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Back with a New custom stage and I have improved a lot at importing since the last stage that I uploaded here. The platform is ripped from Closers and it specifically is from a boss stage within the game. I thought the background that originally went with it though was kinda boring so I instead used the animated background from the subspace stage and swapped/edited most of the textures to give it a vibrant and dark feel to the stage. I will for sure be doing more Imports of Closers stages later. Perhaps Ill even post a pack of multiple stages too once I am at the point when I have completed a lot.















EDIT: 29 JULY 23 - Version 1.05 - Code Optimization
[STAGE TYPE: GIMMICK CASUAL STAGE]
Torn Sky Arena is your beautiful Subspace Location with special walls.
These walls act like Fighting Game walls. Can't wall bounce. Can't tech. Can't wall jump. Can't stop projectiles or attacks neither. They just stop you from moving through.
As a fix for the very easy infinites you can do to with this gimmick (aka jab spam), a mechanic is put in place to allow teching after being cornered for a while.
You will glow blue and you'd be able to press your shield button to tech and get away from your nightmares.
Included is a template with 6 empty brres to port backgrounds into. Follow instructions in the file on how to edit the stage correctly.
Enjoy.
[STAGE TYPE: GIMMICK CASUAL STAGE]
Torn Sky Arena is your beautiful Subspace Location with special walls.
These walls act like Fighting Game walls. Can't wall bounce. Can't tech. Can't wall jump. Can't stop projectiles or attacks neither. They just stop you from moving through.
As a fix for the very easy infinites you can do to with this gimmick (aka jab spam), a mechanic is put in place to allow teching after being cornered for a while.
You will glow blue and you'd be able to press your shield button to tech and get away from your nightmares.
Included is a template with 6 empty brres to port backgrounds into. Follow instructions in the file on how to edit the stage correctly.
Enjoy.






there I go with another Kirby Returns to Dream Land stage, this one has pretty good performance, you probably wouldn't think so by looking at the visuals alone, either way, the sunset stages from Nutty Noon are finally here... this stage makes use of a custom module tho, so i hope you know how to set things up
no real gimmicks for this one, the module is just so the background looks right.
no real gimmicks for this one, the module is just so the background looks right.



EDIT: 12 JULY 23 - Fixed pause camera's center not changing according to the gimmick
[STAGE TYPE: GIMMICK CASUAL STAGE]
Infinite Azure is a flat stage, featuring a new gimmick: Dynamic blastzones, they're not static like all other stages, but instead move with the camera!
Upon dealing damage the boundaries stop in place, with the duration depending on the strength of the attack. This allows KOs on the sides in situations where you normally could.
It features an alternate, Infinite Azure 2, being set at night, just like in Tekken 7.
Enjoy.
[STAGE TYPE: GIMMICK CASUAL STAGE]
Infinite Azure is a flat stage, featuring a new gimmick: Dynamic blastzones, they're not static like all other stages, but instead move with the camera!
Upon dealing damage the boundaries stop in place, with the duration depending on the strength of the attack. This allows KOs on the sides in situations where you normally could.
It features an alternate, Infinite Azure 2, being set at night, just like in Tekken 7.
Enjoy.









everything was made by me (using blender)
but textures were ripped/dumped from Wii ver of 1.0 using dolphin
skybox was a screenshot
NOTE: IDK IF WORKS ON PM OR WHATEVER, SO PLS DON'T REPORT ME ABOUT THATTTTTTTTTTTTTTTTTTTTTTTTT
Best Music to go with this stage: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=221453
but textures were ripped/dumped from Wii ver of 1.0 using dolphin
skybox was a screenshot
NOTE: IDK IF WORKS ON PM OR WHATEVER, SO PLS DON'T REPORT ME ABOUT THATTTTTTTTTTTTTTTTTTTTTTTTT
Best Music to go with this stage: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=221453
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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