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Update4: Updated char lighting thanks to Jaystring
Update3: Collision fixed in Omega. Versions optimized for Brawl!
Update2: Camera and death boundaries changed on regular version!
Update: Lighting and specs updated!!
Regular version by me, and Omega version by Edwguard Flows with fixes and changes by me.
The omega version goes in STGFINAL.pac (Wifi Safe)
Comes with BRSTM, SSS icons, .rel files, and of course, stage files!
Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
Update3: Collision fixed in Omega. Versions optimized for Brawl!
Update2: Camera and death boundaries changed on regular version!
Update: Lighting and specs updated!!
Regular version by me, and Omega version by Edwguard Flows with fixes and changes by me.
The omega version goes in STGFINAL.pac (Wifi Safe)
Comes with BRSTM, SSS icons, .rel files, and of course, stage files!
Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy






Update 04/06/16 Fixed chain material from the main platform.
After months of work .... the revamp of Battlefield U is over!!
The stage has new light system that has been remade it completely (fogs, lights, ambient lights, lighting animation,...).
Also I create a new background transition (morning,midday,afternoon,evening) like Smash U. Now the clouds have all texture animations.
There is new specular efect on the main platform. The materials, shaders and the color nodes have been ajusted. Shadow system has been created for all the platforms. Addicionally there are more background islands with the all the lighting effects.
Include the original omega version. I'll update it soon with a wifi safe version.
All the stages go over STGBATTLEFIELD and there is a Wifi Safe version using the brawl Battlefield colisions.
The stage has been optimized for 3-4 players matches without lag on the Wii. But you may have fps drops if you use heavy characters on this stage so, I created a optimized versions with less elements and lights. Try it!
Comes with SSS Icon and stage files
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
After months of work .... the revamp of Battlefield U is over!!
The stage has new light system that has been remade it completely (fogs, lights, ambient lights, lighting animation,...).
Also I create a new background transition (morning,midday,afternoon,evening) like Smash U. Now the clouds have all texture animations.
There is new specular efect on the main platform. The materials, shaders and the color nodes have been ajusted. Shadow system has been created for all the platforms. Addicionally there are more background islands with the all the lighting effects.
Include the original omega version. I'll update it soon with a wifi safe version.
All the stages go over STGBATTLEFIELD and there is a Wifi Safe version using the brawl Battlefield colisions.
The stage has been optimized for 3-4 players matches without lag on the Wii. But you may have fps drops if you use heavy characters on this stage so, I created a optimized versions with less elements and lights. Try it!
Comes with SSS Icon and stage files
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy



~READ ME~
Stage will not work with CBLISS or M22K's ASL code
Palutena's Temple! Includes Omega version by Edwguard Flows.
Comes with SSS Icons, stage files, .rel files, and lower poly version's for the regular and omega versions! Any issue's? Feel free to message any of us!
The Omega version goes over STGFINAL (Wifi Safe)
Enjoy
Stage will not work with CBLISS or M22K's ASL code
Palutena's Temple! Includes Omega version by Edwguard Flows.
Comes with SSS Icons, stage files, .rel files, and lower poly version's for the regular and omega versions! Any issue's? Feel free to message any of us!
The Omega version goes over STGFINAL (Wifi Safe)
Enjoy



Hi guys! Long time since my last Brawl / Project M stage Mod
Yeah, I'm so hyped about Ultimate that decided to do something...
It's bassically a clean background image with color animation and smash U Battlefield model. I think it works, at least for now XD.
It goes over STGBATTLEFIELD with all versions: original, wifi safe, omega and big battlefield.
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA?view_as=subscriber
ENjoy :)
Yeah, I'm so hyped about Ultimate that decided to do something...
It's bassically a clean background image with color animation and smash U Battlefield model. I think it works, at least for now XD.
It goes over STGBATTLEFIELD with all versions: original, wifi safe, omega and big battlefield.
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA?view_as=subscriber
ENjoy :)



Update2: Fixed cloud animation, regular collisions and some materials.
Update: Lighting w/ fog changes and shadow system added!
Omega version of Gaur Plains! Comes with stages, module file, and SSS Icons. Has exact Camera, Death, Entry, Respawn, and FS points from SmashU stage data.
Include a version over STGFINAL (Wifi Safe)
First pic takes you to the Album.
Enjoy
Update: Lighting w/ fog changes and shadow system added!
Omega version of Gaur Plains! Comes with stages, module file, and SSS Icons. Has exact Camera, Death, Entry, Respawn, and FS points from SmashU stage data.
Include a version over STGFINAL (Wifi Safe)
First pic takes you to the Album.
Enjoy



Battlefield U is back!!
Hello people! I did some adjustments in this loveling stage imported from Smash U.
Now there is has a new background animation, the islands have their proper floating movement (like smash 4). All of that was made using the same keyframes from the original game.
In addicionally there are a few changes in the light system (fogs, lights, ambient lights, lighting animation,...).
I include all versions in the pack: Regular, Omega, WiFi Safe and the Big Battlefield version as well.
Credits to DSX8, which helped me with the keyframes
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA
Enjoy :)
Hello people! I did some adjustments in this loveling stage imported from Smash U.
Now there is has a new background animation, the islands have their proper floating movement (like smash 4). All of that was made using the same keyframes from the original game.
In addicionally there are a few changes in the light system (fogs, lights, ambient lights, lighting animation,...).
I include all versions in the pack: Regular, Omega, WiFi Safe and the Big Battlefield version as well.
Credits to DSX8, which helped me with the keyframes
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA
Enjoy :)



Ultimate Pyrosphere (ver2)
I have changed the lighting system to make it more realistic and dramatic, I also have restored the shadows of the characters. I have created animations for the stream of lava and for the sparks and heat, that are more intense.
Moreover, the points of light in platforms, in main platform and in background have been animated. Finally
I have modified the Ridley and the Nightmare animation. Now they move around the stage threatening... You can't hide from them!! Hahaha.
Omega Pyrosphere (without platforms)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209310
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Credit to ALM5252, Gravity, Ridley, Victory Badguy, Albafika and Bagan for the original Pyrosphere.
Enjoy
I have changed the lighting system to make it more realistic and dramatic, I also have restored the shadows of the characters. I have created animations for the stream of lava and for the sparks and heat, that are more intense.
Moreover, the points of light in platforms, in main platform and in background have been animated. Finally
I have modified the Ridley and the Nightmare animation. Now they move around the stage threatening... You can't hide from them!! Hahaha.
Omega Pyrosphere (without platforms)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209310
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Credit to ALM5252, Gravity, Ridley, Victory Badguy, Albafika and Bagan for the original Pyrosphere.
Enjoy



The 3 stages of "Spear Pillar" have been replaced by the stage of Saffron HD with different clime (sunny, cloudy & rainy). It have been resolved problems with some HD textures.
The Css here https://www.dropbox.com/s/1vgwx32hmipf2a4/Safron%20CSS.rar?dl=0
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
The Css here https://www.dropbox.com/s/1vgwx32hmipf2a4/Safron%20CSS.rar?dl=0
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy



Update 1. It's compatible with Project M 3.6 (Wifi Safe)
A Little upgrade of the stage. I have changed the lights color/direction and the shadows proyection (closest to the WiiU version).
I have added a specular efect on the roofs, like Hyrule castle HD
Now the stage goes in STGOLDIN_Y.pac by default
Comes with brsm and SSS images.
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Credits to DSX8 by the import and creation of the stage
Enjoy
A Little upgrade of the stage. I have changed the lights color/direction and the shadows proyection (closest to the WiiU version).
I have added a specular efect on the roofs, like Hyrule castle HD
Now the stage goes in STGOLDIN_Y.pac by default
Comes with brsm and SSS images.
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Credits to DSX8 by the import and creation of the stage
Enjoy




Update 2 :More large reflection on the main platform.
Ready for the Pokémon Battle?
I adjusted the background and main platform shaders, the lights beam from the windows were recovered and improved with a new animation. Now the stage have character shadows and a new specular reflection in the platform.
The stage goes in STGFINAL.pac by default. Now is ready for Wifi games in Final Destination (Wifi Safe). Include a version with the original collision.
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Credits to DSX8 by the import and creation of the stage
Enjoy
Ready for the Pokémon Battle?
I adjusted the background and main platform shaders, the lights beam from the windows were recovered and improved with a new animation. Now the stage have character shadows and a new specular reflection in the platform.
The stage goes in STGFINAL.pac by default. Now is ready for Wifi games in Final Destination (Wifi Safe). Include a version with the original collision.
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Credits to DSX8 by the import and creation of the stage
Enjoy



An edited version of Wii U's Battlefield to match P:M collisions more in appearance. No more clipping!
Leave feedback here: http://smashboards.com/threads/349556/
Leave feedback here: http://smashboards.com/threads/349556/



Update 2: Revamp. New specular effect on the roof, character shadow proyection and texture optimization. Wifi Safe. it include CSS.
The Hyrule Temple with HD textures that I made, and others textures imported from the WiiU version.
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
The Hyrule Temple with HD textures that I made, and others textures imported from the WiiU version.
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy



Update: Collisions fixed in the Omega version!
Stage animations (brick platform and the 2 triangles) extracted and imported into brawl. Uses smash3ds lighting system.
Stage comes with brstm, .rel files, SSS icons, and stage itself. Will also come with Omega version made by Edwguard Flows.
The omega version goes in STGFINAL.pac (Wifi Safe)
ENJOY!
Stage animations (brick platform and the 2 triangles) extracted and imported into brawl. Uses smash3ds lighting system.
Stage comes with brstm, .rel files, SSS icons, and stage itself. Will also come with Omega version made by Edwguard Flows.
The omega version goes in STGFINAL.pac (Wifi Safe)
ENJOY!



Finally is here! The Bridge of Eldin looks better than ever!
Imported from WiiU, it use all the new models. It has better textures, color nodes, more polygons in the models, more contrasted, new lighting, fog, character shadows
Also I used a specular effect on the stone of the bridge, like the wiiU version.
It goes over STGOLDIN_Z using the same collisions (Wifi Safe)
The omega goes STGFINAL with the original and wifi safe collisions
Enjoy
Imported from WiiU, it use all the new models. It has better textures, color nodes, more polygons in the models, more contrasted, new lighting, fog, character shadows
Also I used a specular effect on the stone of the bridge, like the wiiU version.
It goes over STGOLDIN_Z using the same collisions (Wifi Safe)
The omega goes STGFINAL with the original and wifi safe collisions
Enjoy






Omega Pyrosphere and Ultimate Pyrosphere ver2
Update 1.- The stage is wifi Safe now(Final Destination), Nightmare model is optimized and there are new SSS images.
Include 3 versions. The omega stage, another with Ridley, and the last with Nightmare
The light system, textures and shadows has been improved. I added metal reflection to the platforms and background.
Is completly compatible with the Wii. No more problems with textures, materials and lights. The lag has reduced in all versions.
Ultimate Pyrosphere ver2 (with platforms):
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208425
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
Credit to ALM5252, Gravity, Ridley, Victory Badguy, Albafika; DSX8 and Bagan for the textures and models.
Update 1.- The stage is wifi Safe now(Final Destination), Nightmare model is optimized and there are new SSS images.
Include 3 versions. The omega stage, another with Ridley, and the last with Nightmare
The light system, textures and shadows has been improved. I added metal reflection to the platforms and background.
Is completly compatible with the Wii. No more problems with textures, materials and lights. The lag has reduced in all versions.
Ultimate Pyrosphere ver2 (with platforms):
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208425
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
Credit to ALM5252, Gravity, Ridley, Victory Badguy, Albafika; DSX8 and Bagan for the textures and models.



Time for another Smash U import!
Castle Siege Omega imported with original and twilight lighting. Optimized for brawl, there isn't lag even in 4 players matches. Include a red/blue version with specular efects on the surface.
It goes over STGEMBLEM_00. and I'll do a Wifi Safe version over STGFINAL later.
Don't forget use the STGEMBLEM.pac and the rel.
Comes with BRSTM songs. SSS soon
Enjoy
Castle Siege Omega imported with original and twilight lighting. Optimized for brawl, there isn't lag even in 4 players matches. Include a red/blue version with specular efects on the surface.
It goes over STGEMBLEM_00. and I'll do a Wifi Safe version over STGFINAL later.
Don't forget use the STGEMBLEM.pac and the rel.
Comes with BRSTM songs. SSS soon
Enjoy



Update 2.- A revamp of the stage with originals colors nodes, lights and shadows.
Update 1.- It include the SSS and the .rel for play in the Mansion stage (STGMANSION.pac)
Creepy import from smash for Wii U. Do you want be frightened?
He he he
It goes in STGFINAL by default (Wifi Safe)
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
Update 1.- It include the SSS and the .rel for play in the Mansion stage (STGMANSION.pac)
Creepy import from smash for Wii U. Do you want be frightened?
He he he
It goes in STGFINAL by default (Wifi Safe)
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy



Dream Land from Smash U is here!
The import contains new polygons, textures, animations and light system (Background, bushes, trees..)
It goes in STGDXGREENS_Z by default (Wifi Safe)
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
The import contains new polygons, textures, animations and light system (Background, bushes, trees..)
It goes in STGDXGREENS_Z by default (Wifi Safe)
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy



A new import from Smash U
Update 1: Fixed birds animation
The Kongo Jungle is back to Project M. New background polygons, color nodes, ilumination, shadows, birds and barrel animations. Textures are more sharper and defined.
And Wifi Safe, of course ;)
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
Update 1: Fixed birds animation
The Kongo Jungle is back to Project M. New background polygons, color nodes, ilumination, shadows, birds and barrel animations. Textures are more sharper and defined.
And Wifi Safe, of course ;)
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy



Finally the import is completed.
No more pseudoimports, this version has all the models from the Smash U, with new color nodes, textures, and lighting. (Wifi Safe)
It comes with the Omega form in two versions:
A background animated version with lighting animation
A stationary version
Click in the galery to see the differences: https://imgur.com/a/g9IgT
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
No more pseudoimports, this version has all the models from the Smash U, with new color nodes, textures, and lighting. (Wifi Safe)
It comes with the Omega form in two versions:
A background animated version with lighting animation
A stationary version
Click in the galery to see the differences: https://imgur.com/a/g9IgT
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy



The Brinstar Omega version is here!!
Update1: Lag removed , especially in 4-player games.
It inspired in the SSB for 3DS, for a competitive game.
I worked very hard to create this, because the original stage wasn't very "flat". It Include lights, fogs, shadows, all the original animations and new collisions.
There are two versions:
One with acid movement (STGXZEBES) and the other with the static acid (STGNORFAIR and rel file). Both of them come with Ki-Hunters.
Enjoy
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Update1: Lag removed , especially in 4-player games.
It inspired in the SSB for 3DS, for a competitive game.
I worked very hard to create this, because the original stage wasn't very "flat". It Include lights, fogs, shadows, all the original animations and new collisions.
There are two versions:
One with acid movement (STGXZEBES) and the other with the static acid (STGNORFAIR and rel file). Both of them come with Ki-Hunters.
Enjoy
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011



Update: Fixed pac. file
Second Pokémon character skin imported, this time Lusamine.
It was very hard match the bones with this model because of it has a lot of objects like hair and skirt that have their own bones physics. There was a lot of problems but finally it's done and goes over Zelda.
As always, is the original model ripped from the Pokémon Sun and Moon game comes with all textures and materials, rigged and it has also facial expresions (Wifi Safe).
Include a RimLight version and metals
Next - Champion Red!
Showcase: https://www.youtube.com/watch?v=OkdCSvbC2X8
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA
Enjoy
Second Pokémon character skin imported, this time Lusamine.
It was very hard match the bones with this model because of it has a lot of objects like hair and skirt that have their own bones physics. There was a lot of problems but finally it's done and goes over Zelda.
As always, is the original model ripped from the Pokémon Sun and Moon game comes with all textures and materials, rigged and it has also facial expresions (Wifi Safe).
Include a RimLight version and metals
Next - Champion Red!
Showcase: https://www.youtube.com/watch?v=OkdCSvbC2X8
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA
Enjoy



A competitive overhaul of Castle Siege. Includes day/twilight and red/blue versions, as well as a port over Skyworld that can be rel ported to any stage that isn't Castle Siege.
Has the Project M 3.6 camera and works fully with Borderless Stamina mode.
Check out all my other balanced stages (and give me feedback) here: http://smashboards.com/threads/349556/
Has the Project M 3.6 camera and works fully with Borderless Stamina mode.
Check out all my other balanced stages (and give me feedback) here: http://smashboards.com/threads/349556/
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010