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No idea if this is still useful but I should have done this ages ago. With this you won't need Joji's site anymore. Just edit the file with the soundbanks you want and double click it.
Snake to Snake only.
Will need python installed and perhaps have it added to the system variables, not sure.
I hope I didn't miss the math. I tested for one case and worked.
Snake to Snake only.
Will need python installed and perhaps have it added to the system variables, not sure.
I hope I didn't miss the math. I tested for one case and worked.















A major update featuring bulk WAV exports and re-imports, support for a wider range of .brsar files (namely \"revo_kart.brsar\", used by Mario Kart Wii), sound parameter editing, and more!
Note: Due to a change in how WAV files are imported, WAV files are no longer automatically converted to mono. This will be fixed in a future release.
Note: Due to a change in how WAV files are imported, WAV files are no longer automatically converted to mono. This will be fixed in a future release.



[Edit - 7/13/22] - Updated from v1.5.5 to v1.5.6, which fixes a bug preventing some sounds from exporting correctly.
An update to Super Sawndz which implements WAV export functionality, as well as the ability to import and export .sawnd files in bulk.
Additionally features fixes to issues involving oversized .sawnd files, out-of-the-box WAV import support (with automatic conversion to mono), proper names in the sounds list, fixed window resizing, and more!
An update to Super Sawndz which implements WAV export functionality, as well as the ability to import and export .sawnd files in bulk.
Additionally features fixes to issues involving oversized .sawnd files, out-of-the-box WAV import support (with automatic conversion to mono), proper names in the sounds list, fixed window resizing, and more!



An update to agoaj's Super Sawndz program, built on top of lavaResawndz, a reimplementation of Jaklub's Sawndz program.
Features fixes to issues involving oversized .sawnd files, out-of-the-box WAV import support (with automatic conversion to mono), proper names in the sounds list, fixed window resizing, and more!
Features fixes to issues involving oversized .sawnd files, out-of-the-box WAV import support (with automatic conversion to mono), proper names in the sounds list, fixed window resizing, and more!



Hi everybody!
The following post it's very simple, it's VirtualBeef's Smash 4 HUD updated to Legacy TE 2.5 and Project+
But this build includes the following:
info.pac
info_boss_battle.pac
info_corps.pac
info_corps_mg.pac
info_homerun.pac
info_mg.pac
info_training.pac
And, for first time the if_adv_mngr.pac, that it's for the Adventure Mode, all in Smash 4-ish form.
Enjoy!
The following post it's very simple, it's VirtualBeef's Smash 4 HUD updated to Legacy TE 2.5 and Project+
But this build includes the following:
info.pac
info_boss_battle.pac
info_corps.pac
info_corps_mg.pac
info_homerun.pac
info_mg.pac
info_training.pac
And, for first time the if_adv_mngr.pac, that it's for the Adventure Mode, all in Smash 4-ish form.
Enjoy!



Hello Everybody!
This is my first post, i been here for almost 3 years and this is my first post, it's very simple to explain.
It's Legacy TE 2.5 HUD with names on it.
I take base from the PM 3.5 "Brawl" HUD from SmashFighter64.
His post it's below.
https://www.dropbox.com/s/13bv0m5gxlbm8ao/PM%203.5%20Brawl%20HUD.rar?dl=0
I'm only give you "info.pac" because has troubles on corps and homerun, and show "Sandbag" name instead of "Peach", tested only on Wii.
If you want put your own music title themes, just only extract "Misc Data [140]" from your build, and replace it on the "info.pac" on the folder.
Enjoy!
This is my first post, i been here for almost 3 years and this is my first post, it's very simple to explain.
It's Legacy TE 2.5 HUD with names on it.
I take base from the PM 3.5 "Brawl" HUD from SmashFighter64.
His post it's below.
https://www.dropbox.com/s/13bv0m5gxlbm8ao/PM%203.5%20Brawl%20HUD.rar?dl=0
I'm only give you "info.pac" because has troubles on corps and homerun, and show "Sandbag" name instead of "Peach", tested only on Wii.
If you want put your own music title themes, just only extract "Misc Data [140]" from your build, and replace it on the "info.pac" on the folder.
Enjoy!









Here's KH3 Sora imported into brawlcrate/brawlbox. He is NOT rigged and has a huge filesize so feel free to do whatever you'd like with it. I separated the mesh extremely well so it's rig friendly.
I suggest you lower the poly count before rigging though!
You can download the original model here: https://www.deviantart.com/kyliestylish/art/Kingdom-Hearts-III-Sora-812248603
I suggest you lower the poly count before rigging though!
You can download the original model here: https://www.deviantart.com/kyliestylish/art/Kingdom-Hearts-III-Sora-812248603



**EDIT 2**
It was already confirmed it works. So no worries.
**EDIT***
I hope to not have forgotten any needed files, my folder was very messy. Feel free to report in that case.
This script remaps every sound of a character you enter in a txt to another of your choice. Goes through every subactions, subroutines, actions and whatever else...
There's a readme, also written by catscatscats99, included, with the details. Specially useful to switch soundbanks of a brawlex character under a minute.
Requires python to use.
Also, the video is slightly outdated, but the technique I show to copy IDs from JOJI's site is still useful.
It was already confirmed it works. So no worries.
**EDIT***
I hope to not have forgotten any needed files, my folder was very messy. Feel free to report in that case.
This script remaps every sound of a character you enter in a txt to another of your choice. Goes through every subactions, subroutines, actions and whatever else...
There's a readme, also written by catscatscats99, included, with the details. Specially useful to switch soundbanks of a brawlex character under a minute.
Requires python to use.
Also, the video is slightly outdated, but the technique I show to copy IDs from JOJI's site is still useful.



Adds 10 new PSA commands that can be used to perform arbritary memory reading/writing using Pointer Logic. Read the Commented chunk at the top of PointerWizardry.asm to learn how to use the commands and the limitations of the commands. (just open like a txt file)
Example PSA-Files showing how to use the commands effectively will be provided in a future download, however right now the code is just being released on its own for ease of use.
Things needed before this truly is gamechanging :
Find where a hitbox stores who it has previously hit, allowing custom hiteffects
Find where an article knows its owner/where an owner knows its articles.
Example PSA-Files showing how to use the commands effectively will be provided in a future download, however right now the code is just being released on its own for ease of use.
Things needed before this truly is gamechanging :
Find where a hitbox stores who it has previously hit, allowing custom hiteffects
Find where an article knows its owner/where an owner knows its articles.






WITH ANOTHER GIMMICK OF MINE, YOU WON'T BE ABLE TO EXPERIENCE SMASH BROS THE SAME WAY EVER AGAIN...
(Also, the previews won't help as much so you have to see for yourself...It's not so great for Dolphin users by the way)
How to enable cinematic view:
- When doing timed battles, the view will always be enable until the final 5 seconds of the battle.
- Personally, it's better to do stock matches with the time set.
- To disable it, you'll have to do stock matches without the time set.
I've actually done this kind of thing since last year and I just started this cinematic recently. I started with the Halo HUD and it looked pretty awesome. If you guys want me to upload that, just send me enough feedback.
(Also, the previews won't help as much so you have to see for yourself...It's not so great for Dolphin users by the way)
How to enable cinematic view:
- When doing timed battles, the view will always be enable until the final 5 seconds of the battle.
- Personally, it's better to do stock matches with the time set.
- To disable it, you'll have to do stock matches without the time set.
I've actually done this kind of thing since last year and I just started this cinematic recently. I started with the Halo HUD and it looked pretty awesome. If you guys want me to upload that, just send me enough feedback.



Also, check out my website: http://dragongames7.wixsite.com/mainpage
This is a resource that you can use for a bunch of awesome stuff! Need to use a material with special properties, but Brawlbox won't work with it?
This does! Need some quick transparency? You can use the included material! Into movie making, and want to use a green screen affect? Simply
vertex the MDL0 to fit the desired location, and make TopN a Billboard bone! Want to make a sprite-based moveset? Import the plane a
bunch of times, and change the texture/animation/visibility for each! As this is PRIMARILY intended for the material stuff, instructions
for that are included! Enjoy! :)
This is a resource that you can use for a bunch of awesome stuff! Need to use a material with special properties, but Brawlbox won't work with it?
This does! Need some quick transparency? You can use the included material! Into movie making, and want to use a green screen affect? Simply
vertex the MDL0 to fit the desired location, and make TopN a Billboard bone! Want to make a sprite-based moveset? Import the plane a
bunch of times, and change the texture/animation/visibility for each! As this is PRIMARILY intended for the material stuff, instructions
for that are included! Enjoy! :)
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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