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Feedback feedback feedback!
anyone who uses this please try and give me some feedback. Itll help me fix anything aesthetically/fix anything broken.. Let me know if you think what I've done makes him over powered, or if anything doesnt look good. I know some of the stuff I've done may be over the top, but I think it works pretty well while still keeping his original project M feel (i edited the project M psa and motion pac)...
So here are my changes:
Up smash - back to his soccer up kick rather than the scissor kick that C falcon does. I loved that kick so i wanted it back :P
Up A (axe kick) - the Push/pull hit bubbles are a bit stronger making the move more dangerous for people coming into the area.
Air down A - I've changed this move completely so that he does his ocarina of time boss battle ground punch shockwave move. The hit bubbles that were on his feet are now on his fist and arm on the way to the ground, and once contacting the ground there is a shockwave effect and hit bubbles off to either side of his fist.
Air jump - if holding the jump button ONLY after his second jump, ganondorf will temporarily fly similarly to peach. This does not work the same as peach however in that you cant use it to do crazy floating combos.
Neutral A - has a dark magic effect, and has push hit bubbles.. that is they are flinchless and it gives the move the effect that he is pushing opponents away with magic. if making contact with his hand, it still does the normal damage that it would in project m.
Side B - i thought this move was cheap as heck for move spammers, so now its trajectory is different - instead of dropping them directly down at you're feet, it shoots them off to the side. It isnt AS good for comboing any more, but still can be used to combo.. just in different ways.
Neutral B - one of the bigger changes - while still keeping the original feel...
Now once you use his warlock punch 3 times, ganondorf charges up his magic. My inspiration for this move was from boss battles such as Agnim in a link to the past. After the 3rd punch is used, ganondorf has an electricity effect on his body. This is to indicate the charge. The next warlock punch works the same, but takes slightly longer to be executed. Once he punches however, he shoots out lightning/electricity. The lightning starts small at his fist, and then spreads out the further away it gets. Also, the further away it is the weaker it is.. This is to avoid making the move too broken. This lightning moves very quickly, so it can be dangerous, but can also be avoided easily, because if you move out of the way of its trajectory, for the 1-2 frames that it is there for, you dont have anything to worry about. Once you use it you'll get it a little more
So again, try it out and let me know what you guys think
Merry Christmas!
anyone who uses this please try and give me some feedback. Itll help me fix anything aesthetically/fix anything broken.. Let me know if you think what I've done makes him over powered, or if anything doesnt look good. I know some of the stuff I've done may be over the top, but I think it works pretty well while still keeping his original project M feel (i edited the project M psa and motion pac)...
So here are my changes:
Up smash - back to his soccer up kick rather than the scissor kick that C falcon does. I loved that kick so i wanted it back :P
Up A (axe kick) - the Push/pull hit bubbles are a bit stronger making the move more dangerous for people coming into the area.
Air down A - I've changed this move completely so that he does his ocarina of time boss battle ground punch shockwave move. The hit bubbles that were on his feet are now on his fist and arm on the way to the ground, and once contacting the ground there is a shockwave effect and hit bubbles off to either side of his fist.
Air jump - if holding the jump button ONLY after his second jump, ganondorf will temporarily fly similarly to peach. This does not work the same as peach however in that you cant use it to do crazy floating combos.
Neutral A - has a dark magic effect, and has push hit bubbles.. that is they are flinchless and it gives the move the effect that he is pushing opponents away with magic. if making contact with his hand, it still does the normal damage that it would in project m.
Side B - i thought this move was cheap as heck for move spammers, so now its trajectory is different - instead of dropping them directly down at you're feet, it shoots them off to the side. It isnt AS good for comboing any more, but still can be used to combo.. just in different ways.
Neutral B - one of the bigger changes - while still keeping the original feel...
Now once you use his warlock punch 3 times, ganondorf charges up his magic. My inspiration for this move was from boss battles such as Agnim in a link to the past. After the 3rd punch is used, ganondorf has an electricity effect on his body. This is to indicate the charge. The next warlock punch works the same, but takes slightly longer to be executed. Once he punches however, he shoots out lightning/electricity. The lightning starts small at his fist, and then spreads out the further away it gets. Also, the further away it is the weaker it is.. This is to avoid making the move too broken. This lightning moves very quickly, so it can be dangerous, but can also be avoided easily, because if you move out of the way of its trajectory, for the 1-2 frames that it is there for, you dont have anything to worry about. Once you use it you'll get it a little more
So again, try it out and let me know what you guys think
Merry Christmas!
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Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
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- Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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