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192 August 22nd, 2012

100% Nana VFX (No BRSAR Required!) by SomeKindOfMetroid
[SFX - Ice Climbers]



To go along with my Dual Nanas model change (link below), I edited the ICs' "moveset" to swap Popo's voice SFX for Nana's. This was more work than you'd expect...

This won't desynch Wi-f.

Dual Nanas: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27576
(Source: Super Smash Bros. Brawl)
167 August 22nd, 2012

100% Popo VFX (No BRSAR Required!) by SomeKindOfMetroid
[SFX - Ice Climbers]



To go along with my Dual Popos model change (link below), I edited the ICs' "moveset" to swap Nana's voice SFX for Popo's. This was more work than you'd expect...

This won't desynch Wi-f.

Dual Popos: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27577
(Source: Super Smash Bros. Brawl)
284 August 23rd, 2012

Unused Victory Speech (No BRSAR Required!) by SomeKindOfMetroid
[SFX - Meta Knight]



Now, my power is without rival!

This "moveset" change causes Meta Knight to say the above line HALF OF THE TIME instead of "You've much yet to learn" or "Victory is my destiny." So, for example, if he gets his Win3 animation, he has a 50% chance of saying "Victory..." and a 50% chance of saying "Now..."
(Source: Super Smash Bros. Brawl)
83 August 22nd, 2012

Dual Nanas by SomeKindOfMetroid
[Character - Texture, Vertex - Ice Climbers]



The Ice Climbers, now with 100% more Nana. This is a full set of five Ice Climber pairs, wearing their original colors, each with two Nanas. Get a *non-BRSAR* sound effects swap here! http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28190&Vault=audio

Nana gets revenge for always being blamed by teaming up with herself!

Shouldn't desynch Wi-fi...? You can probably swap in Nana's sound effects for Popo's in FitPopo.pac. If not, you can swap the SFX themselves in smashbros_sound.brsar.

48 August 22nd, 2012

Dual Popos by SomeKindOfMetroid
[Character - Texture, Vertex - Ice Climbers]



The Ice Climbers, now with 100% more Popo. This is a full set of five Ice Climber pairs, wearing their original colors, each with two Popos. Get a *non-BRSAR* sound effect swap here! http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28191&Vault=audio

Popo takes charge for Nana always messing up, and teams up with himself!

Shouldn't desynch Wi-fi...? You can probably swap in Popo's sound effects for Nana's in FitPopo.pac. If not, you can swap the SFX themselves in smashbros_sound.brsar.

17 July 9th, 2012

Battle Pressure by SomeKindOfMetroid
[Audio - Stage/Menu]



Random upload.
(Source: Megaman Battle Network 4)
741 July 6th, 2012

Shadow Moses Recolors by SomeKindOfMetroid
[Stage - Texture - Shadow Moses Island]



Gray/white, red, and black. If you think they look too saturated or intense in-game, swap in a flatter light set.

21 July 14th, 2012

Pharaoh's Throne by SomeKindOfMetroid
[Audio - Stage/Menu]



LittleKuriboh's parody of Telephone by Lady Gaga.

Preview video chosen over the CardGamesFTW original because it's the song by itself. The MP3 I used doesn't have any talking, and it loops.
(Source: Yu-Gi-Oh! The Abridged Series)
298 March 13th, 2014

Tekkaman Blade Pack by SomeKindOfMetroid, xZedkiel with credit to Beyond and Raphael
[Character - Texture, Vertex, Import - Pit]



Want to help complete this pack? Visit: http://forums.kc-mm.com/index.php?topic=44614.0

First and foremost, this has a full set of Tekkaman Blade models and recolors.

But more than that, this pack has (very nearly almost) everything you need to completely replace Pit with Tekkaman Blade! Portraits, names, icons, you name it. Read the included _Contents.txt for a full list.

Beyond created the original model and texture import, and xZedkiel created the red/black, blue, and green recolors. The stock heads are by Raphael. Everything else was created by me, and permission was granted by all three of those users to reupload their work.

In addition to the result mark (see the above link), it's missing metal textures (which I might do myself...or you could help out and do them for me!) and sound effects (which I'll do once BrawlBox supports them).

114 May 10th, 2012

Figure Display 2-2 by SomeKindOfMetroid
[Stage - Texture, Vertex, Import - Final Destination]



Updated 5/10/12 to final version. Collisions updated again, ridiculously far death boundaries brought closer, and the included SSS images will work now.

My first stage hack. Final Destination is the base.

It's just collisions (and everything else) added to the model from FigureDisp2_bg2_en.brres. Final Smashes, items, PokeTrainer, and all that stuff all work. I guess I'll do the other ones soon, because it's good practice.

251 May 4th, 2012

Dr. Mario Bros (Actually) Fixed by SomeKindOfMetroid with credit to ?
[Stage - Texture - Mario Bros.]



I don't know why rihuganon uploaded that version, because it has the same flaws as the original (which was made by...who?).

I've been meaning to do this for a year. Dr. Mario Bros, fixed and completed. The enemies no longer revert into Koopas or crabs on some frames, they now change colors just like the originals, and there are no frames where they disappear.

387 May 1st, 2012

Pictoheaven (English) by SomeKindOfMetroid, rihuganon with credit to platinum and flamegoop
[Stage - Texture, Vertex, Import - PictoChat]



I really don't deserve any credit for this.

The only difference between the NTSC-U and -J versions of PictoChat is MiscData[300].msbin and Pict_001_sanka.png, so I went ahead and made English versions of PictoHeaven by rihuganon and the blue edit by platinum. This includes English versions of the SSS icons platinum made for his edit.

372 May 1st, 2012

Jungle Result (English) by SomeKindOfMetroid, rihuganon
[Misc - Texture, Vertex - Results Screen]



English version of rihuganon's jungle results screen. I deserve no credit here.

Yeah, you can't tell it's in English (or even the result screen) from the images.

531 July 17th, 2012

GCN Controller Loader by SomeKindOfMetroid, hotdogturtle
[Misc - Texture, Vertex - Strap Screen]



The only true strap loader screen. Comes with purple GCN controller and black GCN controller versions.

This happens to use hotdogturtle's barrel roll loader as a base. If you just want the two strap screens and not the Arwing, extract ModelData[0].brres from this and replace it within an original StrapEn.pac.

471 May 1st, 2012

Target Smash!! 2-5 Replacements by SomeKindOfMetroid
[Stage - Texture - Target Smash]



Recolors for the backgrounds, targets, and a few level pieces. Nothing special. No Level 1 replacement because I use Sapphire's version myself (with a target recolor).

Level 5 has an extra bonus.

115 May 1st, 2012

Emu Coin Launcher by SomeKindOfMetroid with credit to picano
[Misc - Texture - Coin Shooter]



An emu background for the Coin Launcher, with black/blue/green-themed recolors elsewhere.

Now with an actual download link. Thanks to picano for the in-game images

85 August 17th, 2010

Unused Blue Texture by SomeKindOfMetroid
[Character - Texture - Luigi]



An alternate blue costume for Luigi that's on the disc but cannot be loaded normally since the actual files freeze the game. It's ever so slightly lighter than his normal blue--the images can be used for comparison (this texture is on the left).

PAC included but not required.

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    • Broken downloads
    • Broken previews
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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