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145 December 31st, 2020

Onett (Ultimate) by nnebf
[Stage - Texture, Import - Onett]

Come with omega and hazardless version.

84 August 11th, 2020

Saturn Valley BF [P+ 2.15] by Electropolitan, Yorch2296 with credit to P+ Team
[Stage - Texture, Vertex, Import, 2D - Onett]

Massive shoutouts to Yorch for the amazing 3D models. Many Mr. Saturn's are animated, walking in place as they do in game. A magic butterfly flies by every minute, the phone rings around every 30 seconds, and around the 2 minute mark a cameo shows up, as you can see from the photos. Comes with 2 Songs.

FD Base.

45 February 13th, 2020

Cartoony Onettville by Electropolitan with credit to davidvkimball, Skeleton, Carter
[Stage - Texture - Onett]

Gotta love Onettville. These Skeleton Re-Textures are totally my cup of tea. Big shoutout to Carter for uploading them. And yes, there are clouds, but on a different animation layer, for these preview pics I had to have em out. Comes with 4 songs, SV base.

53 December 5th, 2019

Earthbound's Magicant WW by Electropolitan with credit to MarioDox, Nezha the Scout, PMDT
[Stage - Texture, Import, 2D - Onett]

Didya know the Magicant in Smash 4/U is actually from Mother 1, despite using clips from Earthbound!? Any ways, here's the Earthbound version, with the layout of WarioWare, cause I had no clue how I would make a floating platform out of these textures. It's a lot less disorienting in game, I'd say. Comes with PM and P+ versions, along with 4 songs, UI. FD base.

66 November 26th, 2019

Frozen Suburbs SV by Electropolitan with credit to powerserg456, davidvkimball, pharoahfawcett, rihuganon
[Stage - Texture, Vertex, Import, 2D - Onett]

Is it obvious I love Scott Pilgrim yet?

Onettville Base, Frozen Suburbs retexture, with the addition of Beachville concert assets and the animated sprites from the game. Pretty swanky if I do say so myself. The clouds are not as bright as they are in the images, that uses BrawlCrate lighting. Comes with UI and 4 songs, 3 of which are medley's I compiled.

87 March 28th, 2019

Onettville Invaded by Electropolitan with credit to Wario358 & Nezha the Scout Night Texture + Stars, Mewtwo2000 Fourside UFO Model, and davidvkimball Base Stage
[Stage - Texture, Import, 2D - Onett]

Kablamo! Aliens of Giygas have invaded Onett! UFO's, aliens and Starmen, oh my! The townsfolk have gone mad, tagging up the signs!

222 May 6th, 2018

The Earthbound Tour by Electropolitan
[Stage - Import, 2D - Onett]

Introducing the first ever? Stage with a synced song! Yes while going from town to town the music changes to match it! Go on this extravagant tour through Eagleland! The tour has 7 locations from the first half of the game and the total length is about 4 and a half minutes long. FD Base, 3 songs, 2 songs that are synced, and UI.

The stage is the size of FD, PM camera, no tilt, and widescreen shouldn't result in any immersion breaking.

When playing on a TV screen you may have to adjust the refresh rate for optimal picture. 60hz I think you should aim for, I'm not too certain.

I've been wanting to make an Earthbound stage for a long time, however due to the isometric angle it was a real challenge. So here's a solution, and I can feature many of the best spots with it too!

http://www.youtube.com/watch?v=SbKaZ9Pa7PY - Video Preview

Update: Added a platform version.
Update 2: Fixed cloud texture.
Update 3: Added a version without the text on the main platform.

116 April 26th, 2017

Frozen Suburbs (Scott Pilgrim) by powerserg456 with credit to Nintens for the idea
[Stage - Texture - Onett]

(Fixed Link) I remembered seeing a stage hack like this a while back but the download was down. I needed a stage for scott so I made my own.

61 June 14th, 2016

[PAL] Fixed Onett by Lunoz
[Stage - Vertex - Onett]

PAL Onett without ceilings.

344 December 13th, 2015

Onett HD by Lunoz with credit to DSX8
[Stage - Texture - Onett]


SSBB HD Stages Remastered Project

427 July 16th, 2015

Onett HD (SmashU) by DSX8
[Stage - Texture, Import - Onett]

Comes with 2 versions! Brawl size and SmashU size! SmashU versions is albit smaller compared to Brawl's, so enjoy! Comes with SSS icons, and beware of cars... Both versions arnt wifi safe due to collision edits.

Changes in this:
-Updated textures on buildings, ground, and background
-Updated normals
-Updated color nodes
-Updated lighting

Follow me on facebook!

403 December 29th, 2014

Walpurgis Night Stage by Kyouma with credit to -SQueen-, GenRJ, Dec-ODE, rihuganon, and platinum
[Stage - Import - Onett]

From Madoka Magica
the base rel is over Final Destination but I incluided stuff to place it over Onett cos I never use that staeg
it also has 2 brstms and all cosmetic stuff

145 October 4th, 2014

Onett Fixed by kobiyashi with credit to TheytahK
[Stage - Vertex - Onett]

You can now jump and fall through the overhangs of the right building. No more head bumping!

Full disclosure: if you slow walk or crawl toward the edge of the overhang, you will teeter as if at an actual edge. Normal walking or running ignores this. I doubt it'll be much of an issue.

1732 March 4th, 2014

Deku Palace (Majora's Mask) by CutterKirby64 with credit to Mewtwo2000
[Stage - Texture, Vertex, Import, 2D - Onett]

CutterKirby64's Showcase Avaiable!

Here it is guys, the Ocarina Song posted in my stage thread resulted in this, the Deku Palace! It is not fair to give Ocarina of Time all of the lightspots, Majora's Mask deserve some love too! Prepare to travel through Hyrule's paralel universe, the palace of all Deku Scrubs, just be careful not to know the
wrath of a king whose darling princess was taken away from him! So, the stage comes with a Music Pack, 2 rel files, one to use over Onett and over a Custom Stage Slot, and also includes all the SSS Stuff you guys will need.
The stage goes over Jungle Japes without rel files but if you want it over Onett or a Custom Stage Slot you'll have to use the included rel files.
Hope you all enjoy this stage as much as I do!

If you like this stage please support my thread:

409 July 16th, 2014

Yorsh's Footbrawl by Szasz, Yorsh with credit to Mewtwo2000, Libertyernie
[Stage - Import - Onett]

New collisions and a new background. As soon as the ball crosses the line (or the cage's entrance), it will roll towards the boundary. The boundary is right behind the wall, and there are wall collisions in place to prevent the ball from bouncing out of the net, so don't linger in the net as you will be an easy target. If you have trouble getting out of the net, simply roll. Includes battlefield's lighting.

The stage probably works over the wifi room, but as with Yorsh's original, a rel file is included to put over Onett.

Download includes the stage, the rel file, stage icon, stage screen preview picture, stage screen name, and random stage screen preview picture.

Fox's reflector is incredibly potent. So much that you might want to ban him, or reserve him for fox-pong, where everyone is fox and down-special is the only move.

DDD and Kirby's inhale make their defensive capabilities a little overpowered.

875 January 4th, 2014

Peach's Castle Redux (Slashandz & Mewtwo2000's original for Brawl+) by WarioManX with credit to Slashandz & Mewtwo2000
[Stage - Texture, Vertex, Import - Onett]

*Updated 11/18/12! You should re-download if you have the old version, check below for info on changes to understand why!

*Slashandz & Mewtwo2000's original ~ http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17747

*If you play online, AVOID THIS HACK! This stage is for local play only!

*Alright, I know this isn't actually a Brawl+ stage, I merely made it more competitive IMO, which is what Brawl+ players want.

Name says it all! The original was made by Slashandz & Mewtwo2000, I merely took their stage and modified it to act just like it would if it was on Brawl+. This version is for those like me that play Brawl+ competitively but still would like to have extra competitive stages to replace the banned ones.

I did the best I could to show that players won't get stuck underneath the stage corner in images 1 & 2, you'll just have to take my word for it and try it out. Image 3 shows Dry Bowser and Dry Bones flying high in the air, showing that the two ramps in the air are gone as well. Though I didn't show it, you can also grab the ledges of the moving bottom platform.

*Update info: I realized a fatal flaw with the moving bottom platform: you could go through it from the side and underneath!!! I fixed it and now it's completely solid. I also realized the shadows of the ramps I removed were still there (even though I thought I'd removed those too) so now they're gone. If any other issues are found, please let me know! Also there's two different versions of the stage. One is merely updated, the other with "small" in the name has the death boundaries shrunk, meaning the distance you can be sent flying in any direction is shortened for those that feel lives lasted too long.

Download contains a folder with both PAC files and all SSPs. (select icon x2, display image, nameplate x2, random switch image) The two nameplates are "Mushroom Kingdom Castle" and "Peach Castle". Sorry, but the font I used on all of my Brawl hacks doesn't have an apostrophe to make it "Peach's Castle". But of course if you know what you're doing you could just make your own to say that.

It ALSO comes with it's original brstm track, "SSB - Peach's Castle"!

It ALSO comes with its REL file so you can port it to whatever stage you want with the Stage Switcher. Without a REL file it can go on Final Destination.

If you don't understand how to port stages, just accept the stage where it is or avoid it altogether.

2921 January 19th, 2014

Project M Mewtwo's Stadium(3.02+) Ready) by Hope4NeWDaY with credit to Mewtwo2000 Major credit if not all
[Stage - Texture, Vertex, Import - Onett]

This stage is now compatible with Project M 3.02+ [Any version of Project M].
There is no longer sliding effects on the left and right sides of the stages(.rel caused the problem)
*Video coming soon*

*Note* this stage can go over other stages with .rel editing. It's simple people learn the tool.
Stages it can go over without a .rel
Final Destination
Poke Stadium 1 -Probably
Pokes Stadium 2 -Probably
And others with proper rel testing


Changes from first version
Stage is now longer (Vertical, goes past the death boundary)
-You no longer can go under Mewtwo Stadium when recovery (kills you early)

The stage is now horizontally scaled down.
-Players can reach the other side of the stage faster as well as move more fluently

Platforms lowered and better spaced now
-Characters can easily combo on platforms now.

Mewtwo in BG remains unchanged...sorta

Collision on the no longer makes people slide to the end of the stage to their death.
-Stepping on to the middle of the stage slide the player off the stage.

Death boundaries and blast zones are now fixed
-Players dont live to crazy precents anymore.
-No longer benefits characters with long horizontal recoveries when knocked off the stage. Example: Bowser/Snake living at 180 when hit by a smash attack

The stage has been decreased in length and increased in height to fit singles and double competitive play.
-The stage was mostly doubles only because of how long the stage Death boundaries and blast zone were.

Credit goes out to Mewtwo2000 for creating the original stage.

504 March 14th, 2012

FootBrawl by Yorsh with credit to libertyernie
[Stage - Texture, Vertex - Onett]

Play soccer in brawl !
The ball appears automaticaly.
Doesn't work in PAL for the moment, I'm working on it.
The right wall was missing in the videos, but it's fixed now.
.rel for custom included.
Enjoy and have fun !

1496 October 30th, 2012

Tanetane Island by ItalianStallion, DSX8
[Stage - Texture, Vertex, Import - Onett]

- LegendarySMASHteam -


Tanetane Island after the effects. It even has the purple mushrooms in the back!

One of my favorite and also most memorable moments of Mother 3. They literally eat the shrooms and trip out.

Water on the left side is swimmable. Check the video.

Everything is 3D. Water and sky are animated.

Shadow system added by DemonSlayer!

Goes over Jungle Japes. Can also go over Onett with a rel file included.

Here is a reference video of Tanetane Island in Mother 3: http://www.youtube.com/watch?v=YXeY9kpc0ds

Thanks to DataDrain for the video!

Perfectly looped brstm from the video by DataDrain can be found here:


1373 September 6th, 2010

Frozen Suburbs by Nintens with credit to Wrath
[Stage - Texture - Onett]

This is the stage I made to go with my Scott Pilgrim hack. It's the first level Frozen Suburbs from the game. It didn't come out exactly the way I wanted, but I still think it looks neat. Oh, and a brstm of the song Another Winter (Chiptune) is included as well.

Credit goes to Wrath for his stadiumless Pokemon Stadium 2 hack.

2543 August 22nd, 2012

Metal Mario Stage by GameWatching with credit to Mewtwo2000 and Data_Drain and KTH
[Stage - Texture, Vertex - Onett]



huge thanks to mewtwo2000 that helped me alot and ported it over Onett.
It works without rels :]

Thanks to Data_Drain for making the perfect brstm !

goes also over FD and BF and Newpork City.

1537 January 27th, 2012

Mob Town by Asuka
[Stage - Texture - Onett]

Hexed off the mountains, replaced the background and textured almost everything.

Download includes a "Dark March" brstm.

4542 June 1st, 2013

Sky Rail by Oizen
[Stage - Texture, Vertex, Import - Onett]

This stage goes over Onett, the download contains:


3849 April 28th, 2010

Northern Crater [Final Fantasy VII] by amars464 with credit to FairKnight
[Stage - Texture, Vertex - Onett]

This is a stage based off of the Northern Crater area from Final Fantasy VII. It can replace either the Online Training stage or Onett. If you replace Onett, make sure to place the .rel file in pf/module. Credit to FairKnight for the original stage (End of the World).

1413 May 4th, 2012

Moonside by gyarando
[Stage - Texture - Onett]

ï½¥Welcome to Moonside.
・Wel come to moo nsi ns dem oons ide.

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