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With the use of a .rel file, the stage will no longer trigger the hazard's sound effects. The stage should have no issues now.
Here is a link to a picture you can use for the stage selection screen:
http://www.mediafire.com/view/?m807flbmo7li1#
Here is a link to a picture you can use for the stage selection screen:
http://www.mediafire.com/view/?m807flbmo7li1#









(Video) I did not made this video, But Credit to Calabrel. Enjoy this Awesome Match! xD
Video Link: http://www.youtube.com/watch?v=VNr8T9ExtXs
Please Read This!
The one Who Created Smash Stadium was Szasz, Not Me... Why Did I remake? Because the Texture looks awful, I'm not saying that He's bad making texture, I do like it, But it's Pixels looks awful, So I want to help out, I just want to help people out. If yall doing some projects or something. I don't know.
But It's is for Szasz, I like his worked :D
Also I made a Sky Verison and It's alright night verison there, So Please enjoy and enjoy Szasz Worked alway :)
Credit Szasz
I did change texture a little bit lol with some help of my friend :)
Also I was trying fixed some background problem about Three Time and I finally Fixed :D
Also This is for Project 2.5, Wifi NO
Non-Transforming version
So Thank you and Have a Happy Gaming! :D
Video Link: http://www.youtube.com/watch?v=VNr8T9ExtXs
Please Read This!
The one Who Created Smash Stadium was Szasz, Not Me... Why Did I remake? Because the Texture looks awful, I'm not saying that He's bad making texture, I do like it, But it's Pixels looks awful, So I want to help out, I just want to help people out. If yall doing some projects or something. I don't know.
But It's is for Szasz, I like his worked :D
Also I made a Sky Verison and It's alright night verison there, So Please enjoy and enjoy Szasz Worked alway :)
Credit Szasz
I did change texture a little bit lol with some help of my friend :)
Also I was trying fixed some background problem about Three Time and I finally Fixed :D
Also This is for Project 2.5, Wifi NO
Non-Transforming version
So Thank you and Have a Happy Gaming! :D






Took someone's texture and planted it on m22k's eldin version that was supposedly never fixed (it is still flagged with a report).
I highly recommend freezing the stage, or else once the charging guy (king bublin..?) starts, his sound effect will never stop (if you like never ending rumbling then that's cool too).
Unlike previous versions, wall jumping is possible off of any part of the walls.
I highly recommend freezing the stage, or else once the charging guy (king bublin..?) starts, his sound effect will never stop (if you like never ending rumbling then that's cool too).
Unlike previous versions, wall jumping is possible off of any part of the walls.






Dededoo!
I found this on the old kitty corp texture gallery I think. I only redid the hammer really. Adfroman vertexed the hat (only a day after I requested it too! many thanks!).
Here is a link to the comic writer who deserves credit as well:
http://brawlinthefamily.keenspot.com/2008/11/12/103-dededoo/
(you can see why I coloured the hammer blue and white now)
The csp and bp are taken directly from the comic.
I found this on the old kitty corp texture gallery I think. I only redid the hammer really. Adfroman vertexed the hat (only a day after I requested it too! many thanks!).
Here is a link to the comic writer who deserves credit as well:
http://brawlinthefamily.keenspot.com/2008/11/12/103-dededoo/
(you can see why I coloured the hammer blue and white now)
The csp and bp are taken directly from the comic.



I no longer have time to work on this, so here it is. PM me if you would like some bowser themed songs. It works over Yoshi's story, and maybe mario kart, as well as maybe big blue and others without .rel files.
Oddly enough, all three pictures I took show the platforms in the same place... rest assured, they alternate going up and down.
Unfortunately, there seems to be quite the draft. Only noticeable with long haired characters...
Oddly enough, all three pictures I took show the platforms in the same place... rest assured, they alternate going up and down.
Unfortunately, there seems to be quite the draft. Only noticeable with long haired characters...



*feed back is most appreciated, especially concerning the bottom corners and how they effect recoveries.*
Low side platforms really make a difference. The stage is also solid... so you can wall jump, and also get stuck under the stage if you fail to recover. The stage wasn't solid because of the barrel in 64/melee, but until it can be put back in, it should be treated as a conventional stage. I believe Project M players will want to rename this stage as STGDONKEY.
Low side platforms really make a difference. The stage is also solid... so you can wall jump, and also get stuck under the stage if you fail to recover. The stage wasn't solid because of the barrel in 64/melee, but until it can be put back in, it should be treated as a conventional stage. I believe Project M players will want to rename this stage as STGDONKEY.



-Not done yet, but I have received enough of a positive reception from everyone who has played on this.
-Slippery slanted platforms for mega wavelands.
-New proportions and angles compared to Nucleotyde's version
-Goes over Big Blue (yayy).
-Pink sky to resemble Whiteland, and improve visibility.
-Includes songs from Whiteland (f-zero 64)
-Portrait included.
-Removed random Ice pillar from background.
-Added random gravity support beam thingies from big blue's track.
-Slippery slanted platforms for mega wavelands.
-New proportions and angles compared to Nucleotyde's version
-Goes over Big Blue (yayy).
-Pink sky to resemble Whiteland, and improve visibility.
-Includes songs from Whiteland (f-zero 64)
-Portrait included.
-Removed random Ice pillar from background.
-Added random gravity support beam thingies from big blue's track.



This stage's palette works well for colour blind players. I also darkened it slightly and desaturated the rocks to the right a bit for visibility. The water was way too bright, painfully so on some tv's, so I restored the original colour. Lastly, I added more forest to the background as one could see the water texture extend past the isolated waterfall (1st picture is outdated and shows this flaw).






New collisions and a new background. As soon as the ball crosses the line (or the cage's entrance), it will roll towards the boundary. The boundary is right behind the wall, and there are wall collisions in place to prevent the ball from bouncing out of the net, so don't linger in the net as you will be an easy target. If you have trouble getting out of the net, simply roll. Includes battlefield's lighting.
The stage probably works over the wifi room, but as with Yorsh's original, a rel file is included to put over Onett.
Download includes the stage, the rel file, stage icon, stage screen preview picture, stage screen name, and random stage screen preview picture.
*Warnings*
Fox's reflector is incredibly potent. So much that you might want to ban him, or reserve him for fox-pong, where everyone is fox and down-special is the only move.
DDD and Kirby's inhale make their defensive capabilities a little overpowered.
The stage probably works over the wifi room, but as with Yorsh's original, a rel file is included to put over Onett.
Download includes the stage, the rel file, stage icon, stage screen preview picture, stage screen name, and random stage screen preview picture.
*Warnings*
Fox's reflector is incredibly potent. So much that you might want to ban him, or reserve him for fox-pong, where everyone is fox and down-special is the only move.
DDD and Kirby's inhale make their defensive capabilities a little overpowered.



A recolour of Weyard's vertex edited Samus. I used the morphball texture from Chaotix000's phazon suit.
Note that the third picture is an outdated version, but contains more neutral lighting, whereas the first two pictures are the latest version, but are taken on a stage with unusually bright lighting.
Also, in the media fire folder, there is a fitmotionetc file. This is for brawl+, and I have not tested on other brawl mods. It contains captain falcon's running animation (which fits Samus' dash attack surprisingly well), as well as a metroid prime styled space jump (i.e, she doesn't spin on her second jump).
The four pictures in the mediafire folder are also outdated.
If you notice a detail that you do not like, contact either me or Weyard.
Note that the third picture is an outdated version, but contains more neutral lighting, whereas the first two pictures are the latest version, but are taken on a stage with unusually bright lighting.
Also, in the media fire folder, there is a fitmotionetc file. This is for brawl+, and I have not tested on other brawl mods. It contains captain falcon's running animation (which fits Samus' dash attack surprisingly well), as well as a metroid prime styled space jump (i.e, she doesn't spin on her second jump).
The four pictures in the mediafire folder are also outdated.
If you notice a detail that you do not like, contact either me or Weyard.









Updated for 3.5, new version added.
This is my recolor of Exblade22 remake of Szasz stage.
I like blue, blue is awesome............ blue is epic. There are two stages here, a blue smash and a blue project m version. I'ts like your normal stadium, but bluer.
Download includes:
4 songs
the two stages
all thee necessary ssp stuff
Exblade22 Original red stadium:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31123
Szasz original original:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31088
I have credited all that has been credited on the other versions. Did I mention that the stadium is blue?
This is my recolor of Exblade22 remake of Szasz stage.
I like blue, blue is awesome............ blue is epic. There are two stages here, a blue smash and a blue project m version. I'ts like your normal stadium, but bluer.
Download includes:
4 songs
the two stages
all thee necessary ssp stuff
Exblade22 Original red stadium:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31123
Szasz original original:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31088
I have credited all that has been credited on the other versions. Did I mention that the stadium is blue?






-The tree in the fire field is gone.
-The rock is significantly shorter.
-There are no platforms/pit in the rock field.
-Fixed a collision in the rock field that prevented rolling.
-Took out the black objects that stuck out of the corners of the stage; therefore, one can see characters as they recover/grab the ledge.
-Implemented hotdogturtle's blue texture to go along with Smash King-93 and SQueens beautiful revamped background import.
-Uses Project: M's collisions for the ledge, and model data to push back the windmill.
Unfortunately, the background somehow alters the lighting of both the screen in the background and the platforms. I am working on it.
-The rock is significantly shorter.
-There are no platforms/pit in the rock field.
-Fixed a collision in the rock field that prevented rolling.
-Took out the black objects that stuck out of the corners of the stage; therefore, one can see characters as they recover/grab the ledge.
-Implemented hotdogturtle's blue texture to go along with Smash King-93 and SQueens beautiful revamped background import.
-Uses Project: M's collisions for the ledge, and model data to push back the windmill.
Unfortunately, the background somehow alters the lighting of both the screen in the background and the platforms. I am working on it.



Transformations (Szasz) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35235
Stage (Theytah) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204797
Basic http://i.imgur.com/EqWxIYf.png
Fire http://i.imgur.com/kSLB8M2.png
Water http://i.imgur.com/bRSkqyQ.png
Grass http://i.imgur.com/YUuSMhx.png
Rock http://i.imgur.com/AF0GRWp.png
Stage Select previews included.
Stage (Theytah) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204797
Basic http://i.imgur.com/EqWxIYf.png
Fire http://i.imgur.com/kSLB8M2.png
Water http://i.imgur.com/bRSkqyQ.png
Grass http://i.imgur.com/YUuSMhx.png
Rock http://i.imgur.com/AF0GRWp.png
Stage Select previews included.



Thanks to everyone who helped me complete this: a version of smashville with only a lone wandering balloon to spoil an otherwise serious setting. The daytime versions may snow, but night time versions won't.
All of the critters are now deep within the glacier... including k.k slider on Saturdays.
PM me if anything isn't satisfactory.
All of the critters are now deep within the glacier... including k.k slider on Saturdays.
PM me if anything isn't satisfactory.



This is for those who like the unique qualities of Orpheon but want fairer gameplay. Gone are the platforms that pop out from the sides during the second phase. One can grab the platform that moves up and down during the first phase, and this platform is also solid, therefore making it a natural extension of the stage itself. The corner on the lower right has a tiny wall collision so as to prevent minor contact with the platform completely halting one's recovery.
The stage will still flip. Simply stand on the centre of the stage and jump to minimize the centrifugal force.
Pic 1: the grabbable ledge courtesy of Evilagram
Pic 2: Lucas rebounds off of the right platform's ceiling collision
Pic 3: No pop out platforms will appear
The stage will still flip. Simply stand on the centre of the stage and jump to minimize the centrifugal force.
Pic 1: the grabbable ledge courtesy of Evilagram
Pic 2: Lucas rebounds off of the right platform's ceiling collision
Pic 3: No pop out platforms will appear



Theytah's beastly remake.
Tweaked.
I rotated the background and lowered it. The clouds on the horizon no longer obscure bright things like lasers. For the same reason, I removed the star leaning on the tree (zamus' side b for instance is difficult to see when it overlaps).
Smooth McGroove's Gourmet Race cover is included.
Currently some flowers are missing as a friend has been complaining about them. I hope to make a new version later, so perhaps the flowers will bloom again.
The rainbow was deleted as the rotation of the background put it in a bad spot. Hopefully will make a comeback as well.
Lastly, I deleted the animation data for the sky, so that it remains a consistent shade of blue.
Tweaked.
I rotated the background and lowered it. The clouds on the horizon no longer obscure bright things like lasers. For the same reason, I removed the star leaning on the tree (zamus' side b for instance is difficult to see when it overlaps).
Smooth McGroove's Gourmet Race cover is included.
Currently some flowers are missing as a friend has been complaining about them. I hope to make a new version later, so perhaps the flowers will bloom again.
The rainbow was deleted as the rotation of the background put it in a bad spot. Hopefully will make a comeback as well.
Lastly, I deleted the animation data for the sky, so that it remains a consistent shade of blue.



Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010