately, school has just been killing me the past few months. But I'm back with a new stage! My second attempt at making Brinstar balanced. It's Brinstar, but flat and has two platforms that start from the center and transition from right to left (bottom platform), and left to right (top platform). The lava doesn't rise, the platforms are flat and follow a set path, and the blastzones are equivalent to FD's. Comes with SSS portraits, a Final Destination .rel over Brinstar, and, of course, the stage itself.
Sorry for not being active lately, school has just been killing me the past few months. But I'm back with a new stage! My second attempt at making Brinstar balanced. It's Brinstar, but flat and has two platforms that start from the center and transition from right to left (bottom platform), and left to right (top platform). The lava doesn't rise, the platforms are flat and follow a set path, and the blastzones are equivalent to FD's. Comes with SSS portraits, a Final Destination .rel over Brinstar, and, of course, the stage itself.



My first character retexture entry! Although I did make about 30 other random retextures, I'm just too lazy to get all the portraits ready for them. Unfortunately, this is one of those times, as this doesn't have portraits. But anyway, this is Roy with two recolors, black-red and black-blue, as seen in the previews. The textures are clean, deep in saturation, and are just cool looking overall.



Roy is already a really stylish character in Project M. But people like me just can't get used to the fact that Roy's moves don't really have a hot touch to them. So that's where this comes in, nearly all of Roy's attacks now have fire graphics! This has no changes gameplay-wise, I only added fire graphics. Now you can battle it out with a bit of extra flare, if you know what I mean!
(For PM 3.6)
(For PM 3.6)



CHARACTER ENTRIES HAVE BEEN FIXED!
One thing I would like to point out is how big Hyrule Temple is already. But wouldn't it be even better if Hyrule Temple was approximately three times larger? This is the hack that makes this a reality. The stage is much more bigger, almost large enough for nobody to even get back up from the very bottom platform. The very bottom platform on its own is nearly as big as Final Destination. It looks like the characters are small instead! And yes, it's the entire stage. I had to remake all of the collisions from scratch, and it went really well. SSS portraits aren't necessary since this simply makes the stage larger.
One thing I would like to point out is how big Hyrule Temple is already. But wouldn't it be even better if Hyrule Temple was approximately three times larger? This is the hack that makes this a reality. The stage is much more bigger, almost large enough for nobody to even get back up from the very bottom platform. The very bottom platform on its own is nearly as big as Final Destination. It looks like the characters are small instead! And yes, it's the entire stage. I had to remake all of the collisions from scratch, and it went really well. SSS portraits aren't necessary since this simply makes the stage larger.



It has been a while since my last entry, so here's another one. A simple retexture that makes the stage take place in Subspace. The lighting is also different too, the stage is covered in dim, purple light. I've been having trouble fixing a couple minor lighting glitches, but I don't think they should be too much of a problem. One small lighting glitch happens around the very beginning of the stage, before the Halberd takes off. And another small lighting glitch that happens around the time the main platform is leaving the Halberd. Comes with SSS portraits.



Mario and Dr. Mario for Project M, in a near exact replica of their Melee counter-parts! You know Project M has the Dr. Mario alternate costumes? Well, I was peeved that Dr. Mario didn't have a separate PSA from Mario. So I gave Mario and the Dr. Mario costumes separate PSAs, and they are nearly exactly alike to Melee! For example, Mario's dash attack sends people behind him, while Dr. Mario's sends people upwards. Enjoy! Some hitboxes from Melee were not added because of the file limit, such as Up-B and Down-B.
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- Please read the rules regarding Brawl Vault and reporting.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010