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Green Hill Zone Redesigned based on Generations.
Inspired by Mansta8's stage.
(http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20341)
Include:
-Project + GHZ alt
-Brawl GHZ alt
-WarioLand alt
-SmashVille alt
Inspired by Mansta8's stage.
(http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20341)
Include:
-Project + GHZ alt
-Brawl GHZ alt
-WarioLand alt
-SmashVille alt



Terminal velocity is the maximum velocity (speed) attainable by an object as it falls through a fluid (air is the most common example)... and that has been properly Simulated right here! enjoy! - probably eggman
Terminal Velocity was another one of my earlier stages, now it got a sonic simulator version, so it runs smoothly on 4 player matches with more demanding characters on console
stage goes over Green Hill Zone
Terminal Velocity was another one of my earlier stages, now it got a sonic simulator version, so it runs smoothly on 4 player matches with more demanding characters on console
stage goes over Green Hill Zone



another Sonic Simulator stage, getting closer to the end, this time we have Asteroid Coaster act 1, out of the 2 (as of right now) Asteroid Coaster stages it was the one with the worse performance, so now you got this version that will run much better on 4 players matches
Stage Goes over PM/P+ Green Hill Zone
Stage Goes over PM/P+ Green Hill Zone






Planet wisp is looking a bit more red than usual... well... that might be just how the doctor envisions it
Another Sonic Simulator stage comes along, this time it's Planet Wisp Act 1, it functions just like the real thing but with guaranteed 60 FPS action for 4 players matches on console, enjoy...
stage goes over PM/P+ Green Hill Zone
Another Sonic Simulator stage comes along, this time it's Planet Wisp Act 1, it functions just like the real thing but with guaranteed 60 FPS action for 4 players matches on console, enjoy...
stage goes over PM/P+ Green Hill Zone









Welcome to Game Land, home of the ever-popular Sonic Simulator. Waste time with your pathetic friends in multiplayer mode. - Eggman
you heard Eggman, time to have a nice time playing with your pathetic friends on the ever-popular Sonic Simulator, and i mean it (not the pathetic part, the playing part), tropical resort act 1 is known as a unsurprisingly heavy stage for Wii users so this Simulated version is far lighter, so light it runs better than all Vbrawl stages ever will (I think...)
this stage goes over PM/P+ Green hill zone
you heard Eggman, time to have a nice time playing with your pathetic friends on the ever-popular Sonic Simulator, and i mean it (not the pathetic part, the playing part), tropical resort act 1 is known as a unsurprisingly heavy stage for Wii users so this Simulated version is far lighter, so light it runs better than all Vbrawl stages ever will (I think...)
this stage goes over PM/P+ Green hill zone



Welcome to the Asteroid Coaster. Now with 32% more asteroids! - Eggman
Asteroid Coaster gets a new stage with a new layout, I guess Eggman really mean it when he said that it has 32% more asteroids because the rails are all gone, so i guess it is only asteroid and no coaster, i suppose some of the asteroids hit the rails, as if this place wasn't dangerous enough
Stage goes over PM Green Hill Zone
Asteroid Coaster gets a new stage with a new layout, I guess Eggman really mean it when he said that it has 32% more asteroids because the rails are all gone, so i guess it is only asteroid and no coaster, i suppose some of the asteroids hit the rails, as if this place wasn't dangerous enough
Stage goes over PM Green Hill Zone



Attention guests! If there is anyone here who has experience with aerial space technology, specifically upper orbit theme park gravitational control system, please report to the main office immediately! Thank you. - Eggman
Update: The Light Road is now more accurate to how it looks in Sonic Colours... and that is it
starlight carnival now with PM green hill zone stage layout
the stage goes over PM green hill zone (you don't say)
Update: The Light Road is now more accurate to how it looks in Sonic Colours... and that is it
starlight carnival now with PM green hill zone stage layout
the stage goes over PM green hill zone (you don't say)



There are no other in-game Eggman PA Announcements for Terminal Velocity :/
Terminal Velocity but.... huh, why does it look so purple, well if you would take a quick look right above, anyway this stage is not entirely recommended for Wii user, it should work decently well for 1v1s tho
Stage is over PM green Hill Zone
Terminal Velocity but.... huh, why does it look so purple, well if you would take a quick look right above, anyway this stage is not entirely recommended for Wii user, it should work decently well for 1v1s tho
Stage is over PM green Hill Zone



Next stop: the Starlight Carnival. The sheer scale of our illuminated space fleet is sure to make you feel small and insignificant by comparison. - Eggman
UPDATE: Stage has been made overall lighter, it is pretty much lagless up to 4 players with only some specific character combos being somewhat unstable depending on the costume chosen
Starlight Carnival's massive space fleet now flies in the background,
the platform layout changes as the Parade goes in the background
the stage goes over Green Hill Zone
UPDATE: Stage has been made overall lighter, it is pretty much lagless up to 4 players with only some specific character combos being somewhat unstable depending on the costume chosen
Starlight Carnival's massive space fleet now flies in the background,
the platform layout changes as the Parade goes in the background
the stage goes over Green Hill Zone



Next stop: Planet Wisp. This attraction is currently off-limits, as it is still under construction and may not be dangerous enough for visitors yet. - Eggman
Update: Stage should now be Wii Safe, Small Improvements to Mipmapping and also to the background elements together with some improved lighting
Planet wisp is finally here is a brawl stage, the platforms move off stage and fall down on a cycle, make sure to always pay attention before stepping on them, there are also indicators for when they are going back up
the stage goes over PM/P+ Green Hill Zone
Update: Stage should now be Wii Safe, Small Improvements to Mipmapping and also to the background elements together with some improved lighting
Planet wisp is finally here is a brawl stage, the platforms move off stage and fall down on a cycle, make sure to always pay attention before stepping on them, there are also indicators for when they are going back up
the stage goes over PM/P+ Green Hill Zone



"Next stop: the Aquarium Park. This underwater attraction is the perfect place to commune with sea life, and hopefully, get chummy with the sharks." - Eggman
Update: Improved water and also some small changed to the glass walls, also some small improvements to performance
Aquarium Park now as a stage, a bit more intensive on real hardware than my previous ports from colours
the platforms stay in one of two positions, they don't stand still all match
the stage goes over PM/P+ Green Hill Zone
Update: Improved water and also some small changed to the glass walls, also some small improvements to performance
Aquarium Park now as a stage, a bit more intensive on real hardware than my previous ports from colours
the platforms stay in one of two positions, they don't stand still all match
the stage goes over PM/P+ Green Hill Zone



\"Next stop: the Asteroid Coaster. Zoom along, through and sometimes into space debris, and lose your lunch in Zero-G.\" -Eggman
well the coaster is out of service for today, that means you won't see any high speed action, but this single platform will make for a great place to fight in the middle of all the asteroids
the stage goes over Pm/P+ Green Hill Zone
preview video: https://youtu.be/yPT_PVnpA7Y
well the coaster is out of service for today, that means you won't see any high speed action, but this single platform will make for a great place to fight in the middle of all the asteroids
the stage goes over Pm/P+ Green Hill Zone
preview video: https://youtu.be/yPT_PVnpA7Y



Next stop: the Sweet Mountain. Enjoying our candy paradise is the perfect way to celebrate your next birthday. Or to avoid reaching it. - Eggman
Sweet Mountain now as a Brawl stage, it goes over PM/P+ Green Hill Zone, there are 2 different layouts for the stage, one with a ceiling structure that you also can stand on and also one more normalised that resembles some of Smash 4's Omega stages
Video Preview for the Ceiling version: https://youtu.be/cuYmcQ-kMyQ
Sweet Mountain now as a Brawl stage, it goes over PM/P+ Green Hill Zone, there are 2 different layouts for the stage, one with a ceiling structure that you also can stand on and also one more normalised that resembles some of Smash 4's Omega stages
Video Preview for the Ceiling version: https://youtu.be/cuYmcQ-kMyQ



New Update: Better lighting, better performance, the background is now more visible and some other stuff too
Next stop: the Tropical Resort. There, you’ll find breathtaking views from our giant Ferris Wheel, amazing views from the shopping mall, and constant risk of bodily harm. - Eggman
Tropical Resort now joins Brawl as a stage, enjoy
Next stop: the Tropical Resort. There, you’ll find breathtaking views from our giant Ferris Wheel, amazing views from the shopping mall, and constant risk of bodily harm. - Eggman
Tropical Resort now joins Brawl as a stage, enjoy
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010