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EDIT: 12 JULY 23 - Fixed pause camera's center not changing according to the gimmick
[STAGE TYPE: GIMMICK CASUAL STAGE]
Infinite Azure is a flat stage, featuring a new gimmick: Dynamic blastzones, they're not static like all other stages, but instead move with the camera!
Upon dealing damage the boundaries stop in place, with the duration depending on the strength of the attack. This allows KOs on the sides in situations where you normally could.
It features an alternate, Infinite Azure 2, being set at night, just like in Tekken 7.
Enjoy.
[STAGE TYPE: GIMMICK CASUAL STAGE]
Infinite Azure is a flat stage, featuring a new gimmick: Dynamic blastzones, they're not static like all other stages, but instead move with the camera!
Upon dealing damage the boundaries stop in place, with the duration depending on the strength of the attack. This allows KOs on the sides in situations where you normally could.
It features an alternate, Infinite Azure 2, being set at night, just like in Tekken 7.
Enjoy.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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