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5 June 19th, 2024

Oedo Town (Goemon) by SoN1c2001 with credit to GoldenNickXT for model rigging and animation, StefBoyardee/m0nke for texture work, Yahtzeh for texture work, Nezha for model work and stage overhaul, SirGimmick for stage lighting edits, Manaphychu for the initial stage assets, ShaolinSnake96 for model work, and SoN1c2001/Burrotis Man for the release setup
[Stage - Import - Battlefield]



Welcome to Oedo Town!

A new stage from the Goemon series, Oedo Town is now here! This is a simple three platform stage, using a unique layout that uses Battlefield's module.

This stage pack includes:
The stage itself
3 BRSTM files (Goe Goe Spark, Sunset ~ Want You, and Theme of Mystical Ninja)
SD and HD Cosmetics

7 June 18th, 2024

Closers Online Guro Station by TheMarvelousMr.L
[Stage - Texture, Import - Distant Planet]



Even though there are still some things I want to do to improve this import, I decided to post this now in the event that Brawlvault goes down again. This is a stage ripped from Closer's and the character models where ripped from Closers RT New Order. Goes over Distant Planet. Make sure to put the .rel file in the modules folder so that the stage works. Also note that this is a huge stage with ceiling collisions and only 2 death points so it is obviously not made for a competitive setting.

9 February 24th, 2024

Giga Queen by Tatsuya with credit to Millennium_1K for the Original Mod, Burritos for fixing the stage up and everything
[Stage - Import - Final Destination]



STGFINAL

4 February 23rd, 2024

Valley of Repose (P+ DP 1:1) by nnebf with credit to Mewtwo2000
[Stage - Import - Distant Planet]



Distant Planet reskin based on Valley of Repose.
For P+ 2.5.1

14 November 21st, 2023

PS1 - Alternatives by Tatsuya with credit to Sm4shwave, Electroplanton, Latte, Melee modders who created the Arizona Alts and Melee Hell Alts. (Im so sorry)
[Stage - Import - Pokemon Stadium]



Making PS1 not fucking boring lmfao.

Not Tested on Wii (Read the txt. file)

15 October 30th, 2023

NeoSynthBattlefield by Tatsuya with credit to nnebf and Ghost for the assets
[Stage - Import - Battlefield]



Uses a battle.rel

Not Tested on Wii

9 October 17th, 2023

Tomorrow's Collaspe by Tatsuya
[Stage - Import - Final Destination]



Melty Blood Type Lumina
Not Tested on Wii
st_final.rel

15 October 17th, 2023

FateFul Crossroads by Tatsuya
[Stage - Import - Final Destination]



Melty Blood Type Lumina Stage
Not tested on Wii
st_final.rel

12 October 13th, 2023

SynthSide by Tatsuya with credit to nnebf for the original Fourside Backport, PK_ for the original stage
[Stage - Import - Skyworld]



Not Tested on Wii
Full Credit to PK_
st_palutena.rel

16 August 13th, 2023

Another Lucifer Destination by TheMarvelousMr.L
[Stage - Texture, Import - Final Destination]



Back with a New custom stage and I have improved a lot at importing since the last stage that I uploaded here. The platform is ripped from Closers and it specifically is from a boss stage within the game. I thought the background that originally went with it though was kinda boring so I instead used the animated background from the subspace stage and swapped/edited most of the textures to give it a vibrant and dark feel to the stage. I will for sure be doing more Imports of Closers stages later. Perhaps Ill even post a pack of multiple stages too once I am at the point when I have completed a lot.

30 August 9th, 2023

Sleepless Lamp by Tatsuya
[Stage - Import - Final Destination]



Melty Blood Type Lumina Stage

Not Tested on Wii

20 August 9th, 2023

Ryudo Temple by Tatsuya
[Stage - Import - Final Destination]



Fate/Unlimited Codes

Not Tested on Wii

16 August 9th, 2023

Crimson Chapel by Tatsuya
[Stage - Import - Final Destination]



Melty Blood Type Lumina Stage
Not Tested on Wii

16 August 9th, 2023

Cold Night Battlefield by Tatsuya
[Stage - Import - Final Destination]



Used Assets from Ultimate
Not Tested on Wii, uses st.final.rel

20 August 9th, 2023

Brawl Intro Destination by Tatsuya with credit to nnebf for the Model
[Stage - Import - Final Destination]



Not Tested on Wii, Enjoy

10 August 9th, 2023

Cat Village R by Tatsuya
[Stage - Import - Final Destination]



Melty Blood Type-Lumina Stage
Not Tested on Wii.

38 August 8th, 2023

Lunar Battlefield v2.5 by Nezha B. Rose, soopercool101, DukeItOut, Layell, Puzzled, Survivian, GRAND AZEL, Sad_Potato with credit to Steff, Yolk, Legacy TE, P+, Yahtzeh
[Stage - Texture, Import - Battlefield]



---This stage is over Battlefield---

A visual rework of Lunar Horizon's Battlefield Alt:
Lunar Battlefield.

Includes optimizations, now console compatible and alot of visual overhauls.

This does not include the Casual Alt., that will also be reworked, but it will take some time. Added 6 new songs to the stage as well, hope you enjoy!

These series of reworks are made for the future FD Earth counterpart Im making, and these changes came around to tie both thematically.

Down below you will also find an HD texture pack and resources if you wish to mod this stage further.

34 August 8th, 2023

Mickey Mouse Club House by Nezha B. Rose, SirGimmick, Sad_Potato with credit to Kapedanii
[Stage - Texture, Import - Distant Planet]



Come inside its fun inside!

Heavily requested!

This stage is a reskin of SSE/ Doubles Distant Planet, a collaboration with @Sad_Potato!

It includes 19 Mickey Mouse Tracks (few Kindom Hearts, since alot of builds has a bunch already, variety is the spice of life and all that) and 3 custom SFX for you to choose from that changes the \"BOING!\" sound!

8 August 8th, 2023

Noise Arena (Lethal League) by Nezha B. Rose, KingJigglypuff, SirGimmick, SoN1c2001, fudgepop01, eon_tas, Sad_Potato with credit to Lanky, Steff, Joe_Bill, fudgepop01
[Stage - Texture, Import - Wi-fi Room]



Drag and drop the following files on your project + build for easy replacement for STGTraining.

File placement goes on:

Sawnd: Project+\\pf\\sfx

Param: Project+\\pf\\stage\\stageinfo

Pac: Project+\\pf\\stage\\melee

Rel: Project+\\pf\\module

tlst: Project+\\pf\\sound\\tracklist

Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)

Credits:

Eon: Main Codes

fudgepop01: Alt Codes (AI will target and attack all items)

KingJigglypuff: SFX Setup

Steff: Music Conversions and Logo Textures

Potato: Noise Posing

SirGimmick: Glass Textures

Son1c2001: Footage

Team Reptile: Team Reptile

Joe-Bill: Noise Model https://www.models-resource.com/custom_edited/pizzatowercustoms/model/35260/

11 August 8th, 2023

Quick (literally) Vapor Destination by Nezha B. Rose with credit to PMDT, Mewtwo2000
[Stage - Texture, Import - Final Destination]



Did this in the last hours of a contest.

9 August 8th, 2023

Sheol Gate by Nezha B. Rose, Xenthos with credit to KingDraco, Anothen
[Stage - Import - Final Destination]



Sheol Gate from Blazblue. Wanted to do more (like giving it a unique smash layout) but I got nothing. So far this is the OG walkoff version, may revisit this in a future.

11 August 8th, 2023

Polar Dimension (IndiePogo's VVVVVV Stage Remake) by Nezha B. Rose, SoN1c2001 with credit to Steff, SlapsmashTeam, IndiePogo
[Stage - Texture, Import - Target Smash]



Stage is over target practice.

Stage Layout and inspiration:
IndiePogo
https://www.indiepogo.com/

VVVVV aestetics and music:
Terry Cavanagh / distractionware

Special Thanks:

Slapsmash Team

38 August 4th, 2023

PlayStation by Russell_SSB
[Stage - Import]



Ever wanted to fight on a console? Now you can!

The Sony PlayStation is now a stage you can play in Super Smash Bros.!

32 August 4th, 2023

Distortion World by Tatsuya with credit to willytheterrymain for the Original, Escope for the Base Stage
[Stage - Import - Final Destination]



Backported from Ultimate
Not Tested on Wii, Enjoy

9 July 31st, 2023

The Princess' Secret Slide (from SM64) by Scuder1aSc0tti with credit to DownloadingStuffDuh for some elements from his Wii Mario Circuit Omega stage
[Stage - Texture, Import]



Another stage that I made for myself. Made this because I was bored.
Honestly I was expecting to be bad but it actually came good, omg!

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

KittyCorp: MeowMix © 2010