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46 July 31st, 2022

Kongo Destination (FD 1:1) by Crashknight0 with credit to Edwguard Flows, Grimdeath, Mariodox, soopercool101
[Stage - Import - 75m]

Featuring Kongo Destination, a FD 1:1 in CMDX, with the aesthetic of Kongo Jungle from Smash 64.

Lighting has been fixed for brawl models

Uses a Final Destination module.

70 November 24th, 2021

Tokyo Tower (Sailor Moon) by Nezha B. Rose with credit to TawaHoda
[Stage - Import - 75m]

This stage works over 75M. Made this for the CBM Retro Contest in under 1 month!

Contains a Music Pack (click the second image) and Menu assets.

161 March 20th, 2020

Temple Tempest (Hazard Version) v2 by Nezha B. Rose, DukeItOut, malistaticy, BustedSoda with credit to JGS Music, Sonic Konga, Malistatic
[Stage - Texture, Import - 75m]

V2 fixes collision issues and optimizations courtesy of DukeItOut

Hazardless ver: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218687

This goes over 75m, and uses a custom .rel (if you dont use this rel, the hazard will deal more damage, and or other bizarre glitches may occur)

Credit to Coolguy (Busted Soda) and Malistaticy for the help on the Gnawty model and its animations <3
Also credit to Coolguy with the help on obtaining that forest BG.

Most content here is custom made including most of the textures.

The pot was obtained from model resource: https://www.models-resource.com/playstation_2/scoobydoonightof100frights/model/18672/
by Sonic Konga

Remake BRSTM JGS Music:

Rainy Ver Included.

173 September 15th, 2021

Construction Site by MarioDox with credit to DSX8, davidvkimball
[Stage - Texture, Vertex - 75m]

Video: https://www.youtube.com/watch?v=gEb_UxGajno
How high can you get?

This is a custom recreation of the Donkey Kong Arcade with a custom platform layout and using Smash 4 Assets.

It features a special hazard, the Oil Drum, attacking it, forces it to explode and deal damage! Use it to combo your opponents.

Use the module included to make it work correctly. (Contains for Distant Planet and 75m)


118 July 30th, 2019

Donkey Kong Mini by MarioDox
[Stage - Import - 75m]

*start up jingle*

The original donkey kong needs more rappresentation in Smash, and I did this to compensate. Most DK stages are based on Kongo Jungle or other jungle related stuff, but this one, is based on the Melee Target Test stage of Donkey Kong which is based on the original Donkey Kong. A bit more HD of course. It's a different layout than the original one mainly because it's better for normal matches.

It's a big stage, better played with 4 players. Weirdly, barrels don't move on slopes here.

Goes over FD, has a port to 75m included in the download.


76 May 3rd, 2018

The Last VR Mission (Final Version) by BraveDragonWolf
[Stage - Texture, Vertex - 75m]

THIS is the last VR mission.

- Made some background improvements so that the effect will always show regardless and to have that virtual feel.

- Edited the sky texture a bit.

53 April 18th, 2018

The Final VR Mission (Improved and With Descent Size) by BraveDragonWolf
[Stage - Texture, Vertex - 75m]

Yeah, I'm obsessed with Metal Gear Rising. Shoot I've played the game for over 4 years now and STILL playing!

I gave this version a descent size so it would seem competitive.
Also gave it the dope looking texture animation as barely seen in the original game. (Would have been cooler if I knew how to get it to fade in and out using the color sequence animation).


175 May 19th, 2017

75m (SmashU) by Vinci2000
[Stage - Vertex - 75m]

This is 75m recreated to be like the Smash 4 version. This isn't an import from Smash 4 and is really easy to do using Brawl 75m as the base. No walkoff on the right like in Smash 4.

Comes with a readme on how to setup in ASL and portraits for ASL.


413 December 25th, 2016

Tokyo (Kittycorp City Mix) by BraveDragonWolf with credit to Robzdablade and OizenX
[Stage - Texture, Vertex, Import - 75m]

Merry Christmas!

Comes with:

- Stage select cosmetics

- 3 of my suggested BRSTM's

80 December 25th, 2016

VR Mission Area V3.2 (Smaller version) by BraveDragonWolf with credit to Robzdablade, and Oizen because I built this stage from the kittycorp city base
[Stage - Texture, Vertex, Import - 75m]

Merry Christmas!


- This stage is now much smaller than the last version

- Added shine to the main part of the satge

- Edited boundaries

- Most objects use the same 3 textures which makes this a smaller file size

This can also go over any other stage using the Brawl Stage Module Converter.

63 November 29th, 2016

VR Mission V2 - Areas: D19 & A14 by BraveDragonWolf with credit to Robzdablade, and Oizen for the Kittycorp City base structure
[Stage - Texture, Vertex, Import - 75m]

NOTE: If you make any major changes, you have my permission to upload. I also expect to be collaborated since the textures are hand made.


- Blocks in the background have the needed glow and texture.

- Minor improvement to lighting, ambient color and fog color.

- Added new area obviously.

47 November 24th, 2016

Beast Coast by Vice Versuh with credit to Robz and OizenX for the base stage/textures
[Stage - Texture, Vertex - 75m]

No Rel. file needed, just took the kitycorp stage and replaced (a majority of) the anime stuff with rap stuff.

Features posters/signs by : Kid Cudi, Flatbush Zombies, Isaiah Rashad, Capital STEEZ, Joey Bada$$, Chance the Rapper, and ScHoolboy Q

300 October 3rd, 2016

Kongo Jungle 64 + Frozen (Smash U) by Edwguard Flows with credit to Sean Hicks and PMDT
[Stage - Import - 75m]

Kongo Jungle 64 regular version and Frozen Kongo Jungle inspired by Donkey Kong Country Tropical Freeze.

Imported from Smash U and include new textures, models and birds animations.

For the frozen version I used the same models and changed the textures. I modified the vertex colors, lights, fogs and shadows.

Credits to Sean Hicks for the textures.

205 May 31st, 2016

GiIvaSunner HQ (formally known as GiIvaSunner City) by WarioMasterDK with credit to GiIvaSunner, creators of all content shown here, whoever made Kitty Korp City, whoever made BrawlBox and whoever made Smash Stage Manager.
[Stage - Texture - 75m]

Updated after GiIva's death...? I only upload high quality reskins of Kitty Korp City


DEAR REPORTERS: This is a repost of sorts, but it's about as much as the existing "Pepsi City" stage, and NOBODY complained about Pepsi City, which was basically the same thing. see this not as a stage, but as a reskin. maybe you just hate high quality rips and that's why you reported it, and if that's the case, than you obviously can't handle the fact that some people like memes, which is something you have to face at some point in your life.

EDIT: Oh, it's a duplicate post, I deleted the other GiIvaSunner City, and now we can meme in peace.

170 January 23rd, 2016

75m (BBrawl) by jlclpepe, bbQ~ with credit to ??_?
[Stage - Import - 75m]

-Now it has shadows ;)

Comparison: http://imgur.com/qKSkgMy

It goes over 75m by default.

699 November 24th, 2015

Kongo Jungle 64 - Smash U by Edwguard Flows
[Stage - Texture, Vertex, Import - 75m]

A new import from Smash U

Update 1: Fixed birds animation

The Kongo Jungle is back to Project M. New background polygons, color nodes, ilumination, shadows, birds and barrel animations. Textures are more sharper and defined.

And Wifi Safe, of course ;)

My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011


730 July 2nd, 2015

Wrecking Crew (SmashU) by DSX8
[Stage - Texture, Import - 75m]

Has a slight lag in 3p matches.. not that noticable. Not sure about 4p matches. Tested on wii and works fine.

Comes with SSS Icons, 1 brstm, and 2 .rel files.

Models can be repositioned for your very own stage layout, for different versions of the stage also! Enjoy~

Follow me on facebook!

86 June 22nd, 2015

DK 75M Remake !! by BRAWL PLAYER with credit to www.spriters-resource.com,Techokami and Nintendo.
[Stage - Texture, Import, 2D - 75m]

Yes it is 75 M with a new classic style i modified the 16 bit sprite shet to the 3D model well enjoy it!! includes menu stuff.

Give me credit if you edit it!!

224 October 6th, 2015

The Griffins house by Vaild Address with credit to LoliFluttershy
[Stage - Texture, Vertex, 2D - 75m]

needs module for it to work https://mega.nz/#!AkI13Dyb!lWQAEkZszXw2SnUNg_At8ym7h-ql7zUwDpHz5hxgIbw

852 October 20th, 2014

KittyCorp City 2014 by BraveDragonWolf with credit to obzdablade and OizenX
[Stage - Texture, Import - 75m]

Three more pics: http://imgur.com/a/JBsd9#0
For those of you who have my recent version...SWITCH TO THIS ONE.
The surprise is when you try the stage out...

610 July 11th, 2014

[P:M] 1337m by bbQ~ with credit to ??_? for the original stage
[Stage - Import - 75m]

Finally got around to upload this ! Basically a more balanced 1337m.
-Elevator on the left removed, replaced by a single platform performing a vertical movement.
-Platform on the right closer to the stage, ledge removed.
-Ladders added on the sides of the main platform to act as walls.
-Blastzones extended.
-DK is animated
-minor objects placements.
Side by side comparison: http://i.imgur.com/E9AxRaN.png

Made to go on 75m with no rel. Comes with a rel to put it over jungle japes, and includes all the sss stuff as well as two brstms.
Enjoy !

529 October 23rd, 2014

Pepsi City by Bad Box Art Mega Man, BraveDragonWolf with credit to Robzdablade and Oizen
[Stage - Texture, Vertex - 75m]

Ever since I showcased Iwvi's infamous Pepsiman hack (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28889) to my buds at college, one of them instantly recognized him, and asked me if there was a Pepsi City stage about a week later. I had to answer 'No' unfortunately, as there wasn't one at the time; this was about a year ago.

Recently, I started modifying elements from the KittyCorp City stage by Dragon-FlyWolf10 so that it would have 1 or 2 Pepsi elements. I then said, "You know, why the hell not?" and got his permission, thus birthing 'Pepsi City.'

Comes with:
- Stage (Rename to STGDONKEY.pac)
- All the stage selection portraits that you could need

And now... I need a Pepsi.

447 October 11th, 2016

Pokemon HG/SS Morty's Gym+ by POKE MASTER with credit to chuy
[Stage - Texture, Vertex, Import - 75m]

Re-upload requested by "Sempai"

Goes over battlefield with no rel.

& be sure to check out my thread! :)

1948 December 12th, 2015

PM HD Kongo 64 by Ryztiq with credit to Rage83(Xenov)
[Stage - Texture - 75m]

Removed some clutter in the foreground and retextured the treetrunks because they were stretched out, also removed the barrel and updated boundaries/camera to PM 3.0, enjoy!

331 June 9th, 2013

Ganon's Dungeon by Syeo
[Stage - Texture - 75m]

To download the file, just click on the download button next to the small green arrow!

This is a texture hack I made pretty fast. I was bored, so yeah.. Maybe some of you will use it. :D
Ganon is so desperate, he even throws his triforce at the player.
I also added two brstm files to the package.

I can't make a SSP or icon, so if you're interested, please make one!

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

KittyCorp: MeowMix © 2010