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Happy 17th Birthday to the best racing game ever, F-Zero GX! I'll take any excuse to make an F-Zero stage, so let's say that's one. The stage moves a little bit, with a 2 minute loop. Water is animated alongside a few building textures. Adding a few more 12 kb palm tree's caused the stage to crash, so it's pretty full. Will probably lag with 4 players on Wii, so I made a version with 2 less buildings. Comes with 2 songs. You can drag and drop this over your P+ stage, or not. st_smashville_noambience.rel Works just fine, as does st_smashville_bigblue.rel



http://youtu.be/brvVPWIb8x0 - Video Showcase
1:1 of P+ Battlefield. Using most of my original Mute City animation, however I slowed it down by about 11.6 seconds and changed the last sequence. I also moved the racer portrait bar, and re-animated the billboards. Comes with 3 bangers. Battlefield base.
1:1 of P+ Battlefield. Using most of my original Mute City animation, however I slowed it down by about 11.6 seconds and changed the last sequence. I also moved the racer portrait bar, and re-animated the billboards. Comes with 3 bangers. Battlefield base.






You tried to escape, it didn't work.
The aesthethic of this stage is so nice that I really wanted to make a 1:1 out of it. So here it is, may not be for a 100% legal stage, but it's still something.
Same camera, collisions and platform animations, is just a reskin.
Uses a FD module like an original, one over Big Blue is included.
Enjoy.
The aesthethic of this stage is so nice that I really wanted to make a 1:1 out of it. So here it is, may not be for a 100% legal stage, but it's still something.
Same camera, collisions and platform animations, is just a reskin.
Uses a FD module like an original, one over Big Blue is included.
Enjoy.



I made this when I wanted another mother/earthbound series stage that would be competitive like. This was one of my first stage overhauls.
here's a link to the original: http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=final+needle&ByUser=&Credit=&Info=&AudioSource=&MainType=-1
here's a link to the original: http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=final+needle&ByUser=&Credit=&Info=&AudioSource=&MainType=-1



Update: Now has PM version added with updated collisions, materials and ledges.
Has exact sky frame animation from original bch file, and original stage lighting from the game (character lighting not applied).
Comes with SSS icons and brstm's. Goes over skyworld but has .rel files for Big Blue and stage expansion.
Enjoy!
Has exact sky frame animation from original bch file, and original stage lighting from the game (character lighting not applied).
Comes with SSS icons and brstm's. Goes over skyworld but has .rel files for Big Blue and stage expansion.
Enjoy!



A bit of time ago, I downloaded Mewtwo2000's stage Dark Subspace and put it in my Project M. The stage didn't exactly agree with it, so I took Tabuu's stage and rebuilt Dark Subspace and made it competitive for Project M.
I recommend this stage for Doubles. It works really well with it's unique platform layout, which increases character's edge-guarding potential and recovery options. It also can work for singles, but I think it works better in Doubles.
Includes PM Camera, stage select screen title, picture, and icon.
Enjoy!
I recommend this stage for Doubles. It works really well with it's unique platform layout, which increases character's edge-guarding potential and recovery options. It also can work for singles, but I think it works better in Doubles.
Includes PM Camera, stage select screen title, picture, and icon.
Enjoy!



An alternate skin for Theytah's edited version of Hope4NeWDaY's Project M Big Blue.
There's 2 versions included. The differences between them are just the collisions of the ship. The 'NoWall' version is just like Theytah's Big Blue and Falcon Flyer stages: The part on the left isn't a wall but an angled floor. The 'Wall' version uses the original collisions in the Falcon Flyer stage in SSE, so that part is a wall in this case.
Click on the pictures to see a video showing both the original and the Tunnel versions of the stage.
The stage works over either Final Destination or Battlefield, but I recommend to use Final Destination because of the character shadows. I've included a Final Destination based rel file to port it over Big Blue. The stage is NOT compatible with Big Blue without rel porting, so don't report any crashes if you forget to use the rel file.
There's 2 versions included. The differences between them are just the collisions of the ship. The 'NoWall' version is just like Theytah's Big Blue and Falcon Flyer stages: The part on the left isn't a wall but an angled floor. The 'Wall' version uses the original collisions in the Falcon Flyer stage in SSE, so that part is a wall in this case.
Click on the pictures to see a video showing both the original and the Tunnel versions of the stage.
The stage works over either Final Destination or Battlefield, but I recommend to use Final Destination because of the character shadows. I've included a Final Destination based rel file to port it over Big Blue. The stage is NOT compatible with Big Blue without rel porting, so don't report any crashes if you forget to use the rel file.



The PM BigBlue was too tempting not to edit, so here it is!
I've replaced the melee model of the falcon flyer with brawls.
Collisions are also updated and tight as can be to the ship!
Characters wont get stuck on the front/back either during their recovery move.
3.0 Camera is good to go as always.
I've also included a competitive panel and preview in the download, and .rel files which let the stage go over port town OR big blue!
Hope you guys enjoy!
Also, thanks to Mewtwo2000 for the help on fixing the lighting/flames/road/compatibility up!
I've replaced the melee model of the falcon flyer with brawls.
Collisions are also updated and tight as can be to the ship!
Characters wont get stuck on the front/back either during their recovery move.
3.0 Camera is good to go as always.
I've also included a competitive panel and preview in the download, and .rel files which let the stage go over port town OR big blue!
Hope you guys enjoy!
Also, thanks to Mewtwo2000 for the help on fixing the lighting/flames/road/compatibility up!




*Project M v3.0+ Ready* And Brawl (MAYBE)
This stage is made to fit every version of Project M (Even future versions that will be released).
There will be stage updates in the future.
*Video coming soon*
*COMPLETE CHANGE LIST* from the Brawl/Melee version:
-The original stage got falcon punc- you already know.
-The stage no longer scrolls from left to right.
-The Falcon Flyer is now slightly bigger.
-Characters can no longer land on the road or cars under the flyer instead they are pushed to the background.
-There is now a bottom Blast Zone instead of landing on a road and getting left behind.
-The background was changed to adjust how the stage looks. (Aesthetic Change)
-The camera has been adjusted to match Project M.
-Stage collisions have been fixed according to the size change.
-Big Blue now has an optical illusion where the stage itself looks like its moving but it is static. (Aesthetic Change)
-The cars and falcon flyer no longer follows a set road path.
-Blast Zones have been increased to match Project M boundary increase.
-The right side of the Falcon Flyer's ledge is NOT PERFECT but it works just like any other ledge.
-There is now a platform on the stage that has a set movement path.
-The other platforms no longer show up on the stage (May include as a randall effect in the future)
-Captain Falcon finally has a home stage.
I started this stage almost a year and some months ago but Project M is now properly completed for me to release this.
I hope you all enjoy it.
This stage is made to fit every version of Project M (Even future versions that will be released).
There will be stage updates in the future.
*Video coming soon*
*COMPLETE CHANGE LIST* from the Brawl/Melee version:
-The original stage got falcon punc- you already know.
-The stage no longer scrolls from left to right.
-The Falcon Flyer is now slightly bigger.
-Characters can no longer land on the road or cars under the flyer instead they are pushed to the background.
-There is now a bottom Blast Zone instead of landing on a road and getting left behind.
-The background was changed to adjust how the stage looks. (Aesthetic Change)
-The camera has been adjusted to match Project M.
-Stage collisions have been fixed according to the size change.
-Big Blue now has an optical illusion where the stage itself looks like its moving but it is static. (Aesthetic Change)
-The cars and falcon flyer no longer follows a set road path.
-Blast Zones have been increased to match Project M boundary increase.
-The right side of the Falcon Flyer's ledge is NOT PERFECT but it works just like any other ledge.
-There is now a platform on the stage that has a set movement path.
-The other platforms no longer show up on the stage (May include as a randall effect in the future)
-Captain Falcon finally has a home stage.
I started this stage almost a year and some months ago but Project M is now properly completed for me to release this.
I hope you all enjoy it.






-Not done yet, but I have received enough of a positive reception from everyone who has played on this.
-Slippery slanted platforms for mega wavelands.
-New proportions and angles compared to Nucleotyde's version
-Goes over Big Blue (yayy).
-Pink sky to resemble Whiteland, and improve visibility.
-Includes songs from Whiteland (f-zero 64)
-Portrait included.
-Removed random Ice pillar from background.
-Added random gravity support beam thingies from big blue's track.
-Slippery slanted platforms for mega wavelands.
-New proportions and angles compared to Nucleotyde's version
-Goes over Big Blue (yayy).
-Pink sky to resemble Whiteland, and improve visibility.
-Includes songs from Whiteland (f-zero 64)
-Portrait included.
-Removed random Ice pillar from background.
-Added random gravity support beam thingies from big blue's track.



This is the true version because I have restored the helicopter and tree animations and had to get rid of the street island way in the back.
I also recolored the helicopter and the tank.
My only known issue is the texture on the tree bark.
The texture glitch takes after the tree's leaves. I don't think it can be fixed.
Comes with an updated SSS icon and portrait.
I also recolored the helicopter and the tank.
My only known issue is the texture on the tree bark.
The texture glitch takes after the tree's leaves. I don't think it can be fixed.
Comes with an updated SSS icon and portrait.



MGRR Gray Fox Thread: http://forums.kc-mm.com/index.php?topic=59327.msg1133785#msg1133785
--------------------------------------
Now, I know I said that I wouldn't upload this to the vault, but that's because the stage didn't have enough edits.
I have added bonus pictures that's from the billboard on the building. The black street was really a good idea too. If somone could help me restore the helicopter and tree animations that would be nice.
I deleted the helicopter and tree models (except for the other trees) because those models weren't animated and they had to go.
This stage also goes over Skyworld of course.
Enjoy.
--------------------------------------
Now, I know I said that I wouldn't upload this to the vault, but that's because the stage didn't have enough edits.
I have added bonus pictures that's from the billboard on the building. The black street was really a good idea too. If somone could help me restore the helicopter and tree animations that would be nice.
I deleted the helicopter and tree models (except for the other trees) because those models weren't animated and they had to go.
This stage also goes over Skyworld of course.
Enjoy.



This is a rebalanced version of POKE MASTER's Toy Kingdom: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27343
It replaces Big Blue but this can be changed to any stage using a .rel converter: http://www.lakora.us/rel/
It replaces Big Blue but this can be changed to any stage using a .rel converter: http://www.lakora.us/rel/




Video here:http://www.youtube.com/watch?v=NGmNmuRKO8U
And here’s another Sonic advance stage; which I made only because I like the music that goes with this stage so much.
I did have some problems with putting collisions around the spikes though because for some reason if the characters touche the spikes diectly they die instantaniously. Of course I fixed this problem however, by using a transparent model and putting collisions around it so it looks as if your standing on the spikes but you are actually standing on collisions attactched to a transparent cube model. I threw a moving platform in there just for kicks and a huge moving cube model because that’s what most people remember about this stage; the GIANT cubes that crush you in one hit yaaaay! -_-.
Goes over BF with no rel and FZero (Port Town Aero drive) with the rel. Also comes with a rel for big blue.
& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543
And here’s another Sonic advance stage; which I made only because I like the music that goes with this stage so much.
I did have some problems with putting collisions around the spikes though because for some reason if the characters touche the spikes diectly they die instantaniously. Of course I fixed this problem however, by using a transparent model and putting collisions around it so it looks as if your standing on the spikes but you are actually standing on collisions attactched to a transparent cube model. I threw a moving platform in there just for kicks and a huge moving cube model because that’s what most people remember about this stage; the GIANT cubes that crush you in one hit yaaaay! -_-.
Goes over BF with no rel and FZero (Port Town Aero drive) with the rel. Also comes with a rel for big blue.
& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543



I was working on two Mother/Earthbound stages at the same time, so I figured I'd upload one of them one day and the other the next day. So this is the final battle against the Masked Man from Mother 3. The stage features the Final Needle and an animated background. I'm not really good at taking pictures cuz the pictures I took are all mainly from the same part in the background's cycle, but it has lots of cool parts to it! I'm really happy with the way this turned out, and it's really fun to fight on :)
Download includes:
- Stage
- .rel to put it over Big Blue
- SSS stuff
- Brstm
Anyways, enjoy! :)
Download includes:
- Stage
- .rel to put it over Big Blue
- SSS stuff
- Brstm
Anyways, enjoy! :)



REALLY OLD texture hack of mine. I was just looking at some old files and noticed that I never uploaded this. I figured some F-Zero fans like myself might like it. Probably would be better with a background swap or something now, but I made this when Brawl hacking first started, which was how long ago now? Anyways, this is a really hack that I guess I just never uploaded. I also attempted Fire Field at that time, but it didn't look very good and Officer94's version is way better. Might upload my White Land attempt though.



video here:http://www.youtube.com/watch?v=nikDuXGSmUg
The Burned Tower from Pokemon HG/SS! I didn't have all of the textures I needed, so I made some of my own and substituted them in. Never the less I think the stage still came out pretty good. I still need a Riacu model to complete the stage however. Hopefully some time in the future I will be able to get my hands on one.
goes over jungle japes with no rel.
& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543
The Burned Tower from Pokemon HG/SS! I didn't have all of the textures I needed, so I made some of my own and substituted them in. Never the less I think the stage still came out pretty good. I still need a Riacu model to complete the stage however. Hopefully some time in the future I will be able to get my hands on one.
goes over jungle japes with no rel.
& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543



[Temporary link, no rel nor brstm included, the info under this is outdated]
--Update--
.rel is now packaged with the stage. place it in the module folder.
I honestly, don't know what to name this. SA2 is good at reusing models.
If you don't have a .rel to put this on STGBIGBLUE, put it on Final Destination.
So if the .brres doesn't work for you, get your own :D
--Update--
.rel is now packaged with the stage. place it in the module folder.
I honestly, don't know what to name this. SA2 is good at reusing models.
If you don't have a .rel to put this on STGBIGBLUE, put it on Final Destination.
So if the .brres doesn't work for you, get your own :D



IN ORDER FOR IT TO WORK USE THE CODES AT THE BOTTOM!
This is my first hack. just something to keep everybody on hold until i finish some awsome model imports! Credit to PAVGN and Foxxy for their original hacks for Big Blue. Comes with 2 Songs that go Well with the level.
======================================
The Roadway [Phantom Wings]
4A000000 90180F3A
38000000 FF000031
48000000 805B8ADC
DE000000 80008180
14000BD4 00000000
14000BD8 43100000
4A100000 00000378
18000004 52000000
201D003C 00000000
E0000000 80008000
This is my first hack. just something to keep everybody on hold until i finish some awsome model imports! Credit to PAVGN and Foxxy for their original hacks for Big Blue. Comes with 2 Songs that go Well with the level.
======================================
The Roadway [Phantom Wings]
4A000000 90180F3A
38000000 FF000031
48000000 805B8ADC
DE000000 80008180
14000BD4 00000000
14000BD8 43100000
4A100000 00000378
18000004 52000000
201D003C 00000000
E0000000 80008000
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010