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A project, which updates Kirby by giving him two additional eye expressions.
[Changes]
Kirby now has a total of "6" eye expressions, and his textures have also been altered to make him more brightly colored; the textures are now based on Kirby's textures from Return to Dream Land.
However, because of the new eye texture additions, the size of the eye textures have been reduced to 64x64 pixels; this also applies to the Final Smash eye textures.
Another change is that nearly every single texture part that uses the CMPR texture format now uses the RGB565 texture format, and most of them have their size dimensions cut in half during the process; 256x256 to 128x128.
The texture format changes only really apply to Kirby's body and feet though. The reason for the texture format changes is for texture quality purposes, as the CMPR format tends to not be too friendly with Kirby's eye textures with its compression.
In terms of Shadow Kirby (FitKirbyDark), his eye textures now use the I4 texture format.
Final Smash eyes still use the RGBA8 texture format, except for with Shadow Kirby, whose Final Smash eyes use the RGB5A3 texture format.
The eye texture additions have also been applied onto some of the Kirby Hats; most notably the Donkey Kong, Falco, Mr. G&W, Olimar, Jigglypuff, and Solid Snake caps. Also, while the Samus cap does not affect Kirby's model, it does implement Kirby's eye textures, so that cap has been modified with the new eye textures too.
On a side note, Kirby's Solid Snake cap no longer has facial hair, more referencing Solid Snake before he had facial hair.
The biggest change, however, is to the MotionEtc file, which now implements the new eye expressions onto certain animations. For one example, Kirby now shows a mad expression while using the f-smash.
The changes to the MotionEtc file may desync Wi-Fi, but it's required in order to get the new eye expressions; without it, you'll only get to see the original four eye expressions.
Now, because the animation changes affect all of Kirby's color slots, all the Kirby color slots have been modified to support the changes.
FitKirby00 - Default
FitKirby01 - Red
FitKirby02 - Green
FitKirby03 - Blue
FitKirby04 - Yellow
FitKirby05 - White
The main menu has also been modified by replacing Kirby's portraits with the newer revisions.
[Conclusions]
With that said, enjoy the updated Kirby to your heart's desire. I've spent a lot of days developing the project, along with testing it, so I hope that it has no serious issues for anyone else.
Notice: If you use any of the materials in this project in your own hacks, please collaborate me.
[Changes]
Kirby now has a total of "6" eye expressions, and his textures have also been altered to make him more brightly colored; the textures are now based on Kirby's textures from Return to Dream Land.
However, because of the new eye texture additions, the size of the eye textures have been reduced to 64x64 pixels; this also applies to the Final Smash eye textures.
Another change is that nearly every single texture part that uses the CMPR texture format now uses the RGB565 texture format, and most of them have their size dimensions cut in half during the process; 256x256 to 128x128.
The texture format changes only really apply to Kirby's body and feet though. The reason for the texture format changes is for texture quality purposes, as the CMPR format tends to not be too friendly with Kirby's eye textures with its compression.
In terms of Shadow Kirby (FitKirbyDark), his eye textures now use the I4 texture format.
Final Smash eyes still use the RGBA8 texture format, except for with Shadow Kirby, whose Final Smash eyes use the RGB5A3 texture format.
The eye texture additions have also been applied onto some of the Kirby Hats; most notably the Donkey Kong, Falco, Mr. G&W, Olimar, Jigglypuff, and Solid Snake caps. Also, while the Samus cap does not affect Kirby's model, it does implement Kirby's eye textures, so that cap has been modified with the new eye textures too.
On a side note, Kirby's Solid Snake cap no longer has facial hair, more referencing Solid Snake before he had facial hair.
The biggest change, however, is to the MotionEtc file, which now implements the new eye expressions onto certain animations. For one example, Kirby now shows a mad expression while using the f-smash.
The changes to the MotionEtc file may desync Wi-Fi, but it's required in order to get the new eye expressions; without it, you'll only get to see the original four eye expressions.
Now, because the animation changes affect all of Kirby's color slots, all the Kirby color slots have been modified to support the changes.
FitKirby00 - Default
FitKirby01 - Red
FitKirby02 - Green
FitKirby03 - Blue
FitKirby04 - Yellow
FitKirby05 - White
The main menu has also been modified by replacing Kirby's portraits with the newer revisions.
[Conclusions]
With that said, enjoy the updated Kirby to your heart's desire. I've spent a lot of days developing the project, along with testing it, so I hope that it has no serious issues for anyone else.
Notice: If you use any of the materials in this project in your own hacks, please collaborate me.
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
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- Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010