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A non-transforming Pokémon Stadium (Melee). Comes in blue and green versions, with the green having changed text to indicate the change.
ABSOLUTELY REQUIRES a modified rel. Transformation will occur in a likely gamebreaking way without them (the transformations were removed entirely from these files to save filespace). The modules can also be used with a vanilla version of PS1 to make it not transform.
ABSOLUTELY REQUIRES a modified rel. Transformation will occur in a likely gamebreaking way without them (the transformations were removed entirely from these files to save filespace). The modules can also be used with a vanilla version of PS1 to make it not transform.









--Stage is made for Project M 3.6 ONLY!--
-Everything was updated for PM3.6, including the stage transitions (most notably the annoying water windmill).
-Also updated \"Sunset\" and \"Nighttime\"
-Removed the sun from \"Sunset\" version since it would overlapped the screen monitor and the stage itself.
-Fixed a small texture glitch
Might update with more images.
If any problems, pm me.
-Everything was updated for PM3.6, including the stage transitions (most notably the annoying water windmill).
-Also updated \"Sunset\" and \"Nighttime\"
-Removed the sun from \"Sunset\" version since it would overlapped the screen monitor and the stage itself.
-Fixed a small texture glitch
Might update with more images.
If any problems, pm me.



Update4: Updated char lighting thanks to Jaystring
Update3: Collision fixed in Omega. Versions optimized for Brawl!
Update2: Camera and death boundaries changed on regular version!
Update: Lighting and specs updated!!
Regular version by me, and Omega version by Edwguard Flows with fixes and changes by me.
The omega version goes in STGFINAL.pac (Wifi Safe)
Comes with BRSTM, SSS icons, .rel files, and of course, stage files!
Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
Update3: Collision fixed in Omega. Versions optimized for Brawl!
Update2: Camera and death boundaries changed on regular version!
Update: Lighting and specs updated!!
Regular version by me, and Omega version by Edwguard Flows with fixes and changes by me.
The omega version goes in STGFINAL.pac (Wifi Safe)
Comes with BRSTM, SSS icons, .rel files, and of course, stage files!
Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy







Update4: Updated material to closer resemble SmashU along with replicated fog system
Update3: Re-imported every model with updated colors and updated visuals and effects.
Update2: transparency fixes and brightness to them.
Update1: Stage camera and death boundaries updated, along with pokemon trainer positions.
Works fine over Skyworld, .rel included for pokemon stadium 1. Comes with SSS Icons and brstm's.
Enjoy!
Update3: Re-imported every model with updated colors and updated visuals and effects.
Update2: transparency fixes and brightness to them.
Update1: Stage camera and death boundaries updated, along with pokemon trainer positions.
Works fine over Skyworld, .rel included for pokemon stadium 1. Comes with SSS Icons and brstm's.
Enjoy!



Transformations (Szasz) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35235
Stage (Theytah) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204797
Basic http://i.imgur.com/EqWxIYf.png
Fire http://i.imgur.com/kSLB8M2.png
Water http://i.imgur.com/bRSkqyQ.png
Grass http://i.imgur.com/YUuSMhx.png
Rock http://i.imgur.com/AF0GRWp.png
Stage Select previews included.
Stage (Theytah) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204797
Basic http://i.imgur.com/EqWxIYf.png
Fire http://i.imgur.com/kSLB8M2.png
Water http://i.imgur.com/bRSkqyQ.png
Grass http://i.imgur.com/YUuSMhx.png
Rock http://i.imgur.com/AF0GRWp.png
Stage Select previews included.






Straight to the top of the league! I hated how pokemon stadium was so cramped and dark, so I made it sunny and gave a bit more breathing room by importing midair stadium's background, I also re-positioned the status monitor a bit further back so that you can actually see more of the stadium. The screen now also shows the actual type symbol for when the stage transforms!
There are two versions, one is black and gold with a blue stadium floor, and the other looks similar to the original pokemon stadium one with a different pokeball in the center.
Images are included for both versions, as always.
Enjoy!
There are two versions, one is black and gold with a blue stadium floor, and the other looks similar to the original pokemon stadium one with a different pokeball in the center.
Images are included for both versions, as always.
Enjoy!



Pokémon Stadium 1 is a very polarizing stage. I really like it, but the Rock and Fire transformations are quite obviously broken for competitive play. For this reason, I decided to make a version where all of the transformations are balanced.
This version gives you the option to pick which of the new transformations you want to use. However, all of them still have both the Grass and the Water transformations, since those are already balanced in Project M.
Here is an imgur album of the new transformations:
http://imgur.com/a/NnJ3k#0
Both Version 1 and Version 2 have a variation on the Ground transformation, which replaces the original Rock one. Version 1 has a bigger ledge, Version 2 has a bigger slope. Pick the one you like best.
Inside the Version 1 and 2 folders, there are folders labeled Fire, Ice, flying, and Electric. Grab the one from the folder that you want to use to replace the original Fire stage.
These are more than simple model swaps. Many of the new transformations have significant vertex/collision edits and a completely redone shadow system. The Ground stage required the most effort since it I needed to work around an issue in the original stage’s module file. This is also why the ground transformation is in both versions of the stage.
I've also included alternate versions of the Flying and Ice stages, the changes are noted in the file name.
To install, just drag and drop the file into the projectm/pf/stage/melee folder.
This version gives you the option to pick which of the new transformations you want to use. However, all of them still have both the Grass and the Water transformations, since those are already balanced in Project M.
Here is an imgur album of the new transformations:
http://imgur.com/a/NnJ3k#0
Both Version 1 and Version 2 have a variation on the Ground transformation, which replaces the original Rock one. Version 1 has a bigger ledge, Version 2 has a bigger slope. Pick the one you like best.
Inside the Version 1 and 2 folders, there are folders labeled Fire, Ice, flying, and Electric. Grab the one from the folder that you want to use to replace the original Fire stage.
These are more than simple model swaps. Many of the new transformations have significant vertex/collision edits and a completely redone shadow system. The Ground stage required the most effort since it I needed to work around an issue in the original stage’s module file. This is also why the ground transformation is in both versions of the stage.
I've also included alternate versions of the Flying and Ice stages, the changes are noted in the file name.
To install, just drag and drop the file into the projectm/pf/stage/melee folder.



-The tree in the fire field is gone.
-The rock is significantly shorter.
-There are no platforms/pit in the rock field.
-Fixed a collision in the rock field that prevented rolling.
-Took out the black objects that stuck out of the corners of the stage; therefore, one can see characters as they recover/grab the ledge.
-Implemented hotdogturtle's blue texture to go along with Smash King-93 and SQueens beautiful revamped background import.
-Uses Project: M's collisions for the ledge, and model data to push back the windmill.
Unfortunately, the background somehow alters the lighting of both the screen in the background and the platforms. I am working on it.
-The rock is significantly shorter.
-There are no platforms/pit in the rock field.
-Fixed a collision in the rock field that prevented rolling.
-Took out the black objects that stuck out of the corners of the stage; therefore, one can see characters as they recover/grab the ledge.
-Implemented hotdogturtle's blue texture to go along with Smash King-93 and SQueens beautiful revamped background import.
-Uses Project: M's collisions for the ledge, and model data to push back the windmill.
Unfortunately, the background somehow alters the lighting of both the screen in the background and the platforms. I am working on it.



The Characters: http://forums.kc-mm.com/index.php?topic=52207.0
Like :https://www.facebook.com/pages/MemeBrawl-Hack-Corp/198930686884592?ref=hl
MBHC = ( meme brawl hack corp.)
Like :https://www.facebook.com/pages/MemeBrawl-Hack-Corp/198930686884592?ref=hl
MBHC = ( meme brawl hack corp.)





















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Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010