![]() |













New Version Here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213951
"I had numerous nightmares about Bonnie while I was developing the game." - Scott Cawthon
Sure, Solid Snake isn't scary, but think about it: a killer bunny animatronic WITH GUNS & RPGS?? Now that would be terrifying in real life! xD Okay maybe not depending on what your fears are, but hey, tried to make some sort of excuse. lol
He has:
Moving Eyes
Near-Perfect Rig
Expressions
Metals
Custom shadow model to look like Bonnie
Recolors
CSPs
Battle Portraits
Stock Icons
FNaF 1 Foxy: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207075
FNaF 1 Chica: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210277
FNaF 1 Freddy: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209884
FNaF 1 Golden Freddy: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209885
My Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0
"I had numerous nightmares about Bonnie while I was developing the game." - Scott Cawthon
Sure, Solid Snake isn't scary, but think about it: a killer bunny animatronic WITH GUNS & RPGS?? Now that would be terrifying in real life! xD Okay maybe not depending on what your fears are, but hey, tried to make some sort of excuse. lol
He has:
Moving Eyes
Near-Perfect Rig
Expressions
Metals
Custom shadow model to look like Bonnie
Recolors
CSPs
Battle Portraits
Stock Icons
FNaF 1 Foxy: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207075
FNaF 1 Chica: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210277
FNaF 1 Freddy: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209884
FNaF 1 Golden Freddy: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209885
My Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0



New Version Here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213951
"PIZZA!"
After showing Chica off in my Halloween video, hadn't had time to finish her recolors & CSPs until today, that's why it's taken over a month to release her. :P
She has:
Near-perfect Rig
Expressions
Eye Movement
Final Smash Eyes
Metals
Custom Shadow model to look like Chica
Recolors
Dark/Subspace & Fake Versions
CSPs
Battle Portraits
Stock Icons
One-Slot Size Mod to be as big as the others, and a Wifi-Safe version where she is Peach's normal size.
FNaF 1 Foxy: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207075
FNaF 1 Bonnie: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209295
FNaF 1 Freddy: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209884
FNaF 1 Golden Freddy: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209885
My Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0
"PIZZA!"
After showing Chica off in my Halloween video, hadn't had time to finish her recolors & CSPs until today, that's why it's taken over a month to release her. :P
She has:
Near-perfect Rig
Expressions
Eye Movement
Final Smash Eyes
Metals
Custom Shadow model to look like Chica
Recolors
Dark/Subspace & Fake Versions
CSPs
Battle Portraits
Stock Icons
One-Slot Size Mod to be as big as the others, and a Wifi-Safe version where she is Peach's normal size.
FNaF 1 Foxy: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207075
FNaF 1 Bonnie: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209295
FNaF 1 Freddy: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209884
FNaF 1 Golden Freddy: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209885
My Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0



New Version Here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213951
"Dude, just wanted to let you know the pizza's ready. What? Bad time?"
What has been changed:
Damage Expression via shp0/Vertex Morphing
New eye texture from Splinks's update to the FNaF gmod models.
Improved Torso rig
Edited shine textures
Custom shadow model to look like Foxy instead of Captain Falcon
Dark/Subspace Version
Battle Portraits
Stock Icons
Updated CSPs to include the new eyes and rig
Carried Over from Old Version:
Recolors
Shine effect on his body
Metal effect on his endoskeleton and eyes
Metals
Rigged mouth that reflects his broken mouth in the original game (rigged perfectly but doesn't move perfectly due to where it is compared to the bone)
Model and texture changes to match the real Foxy (because i6nis made a few mistakes when making the original model)
He fits perfectly when using sonicfan3232's PSA from "Chuck Norris with PSA v1"
FNaF 1 Bonnie: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209295
FNaF 1 Chica: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210277
FNaF 1 Freddy: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209884
FNaF 1 Golden Freddy: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209885
My Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0
"Dude, just wanted to let you know the pizza's ready. What? Bad time?"
What has been changed:
Damage Expression via shp0/Vertex Morphing
New eye texture from Splinks's update to the FNaF gmod models.
Improved Torso rig
Edited shine textures
Custom shadow model to look like Foxy instead of Captain Falcon
Dark/Subspace Version
Battle Portraits
Stock Icons
Updated CSPs to include the new eyes and rig
Carried Over from Old Version:
Recolors
Shine effect on his body
Metal effect on his endoskeleton and eyes
Metals
Rigged mouth that reflects his broken mouth in the original game (rigged perfectly but doesn't move perfectly due to where it is compared to the bone)
Model and texture changes to match the real Foxy (because i6nis made a few mistakes when making the original model)
He fits perfectly when using sonicfan3232's PSA from "Chuck Norris with PSA v1"
FNaF 1 Bonnie: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209295
FNaF 1 Chica: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210277
FNaF 1 Freddy: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209884
FNaF 1 Golden Freddy: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209885
My Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0



New Version Here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213951
"Uh... Interestingly enough, Freddy himself doesn't come off stage very often."
Freddy Fazbear has joined the Brawl, now he can Slenderman can finally duke it out to see who's a better horror character. Psst....Slenderman is better. lol
He has:
Near-perfect Rig (torso is a bit iffy since I had to optimize him so much)
Expressions
Eye Movement
Final Smash Eyes
Metals
Custom Shadow model to look like Freddy
Recolors
Dark/Subspace Version
CSPs
Battle Portraits
Stock Icons
FNaF 1 Foxy: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207075
FNaF 1 Bonnie: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209295
FNaF 1 Chica: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210277
FNaF 1 Golden Freddy: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209885
My Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0
"Uh... Interestingly enough, Freddy himself doesn't come off stage very often."
Freddy Fazbear has joined the Brawl, now he can Slenderman can finally duke it out to see who's a better horror character. Psst....Slenderman is better. lol
He has:
Near-perfect Rig (torso is a bit iffy since I had to optimize him so much)
Expressions
Eye Movement
Final Smash Eyes
Metals
Custom Shadow model to look like Freddy
Recolors
Dark/Subspace Version
CSPs
Battle Portraits
Stock Icons
FNaF 1 Foxy: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207075
FNaF 1 Bonnie: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209295
FNaF 1 Chica: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210277
FNaF 1 Golden Freddy: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209885
My Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0



New Version Here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213951
"IT'S ME."
Golden Freddy, who's name would later become Fredbear, is here!
He has:
Near-perfect Rig (torso is a bit iffy since I had to optimize him so much)
Expressions
Eye Movement
Final Smash Eyes
Metals
Custom Shadow model to look like Golden Freddy
Recolors
Dark/Subspace Version
CSPs
Battle Portraits
Stock Icons
FNaF 1 Foxy: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207075
FNaF 1 Bonnie: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209295
FNaF 1 Chica: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210277
FNaF 1 Freddy: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209884
My Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0
"IT'S ME."
Golden Freddy, who's name would later become Fredbear, is here!
He has:
Near-perfect Rig (torso is a bit iffy since I had to optimize him so much)
Expressions
Eye Movement
Final Smash Eyes
Metals
Custom Shadow model to look like Golden Freddy
Recolors
Dark/Subspace Version
CSPs
Battle Portraits
Stock Icons
FNaF 1 Foxy: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207075
FNaF 1 Bonnie: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209295
FNaF 1 Chica: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210277
FNaF 1 Freddy: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209884
My Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0



There's been a few mods over the years to create a Giga version since there wasn't one in the original game, but they're very old so I decided to do it myself.
I edited the materials & shaders to get the same purple effect, then I did my best to recreate Fake Bowser's textures so I could do the same steps to Giga's.
I edited the materials & shaders to get the same purple effect, then I did my best to recreate Fake Bowser's textures so I could do the same steps to Giga's.




*Collaborate for PSAs or model edits, credit for recolors*
Adult Malon from the 3D remake of one of the best Zelda games of all time joins the Brawl.
She has:
Blinking eyes
FS Eyes
Expressions (when using the included FitPeachMotionEtc.pac)
Metals
Bucket of animal food over the Pan, Racket, and Club
Cucco over Toad with new animations (if using the included FitPeachMotionEtc.pac)
Cremia version (Bigger boobs because that's what Cremia from Majora's Mask is known for, and her hug)
Marin recolor over Daisy/Yellow slot
Dark Malon (based off OoT3D Dark Link, not a recolor) over Fake Peach
Circle shadow
And of course, the usual recolors. Rig is not perfect, but considering the amount of vertices, I say it's pretty good, no rigged fingers because her fingers are just a texture & weren't rigged in the original game.
Extra Pictures:
http://imgur.com/wa2UHSc.png
http://imgur.com/6l0kNDJ.png
http://imgur.com/DsNCDrR.png
http://imgur.com/BlRwkF9.png
Child Malon (Ocarina of Time 3D): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206042
My Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0
Adult Malon from the 3D remake of one of the best Zelda games of all time joins the Brawl.
She has:
Blinking eyes
FS Eyes
Expressions (when using the included FitPeachMotionEtc.pac)
Metals
Bucket of animal food over the Pan, Racket, and Club
Cucco over Toad with new animations (if using the included FitPeachMotionEtc.pac)
Cremia version (Bigger boobs because that's what Cremia from Majora's Mask is known for, and her hug)
Marin recolor over Daisy/Yellow slot
Dark Malon (based off OoT3D Dark Link, not a recolor) over Fake Peach
Circle shadow
And of course, the usual recolors. Rig is not perfect, but considering the amount of vertices, I say it's pretty good, no rigged fingers because her fingers are just a texture & weren't rigged in the original game.
Extra Pictures:
http://imgur.com/wa2UHSc.png
http://imgur.com/6l0kNDJ.png
http://imgur.com/DsNCDrR.png
http://imgur.com/BlRwkF9.png
Child Malon (Ocarina of Time 3D): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206042
My Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0



Most of the credit should go to KTH, because he made the import over Ice Climbers,along with Baby Mario: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25671
I rigged the little guy over Luigi, and edited him to get him to fit Luigi's bones. Like Baby Mario, I'll edit this when I get the FitLuigiMotionEct.pac done, unlike Baby Mario, I haven't started on Baby Luigi. XD He also has the same problem with the eyes, I could fix this but it seems a little bit as the eye movement, despite the times when their eyes are closed, they just disappear, like in Picture 3
Here's Baby Mario: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26396&Moderated=All
I rigged the little guy over Luigi, and edited him to get him to fit Luigi's bones. Like Baby Mario, I'll edit this when I get the FitLuigiMotionEct.pac done, unlike Baby Mario, I haven't started on Baby Luigi. XD He also has the same problem with the eyes, I could fix this but it seems a little bit as the eye movement, despite the times when their eyes are closed, they just disappear, like in Picture 3
Here's Baby Mario: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26396&Moderated=All



90% of the credit goes to KTH, who made the import over Ice Climbers, along with Baby Luigi: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25671
All I did was rig him over Mario, and edit the model a bit so he'd fit Mario, I will upload with the one-slot motion and model. I'm uploading it here incase I don't finish editing the FitMarioMotion.pac today, actually I got the normal one done, but I plan on including others too like SMBZ v2.2 & v3. ;D Eyes blink, kinda, really they just move up and down similar to blinking, but not exactly, but sometimes it doesn't look that good, expect to see that fixed with the one-slot motion file. Picture 3 shows Baby Mario taking his cap off, but with it floating about his hand, one-slot could fix it, not my fault that Nintendo made Baby Mario and Baby Luigi have such big heads, it'll look weird if I make their heads smaller to fit the HatN bones.
Here's Baby Luigi: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26397&Moderated=All
All I did was rig him over Mario, and edit the model a bit so he'd fit Mario, I will upload with the one-slot motion and model. I'm uploading it here incase I don't finish editing the FitMarioMotion.pac today, actually I got the normal one done, but I plan on including others too like SMBZ v2.2 & v3. ;D Eyes blink, kinda, really they just move up and down similar to blinking, but not exactly, but sometimes it doesn't look that good, expect to see that fixed with the one-slot motion file. Picture 3 shows Baby Mario taking his cap off, but with it floating about his hand, one-slot could fix it, not my fault that Nintendo made Baby Mario and Baby Luigi have such big heads, it'll look weird if I make their heads smaller to fit the HatN bones.
Here's Baby Luigi: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26397&Moderated=All



*Credit for Recolors and edits*
Oh No! Luigi didn't get back to Mario in time to heal his Bean Fever. D:
So now Mario is a bean, but don't worry he can still do everything he could do before.
Quite a simple little brawl import, he's got
No nose and no ears
FS eyes
Hurt face
Metals
Edited shadow to remove the nose
Both hair polygons edited to cover the gap from no ears.
My Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0
Oh No! Luigi didn't get back to Mario in time to heal his Bean Fever. D:
So now Mario is a bean, but don't worry he can still do everything he could do before.
Quite a simple little brawl import, he's got
No nose and no ears
FS eyes
Hurt face
Metals
Edited shadow to remove the nose
Both hair polygons edited to cover the gap from no ears.
My Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0



Dec 7th, 2020:
The ponytail no longer behaves weirdly when being KO-ed.
Disappointed in myself for not double checking the files before uploading since this means that the mod has been broken for almost 2 years when it was already fixed.
Feb 24th, 2019:
I never liked how the ponytail looked in Project M. It looked nothing like the ponytail Peach has in various games, and it was rigged horribly although that was because of limitations.
BrawlBox v0.76b introduced the ability to manually change bone indexes which controls the bones that hitboxes, hurtboxes and physics are attached to. So what I did was add an extra bone that moves the HairAN bone to fit the Ponytail better, then changed that bone's index to be at the end of the list.
Since Peach does not have any hitboxes or hurtboxes attached to her hair bones, this should be wifi-safe. Replays work perfectly fine but otherwise I can't properly test this.
I also gave her a red hairband to match the official version of the outfit. The back of her head was tweaked as well as the texture being edited to have better shadows.
Speaking of shadows, the Shadow model has a ponytail now with edited bones for the hair physics.
The ponytail model itself is from Mario Strikers Charged.
This is an unofficial fan edit and not a continuation of Project M.
My Model Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0
The ponytail no longer behaves weirdly when being KO-ed.
Disappointed in myself for not double checking the files before uploading since this means that the mod has been broken for almost 2 years when it was already fixed.
Feb 24th, 2019:
I never liked how the ponytail looked in Project M. It looked nothing like the ponytail Peach has in various games, and it was rigged horribly although that was because of limitations.
BrawlBox v0.76b introduced the ability to manually change bone indexes which controls the bones that hitboxes, hurtboxes and physics are attached to. So what I did was add an extra bone that moves the HairAN bone to fit the Ponytail better, then changed that bone's index to be at the end of the list.
Since Peach does not have any hitboxes or hurtboxes attached to her hair bones, this should be wifi-safe. Replays work perfectly fine but otherwise I can't properly test this.
I also gave her a red hairband to match the official version of the outfit. The back of her head was tweaked as well as the texture being edited to have better shadows.
Speaking of shadows, the Shadow model has a ponytail now with edited bones for the hair physics.
The ponytail model itself is from Mario Strikers Charged.
This is an unofficial fan edit and not a continuation of Project M.
My Model Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0



REDOWNLOAD for those of you who couldn't see Bob's eyes aka not using Dolphin emulator.
Huh didn't know I uploaded this on New Years Day of 2013.
*Sings Veggietales Theme Song*
Yep this brings back many good childhood (and pre-teen) memmories.
Bob the talking red tomato is here today to teach you guys a lesson in self defense...or fighting...or whatever pun you can think. xD
One of my very first two custom models, yes COMPLETELY custom-made by me, so you're going to have to collaborate for any recolors and all that jazz like always, no biggie.
Has a glow effect, yellow eyes, hurt eyelids, eyelids that don't open and close, dat huge grin he usaully has in the show, a "o" shaped mouth for when hurt, metals, and NO eye movement due to the way I had to map the texture.
Metals:
http://imgur.com/IX0Ti.png
http://imgur.com/2tYC6.png
Also despite Fludd looking decent with Bob, I recommend using some other PSA. lol
http://imgur.com/a3krM.png
Download his best friend Larry here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30427
Huh didn't know I uploaded this on New Years Day of 2013.
*Sings Veggietales Theme Song*
Yep this brings back many good childhood (and pre-teen) memmories.
Bob the talking red tomato is here today to teach you guys a lesson in self defense...or fighting...or whatever pun you can think. xD
One of my very first two custom models, yes COMPLETELY custom-made by me, so you're going to have to collaborate for any recolors and all that jazz like always, no biggie.
Has a glow effect, yellow eyes, hurt eyelids, eyelids that don't open and close, dat huge grin he usaully has in the show, a "o" shaped mouth for when hurt, metals, and NO eye movement due to the way I had to map the texture.
Metals:
http://imgur.com/IX0Ti.png
http://imgur.com/2tYC6.png
Also despite Fludd looking decent with Bob, I recommend using some other PSA. lol
http://imgur.com/a3krM.png
Download his best friend Larry here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30427



Based of the powerup from SM3DL, also I plan on importing him.
I took parts from the Boomerang Bro texture by mnsg, the boomerang model from SMG2, and Brawl Mario and got this after vertexing and re-rigging some areas to make it a little bit better. I edited the boomerang texture to match the one in SM3DL, and the boomerang appears whenever Mario's capless hair polygon appears (HairMb if your confused).
I'd be happy if you atleast credit me for this hack if you edit it or use in a PSA or port. I don't care if you collaborate me, just atleast credit.
I took parts from the Boomerang Bro texture by mnsg, the boomerang model from SMG2, and Brawl Mario and got this after vertexing and re-rigging some areas to make it a little bit better. I edited the boomerang texture to match the one in SM3DL, and the boomerang appears whenever Mario's capless hair polygon appears (HairMb if your confused).
I'd be happy if you atleast credit me for this hack if you edit it or use in a PSA or port. I don't care if you collaborate me, just atleast credit.



http://infinitesmashteam.com/
The punk Yoshi from Super Mario RPG.
ShadowSnake - modeling/texturing
StupidMarioFan1-giving Boshi moving eyes, moving final smash eyes, transparent shades, perfect metal, Yoshi's original shaders instead of the generic brawlbox ones,
some texture edits, and for taking the screenshots.
Dhragen - original classic texture
Boshi uses Yoshi's original rig so the rig is perfect.
The download includes a CSP and 2 different versions, one with Dhragen's Boshi wing texture (which looks really cool) and Yoshi's original wing texture.
The punk Yoshi from Super Mario RPG.
ShadowSnake - modeling/texturing
StupidMarioFan1-giving Boshi moving eyes, moving final smash eyes, transparent shades, perfect metal, Yoshi's original shaders instead of the generic brawlbox ones,
some texture edits, and for taking the screenshots.
Dhragen - original classic texture
Boshi uses Yoshi's original rig so the rig is perfect.
The download includes a CSP and 2 different versions, one with Dhragen's Boshi wing texture (which looks really cool) and Yoshi's original wing texture.



This hack is not meant to be an angry response to Smash Ultimate, it is simply for laughs.
Huge thanks to Marioking64DS for allowing me to use his Waluigi model for this, I did make a few touch ups like flipping the letter on his right glove, but the main model & textures were not by me. All edits to fit the Bosses' models were done by me as well as all the edits to the Bosses themselves.
We've got edited skeletons to allow rigged mustaches & mouths for all bosses and edited animations to utilize them.
New eye movement for most characters.
Boss Icons are replaced & Names are changed.
Huge thanks to Marioking64DS for allowing me to use his Waluigi model for this, I did make a few touch ups like flipping the letter on his right glove, but the main model & textures were not by me. All edits to fit the Bosses' models were done by me as well as all the edits to the Bosses themselves.
We've got edited skeletons to allow rigged mustaches & mouths for all bosses and edited animations to utilize them.
New eye movement for most characters.
Boss Icons are replaced & Names are changed.



PLEASE COLLABORATE ME FOR ANY EDITS
The Body of Bowser and the mind of Cackletta have joined once more to fight those Red and Green finkrats!!!
Has perfect rigging besides the shell which has decent riggging due to Bowser's strange bone rotations.
Metals, Titties, Extra Tooth, Spike Ball, Yellow Eyes from her Falling Star Attack, and an edited Shadow Model.
Textures made by me, model edited by me, custom parts by me, rigging by both me and Boygos, hope you enjoy because this was a lot of work. :D
There better not be any breast expansion versions of this hack because Bowletta is not even a human, it's just discusting if you make that version! D:<
More pics on my thread: http://forums.kc-mm.com/index.php?topic=43076.540
The Body of Bowser and the mind of Cackletta have joined once more to fight those Red and Green finkrats!!!
Has perfect rigging besides the shell which has decent riggging due to Bowser's strange bone rotations.
Metals, Titties, Extra Tooth, Spike Ball, Yellow Eyes from her Falling Star Attack, and an edited Shadow Model.
Textures made by me, model edited by me, custom parts by me, rigging by both me and Boygos, hope you enjoy because this was a lot of work. :D
There better not be any breast expansion versions of this hack because Bowletta is not even a human, it's just discusting if you make that version! D:<
More pics on my thread: http://forums.kc-mm.com/index.php?topic=43076.540



Yes I got permission from Nano.
Recolors of the Bowser Jr. import over Ness, comes with recolored Bib, recolored Paintbrush, and a new HD Sunshine Bib made by me, which also has recolors. All color slots come in the different versions: Brush over Bat or Brush always Visible, Mask up or Mask down, Normal Bib or Sunshine Bib. All versions besides the Brush's visibilty has their own CSPs and Battle Portraits.
Pictures are to help you compare the recolors to Brawl Bowser's original recolors. That and so you can see how great they are, and the HD Sunshine Bib. ;D
Recolors of the Bowser Jr. import over Ness, comes with recolored Bib, recolored Paintbrush, and a new HD Sunshine Bib made by me, which also has recolors. All color slots come in the different versions: Brush over Bat or Brush always Visible, Mask up or Mask down, Normal Bib or Sunshine Bib. All versions besides the Brush's visibilty has their own CSPs and Battle Portraits.
Pictures are to help you compare the recolors to Brawl Bowser's original recolors. That and so you can see how great they are, and the HD Sunshine Bib. ;D



Please Credit me if you use any of these animations in a different mod.
Smash 4 giving Bowser a normal run animation was one of the best changes that he got and is something I've wanted since Melee. So here's a recreation of that animation along with the animations for Dashing, Stopping & Turning.
I did have to edit the FitKoopa.pac to change the commands so I included a picture of the new GFX, SFX & Other commands in PSA Compressor/SmashAttacks so this can be used for movesets. Please Credit me if you do use this for another moveset.
Includes files for both Brawl & Project M 3.6.
Since this completely changes some animations, it's not Wifi-Safe/Tournament Legal.
Smash 4 giving Bowser a normal run animation was one of the best changes that he got and is something I've wanted since Melee. So here's a recreation of that animation along with the animations for Dashing, Stopping & Turning.
I did have to edit the FitKoopa.pac to change the commands so I included a picture of the new GFX, SFX & Other commands in PSA Compressor/SmashAttacks so this can be used for movesets. Please Credit me if you do use this for another moveset.
Includes files for both Brawl & Project M 3.6.
Since this completely changes some animations, it's not Wifi-Safe/Tournament Legal.



Or Bowser in Mario and Luigi's clothes, which one you want to call it. I got this idea from a youtube video I saw, but couldn't find it on here so here you go. If you want to see the video, go to youtube and type in the search box: Does Smash King Leave You Begging for More?, and pick the one that has Wario and Bowser in the preview box. I took parts of Mario clothes and put it on Bowser, god it took forever getting it to look good, since I haven't made a Bowser hack that parts of his leg and hands are different from the rest of the leg, or hand. Bowser doesn't really fit in them so he ripped through part of the pant legs and gloves. The gloves are not a solid white, but the lighting in swome stages makes it look solid white. After making Bowser have Mario's clothes, I just colorised the red and made it green, a little bit lazy but oh well. Its alittle bit hard to tell but in the second picture Bowser is throwing Daisy, since he is in Luigi's clothes.
EDIT: Sorry about that Ridge Troopa for not giving credit when I uploaded this, but I fixed that.
EDIT: Sorry about that Ridge Troopa for not giving credit when I uploaded this, but I fixed that.



[REDOWNLOAD IF YOUR'S HAS TONS OF NOSES AKA NOT USING DOLPHIN EMULATOR]
*PLEASE COLLABRATE FOR ANY EDITS*
"Mario! You again! Well
that's just fine--I've
been looking for something
to fry with my fire
breath!
Your Star Power is
useless against me!
Your friends are all
trapped within the
walls...
And you'll never see the
Princess again!
Bwa ha ha ha!"
Yep that Stupa Koopa's here in his first 3D form to kick some ass...or I guess burn dem asses with his fire breath. lol
Perfect Rig, only prob is Brawl Bowser's animations and the eye movement.
Has eye movement similar, if not exactly like SMG Bowser's, aka one eye tend to not have or barely have an iris in some animations.
Metals using the Metal Cap texture, yellow eyes, every polygon is single-binded, so no weird stretching in animations :D. Only prob is just the way Brawl Bowser's bones are rotated, so like always for most N64 imports, there's clipping and gaps between the polygons. :P
Has a circle for his shadow like his shadow in SM64, though that one was just a 16x16 texture of a fourth of a circle. lol
Has Brawl recolors, Dark Bowser form, Hi Res form, and a Hi Res Dark Bowser form. While the original Hi Res textures are four times the N64 size, Brawl couldn't handle the memory, so most of the HD textures are half their true size, but still look more detailed than the original textures so I still get the effect I wanted.
99% accurate to SM64, like I said before animations and eye movement are the only prob, so custom animations and custom srt0 would be great. Of course a custom PSA would be hard to do considering the few attacks and animations that Bowser had in SM64.
Recolors:
http://imgur.com/ndhipXo.png
http://imgur.com/TNHwuL2.png
http://imgur.com/6odcQ9w.png
Click here to visit my thread to see the other awesome imports and brawl imports (vertxes made by exporting and importing via Importing Method, just a name I came up with): http://forums.kc-mm.com/index.php?topic=43076.0
And yes I'm am updating SM64 Mario, Luigi (Again Model hack by Staraxxon/V-LTone, not in SM64 without hackign), and Yoshi. I am doing Peach, and that stage is being made by me, along with the other two Bowser Fight levels. ;D
Click Here for Peach (Super Mario 64): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30792
Click Here for Mario (Super Mario 64 Machinima): [ToBeAdded]
Click Here for Luigi (Super Mario 64 Machinima): [ToBeAdded]
Click Here for Yoshi (Super Mario 64): [ToBeAdded]
*PLEASE COLLABRATE FOR ANY EDITS*
"Mario! You again! Well
that's just fine--I've
been looking for something
to fry with my fire
breath!
Your Star Power is
useless against me!
Your friends are all
trapped within the
walls...
And you'll never see the
Princess again!
Bwa ha ha ha!"
Yep that Stupa Koopa's here in his first 3D form to kick some ass...or I guess burn dem asses with his fire breath. lol
Perfect Rig, only prob is Brawl Bowser's animations and the eye movement.
Has eye movement similar, if not exactly like SMG Bowser's, aka one eye tend to not have or barely have an iris in some animations.
Metals using the Metal Cap texture, yellow eyes, every polygon is single-binded, so no weird stretching in animations :D. Only prob is just the way Brawl Bowser's bones are rotated, so like always for most N64 imports, there's clipping and gaps between the polygons. :P
Has a circle for his shadow like his shadow in SM64, though that one was just a 16x16 texture of a fourth of a circle. lol
Has Brawl recolors, Dark Bowser form, Hi Res form, and a Hi Res Dark Bowser form. While the original Hi Res textures are four times the N64 size, Brawl couldn't handle the memory, so most of the HD textures are half their true size, but still look more detailed than the original textures so I still get the effect I wanted.
99% accurate to SM64, like I said before animations and eye movement are the only prob, so custom animations and custom srt0 would be great. Of course a custom PSA would be hard to do considering the few attacks and animations that Bowser had in SM64.
Recolors:
http://imgur.com/ndhipXo.png
http://imgur.com/TNHwuL2.png
http://imgur.com/6odcQ9w.png
Click here to visit my thread to see the other awesome imports and brawl imports (vertxes made by exporting and importing via Importing Method, just a name I came up with): http://forums.kc-mm.com/index.php?topic=43076.0
And yes I'm am updating SM64 Mario, Luigi (Again Model hack by Staraxxon/V-LTone, not in SM64 without hackign), and Yoshi. I am doing Peach, and that stage is being made by me, along with the other two Bowser Fight levels. ;D
Click Here for Peach (Super Mario 64): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30792
Click Here for Mario (Super Mario 64 Machinima): [ToBeAdded]
Click Here for Luigi (Super Mario 64 Machinima): [ToBeAdded]
Click Here for Yoshi (Super Mario 64): [ToBeAdded]



http://infinitesmashteam.com/
The True King Koopa
Recolors:
http://i.imgur.com/AdPz6.png
http://i.imgur.com/BF9QP.png
http://i.imgur.com/6Zlq3.png
*PLEASE COLLABRATE FOR ANY EDITS*
Bowser from the #1 Mario game made so far!!!
Many people have attempted him but none of them
succeded.
Has almost perfect rig, just Brawl Bowser has weird bone rotations and stuff. Also the area where the legs and tail meet the hip has more rigging errors than anywhere else, but it's because of the original bone rotations, they'll look better in Anivernage's moveset. ;D
"Shine" and "Glow" effects, each with "Shell" and "Spike Ball" versions.
http://imgur.com/ctQVQ.png
Yellow Hair for when he has a Smash Ball.
Expressions, and a sorta messed up eye movement, most of the time one eye will go all the way into Bowser's head.
Sexy HD textures made by StupidMarioFan1 using parts from StarWaffle's HD Bowser Jr texture.
Ripped by StupidMarioFan1.
Rigged mostly by Nanobuds, with fixes by StupidMarioFan1.
Brawl Recolors made by StupidMarioFan1.
Dark Bowser by StupidMarioFan1.
http://imgur.com/Hlv90.png
Ultra-sexy CSPs (Also included the huge images to fully admire them) by Anivernage.
Galaxy Shine effects by StupidMarioFan1.
Yes this import is the main Bowser for the SSB UC Bowser Moveset. ;D
The True King Koopa
Recolors:
http://i.imgur.com/AdPz6.png
http://i.imgur.com/BF9QP.png
http://i.imgur.com/6Zlq3.png
*PLEASE COLLABRATE FOR ANY EDITS*
Bowser from the #1 Mario game made so far!!!
Many people have attempted him but none of them
succeded.
Has almost perfect rig, just Brawl Bowser has weird bone rotations and stuff. Also the area where the legs and tail meet the hip has more rigging errors than anywhere else, but it's because of the original bone rotations, they'll look better in Anivernage's moveset. ;D
"Shine" and "Glow" effects, each with "Shell" and "Spike Ball" versions.
http://imgur.com/ctQVQ.png
Yellow Hair for when he has a Smash Ball.
Expressions, and a sorta messed up eye movement, most of the time one eye will go all the way into Bowser's head.
Sexy HD textures made by StupidMarioFan1 using parts from StarWaffle's HD Bowser Jr texture.
Ripped by StupidMarioFan1.
Rigged mostly by Nanobuds, with fixes by StupidMarioFan1.
Brawl Recolors made by StupidMarioFan1.
Dark Bowser by StupidMarioFan1.
http://imgur.com/Hlv90.png
Ultra-sexy CSPs (Also included the huge images to fully admire them) by Anivernage.
Galaxy Shine effects by StupidMarioFan1.
Yes this import is the main Bowser for the SSB UC Bowser Moveset. ;D



Been a while since I uploaded anything on here. Well anyways, I've manually reduced the polygon count of the Wedding Suit from Odyssey to make the game less likely to lag. Bowser here still has about 2K more polygons than without the Suit but it's way better than the 12K that it started off as. Yeah that took a little while to do, which is why I don't plan on doing the same for Mario & Peach's Wedding Outfits.
He comes with the standard stuff:
FS Eyes
Metals
Eye movement
Great rig, although the collar for his suit is a little wonky because of it's design and Brawl Bowser's animations.
Edited shadow model
There's no Giga Bowser form because I honestly don't feel like editing the suit to fit his proportions....uh I mean because the suit gets destroyed during the transformation....yeah....
Model Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0
He comes with the standard stuff:
FS Eyes
Metals
Eye movement
Great rig, although the collar for his suit is a little wonky because of it's design and Brawl Bowser's animations.
Edited shadow model
There's no Giga Bowser form because I honestly don't feel like editing the suit to fit his proportions....uh I mean because the suit gets destroyed during the transformation....yeah....
Model Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0



Remember my awesome True Luigi over Mario port? Well he is the flip-flopped version of that hack. This the original Brawl Mario model and texture over Luigi. He has no glitches what so ever! Well I lied. Mario's neck doesn't get stretched like Luigi, so when Mario's head has the same translation as Luigi's head, there is a gap between Mario's head and his neck. Other than that, he's perfect. The only reason I would make a one-slot motion hack for him, is to get his head connected to his neck, and for his hat to move in like one animation (Luigi's Wait2), and for his nose to move. You can use any Mario texture on this port, and it'll work perfectly. If you edit this, give me credit. Second picture is the Wait animation where Luigi messes with his nose. It's to show you how Mario's nose doesn't move.






Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
Filter by:
If you're sure you want to delete this entry, click "Yes" below. Otherwise, click "No" or close this dialog.
Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010