![]() |













The melee menu remix from sm4sh. I cut the intro so that it starts with the main theme. Once it starts looping, this change isn't noticeable.
(Source: Super Smash bros for the 3ds)



*this stage doesn't work with pokemon trainer, I forgot to change one of the spawn points.*
Through the magic of .rel files, Mccdbz5 has provided us with a version of summit similar to Frozenhobo's summit+, but free of codes. This is still a collaborative wip, but this version is playable. There is no "cave of life" as the stone has been pushed back into the mountain. The top platform is gone, leaving us with a stage that is more functional for smashing. The final version will probably have the top platform but will also have every platform positioned lower. It may or may not have the sky abruptly change to the second phase's.
Through the magic of .rel files, Mccdbz5 has provided us with a version of summit similar to Frozenhobo's summit+, but free of codes. This is still a collaborative wip, but this version is playable. There is no "cave of life" as the stone has been pushed back into the mountain. The top platform is gone, leaving us with a stage that is more functional for smashing. The final version will probably have the top platform but will also have every platform positioned lower. It may or may not have the sky abruptly change to the second phase's.



Three versions are included. One has green boots and a green vest, one just has green boots, and the last one is untouched. This way, if you want a suitable green team texture, you can find just how much green you want. All three versions should have the scouter, but I am open to suggestions as to what colour it should be.
Personally I think the green vest is too much, but some people can be very nit-picky with their team colours.
Portraits included.
Personally I think the green vest is too much, but some people can be very nit-picky with their team colours.
Portraits included.



Transformations (Szasz) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35235
Stage (Theytah) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204797
Basic http://i.imgur.com/EqWxIYf.png
Fire http://i.imgur.com/kSLB8M2.png
Water http://i.imgur.com/bRSkqyQ.png
Grass http://i.imgur.com/YUuSMhx.png
Rock http://i.imgur.com/AF0GRWp.png
Stage Select previews included.
Stage (Theytah) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204797
Basic http://i.imgur.com/EqWxIYf.png
Fire http://i.imgur.com/kSLB8M2.png
Water http://i.imgur.com/bRSkqyQ.png
Grass http://i.imgur.com/YUuSMhx.png
Rock http://i.imgur.com/AF0GRWp.png
Stage Select previews included.



-The tree in the fire field is gone.
-The rock is significantly shorter.
-There are no platforms/pit in the rock field.
-Fixed a collision in the rock field that prevented rolling.
-Took out the black objects that stuck out of the corners of the stage; therefore, one can see characters as they recover/grab the ledge.
-Implemented hotdogturtle's blue texture to go along with Smash King-93 and SQueens beautiful revamped background import.
-Uses Project: M's collisions for the ledge, and model data to push back the windmill.
Unfortunately, the background somehow alters the lighting of both the screen in the background and the platforms. I am working on it.
-The rock is significantly shorter.
-There are no platforms/pit in the rock field.
-Fixed a collision in the rock field that prevented rolling.
-Took out the black objects that stuck out of the corners of the stage; therefore, one can see characters as they recover/grab the ledge.
-Implemented hotdogturtle's blue texture to go along with Smash King-93 and SQueens beautiful revamped background import.
-Uses Project: M's collisions for the ledge, and model data to push back the windmill.
Unfortunately, the background somehow alters the lighting of both the screen in the background and the platforms. I am working on it.



*feed back is most appreciated, especially concerning the bottom corners and how they effect recoveries.*
Low side platforms really make a difference. The stage is also solid... so you can wall jump, and also get stuck under the stage if you fail to recover. The stage wasn't solid because of the barrel in 64/melee, but until it can be put back in, it should be treated as a conventional stage. I believe Project M players will want to rename this stage as STGDONKEY.
Low side platforms really make a difference. The stage is also solid... so you can wall jump, and also get stuck under the stage if you fail to recover. The stage wasn't solid because of the barrel in 64/melee, but until it can be put back in, it should be treated as a conventional stage. I believe Project M players will want to rename this stage as STGDONKEY.









Updated for 3.5, new version added.
This is my recolor of Exblade22 remake of Szasz stage.
I like blue, blue is awesome............ blue is epic. There are two stages here, a blue smash and a blue project m version. I'ts like your normal stadium, but bluer.
Download includes:
4 songs
the two stages
all thee necessary ssp stuff
Exblade22 Original red stadium:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31123
Szasz original original:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31088
I have credited all that has been credited on the other versions. Did I mention that the stadium is blue?
This is my recolor of Exblade22 remake of Szasz stage.
I like blue, blue is awesome............ blue is epic. There are two stages here, a blue smash and a blue project m version. I'ts like your normal stadium, but bluer.
Download includes:
4 songs
the two stages
all thee necessary ssp stuff
Exblade22 Original red stadium:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31123
Szasz original original:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31088
I have credited all that has been credited on the other versions. Did I mention that the stadium is blue?









I no longer have time to work on this, so here it is. PM me if you would like some bowser themed songs. It works over Yoshi's story, and maybe mario kart, as well as maybe big blue and others without .rel files.
Oddly enough, all three pictures I took show the platforms in the same place... rest assured, they alternate going up and down.
Unfortunately, there seems to be quite the draft. Only noticeable with long haired characters...
Oddly enough, all three pictures I took show the platforms in the same place... rest assured, they alternate going up and down.
Unfortunately, there seems to be quite the draft. Only noticeable with long haired characters...






-Not done yet, but I have received enough of a positive reception from everyone who has played on this.
-Slippery slanted platforms for mega wavelands.
-New proportions and angles compared to Nucleotyde's version
-Goes over Big Blue (yayy).
-Pink sky to resemble Whiteland, and improve visibility.
-Includes songs from Whiteland (f-zero 64)
-Portrait included.
-Removed random Ice pillar from background.
-Added random gravity support beam thingies from big blue's track.
-Slippery slanted platforms for mega wavelands.
-New proportions and angles compared to Nucleotyde's version
-Goes over Big Blue (yayy).
-Pink sky to resemble Whiteland, and improve visibility.
-Includes songs from Whiteland (f-zero 64)
-Portrait included.
-Removed random Ice pillar from background.
-Added random gravity support beam thingies from big blue's track.



To go along with my Cloud Carpet/Whiteland stage. Rename it either W11 or W29.
(Source: F-zero Maximum Velocity)









Theytah's beastly remake.
Tweaked.
I rotated the background and lowered it. The clouds on the horizon no longer obscure bright things like lasers. For the same reason, I removed the star leaning on the tree (zamus' side b for instance is difficult to see when it overlaps).
Smooth McGroove's Gourmet Race cover is included.
Currently some flowers are missing as a friend has been complaining about them. I hope to make a new version later, so perhaps the flowers will bloom again.
The rainbow was deleted as the rotation of the background put it in a bad spot. Hopefully will make a comeback as well.
Lastly, I deleted the animation data for the sky, so that it remains a consistent shade of blue.
Tweaked.
I rotated the background and lowered it. The clouds on the horizon no longer obscure bright things like lasers. For the same reason, I removed the star leaning on the tree (zamus' side b for instance is difficult to see when it overlaps).
Smooth McGroove's Gourmet Race cover is included.
Currently some flowers are missing as a friend has been complaining about them. I hope to make a new version later, so perhaps the flowers will bloom again.
The rainbow was deleted as the rotation of the background put it in a bad spot. Hopefully will make a comeback as well.
Lastly, I deleted the animation data for the sky, so that it remains a consistent shade of blue.






The classic yoshi's story has been dubbed Ganon's story because of the epic championships that occurred in this particular stage. This inspired me to create a realistic version of this carton inspired place (cuz I always try to do something fresh XD ).
Looking for short cuts, I found the Shadow bug Yoshi's Story that Szasz created since the stage was separated from the background. And I need to mention that Mewtwo2k created the original stage hack, just in case.
Allow me to point out that there are no Shy guys nor Packederms. Also.. heh.. I hid an Easter egg that is only seen in brawlbox.
Now for the content:
Module for non project m dudes
The stage
The necessary SSP's
And... of course...
A legend of zelda ocarina of time last battle (Ganon) remix created by TheMazelink
If you are curious about the stage that Szasz created that I've mention earlier:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30017
Will not desync project m since its all just texture swap.
Looking for short cuts, I found the Shadow bug Yoshi's Story that Szasz created since the stage was separated from the background. And I need to mention that Mewtwo2k created the original stage hack, just in case.
Allow me to point out that there are no Shy guys nor Packederms. Also.. heh.. I hid an Easter egg that is only seen in brawlbox.
Now for the content:
Module for non project m dudes
The stage
The necessary SSP's
And... of course...
A legend of zelda ocarina of time last battle (Ganon) remix created by TheMazelink
If you are curious about the stage that Szasz created that I've mention earlier:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30017
Will not desync project m since its all just texture swap.



Thanks to everyone who helped me complete this: a version of smashville with only a lone wandering balloon to spoil an otherwise serious setting. The daytime versions may snow, but night time versions won't.
All of the critters are now deep within the glacier... including k.k slider on Saturdays.
PM me if anything isn't satisfactory.
All of the critters are now deep within the glacier... including k.k slider on Saturdays.
PM me if anything isn't satisfactory.









With the use of a .rel file, the stage will no longer trigger the hazard's sound effects. The stage should have no issues now.
Here is a link to a picture you can use for the stage selection screen:
http://www.mediafire.com/view/?m807flbmo7li1#
Here is a link to a picture you can use for the stage selection screen:
http://www.mediafire.com/view/?m807flbmo7li1#
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
Filter by:
If you're sure you want to delete this entry, click "Yes" below. Otherwise, click "No" or close this dialog.
Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010