35 January 20th, 2022
Bridge of Eldin (Daytime) by ilikepizza107 with credit to Boiko[Stage - Texture - Bridge of Eldin]
107 January 21st, 2021
Kokiri Forest (P+ 2.2 Metal Cavern) by Yorch2296 with credit to MarioDox for the base platform; the PMDT for the gossip stone model; Shotouts to Ca$ino Wolf for the wii testing[Stage - Texture, Vertex, Import - Bridge of Eldin]
89 January 21st, 2021
Kakariko Village (P+ 2.2) by Yorch2296 with credit to the LTE Dev Team for the smashville platforms; the PMDT for a few models from their Hyrule castle stage; Shotouts to Ca$ino Wolf and FroDu for the wii testing[Stage - Texture, Vertex, Import - Bridge of Eldin]
Kakariko Village straight from Ocarina of Time 3D. This is a double pack, featuring a Smashville and a Battlefield 1:1, along with day and night alts of each! Click on the preview for HD screenshots of each version. The needed rels are also included in the package.
Tested in P+ 2.15 (Dolphin and Wii)
Happy New Year!
Tested in P+ 2.15 (Dolphin and Wii)
Happy New Year!
150 June 2nd, 2020
Palace of Twilight SV by Electropolitan with credit to LenSho, dingoberiz, Robzdablade[Stage - Texture, Vertex, Import, 2D - Bridge of Eldin]
77 May 29th, 2020
Ganon's Castle MC [P+ 2.11] by Electropolitan with credit to DukeItOut, ALM5252, MidnightXS, Mewtwo2000, P+ Team[Stage - Texture, Vertex, Import - Bridge of Eldin]
276 April 19th, 2020
Hyrule 64 Complete Set SSBU by Grimdeath, King Bob Gaming with credit to Mariodox, soopercool101 for the orignal Hyrule 64 with Hazards.[Stage - Import - Bridge of Eldin]
Hyrule 64 SSBU Version
Normal (With Tornado) and Hazardless
Are using a custom module to be able to have the tornado working!
Hazardless are using the same base, but with tornado removed, so you need same custom module!
Battlefield and Omega
Are using the battlefield module to be able to properly working!
They were made using battlefield as a base.
Normal (With Tornado) and Hazardless
Are using a custom module to be able to have the tornado working!
Hazardless are using the same base, but with tornado removed, so you need same custom module!
Battlefield and Omega
Are using the battlefield module to be able to properly working!
They were made using battlefield as a base.
48 February 12th, 2020
Cartoony Bridge of Eldin Omega by Electropolitan with credit to Edwguard Flows, Skeleton, Carter[Stage - Texture, Import - Bridge of Eldin]
88 December 20th, 2019
Temple of Time Gate BF by Electropolitan with credit to DSX8, Eboa16, LegendOfJesse, Nezha the Scout, Moblin, soopercool101, davidvkimball, Yohan, Ca$inoWolf, Seycara, MidnightXS, Peardian, Discord Community, soopercool101, Layell, Puzzled, Puzzled (Glitched Account) with credit to PMDT
[Stage - Texture, Vertex, Import - Bridge of Eldin]
A great import by DSX8, pushed the stage way back, and added a BF platform to appreciate the beauty of this massive import. Will lag with 4 Smash 3 skins, 1v1's are fine. Features a small day/night cycle. Comes with 3 songs, 2 of which are in another stage of mine. Comes with UI as well. Skyworld base, rel's provided for a number of stages.
223 January 29th, 2020
Great Plateau by Electropolitan with credit to Aquabablek, DSX8, Edwguard Flows, MarioDox[Stage - Texture, Import, 2D - Bridge of Eldin]
216 October 18th, 2019
Majora's Room BF by Electropolitan with credit to DSX8, LlamaJuice, Mewtwo2000, Ryztiq, soopercool101[Stage - Texture, Vertex, Import - Bridge of Eldin]
Finally a decent layout for this stage. Oooo wee what a beauty. I picked out some bangers to go along with it. I have a few lighting options, as I imagine some would not want the lights to change much. By default it'll cycle between image 1 and 2. Image 1 is on for about 1:30, image 2 about 30 seconds, repeat. So yeah, 1:1, looks pretty swanky. Doesn't lag with 4 players with Smash 3 skins. And it uses a Skyworld base.
73 February 7th, 2019
Bridge of Eldin: X V2 Night by Electropolitan with credit to Xerom for X Layout, Edwguard Flows omega main platform, soopercool101 merging the two[Stage - Texture, Import - Bridge of Eldin]
129 March 15th, 2018
The Bridge by MarioDox[Stage - Vertex - Bridge of Eldin]
The Bridge Broke. But not the part you think it did.
It's something not balanced and it's so fun to play on.
The pig comes in and does KABOOM to the bridge part and you fall down. rip
But no worries, there's a tiny platform you can land on...
Will you survive?
Goes over Bridge of Eldin with no rel change.
Enjoy getting spiked
It's something not balanced and it's so fun to play on.
The pig comes in and does KABOOM to the bridge part and you fall down. rip
But no worries, there's a tiny platform you can land on...
Will you survive?
Goes over Bridge of Eldin with no rel change.
Enjoy getting spiked
392 February 17th, 2018
Majora's Room Omega by Electropolitan with credit to DSX8, soopercool101[Stage - Import - Bridge of Eldin]
I hate walkoffs, but I love this stage, so ta-da! I couldn't think of what to use for platforms, so I made it omega. I included 2 versions, one where you can jump through the floor and one where you can't. Includes 5 songs and UI, enjoy! Update, soopercool101 hooked me up to improve the stage a bit!
Update - Lowered bottom blast zone
Update - Lowered bottom blast zone
569 May 8th, 2017
[PM 3.6] Hyrule Caslte Courtyard by Dranakar with credit to davidvkimball, Nezha, WorseDoughnut, Yohan1044 with credit to CutterKirby64 with credit to Black Boo, SmashHackers & Snoopy for the original Courtyard stage and to the PMDT for assets. [Stage - Texture, Vertex, Import - Bridge of Eldin]
A Legacy TE stage I never got around to releasing seperately. It's based off the Bridge of Eldin alt in the netplay build.
Thanks to the whole Legacy TE team for being awesome. This stage has been my personal baby since I modelled out most pieces and reworked a lot of stuff.
This still wouldn't have been possible unless the PMDT had laid the ground work with they beautiful re-rendition of Hyrule Castle.
Thanks to the whole Legacy TE team for being awesome. This stage has been my personal baby since I modelled out most pieces and reworked a lot of stuff.
This still wouldn't have been possible unless the PMDT had laid the ground work with they beautiful re-rendition of Hyrule Castle.
137 August 31st, 2016
[Night Time] Bridge of Eldin by MelonSpeedruns[Stage - Texture - Bridge of Eldin]
323 August 30th, 2016
Hyrule Castle 64 Omega (Smash U) by Edwguard Flows[Stage - Import - Bridge of Eldin]
239 April 7th, 2016
[PM 3.6] Valley Sky Hyrule Castle 64 by sporksparks with credit to Ex PMDT for their HC64 stage, and Nintendo for their really pretty Target Test Level 3 background[Stage - Texture - Bridge of Eldin]
Reupload. BrawlVault wyd
More images here: http://imgur.com/a/7kD9c
It looks pretty.
Includes a Clouds and Cloudless version.
Still no SSS pics because I'm still a fraud and still lazy.
Enjoy!!! More coming soon!
More images here: http://imgur.com/a/7kD9c
It looks pretty.
Includes a Clouds and Cloudless version.
Still no SSS pics because I'm still a fraud and still lazy.
Enjoy!!! More coming soon!
892 February 25th, 2016
Bridge of Eldin + Omega (Smash U) by Edwguard Flows[Stage - Texture, Import - Bridge of Eldin]
Finally is here! The Bridge of Eldin looks better than ever!
Imported from WiiU, it use all the new models. It has better textures, color nodes, more polygons in the models, more contrasted, new lighting, fog, character shadows
Also I used a specular effect on the stone of the bridge, like the wiiU version.
It goes over STGOLDIN_Z using the same collisions (Wifi Safe)
The omega goes STGFINAL with the original and wifi safe collisions
Enjoy
Imported from WiiU, it use all the new models. It has better textures, color nodes, more polygons in the models, more contrasted, new lighting, fog, character shadows
Also I used a specular effect on the stone of the bridge, like the wiiU version.
It goes over STGOLDIN_Z using the same collisions (Wifi Safe)
The omega goes STGFINAL with the original and wifi safe collisions
Enjoy
361 January 22nd, 2016
Hyrule Castle Nighttime (Project:M) by Marioandlink123 with credit to The PMDT[Stage - Texture, Import - Bridge of Eldin]
This is a version of Project M's Hyrule Castle 'HD' that takes place during the night time. I designed this stage to be a secret alt to replace Hyrule Castle 64.
Files included:
SSS Icons for Project M
Previews for Project M
A music track from TLOZ: Twilight Princess
And of course, the stage itself.
If you see any bugs PM them to me, report only if necessary.
I hope you enjoy it.
Note: Kaepora Gaebora is supposed to be missing, he caused some weird glitches with the stars that I'm too dumb to fix, haha.
Files included:
SSS Icons for Project M
Previews for Project M
A music track from TLOZ: Twilight Princess
And of course, the stage itself.
If you see any bugs PM them to me, report only if necessary.
I hope you enjoy it.
Note: Kaepora Gaebora is supposed to be missing, he caused some weird glitches with the stars that I'm too dumb to fix, haha.
674 September 14th, 2015
Sacred Grove/Time Temple Past (Twilight Princess) by DSX8[Stage - Texture, Import - Bridge of Eldin]
Please enjoy the stage!! Any errors, let me know! Comes with 2 .rel files and brstm.
Shaders were replicated from TP shader data for brawl use and spider animation imported from Twilight Princess.
Follow me on Facebook!
https://www.facebook.com/DMNSLYRX8
Follow me on Twitter!
https://twitter.com/Demonslayerx8
Shaders were replicated from TP shader data for brawl use and spider animation imported from Twilight Princess.
Follow me on Facebook!
https://www.facebook.com/DMNSLYRX8
Follow me on Twitter!
https://twitter.com/Demonslayerx8
1038 October 25th, 2015
Hyrule Castle 64 - Smash U by Edwguard Flows, DSX8[Stage - Texture, Vertex, Import - Bridge of Eldin]
Update 1. It's compatible with Project M 3.6 (Wifi Safe)
A Little upgrade of the stage. I have changed the lights color/direction and the shadows proyection (closest to the WiiU version).
I have added a specular efect on the roofs, like Hyrule castle HD
Now the stage goes in STGOLDIN_Y.pac by default
Comes with brsm and SSS images.
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Credits to DSX8 by the import and creation of the stage
Enjoy
A Little upgrade of the stage. I have changed the lights color/direction and the shadows proyection (closest to the WiiU version).
I have added a specular efect on the roofs, like Hyrule castle HD
Now the stage goes in STGOLDIN_Y.pac by default
Comes with brsm and SSS images.
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Credits to DSX8 by the import and creation of the stage
Enjoy
172 June 16th, 2019
Extended Kokiri Forest by Tyshy, Shinobu Nyan!, szadeck, Unkown Kokiri, Akeno/Archer, Super Smash Bros., Legend of Jesse with credit to Iwantgames[Stage - Texture, Vertex, Import - Bridge of Eldin]
280 March 21st, 2015
Lorule Castle - Zelda albw by Mansta8 with credit to the PMDT, Pik[Stage - Texture, Import - Bridge of Eldin]
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
Filter by:
If you're sure you want to delete this entry, click "Yes" below. Otherwise, click "No" or close this dialog.
Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010