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To go along with my Dual Nanas model change (link below), I edited the ICs' "moveset" to swap Popo's voice SFX for Nana's. This was more work than you'd expect...
This won't desynch Wi-f.
Dual Nanas: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27576
(Source: Super Smash Bros. Brawl)This won't desynch Wi-f.
Dual Nanas: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27576




To go along with my Dual Popos model change (link below), I edited the ICs' "moveset" to swap Nana's voice SFX for Popo's. This was more work than you'd expect...
This won't desynch Wi-f.
Dual Popos: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27577
(Source: Super Smash Bros. Brawl)This won't desynch Wi-f.
Dual Popos: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27577




Now, my power is without rival!
This "moveset" change causes Meta Knight to say the above line HALF OF THE TIME instead of "You've much yet to learn" or "Victory is my destiny." So, for example, if he gets his Win3 animation, he has a 50% chance of saying "Victory..." and a 50% chance of saying "Now..."
(Source: Super Smash Bros. Brawl)This "moveset" change causes Meta Knight to say the above line HALF OF THE TIME instead of "You've much yet to learn" or "Victory is my destiny." So, for example, if he gets his Win3 animation, he has a 50% chance of saying "Victory..." and a 50% chance of saying "Now..."




The Ice Climbers, now with 100% more Nana. This is a full set of five Ice Climber pairs, wearing their original colors, each with two Nanas. Get a *non-BRSAR* sound effects swap here! http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28190&Vault=audio
Nana gets revenge for always being blamed by teaming up with herself!
Shouldn't desynch Wi-fi...? You can probably swap in Nana's sound effects for Popo's in FitPopo.pac. If not, you can swap the SFX themselves in smashbros_sound.brsar.
Nana gets revenge for always being blamed by teaming up with herself!
Shouldn't desynch Wi-fi...? You can probably swap in Nana's sound effects for Popo's in FitPopo.pac. If not, you can swap the SFX themselves in smashbros_sound.brsar.



The Ice Climbers, now with 100% more Popo. This is a full set of five Ice Climber pairs, wearing their original colors, each with two Popos. Get a *non-BRSAR* sound effect swap here! http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28191&Vault=audio
Popo takes charge for Nana always messing up, and teams up with himself!
Shouldn't desynch Wi-fi...? You can probably swap in Popo's sound effects for Nana's in FitPopo.pac. If not, you can swap the SFX themselves in smashbros_sound.brsar.
Popo takes charge for Nana always messing up, and teams up with himself!
Shouldn't desynch Wi-fi...? You can probably swap in Popo's sound effects for Nana's in FitPopo.pac. If not, you can swap the SFX themselves in smashbros_sound.brsar.



Random upload.
(Source: Megaman Battle Network 4)






LittleKuriboh's parody of Telephone by Lady Gaga.
Preview video chosen over the CardGamesFTW original because it's the song by itself. The MP3 I used doesn't have any talking, and it loops.
(Source: Yu-Gi-Oh! The Abridged Series)Preview video chosen over the CardGamesFTW original because it's the song by itself. The MP3 I used doesn't have any talking, and it loops.




Want to help complete this pack? Visit: http://forums.kc-mm.com/index.php?topic=44614.0
First and foremost, this has a full set of Tekkaman Blade models and recolors.
But more than that, this pack has (very nearly almost) everything you need to completely replace Pit with Tekkaman Blade! Portraits, names, icons, you name it. Read the included _Contents.txt for a full list.
Beyond created the original model and texture import, and xZedkiel created the red/black, blue, and green recolors. The stock heads are by Raphael. Everything else was created by me, and permission was granted by all three of those users to reupload their work.
In addition to the result mark (see the above link), it's missing metal textures (which I might do myself...or you could help out and do them for me!) and sound effects (which I'll do once BrawlBox supports them).
First and foremost, this has a full set of Tekkaman Blade models and recolors.
But more than that, this pack has (very nearly almost) everything you need to completely replace Pit with Tekkaman Blade! Portraits, names, icons, you name it. Read the included _Contents.txt for a full list.
Beyond created the original model and texture import, and xZedkiel created the red/black, blue, and green recolors. The stock heads are by Raphael. Everything else was created by me, and permission was granted by all three of those users to reupload their work.
In addition to the result mark (see the above link), it's missing metal textures (which I might do myself...or you could help out and do them for me!) and sound effects (which I'll do once BrawlBox supports them).



Updated 5/10/12 to final version. Collisions updated again, ridiculously far death boundaries brought closer, and the included SSS images will work now.
My first stage hack. Final Destination is the base.
It's just collisions (and everything else) added to the model from FigureDisp2_bg2_en.brres. Final Smashes, items, PokeTrainer, and all that stuff all work. I guess I'll do the other ones soon, because it's good practice.
My first stage hack. Final Destination is the base.
It's just collisions (and everything else) added to the model from FigureDisp2_bg2_en.brres. Final Smashes, items, PokeTrainer, and all that stuff all work. I guess I'll do the other ones soon, because it's good practice.



I don't know why rihuganon uploaded that version, because it has the same flaws as the original (which was made by...who?).
I've been meaning to do this for a year. Dr. Mario Bros, fixed and completed. The enemies no longer revert into Koopas or crabs on some frames, they now change colors just like the originals, and there are no frames where they disappear.
I've been meaning to do this for a year. Dr. Mario Bros, fixed and completed. The enemies no longer revert into Koopas or crabs on some frames, they now change colors just like the originals, and there are no frames where they disappear.



I really don't deserve any credit for this.
The only difference between the NTSC-U and -J versions of PictoChat is MiscData[300].msbin and Pict_001_sanka.png, so I went ahead and made English versions of PictoHeaven by rihuganon and the blue edit by platinum. This includes English versions of the SSS icons platinum made for his edit.
The only difference between the NTSC-U and -J versions of PictoChat is MiscData[300].msbin and Pict_001_sanka.png, so I went ahead and made English versions of PictoHeaven by rihuganon and the blue edit by platinum. This includes English versions of the SSS icons platinum made for his edit.






The only true strap loader screen. Comes with purple GCN controller and black GCN controller versions.
This happens to use hotdogturtle's barrel roll loader as a base. If you just want the two strap screens and not the Arwing, extract ModelData[0].brres from this and replace it within an original StrapEn.pac.
This happens to use hotdogturtle's barrel roll loader as a base. If you just want the two strap screens and not the Arwing, extract ModelData[0].brres from this and replace it within an original StrapEn.pac.






Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010