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this is one involved a lot of trail and error but In the end I got the result I wanted and i got something amazing out of it. so if you ever wanted a vibrant colorful stage with a giant Cosmic Mr. L in the background doing the Bang Bang victory taunt then this is the stage for you.
Credit goes to SJS on Gamebanana for the original Mr. L model
Credit goes to SJS on Gamebanana for the original Mr. L model






* 1:1 Marble Hill and Green Hill reskins of Project+ Castle Siege (as of P+ v2.29)
* Built over FD module
* Swings can be toggled via VIS0 in each stage pac
original Marble Hill credits (as in P+ 2.29):
stage by davidvkimball, WorseDoughnut, TheGag96, Yohan1044, DukeItOut, Layell, mawwwk, Kirbeast, soopercool101 with credit to Szasz, Katakiri, pharoahfawcett, and the PMDT
original Green Hill Zone credits (as in P+ 2.29):
stage by PMDT, DukeItOut, mawwwk, WorseDoughnut, soopercool101, Snoe
* Built over FD module
* Swings can be toggled via VIS0 in each stage pac
original Marble Hill credits (as in P+ 2.29):
stage by davidvkimball, WorseDoughnut, TheGag96, Yohan1044, DukeItOut, Layell, mawwwk, Kirbeast, soopercool101 with credit to Szasz, Katakiri, pharoahfawcett, and the PMDT
original Green Hill Zone credits (as in P+ 2.29):
stage by PMDT, DukeItOut, mawwwk, WorseDoughnut, soopercool101, Snoe



I never liked how P+'s Castle Siege looked so blank... and I didn't like how MarioDox's Castle Siege+ Revamp fixed my issues with it but used the Brawl/PM designs... So I created one based on P+'s green color theme as well as a callback to Neutral Units in Fire Emblem sprites, as well as changing the time of day. Hope you enjoy this!









Black Knight needs entertainment! Quick, to the battlefield!
Using only SSE assets, I was able to create a simple platform for a Castle Siege battlefield alt, though I felt that it would work better in the second transformation, the Throne Room.
Uses a BF module, but using the TE ones (Battlefield_Z/X) allows for correct shadows.
Enjoy.
Using only SSE assets, I was able to create a simple platform for a Castle Siege battlefield alt, though I felt that it would work better in the second transformation, the Throne Room.
Uses a BF module, but using the TE ones (Battlefield_Z/X) allows for correct shadows.
Enjoy.



Inferno time! (It looks like it though.)
A simple edit of TE's Castlefield, by replacing background and textures, some vertex edit to look better and here it is, Castle Siege Underground's Battlefield variation. Lava is falling from the lava rocks, which don't hurt you at all, what magic!
Uses a battlefield module (not sure if it will work using Castle Siege's limited filesize). Use the bf module in TE (Battle_Z/X) to have correct shadows.
Enjoy.
A simple edit of TE's Castlefield, by replacing background and textures, some vertex edit to look better and here it is, Castle Siege Underground's Battlefield variation. Lava is falling from the lava rocks, which don't hurt you at all, what magic!
Uses a battlefield module (not sure if it will work using Castle Siege's limited filesize). Use the bf module in TE (Battle_Z/X) to have correct shadows.
Enjoy.












A competitive overhaul of Castle Siege. Includes day/twilight and red/blue versions, as well as a port over Skyworld that can be rel ported to any stage that isn't Castle Siege.
Has the Project M 3.6 camera and works fully with Borderless Stamina mode.
Check out all my other balanced stages (and give me feedback) here: http://smashboards.com/threads/349556/
Has the Project M 3.6 camera and works fully with Borderless Stamina mode.
Check out all my other balanced stages (and give me feedback) here: http://smashboards.com/threads/349556/



Time for another Smash U import!
Castle Siege Omega imported with original and twilight lighting. Optimized for brawl, there isn't lag even in 4 players matches. Include a red/blue version with specular efects on the surface.
It goes over STGEMBLEM_00. and I'll do a Wifi Safe version over STGFINAL later.
Don't forget use the STGEMBLEM.pac and the rel.
Comes with BRSTM songs. SSS soon
Enjoy
Castle Siege Omega imported with original and twilight lighting. Optimized for brawl, there isn't lag even in 4 players matches. Include a red/blue version with specular efects on the surface.
It goes over STGEMBLEM_00. and I'll do a Wifi Safe version over STGFINAL later.
Don't forget use the STGEMBLEM.pac and the rel.
Comes with BRSTM songs. SSS soon
Enjoy



Update: Added Final Destination version
Kamiki Village with proper spawn points for Pokemon. The stage does not transition. I also deleted the Torii that interfered with the camera when zoomed out. No rel porting is involved, but BOTH .pacs are required for this stage to work (Alternate File Loader compatible as an alt too).
Kamiki Village with proper spawn points for Pokemon. The stage does not transition. I also deleted the Torii that interfered with the camera when zoomed out. No rel porting is involved, but BOTH .pacs are required for this stage to work (Alternate File Loader compatible as an alt too).



Update 1: New blue version inspired in the Project M 3.6 stage.
https://www.youtube.com/watch?v=YfBMhVRiF0Y
It's based in the Stage Castle Siege from Project M 3.6 with some aesthetics changes. WiFi Safe
I replaced the old floor by one from WiiU version (with more details and polygons) and I used the same texture for the floor of the background tower. Additionally I restored the original flags and I increased the quality of some low resolution textures.
I done a little changes in the stage lights, the shadows are more realistic now. The floors have a specular effect that reflect the sun.
Comes with SSS images.
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Credits to the PMDT and DSX8
https://www.youtube.com/watch?v=YfBMhVRiF0Y
It's based in the Stage Castle Siege from Project M 3.6 with some aesthetics changes. WiFi Safe
I replaced the old floor by one from WiiU version (with more details and polygons) and I used the same texture for the floor of the background tower. Additionally I restored the original flags and I increased the quality of some low resolution textures.
I done a little changes in the stage lights, the shadows are more realistic now. The floors have a specular effect that reflect the sun.
Comes with SSS images.
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Credits to the PMDT and DSX8



AND WHO SAYS SMASHU CASTLE SIEGE WOULDNT LOOK LOVELY IN BRAWL?!?!?
2nd pic shows the difference between SmashU and Brawls castle top area. Only models that I didn't bother importing was the statue models. Comes with SSS icons!
Follow me on facebook!
https://www.facebook.com/pages/Demonslayerx8/1574044482875224
2nd pic shows the difference between SmashU and Brawls castle top area. Only models that I didn't bother importing was the statue models. Comes with SSS icons!
Follow me on facebook!
https://www.facebook.com/pages/Demonslayerx8/1574044482875224



edit:
pack updated.. fixed a collision glitch on the platform stand-alone version of the stage that had characters fall though the floor.
Infinite Smash Team:
http://infinitesmashteam.com/2014/07/07/arena-ferox/
Arena Ferox
Has a brawl version and a PM versions the only difference between the two is that the PM version removes the wall on the platformed areas of the stage. the stage also includes 3 BRSTMS and SSS icons and such. also there are 3 .rels for the Neutral versions (STGEARTH) as well as the neutral version can work over Final Destination Battle field and Skyworld Without .rel files. Has PM camera as well.
Read the "read me" and Enjoy!
pack updated.. fixed a collision glitch on the platform stand-alone version of the stage that had characters fall though the floor.
Infinite Smash Team:
http://infinitesmashteam.com/2014/07/07/arena-ferox/
Arena Ferox
Has a brawl version and a PM versions the only difference between the two is that the PM version removes the wall on the platformed areas of the stage. the stage also includes 3 BRSTMS and SSS icons and such. also there are 3 .rels for the Neutral versions (STGEARTH) as well as the neutral version can work over Final Destination Battle field and Skyworld Without .rel files. Has PM camera as well.
Read the "read me" and Enjoy!









I wanted to make this for a long time. There's no other version of Bowser's Castle other than the one that has been here for years, so I made my own using updated textures, colors, and more.
The first stage has a very light rain. The flags do not wave... yet. I am working on that. The second stage has been fitted with actual Bowser minions, a red carpet, and an ornate back wall. Bowser Jr sits at the throne. The third stage is more fiery red and the background is changed to look like a Mario 2D platformer level with enemies and item blocks.Overall, besides stage 3, everything is a lot less "beaming red" if you prefer more subtle colors, compared to the original bowser's castle texture for this level.
If you discover a problem with the stage, don't hesitate to let me know.
The first stage has a very light rain. The flags do not wave... yet. I am working on that. The second stage has been fitted with actual Bowser minions, a red carpet, and an ornate back wall. Bowser Jr sits at the throne. The third stage is more fiery red and the background is changed to look like a Mario 2D platformer level with enemies and item blocks.Overall, besides stage 3, everything is a lot less "beaming red" if you prefer more subtle colors, compared to the original bowser's castle texture for this level.
If you discover a problem with the stage, don't hesitate to let me know.



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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010